| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311 | #include "stdafx.h"#include "SDL_Extensions.h"#include "SDL_TTF.h"#include <iostream>extern SDL_Surface * ekran;extern SDL_Color tytulowy, tlo, zwykly ;bool isItIn(const SDL_Rect * rect, int x, int y){	if ((x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h))		return true;	else return false;}SDL_Rect genRect(int hh, int ww, int xx, int yy){	SDL_Rect ret;	ret.h=hh;	ret.w=ww;	ret.x=xx;	ret.y=yy;	return ret;}void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=ekran){	SDL_BlitSurface(src,NULL,dst,&genRect(src->h,src->w,x,y));}SDL_Color genRGB(int r, int g, int b, int a=0){	SDL_Color ret;	ret.b=b;	ret.g=g;	ret.r=r;	ret.unused=a;	return ret;}void updateRect (SDL_Rect * rect, SDL_Surface * scr = ekran){	SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h);}void printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=ekran){	SDL_Surface * temp = TTF_RenderText_Blended(font,text.c_str(),kolor);	SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x,y));	SDL_UpdateRect(dst,x,y,temp->w,temp->h);	SDL_FreeSurface(temp);}void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC, Uint8 A){     Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel-myC;     if(SDL_BYTEORDER == SDL_BIG_ENDIAN)     {          p[0] = R;          p[1] = G;          p[2] = B;     }     else     {          p[0] = B;          p[1] = G;          p[2] = R;     }     SDL_UpdateRect(ekran, x, y, 1, 1);}///**************////Reverses the toRot surface by the vertical axis///**************/SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot, int myC){	SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);	SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);	//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);	for(int i=0; i<ret->w; ++i)	{		for(int j=0; j<ret->h; ++j)		{			{				Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;				if(SDL_BYTEORDER == SDL_BIG_ENDIAN)				{					CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], myC);				}				else				{					CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], myC);				}			}		}	}	SDL_FreeSurface(first);	return ret;}SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot){	SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);	SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);	//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);	for(int i=0; i<ret->w; ++i)	{		for(int j=0; j<ret->h; ++j)		{			{				Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel-2;				int k=2;				if(SDL_BYTEORDER == SDL_BIG_ENDIAN)				{					CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], k);				}				else				{					CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], k);				}			}		}	}	SDL_FreeSurface(first);	return ret;};///**************////Rotates toRot surface by 90 degrees left///**************/SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot){	SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->h, toRot->w, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);	SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);	//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);	for(int i=0; i<ret->w; ++i)	{		for(int j=0; j<ret->h; ++j)		{			{				Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel;				if(SDL_BYTEORDER == SDL_BIG_ENDIAN)				{					SDL_PutPixel(ret, i, j, p[0], p[1], p[2]);				}				else				{					SDL_PutPixel(ret, i, j, p[2], p[1], p[0]);				}			}		}	}	SDL_FreeSurface(first);	return ret;}///*************////Rotates toRot surface by 180 degrees///*************/SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot){	SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);	SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);	//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);	for(int i=0; i<ret->w; ++i)	{		for(int j=0; j<ret->h; ++j)		{			{				Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2;				if(SDL_BYTEORDER == SDL_BIG_ENDIAN)				{					SDL_PutPixel(ret, i, j, p[0], p[1], p[2], 2);				}				else				{					SDL_PutPixel(ret, i, j, p[2], p[1], p[0], 2);				}			}		}	}	SDL_FreeSurface(first);	return ret;} //converts surface to cursorSDL_Cursor * CSDL_Ext::SurfaceToCursor(SDL_Surface *image, int hx, int hy){	int             w, x, y;	Uint8           *data, *mask, *d, *m, r, g, b;	Uint32          color;	SDL_Cursor      *cursor;	w = (image->w + 7) / 8;	data = (Uint8 *)alloca(w * image->h * 2);	if (data == NULL)		return NULL;	memset(data, 0, w * image->h * 2);	mask = data + w * image->h;	if (SDL_MUSTLOCK(image))		SDL_LockSurface(image);	for (y = 0; y < image->h; y++)	{		d = data + y * w;		m = mask + y * w;		for (x = 0; x < image->w; x++)		{			color = CSDL_Ext::SDL_GetPixel(image, x, y);			if ((image->flags & SDL_SRCCOLORKEY) == 0 || color != image->format->colorkey)			{				SDL_GetRGB(color, image->format, &r, &g, &b);				color = (r + g + b) / 3;				m[x / 8] |= 128 >> (x & 7);				if (color < 128)					d[x / 8] |= 128 >> (x & 7);			}		}	}	if (SDL_MUSTLOCK(image))		SDL_UnlockSurface(image);	cursor = SDL_CreateCursor(data, mask, w, image->h, hx, hy);	return cursor;}Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, int x, int y, bool colorByte){    int bpp = surface->format->BytesPerPixel;    /* Here p is the address to the pixel we want to retrieve */    Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;    switch(bpp) {    case 1:		if(colorByte)		{			return colorToUint32(surface->format->palette->colors+(*p));		}		else			return *p;    case 2:        return *(Uint16 *)p;    case 3:        if(SDL_BYTEORDER == SDL_BIG_ENDIAN)            return p[0] << 16 | p[1] << 8 | p[2];        else            return p[0] | p[1] << 8 | p[2] << 16;    case 4:        return *(Uint32 *)p;    default:        return 0;       /* shouldn't happen, but avoids warnings */    }}SDL_Surface * CSDL_Ext::alphaTransform(SDL_Surface *src){	Uint32 trans = SDL_MapRGBA(src->format, 0, 255, 255, 255);	//SDL_SetColorKey(src, SDL_SRCCOLORKEY, trans);	/*SDL_SetColorKey(src, 0, trans);	src = SDL_ConvertSurface(src, ekran->format, ekran->flags);	for(int i=0; i<src->w; ++i)	{		for(int j=0; j<src->h; ++j)		{			Uint8 cr, cg, cb, ca;			SDL_GetRGBA(SDL_GetPixel(src, i, j), src->format, &cr, &cg, &cb, &ca);			if(cr == 255 && cb == 255)			{				Uint32 aaaa=src->format->Amask;				Uint32 aaab=src->format->Bmask;				Uint32 aaag=src->format->Gmask;				Uint32 aaar=src->format->Rmask;				Uint32 put = cg << 24 | cr << 16 | ca << 8 | cb;				SDL_Rect rrr = genRect(1, 1, i, j);				SDL_FillRect(src, &rrr, put);			}		}	}*/	//SDL_UpdateRect(src, 0, 0, src->w, src->h);	SDL_SetColorKey(src, 0, trans);	src->flags|=SDL_SRCALPHA;		if(src->format->BitsPerPixel == 8)	{		for(int yy=0; yy<src->format->palette->ncolors; ++yy)		{			SDL_Color cur = *(src->format->palette->colors+yy);			if(cur.r == 255 && cur.b == 255)			{				SDL_Color shadow;				shadow.b = shadow.g = shadow.r = 0;				shadow.unused = cur.g + 25; //25 is a scalable constans to make it nicer				SDL_SetColors(src, &shadow, yy, 1);			}			if(cur.g == 255 && cur.b == 255)			{				SDL_Color transp;				transp.b = transp.g = transp.r = 0;				transp.unused = 255;				SDL_SetColors(src, &transp, yy, 1);			}		}	}	SDL_UpdateRect(src, 0, 0, src->w, src->h);	return src;}Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color){	Uint32 ret = 0;	ret+=color->unused;	ret*=256;	ret+=color->b;	ret*=256;	ret+=color->g;	ret*=256;	ret+=color->r;	return ret;}
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