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- /*
- * BattleSpellMechanics.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "ISpellMechanics.h"
- #include "effects/Effects.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct BattleSpellCast;
- namespace battle
- {
- using Units = boost::container::small_vector<const Unit *, 4>;
- }
- namespace spells
- {
- class BattleSpellMechanics : public BaseMechanics
- {
- public:
- BattleSpellMechanics(const IBattleCast * event, std::shared_ptr<effects::Effects> effects_, std::shared_ptr<IReceptiveCheck> targetCondition_);
- virtual ~BattleSpellMechanics();
- // TODO: ??? (what's the difference compared to cast?)
- void applyEffects(ServerCallback * server, const Target & targets, bool indirect, bool ignoreImmunity) const override;
- /// Returns false if spell can not be cast at all, e.g. due to not having any possible target on battlefield
- bool canBeCast(Problem & problem) const override;
- /// Returns false if spell can not be cast at specified target
- bool canBeCastAt(const Target & target, Problem & problem) const override;
- // TODO: ??? (what's the difference compared to applyEffects?)
- void cast(ServerCallback * server, const Target & target) override final;
- // TODO: ??? (what's the difference compared to cast?)
- void castEval(ServerCallback * server, const Target & target) override final;
- /// Returns list of affected stack using currently configured target
- std::vector<const CStack *> getAffectedStacks(const Target & target) const override final;
- /// Returns list of target types that can be targeted by spell
- std::vector<AimType> getTargetTypes() const override final;
- /// Returns vector of all possible destinations for specified aim type
- /// index - ???
- /// current - ???
- std::vector<Destination> getPossibleDestinations(size_t index, AimType aimType, const Target & current, bool fast) const override final;
- /// Returns true if spell can be cast on unit
- bool isReceptive(const battle::Unit * target) const override;
- /// Returns list of hexes that are affected by spell assuming cast at centralHex
- BattleHexArray rangeInHexes(BattleHex centralHex) const override;
- const Spell * getSpell() const override;
- bool counteringSelector(const Bonus * bonus) const;
- private:
- std::shared_ptr<effects::Effects> effects;
- std::shared_ptr<IReceptiveCheck> targetCondition;
- battle::Units affectedUnits;
- effects::Effects::EffectsToApply effectsToApply;
- void beforeCast(BattleSpellCast & sc, vstd::RNG & rng, const Target & target);
- std::set<const battle::Unit *> collectTargets() const;
- void doRemoveEffects(ServerCallback * server, const battle::Units & targets, const CSelector & selector);
- BattleHexArray spellRangeInHexes(BattleHex centralHex) const;
- Target transformSpellTarget(const Target & aimPoint) const;
- };
- }
- VCMI_LIB_NAMESPACE_END
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