CCampaignHandler.cpp 9.3 KB

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  1. #define VCMI_DLL
  2. #include "CCampaignHandler.h"
  3. #include <boost/filesystem.hpp>
  4. #include <stdio.h>
  5. #include <boost/algorithm/string/predicate.hpp>
  6. #include "CLodHandler.h"
  7. #include "../lib/VCMI_Lib.h"
  8. #include "CGeneralTextHandler.h"
  9. namespace fs = boost::filesystem;
  10. /*
  11. * CCampaignHandler.cpp, part of VCMI engine
  12. *
  13. * Authors: listed in file AUTHORS in main folder
  14. *
  15. * License: GNU General Public License v2.0 or later
  16. * Full text of license available in license.txt file, in main folder
  17. *
  18. */
  19. std::vector<CCampaignHeader> CCampaignHandler::getCampaignHeaders()
  20. {
  21. std::vector<CCampaignHeader> ret;
  22. std::string dirname = DATA_DIR "/Maps";
  23. std::string ext = ".h3c";
  24. if(!boost::filesystem::exists(dirname))
  25. {
  26. tlog1 << "Cannot find " << dirname << " directory!\n";
  27. }
  28. fs::path tie(dirname);
  29. fs::directory_iterator end_iter;
  30. for ( fs::directory_iterator file (tie); file!=end_iter; ++file )
  31. {
  32. if(fs::is_regular_file(file->status())
  33. && boost::ends_with(file->path().filename(), ext))
  34. {
  35. ret.push_back( getHeader( file->path().string() ) );
  36. }
  37. }
  38. return ret;
  39. }
  40. CCampaignHeader CCampaignHandler::getHeader( const std::string & name )
  41. {
  42. int realSize;
  43. unsigned char * cmpgn = CLodHandler::getUnpackedFile(name, &realSize);
  44. int it = 0;//iterator for reading
  45. CCampaignHeader ret = readHeaderFromMemory(cmpgn, it);
  46. delete [] cmpgn;
  47. return ret;
  48. }
  49. CCampaign * CCampaignHandler::getCampaign( const std::string & name )
  50. {
  51. CCampaign * ret = new CCampaign();
  52. int realSize;
  53. unsigned char * cmpgn = CLodHandler::getUnpackedFile(name, &realSize);
  54. int it = 0; //iterator for reading
  55. ret->header = readHeaderFromMemory(cmpgn, it);
  56. int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size();
  57. for(int g=0; g<howManyScenarios; ++g)
  58. {
  59. CCampaignScenario sc = readScenarioFromMemory(cmpgn, it);
  60. ret->scenarios.push_back(sc);
  61. }
  62. std::vector<ui32> h3mStarts = locateH3mStarts(cmpgn, it, realSize);
  63. if(h3mStarts.size() != howManyScenarios)
  64. {
  65. tlog1<<"Our heuristic for h3m start points gave wrong results for campaign " << name <<std::endl;
  66. tlog1<<"Please send this campaign to VCMI Project team to help us fix this problem" << std::endl;
  67. delete [] cmpgn;
  68. return NULL;
  69. }
  70. for (int g=0; g<howManyScenarios; ++g)
  71. {
  72. if(g == howManyScenarios - 1)
  73. {
  74. ret->mapPieces.push_back(std::string( cmpgn + h3mStarts[g], cmpgn + realSize ));
  75. }
  76. else
  77. {
  78. ret->mapPieces.push_back(std::string( cmpgn + h3mStarts[g], cmpgn + h3mStarts[g+1] ));
  79. }
  80. }
  81. delete [] cmpgn;
  82. return ret;
  83. }
  84. CCampaignHeader CCampaignHandler::readHeaderFromMemory( const unsigned char *buffer, int & outIt )
  85. {
  86. CCampaignHeader ret;
  87. ret.version = readNormalNr(buffer, outIt); outIt+=4;
  88. ret.mapVersion = readChar(buffer, outIt);
  89. ret.name = readString(buffer, outIt);
  90. ret.description = readString(buffer, outIt);
  91. ret.difficultyChoosenByPlayer = readChar(buffer, outIt);
  92. ret.music = readChar(buffer, outIt);
  93. if(ret.version == 4) //I saw one campaign with this version, without either difficulty or music - it's
  94. { //not editable by any editor so I'll just go back by one byte.
