VCMIDirs.cpp 19 KB

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  1. /*
  2. * VCMIDirs.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "VCMIDirs.h"
  12. namespace bfs = boost::filesystem;
  13. bfs::path IVCMIDirs::userSavePath() const { return userDataPath() / "Saves"; }
  14. bfs::path IVCMIDirs::fullLibraryPath(const std::string &desiredFolder, const std::string &baseLibName) const
  15. {
  16. return libraryPath() / desiredFolder / libraryName(baseLibName);
  17. }
  18. void IVCMIDirs::init()
  19. {
  20. // TODO: Log errors
  21. bfs::create_directories(userDataPath());
  22. bfs::create_directories(userCachePath());
  23. bfs::create_directories(userConfigPath());
  24. bfs::create_directories(userSavePath());
  25. }
  26. #ifdef VCMI_ANDROID
  27. #include "CAndroidVMHelper.h"
  28. #endif
  29. #ifdef VCMI_WINDOWS
  30. #ifdef __MINGW32__
  31. #define _WIN32_IE 0x0500
  32. #ifndef CSIDL_MYDOCUMENTS
  33. #define CSIDL_MYDOCUMENTS CSIDL_PERSONAL
  34. #endif
  35. #endif // __MINGW32__
  36. #include <windows.h>
  37. #include <shlobj.h>
  38. #include <shellapi.h>
  39. // Generates script file named _temp.bat in 'to' directory and runs it
  40. // Script will:
  41. // - Wait util 'exeName' ends.
  42. // - Copy all files from 'from' to 'to'
  43. // - Ask user to replace files existed in 'to'.
  44. // - Run 'exeName'
  45. // - Delete itself.
  46. bool StartBatchCopyDataProgram(
  47. const bfs::path& from, const bfs::path& to, const bfs::path& exeName,
  48. const bfs::path& currentPath = bfs::current_path())
  49. {
  50. static const char base[] =
  51. "@echo off" "\n"
  52. "echo Preparing to move VCMI data system." "\n"
  53. ":CLIENT_RUNNING_LOOP" "\n"
  54. "TASKLIST | FIND /I %1% > nul" "\n"
  55. "IF ERRORLEVEL 1 (" "\n"
  56. "GOTO CLIENT_NOT_RUNNING" "\n"
  57. ") ELSE (" "\n"
  58. "echo %1% is still running..." "\n"
  59. "echo Waiting until process ends..." "\n"
  60. "ping 1.1.1.1 -n 1 -w 3000 > nul" "\n" // Sleep ~3 seconds. I love Windows :)
  61. "goto :CLIENT_RUNNING_LOOP" "\n"
  62. ")" "\n"
  63. ":CLIENT_NOT_RUNNING" "\n"
  64. "echo %1% turned off..." "\n"
  65. "echo Attempt to move datas." "\n"
  66. "echo From: %2%" "\n"
  67. "echo To: %4%" "\n"
  68. "echo Please resolve any conflicts..." "\n"
  69. "move /-Y %3% %4%" "\n" // Move all files from %3% to %4%.
  70. // /-Y ask what to do when file exists in %4%
  71. ":REMOVE_OLD_DIR" "\n"
  72. "rd %2% || rem" "\n" // Remove empty directory. Sets error flag if fail.
  73. "IF ERRORLEVEL 145 (" "\n" // Directory not empty
  74. "echo Directory %2% is not empty." "\n"
  75. "echo Please move rest of files manually now." "\n"
  76. "pause" "\n" // Press any key to continue...
  77. "goto REMOVE_OLD_DIR" "\n"
  78. ")" "\n"
  79. "echo Game data updated succefully." "\n"
  80. "echo Please update your shortcuts." "\n"
  81. "echo Press any key to start a game . . ." "\n"
  82. "pause > nul" "\n"
  83. "%5%" "\n"
  84. "del \"%%~f0\"&exit" "\n" // Script deletes itself
  85. ;
  86. const auto startGameString =
  87. bfs::equivalent(currentPath, from) ?
  88. (boost::format("start \"\" %1%") % (to / exeName)) : // Start game in new path.
