global.h 9.0 KB

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  1. #ifndef __GLOBAL_H__
  2. #define __GLOBAL_H__
  3. #include <iostream>
  4. #include <algorithm> //std::find
  5. #include <boost/logic/tribool.hpp>
  6. #include <boost/cstdint.hpp>
  7. typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
  8. typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
  9. typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
  10. typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
  11. typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
  12. typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
  13. typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
  14. typedef boost::int8_t si8; //signed int 8 bits (1 byte)
  15. #include "int3.h"
  16. #define CHECKTIME 1
  17. #if CHECKTIME
  18. #include "timeHandler.h"
  19. #define THC
  20. #endif
  21. #define NAME_VER ("VCMI 0.71b")
  22. #define CONSOLE_LOGGING_LEVEL 5
  23. #define FILE_LOGGING_LEVEL 6
  24. #ifdef _WIN32
  25. #define PATHSEPARATOR "\\"
  26. #define DATA_DIR ""
  27. #define SERVER_NAME "VCMI_server.exe"
  28. #else
  29. #define PATHSEPARATOR "/"
  30. #define DATA_DIR ""
  31. #define SERVER_NAME "./vcmiserver"
  32. #endif
  33. /*
  34. * global.h, part of VCMI engine
  35. *
  36. * Authors: listed in file AUTHORS in main folder
  37. *
  38. * License: GNU General Public License v2.0 or later
  39. * Full text of license available in license.txt file, in main folder
  40. *
  41. */
  42. enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
  43. enum EterrainType {border=-1, dirt, sand, grass, snow, swamp, rough, subterranean, lava, water, rock};
  44. enum Eriver {noRiver=0, clearRiver, icyRiver, muddyRiver, lavaRiver};
  45. enum Eroad {dirtRoad=1, grazvelRoad, cobblestoneRoad};
  46. enum Eformat { WoG=0x33, AB=0x15, RoE=0x0e, SoD=0x1c};
  47. enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
  48. captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
  49. enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
  50. enum EHeroClasses {HERO_KNIGHT, HERO_CLERIC, HERO_RANGER, HERO_DRUID, HERO_ALCHEMIST, HERO_WIZARD,
  51. HERO_DEMONIAC, HERO_HERETIC, HERO_DEATHKNIGHT, HERO_NECROMANCER, HERO_WARLOCK, HERO_OVERLORD,
  52. HERO_BARBARIAN, HERO_BATTLEMAGE, HERO_BEASTMASTER, HERO_WITCH, HERO_PLANESWALKER, HERO_ELEMENTALIST};
  53. enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
  54. enum EAbilities {DOUBLE_WIDE, FLYING, SHOOTER, TWO_HEX_ATTACK, SIEGE_ABILITY, SIEGE_WEAPON,
  55. KING1, KING2, KING3, MIND_IMMUNITY, NO_OBSTACLE_PENALTY, NO_CLOSE_COMBAT_PENALTY,
  56. JOUSTING, FIRE_IMMUNITY, TWICE_ATTACK, NO_ENEMY_RETALIATION, NO_MORAL_PENALTY,
  57. UNDEAD, MULTI_HEAD_ATTACK, EXTENDED_RADIOUS_SHOOTER, GHOST, RAISES_MORALE,
  58. LOWERS_MORALE, DRAGON, STRIKE_AND_RETURN, FEARLESS, REBIRTH, NOT_ACTIVE}; //some flags are used only for battles
  59. enum ECombatInfo{ALIVE = NOT_ACTIVE+1, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
  60. class CGameInfo;
  61. extern CGameInfo* CGI;
  62. #define HEROI_TYPE (34)
  63. #define TOWNI_TYPE (98)
  64. const int F_NUMBER = 9; //factions (town types) quantity
  65. const int PLAYER_LIMIT = 8; //player limit per map
  66. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  67. const int SKILL_QUANTITY=28;
  68. const int SKILL_PER_HERO=8;
  69. const int ARTIFACTS_QUANTITY=171;