  89. (boost::format("start \"\" /D %1% %2%") % currentPath % (to / exeName)); // Start game in 'currentPath"
  90. const bfs::path bathFilename = to / "_temp.bat";
  91. bfs::ofstream bathFile(bathFilename, bfs::ofstream::trunc | bfs::ofstream::out);
  92. if (!bathFile.is_open())
  93. return false;
  94. bathFile << (boost::format(base) % exeName % from % (from / "*.*") % to % startGameString.str()).str();
  95. bathFile.close();
  96. std::system(("start \"Updating VCMI datas\" /D \"" + to.string() + "\" \"" + bathFilename.string() + '\"').c_str());
  97. // start won't block std::system
  98. // /D start bat in other directory insteand of current directory.
  99. return true;
  100. }
  101. class VCMIDirsWIN32 final : public IVCMIDirs
  102. {
  103. public:
  104. boost::filesystem::path userDataPath() const override;
  105. boost::filesystem::path userCachePath() const override;
  106. boost::filesystem::path userConfigPath() const override;
  107. std::vector<boost::filesystem::path> dataPaths() const override;
  108. boost::filesystem::path clientPath() const override;
  109. boost::filesystem::path serverPath() const override;
  110. boost::filesystem::path libraryPath() const override;
  111. boost::filesystem::path binaryPath() const override;
  112. std::string libraryName(const std::string& basename) const override;
  113. std::string genHelpString() const override;
  114. void init() override;
  115. protected:
  116. boost::filesystem::path oldUserDataPath() const;
  117. boost::filesystem::path oldUserSavePath() const;
  118. };
  119. void VCMIDirsWIN32::init()
  120. {
  121. // Call base (init dirs)
  122. IVCMIDirs::init();
  123. // Moves one directory (from) contents to another directory (to)
  124. // Shows user the "moving file dialog" and ask to resolve conflits.
  125. // If necessary updates current directory.
  126. auto moveDirIfExists = [](const bfs::path& from, const bfs::path& to) -> bool
  127. {
  128. if (!bfs::is_directory(from))
  129. return true; // Nothing to do here. Flies away.
  130. if (bfs::is_empty(from))
  131. {
  132. if (bfs::current_path() == from)
  133. bfs::current_path(to);
  134. bfs::remove(from);
  135. return true; // Nothing to do here. Flies away.
  136. }
  137. if (!bfs::is_directory(to))
  138. {
  139. // IVCMIDirs::init() should create all destination directories.
  140. // TODO: Log fact, that we shouldn't be here.
  141. bfs::create_directories(to);
  142. }
  143. // Why the hell path strings should be end with double null :/
  144. auto makeDoubleNulled = [](const bfs::path& path) -> std::unique_ptr<wchar_t[]>
  145. {
  146. const std::wstring& pathStr = path.native();
  147. std::unique_ptr<wchar_t[]> result(new wchar_t[pathStr.length() + 2]);
  148. size_t i = 0;
  149. for (const wchar_t ch : pathStr)
  150. result[i++] = ch;
  151. result[i++] = L'\0';
  152. result[i++] = L'\0';
  153. return result;
  154. };
  155. auto fromDNulled = makeDoubleNulled(from / L"*.*");
  156. auto toDNulled = makeDoubleNulled(to);
  157. SHFILEOPSTRUCTW fileOp;
  158. fileOp.hwnd = GetConsoleWindow();
  159. fileOp.wFunc = FO_MOVE;
  160. fileOp.pFrom = fromDNulled.get();
  161. fileOp.pTo = toDNulled.get();
  162. fileOp.fFlags = 0;
  163. fileOp.hNameMappings = nullptr;
  164. fileOp.lpszProgressTitle = nullptr;
  165. const int errorCode = SHFileOperationW(&fileOp);
  166. if (errorCode != 0) // TODO: Log error. User should try to move files.
  167. return false;
  168. else if (fileOp.fAnyOperationsAborted) // TODO: Log warn. User aborted operation. User should move files.
  169. return false;
  170. else if (!bfs::is_empty(from)) // TODO: Log warn. Some files not moved. User should try to move files.
  171. return false;
  172. if (bfs::current_path() == from)
  173. bfs::current_path(to);
  174. // TODO: Log fact that we moved files succefully.
  175. bfs::remove(from);
  176. return true;
  177. };
  178. // Retrieves the fully qualified path for the file that contains the specified module.
  179. // The module must have been loaded by the current process.
  180. // If this parameter is nullptr, retrieves the path of the executable file of the current process.
  181. auto getModulePath = [](HMODULE hModule) -> bfs::path
  182. {
  183. wchar_t exePathW[MAX_PATH];
  184. DWORD nSize = GetModuleFileNameW(hModule, exePathW, MAX_PATH);
  185. DWORD error = GetLastError();
  186. // WARN: Windows XP don't set ERROR_INSUFFICIENT_BUFFER error.
  187. if (nSize != 0 && error != ERROR_INSUFFICIENT_BUFFER)
  188. return bfs::path(std::wstring(exePathW, nSize));
  189. // TODO: Error handling
  190. return bfs::path();
  191. };
  192. // Moves one directory contents to another directory
  193. // Shows user the "moving file dialog" and ask to resolve conflicts.
  194. // It takes into account that 'from' path can contain current executable.
  195. // If necessary closes program and starts update script.
  196. auto advancedMoveDirIfExists = [getModulePath, moveDirIfExists](const bfs::path& from, const bfs::path& to) -> bool
  197. {
  198. const bfs::path executablePath = getModulePath(nullptr);
  199. // VCMI cann't determine executable path.
  200. // Use standard way to move directory and exit function.
  201. if (executablePath.empty())
  202. return moveDirIfExists(from, to);
  203. const bfs::path executableName = executablePath.filename();
  204. // Current executabl isn't in 'from' path.
  205. // Use standard way to move directory and exit function.
  206. if (!bfs::equivalent(executablePath, from / executableName))
  207. return moveDirIfExists(from, to);
  208. // Try standard way to move directory.
  209. // I don't know how other systems, but Windows 8.1 allow to move running executable.
  210. if (moveDirIfExists(from, to))
  211. return true;
  212. // Start copying script and exit program.
  213. if (StartBatchCopyDataProgram(from, to, executableName))
  214. exit(ERROR_SUCCESS);
  215. // Everything failed :C
  216. return false;
  217. };
  218. moveDirIfExists(oldUserSavePath(), userSavePath());
  219. advancedMoveDirIfExists(oldUserDataPath(), userDataPath());
  220. }
  221. bfs::path VCMIDirsWIN32::userDataPath() const
  222. {
  223. wchar_t profileDir[MAX_PATH];
  224. if (SHGetSpecialFolderPathW(nullptr, profileDir, CSIDL_MYDOCUMENTS, FALSE) != FALSE)
  225. return bfs::path(profileDir) / "My Games\\vcmi";
  226. return ".";
  227. }
  228. bfs::path VCMIDirsWIN32::oldUserDataPath() const
  229. {
  230. wchar_t profileDir[MAX_PATH];
  231. if (SHGetSpecialFolderPathW(nullptr, profileDir, CSIDL_PROFILE, FALSE) == FALSE) // WinAPI way failed
  232. {
  233. #if defined(_MSC_VER) && _MSC_VER >= 1700
  234. wchar_t* buffer;
  235. size_t bufferSize;
  236. errno_t result = _wdupenv_s(&buffer, &bufferSize, L"userprofile");
  237. if (result == 0)
  238. {
  239. bfs::path result(std::wstring(buffer, bufferSize));
  240. free(buffer);
  241. return result;
  242. }
  243. #else
  244. const char* profileDirA;
  245. if ((profileDirA = std::getenv("userprofile"))) // STL way succeed
  246. return bfs::path(profileDirA) / "vcmi";
  247. #endif
  248. else
  249. return "."; // Every thing failed, return current directory.