  70. const int HEROES_QUANTITY=156;
  71. const int SPELLS_QUANTITY=70;
  72. const int RESOURCE_QUANTITY=8;
  73. const int TERRAIN_TYPES=10;
  74. const int PRIMARY_SKILLS=4;
  75. const int NEUTRAL_PLAYER=255;
  76. const int NAMES_PER_TOWN=16;
  77. const int CREATURES_PER_TOWN = 7; //without upgrades
  78. const int MAX_BUILDING_PER_TURN = 1;
  79. const int SPELL_LEVELS = 5;
  80. #define BFIELD_WIDTH (17)
  81. #define BFIELD_HEIGHT (11)
  82. #define BFIELD_SIZE ((BFIELD_WIDTH) * (BFIELD_HEIGHT))
  83. //uncomment to make it work
  84. //#define MARK_BLOCKED_POSITIONS
  85. //#define MARK_VISITABLE_POSITIONS
  86. #define DEFBYPASS
  87. #ifdef _WIN32
  88. #ifdef VCMI_DLL
  89. #define DLL_EXPORT __declspec(dllexport)
  90. #else
  91. #define DLL_EXPORT __declspec(dllimport)
  92. #endif
  93. #else
  94. #if defined(__GNUC__) && __GNUC__ >= 4
  95. #define DLL_EXPORT __attribute__ ((visibility("default")))
  96. #else
  97. #define DLL_EXPORT
  98. #endif
  99. #endif
  100. template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
  101. #define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
  102. namespace vstd
  103. {
  104. template <typename Container, typename Item>
  105. bool contains(const Container & c, const Item &i) //returns true if container c contains item i
  106. {
  107. return std::find(c.begin(),c.end(),i) != c.end();
  108. }
  109. template <typename V, typename Item, typename Item2>
  110. bool contains(const std::map<Item,V> & c, const Item2 &i) //returns true if map c contains item i
  111. {
  112. return c.find(i)!=c.end();
  113. }
  114. template <typename Container1, typename Container2>
  115. typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
  116. {
  117. typename Container2::iterator itr = c2.begin();
  118. while(itr != c2.end())
  119. if(!contains(c1,*itr))
  120. return itr;
  121. else
  122. ++itr;
  123. return c2.end();
  124. }
  125. template <typename Container, typename Item>
  126. typename Container::iterator find(const Container & c, const Item &i)
  127. {
  128. return std::find(c.begin(),c.end(),i);
  129. }
  130. template <typename T1, typename T2>
  131. int findPos(const std::vector<T1> & c, const T2 &s) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
  132. {
  133. for(size_t i=0; i < c.size(); ++i)
  134. if(c[i] == s)
  135. return i;
  136. return -1;
  137. }
  138. template <typename T1, typename T2, typename Func>
  139. int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
  140. {
  141. for(size_t i=0; i < c.size(); ++i)
  142. if(f(c[i],s))
  143. return i;
  144. return -1;
  145. }
  146. template <typename Container, typename Item>
  147. typename Container::iterator find(Container & c, const Item &i)
  148. {
  149. return std::find(c.begin(),c.end(),i);
  150. }
  151. template <typename Container, typename Item>
  152. bool operator-=(Container &c, const Item &i) //removes element i from container c, returns false if c does not contain i
  153. {
  154. typename Container::iterator itr = find(c,i);
  155. if(itr == c.end())
  156. return false;
  157. c.erase(itr);
  158. return true;
  159. }
  160. template <typename t1>
  161. void delObj(t1 *a1)
  162. {
  163. delete a1;
  164. }
  165. template <typename t1, typename t2>
  166. void assign(t1 &a1, const t2 &a2)
  167. {
  168. a1 = a2;
  169. }