  250. }
  251. else
  252. return bfs::path(profileDir) / "vcmi";
  253. //return dataPaths()[0] ???;
  254. }
  255. bfs::path VCMIDirsWIN32::oldUserSavePath() const { return userDataPath() / "Games"; }
  256. bfs::path VCMIDirsWIN32::userCachePath() const { return userDataPath(); }
  257. bfs::path VCMIDirsWIN32::userConfigPath() const { return userDataPath() / "config"; }
  258. std::vector<bfs::path> VCMIDirsWIN32::dataPaths() const
  259. {
  260. return std::vector<bfs::path>(1, bfs::path("."));
  261. }
  262. bfs::path VCMIDirsWIN32::clientPath() const { return binaryPath() / "VCMI_client.exe"; }
  263. bfs::path VCMIDirsWIN32::serverPath() const { return binaryPath() / "VCMI_server.exe"; }
  264. bfs::path VCMIDirsWIN32::libraryPath() const { return "."; }
  265. bfs::path VCMIDirsWIN32::binaryPath() const { return "."; }
  266. std::string VCMIDirsWIN32::genHelpString() const
  267. {
  268. std::vector<std::string> tempVec;
  269. for (const bfs::path& path : dataPaths())
  270. tempVec.push_back(path.string());
  271. std::string gdStringA = boost::algorithm::join(tempVec, ";");
  272. return
  273. " game data: " + gdStringA + "\n"
  274. " libraries: " + libraryPath().string() + "\n"
  275. " server: " + serverPath().string() + "\n"
  276. "\n"
  277. " user data: " + userDataPath().string() + "\n"
  278. " user cache: " + userCachePath().string() + "\n"
  279. " user config: " + userConfigPath().string() + "\n"
  280. " user saves: " + userSavePath().string() + "\n"; // Should end without new-line?
  281. }
  282. std::string VCMIDirsWIN32::libraryName(const std::string& basename) const { return basename + ".dll"; }
  283. #elif defined(VCMI_UNIX)
  284. class IVCMIDirsUNIX : public IVCMIDirs
  285. {
  286. public:
  287. boost::filesystem::path clientPath() const override;
  288. boost::filesystem::path serverPath() const override;
  289. std::string genHelpString() const override;
  290. };
  291. bfs::path IVCMIDirsUNIX::clientPath() const { return binaryPath() / "vcmiclient"; }
  292. bfs::path IVCMIDirsUNIX::serverPath() const { return binaryPath() / "vcmiserver"; }
  293. std::string IVCMIDirsUNIX::genHelpString() const
  294. {
  295. std::vector<std::string> tempVec;
  296. for (const bfs::path& path : dataPaths())
  297. tempVec.push_back(path.string());
  298. std::string gdStringA = boost::algorithm::join(tempVec, ":");
  299. return
  300. " game data: " + gdStringA + "\n"
  301. " libraries: " + libraryPath().string() + "\n"
  302. " server: " + serverPath().string() + "\n"
  303. "\n"
  304. " user data: " + userDataPath().string() + "\n"
  305. " user cache: " + userCachePath().string() + "\n"
  306. " user config: " + userConfigPath().string() + "\n"
  307. " user saves: " + userSavePath().string() + "\n"; // Should end without new-line?
  308. }
  309. #ifdef VCMI_APPLE
  310. class VCMIDirsOSX final : public IVCMIDirsUNIX
  311. {
  312. public:
  313. boost::filesystem::path userDataPath() const override;
  314. boost::filesystem::path userCachePath() const override;
  315. boost::filesystem::path userConfigPath() const override;
  316. std::vector<boost::filesystem::path> dataPaths() const override;
  317. boost::filesystem::path libraryPath() const override;
  318. boost::filesystem::path binaryPath() const override;
  319. std::string libraryName(const std::string& basename) const override;
  320. void init() override;
  321. };
  322. void VCMIDirsOSX::init()
  323. {
  324. // Call base (init dirs)
  325. IVCMIDirsUNIX::init();
  326. auto moveDirIfExists = [](const bfs::path& from, const bfs::path& to)
  327. {
  328. if (!bfs::is_directory(from))
  329. return; // Nothing to do here. Flies away.
  330. if (bfs::is_empty(from))
  331. {
  332. bfs::remove(from);
  333. return; // Nothing to do here. Flies away.
  334. }
  335. if (!bfs::is_directory(to))
  336. {
  337. // IVCMIDirs::init() should create all destination directories.
  338. // TODO: Log fact, that we shouldn't be here.
  339. bfs::create_directories(to);
  340. }
  341. for (bfs::directory_iterator file(from); file != bfs::directory_iterator(); ++file)
  342. {
  343. const boost::filesystem::path& srcFilePath = file->path();
  344. const boost::filesystem::path dstFilePath = to / srcFilePath.filename();
  345. // TODO: Aplication should ask user what to do when file exists:
  346. // replace/ignore/stop process/replace all/ignore all
  347. if (!boost::filesystem::exists(dstFilePath))
  348. bfs::rename(srcFilePath, dstFilePath);
  349. }
  350. if (!bfs::is_empty(from)); // TODO: Log warn. Some files not moved. User should try to move files.
  351. else
  352. bfs::remove(from);
  353. };
  354. moveDirIfExists(userDataPath() / "Games", userSavePath());
  355. }
  356. bfs::path VCMIDirsOSX::userDataPath() const
  357. {
  358. // This is Cocoa code that should be normally used to get path to Application Support folder but can't use it here for now...
  359. // NSArray* urls = [[NSFileManager defaultManager] URLsForDirectory:NSApplicationSupportDirectory inDomains:NSUserDomainMask];
  360. // UserPath = path([urls[0] path] + "/vcmi").string();
  361. // ...so here goes a bit of hardcode instead
  362. const char* homeDir = getenv("HOME"); // Should be std::getenv?
  363. if (homeDir == nullptr)
  364. homeDir = ".";
  365. return bfs::path(homeDir) / "Library" / "Application Support" / "vcmi";
  366. }
  367. bfs::path VCMIDirsOSX::userCachePath() const { return userDataPath(); }
  368. bfs::path VCMIDirsOSX::userConfigPath() const { return userDataPath() / "config"; }
  369. std::vector<bfs::path> VCMIDirsOSX::dataPaths() const
  370. {
  371. return std::vector<bfs::path>(1, "../Resources/Data");
  372. }
  373. bfs::path VCMIDirsOSX::libraryPath() const { return "."; }
  374. bfs::path VCMIDirsOSX::binaryPath() const { return "."; }
  375. std::string VCMIDirsOSX::libraryName(const std::string& basename) const { return "lib" + basename + ".dylib"; }
  376. #elif defined(VCMI_XDG)
  377. class VCMIDirsXDG : public IVCMIDirsUNIX
  378. {
  379. public:
  380. boost::filesystem::path userDataPath() const override;
  381. boost::filesystem::path userCachePath() const override;
  382. boost::filesystem::path userConfigPath() const override;
  383. std::vector<boost::filesystem::path> dataPaths() const override;
  384. boost::filesystem::path libraryPath() const override;
  385. boost::filesystem::path binaryPath() const override;
  386. std::string libraryName(const std::string& basename) const override;
  387. };
  388. bfs::path VCMIDirsXDG::userDataPath() const
  389. {
  390. // $XDG_DATA_HOME, default: $HOME/.local/share
  391. const char* homeDir;
  392. if ((homeDir = getenv("XDG_DATA_HOME")))
  393. return homeDir;
  394. else if ((homeDir = getenv("HOME")))
  395. return bfs::path(homeDir) / ".local" / "share" / "vcmi";
  396. else
  397. return ".";
  398. }
  399. bfs::path VCMIDirsXDG::userCachePath() const
  400. {
  401. // $XDG_CACHE_HOME, default: $HOME/.cache
  402. const char* tempResult;
  403. if ((tempResult = getenv("XDG_CACHE_HOME")))
  404. return bfs::path(tempResult) / "vcmi";
  405. else if ((tempResult = getenv("HOME")))
  406. return bfs::path(tempResult) / ".cache" / "vcmi";
  407. else
  408. return ".";
  409. }
  410. bfs::path VCMIDirsXDG::userConfigPath() const
  411. {
  412. // $XDG_CONFIG_HOME, default: $HOME/.config
  413. const char* tempResult;
  414. if ((tempResult = getenv("XDG_CONFIG_HOME")))
  415. return bfs::path(tempResult) / "vcmi";
  416. else if ((tempResult = getenv("HOME")))
  417. return bfs::path(tempResult) / ".config" / "vcmi";
  418. else
  419. return ".";
  420. }
  421. std::vector<bfs::path> VCMIDirsXDG::dataPaths() const
  422. {
  423. // $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/
  424. // construct list in reverse.