  170. template <typename t1, typename t2>
  171. struct assigner
  172. {
  173. public:
  174. t1 &op1;
  175. t2 op2;
  176. assigner(t1 &a1, t2 a2)
  177. :op1(a1), op2(a2)
  178. {}
  179. void operator()()
  180. {
  181. op1 = op2;
  182. }
  183. };
  184. template <typename t1, typename t2>
  185. assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
  186. {
  187. return assigner<t1,t2>(a1,a2);
  188. }
  189. template <typename t1, typename t2, typename t3>
  190. bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
  191. {
  192. return a1.*point == a2;
  193. }
  194. template <typename t1, typename t2>
  195. bool equal(const t1 &a1, const t2 &a2)
  196. {
  197. return a1 == a2;
  198. }
  199. }
  200. using vstd::operator-=;
  201. template <typename t1, typename t2>
  202. t1 & amax(t1 &a, const t2 &b) //assigns greater of (a, b) to a and returns maximum of (a, b)
  203. {
  204. if(a >= b)
  205. return a;
  206. else
  207. {
  208. a = b;
  209. return a;
  210. }
  211. }
  212. template <typename t1, typename t2>
  213. t1 & amin(t1 &a, const t2 &b) //assigns smaller of (a, b) to a and returns minimum of (a, b)
  214. {
  215. if(a <= b)
  216. return a;
  217. else
  218. {
  219. a = b;
  220. return a;
  221. }
  222. }
  223. #include "CConsoleHandler.h"
  224. extern DLL_EXPORT std::ostream *logfile;
  225. extern DLL_EXPORT CConsoleHandler *console;
  226. template <int lvl> class CLogger //logger, prints log info to console and saves in file
  227. {
  228. public:
  229. CLogger<lvl>& operator<<(std::ostream& (*fun)(std::ostream&))
  230. {
  231. if(lvl < CONSOLE_LOGGING_LEVEL)
  232. std::cout << fun;
  233. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  234. *logfile << fun;
  235. return *this;
  236. }
  237. template<typename T>
  238. CLogger<lvl> & operator<<(const T & data)
  239. {
  240. if(lvl < CONSOLE_LOGGING_LEVEL)
  241. {
  242. if(console)
  243. {
  244. console->print(data,lvl);
  245. }
  246. else
  247. {
  248. std::cout << data << std::flush;
  249. }
  250. }
  251. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  252. {
  253. *logfile << data << std::flush;
  254. }
  255. return *this;
  256. }
  257. };
  258. extern DLL_EXPORT CLogger<0> tlog0; //green - standard progress info
  259. extern DLL_EXPORT CLogger<1> tlog1; //red - big errors
  260. extern DLL_EXPORT CLogger<2> tlog2; //magenta - major warnings
  261. extern DLL_EXPORT CLogger<3> tlog3; //yellow - minor warnings
  262. extern DLL_EXPORT CLogger<4> tlog4; //white - detailed log info
  263. extern DLL_EXPORT CLogger<5> tlog5; //gray - minor log info
  264. //XXX pls dont - 'debug macros' are usually more trubble then its worth
  265. #define HANDLE_EXCEPTION \
  266. catch (const std::exception& e) { \
  267. tlog1 << e.what() << std::endl; \
  268. } \
  269. catch (const std::exception * e) \
  270. { \
  271. tlog1 << e->what()<< std::endl; \
  272. throw; \
  273. } \
  274. catch (const std::string& e) { \
  275. tlog1 << e << std::endl; \
  276. throw; \
  277. }
  278. #define HANDLE_EXCEPTIONC(COMMAND) \
  279. catch (const std::exception& e) { \
  280. COMMAND; \
  281. tlog1 << e.what() << std::endl; \
  282. throw; \
  283. } \
  284. catch (const std::exception * e) \
  285. { \
  286. COMMAND; \
  287. tlog1 << e->what()<< std::endl; \
  288. throw; \
  289. }
  290. #endif // __GLOBAL_H__