  425. // in specification first directory has highest priority
  426. // in vcmi fs last directory has highest priority
  427. std::vector<bfs::path> ret;
  428. const char* tempResult;
  429. ret.push_back(M_DATA_DIR);
  430. if ((tempResult = getenv("XDG_DATA_DIRS")) != nullptr)
  431. {
  432. std::string dataDirsEnv = tempResult;
  433. std::vector<std::string> dataDirs;
  434. boost::split(dataDirs, dataDirsEnv, boost::is_any_of(":"));
  435. for (auto & entry : boost::adaptors::reverse(dataDirs))
  436. ret.push_back(entry + "/vcmi");
  437. }
  438. else
  439. {
  440. ret.push_back("/usr/share/");
  441. ret.push_back("/usr/local/share/");
  442. }
  443. return ret;
  444. }
  445. bfs::path VCMIDirsXDG::libraryPath() const { return M_LIB_DIR; }
  446. bfs::path VCMIDirsXDG::binaryPath() const { return M_BIN_DIR; }
  447. std::string VCMIDirsXDG::libraryName(const std::string& basename) const { return "lib" + basename + ".so"; }
  448. #ifdef VCMI_ANDROID
  449. class VCMIDirsAndroid : public VCMIDirsXDG
  450. {
  451. std::string basePath;
  452. std::string internalPath;
  453. std::string nativePath;
  454. public:
  455. bfs::path fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const override;
  456. bfs::path libraryPath() const override;
  457. bfs::path userDataPath() const override;
  458. bfs::path userCachePath() const override;
  459. bfs::path userConfigPath() const override;
  460. std::vector<bfs::path> dataPaths() const override;
  461. void init() override;
  462. };
  463. bfs::path VCMIDirsAndroid::libraryPath() const { return nativePath; }
  464. bfs::path VCMIDirsAndroid::userDataPath() const { return basePath; }
  465. bfs::path VCMIDirsAndroid::userCachePath() const { return userDataPath() / "cache"; }
  466. bfs::path VCMIDirsAndroid::userConfigPath() const { return userDataPath() / "config"; }
  467. bfs::path VCMIDirsAndroid::fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const
  468. {
  469. // ignore passed folder (all libraries in android are dumped into a single folder)
  470. return libraryPath() / libraryName(baseLibName);
  471. }
  472. std::vector<bfs::path> VCMIDirsAndroid::dataPaths() const
  473. {
  474. std::vector<bfs::path> paths(2);
  475. paths.push_back(internalPath);
  476. paths.push_back(userDataPath());
  477. return paths;
  478. }
  479. void VCMIDirsAndroid::init()
  480. {
  481. // asks java code to retrieve needed paths from environment
  482. CAndroidVMHelper envHelper;
  483. basePath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "dataRoot");
  484. internalPath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "internalDataRoot");
  485. nativePath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "nativePath");
  486. IVCMIDirs::init();
  487. }
  488. #endif // VCMI_ANDROID
  489. #endif // VCMI_APPLE, VCMI_XDG
  490. #endif // VCMI_WINDOWS, VCMI_UNIX
  491. // Getters for interfaces are separated for clarity.
  492. namespace VCMIDirs
  493. {
  494. const IVCMIDirs& get()
  495. {
  496. #ifdef VCMI_WINDOWS
  497. static VCMIDirsWIN32 singleton;
  498. #elif defined(VCMI_ANDROID)
  499. static VCMIDirsAndroid singleton;
  500. #elif defined(VCMI_XDG)
  501. static VCMIDirsXDG singleton;
  502. #elif defined(VCMI_APPLE)
  503. static VCMIDirsOSX singleton;
  504. #endif
  505. static bool initialized = false;
  506. if (!initialized)
  507. {
  508. #ifndef VCMI_ANDROID
  509. std::locale::global(boost::locale::generator().generate("en_US.UTF-8"));
  510. #endif
  511. boost::filesystem::path::imbue(std::locale());
  512. singleton.init();
  513. initialized = true;
  514. }
  515. return singleton;
  516. }
  517. }