  95. outIt--;
  96. }
  97. return ret;
  98. }
  99. CCampaignScenario CCampaignHandler::readScenarioFromMemory( const unsigned char *buffer, int & outIt )
  100. {
  101. struct HLP
  102. {
  103. //reads prolog/epilog info from memory
  104. static CCampaignScenario::SScenarioPrologEpilog prologEpilogReader( const unsigned char *buffer, int & outIt )
  105. {
  106. CCampaignScenario::SScenarioPrologEpilog ret;
  107. ret.hasPrologEpilog = buffer[outIt++];
  108. if(ret.hasPrologEpilog)
  109. {
  110. ret.prologVideo = buffer[outIt++];
  111. ret.prologMusic = buffer[outIt++];
  112. ret.prologText = readString(buffer, outIt);
  113. }
  114. return ret;
  115. }
  116. };
  117. CCampaignScenario ret;
  118. ret.mapName = readString(buffer, outIt);
  119. ret.packedMapSize = readNormalNr(buffer, outIt); outIt += 4;
  120. ret.preconditionRegion = buffer[outIt++];
  121. ret.regionColor = buffer[outIt++];
  122. ret.difficulty = buffer[outIt++];
  123. ret.regionText = readString(buffer, outIt);
  124. ret.prolog = HLP::prologEpilogReader(buffer, outIt);
  125. ret.epilog = HLP::prologEpilogReader(buffer, outIt);
  126. ret.travelOptions = readScenarioTravelFromMemory(buffer, outIt);
  127. return ret;
  128. }
  129. CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory( const unsigned char * buffer, int & outIt )
  130. {
  131. CScenarioTravel ret;
  132. ret.whatHeroKeeps = buffer[outIt++];
  133. memcpy(ret.monstersKeptByHero, buffer+outIt, ARRAY_COUNT(ret.monstersKeptByHero));
  134. outIt += ARRAY_COUNT(ret.monstersKeptByHero);
  135. memcpy(ret.artifsKeptByHero, buffer+outIt, ARRAY_COUNT(ret.artifsKeptByHero));
  136. outIt += ARRAY_COUNT(ret.artifsKeptByHero);
  137. ret.startOptions = buffer[outIt++];
  138. switch(ret.startOptions)
  139. {
  140. case 1: //reading of bonuses player can choose
  141. {
  142. ret.playerColor = buffer[outIt++];
  143. ui8 numOfBonuses = buffer[outIt++];
  144. for (int g=0; g<numOfBonuses; ++g)
  145. {
  146. CScenarioTravel::STravelBonus bonus;
  147. bonus.type = buffer[outIt++];
  148. switch(bonus.type)
  149. {
  150. case 0: //spell
  151. {
  152. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  153. bonus.info2 = buffer[outIt++]; //spell ID
  154. break;
  155. }
  156. case 1: //monster
  157. {
  158. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  159. bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //monster type
  160. bonus.info3 = readNormalNr(buffer, outIt, 2); outIt += 2; //monster count
  161. break;
  162. }
  163. case 2: //building
  164. {
  165. bonus.info1 = buffer[outIt++]; //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  166. break;
  167. }
  168. case 3: //artifact
  169. {
  170. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  171. bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //artifact ID
  172. break;
  173. }
  174. case 4: //spell scroll
  175. {
  176. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  177. bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //spell ID
  178. break;
  179. }
  180. case 5: //prim skill
  181. {
  182. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  183. bonus.info2 = readNormalNr(buffer, outIt, 4); outIt += 4; //bonuses (4 bytes for 4 skills)
  184. break;
  185. }
  186. case 6: //sec skills
  187. {
  188. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  189. bonus.info2 = buffer[outIt++]; //skill ID
  190. bonus.info3 = buffer[outIt++]; //skill level
  191. break;
  192. }
  193. case 7: //resources
  194. {
  195. bonus.info1 = buffer[outIt++]; //type
  196. //FD - wood+ore
  197. //FE - mercury+sulfur+crystal+gem
  198. bonus.info2 = readNormalNr(buffer, outIt, 4); outIt += 4; //count
  199. break;
  200. }
  201. }
  202. ret.bonusesToChoose.push_back(bonus);
  203. }
  204. break;
  205. }
  206. case 2: //reading of players (colors / scenarios ?) player can choose
  207. {
  208. ui8 numOfBonuses = buffer[outIt++];
  209. for (int g=0; g<numOfBonuses; ++g)
  210. {
  211. CScenarioTravel::STravelBonus bonus;
  212. bonus.type = 8;
  213. bonus.info1 = buffer[outIt++]; //player color
  214. bonus.info2 = buffer[outIt++]; //from what scenario
  215. ret.bonusesToChoose.push_back(bonus);
  216. }
  217. break;
  218. }
  219. case 3: //heroes player can choose between
  220. {
  221. ui8 numOfBonuses = buffer[outIt++];
  222. for (int g=0; g<numOfBonuses; ++g)
  223. {
  224. CScenarioTravel::STravelBonus bonus;
  225. bonus.type = 9;
  226. bonus.info1 = buffer[outIt++]; //player color
  227. bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero, FF FF - random
  228. ret.bonusesToChoose.push_back(bonus);
  229. }
  230. break;
  231. }
  232. default:
  233. {
  234. tlog1<<"Corrupted h3c file"<<std::endl;
  235. break;
  236. }
  237. }
  238. return ret;
  239. }
  240. std::vector<ui32> CCampaignHandler::locateH3mStarts( const unsigned char * buffer, int start, int size )
  241. {
  242. std::vector<ui32> ret;
  243. for(int g=start; g<size; ++g)
  244. {
  245. if(startsAt(buffer, size, g))
  246. {
  247. ret.push_back(g);
  248. }
  249. }
  250. return ret;
  251. }
  252. bool CCampaignHandler::startsAt( const unsigned char * buffer, int size, int pos )
  253. {
  254. struct HLP
  255. {
  256. static unsigned char at(const unsigned char * buffer, int size, int place)
  257. {
  258. if(place < size)
  259. return buffer[place];
  260. throw std::string("Out of bounds!");
  261. }
  262. };
  263. try
  264. {
  265. //check minimal length of given region
  266. HLP::at(buffer, size, 100);
  267. //check version
  268. unsigned char tmp = HLP::at(buffer, size, pos);
  269. if(!(tmp == 0x0e || tmp == 0x15 || tmp == 0x1c || tmp == 0x33))
  270. {
  271. return false;
  272. }
  273. //3 bytes following version
  274. if(HLP::at(buffer, size, pos+1) != 0 || HLP::at(buffer, size, pos+2) != 0 || HLP::at(buffer, size, pos+3) != 0)
  275. {
  276. return false;
  277. }
  278. //unknown strange byte
  279. tmp = HLP::at(buffer, size, pos+4);
  280. if(tmp != 0 && tmp != 1 )
  281. {
  282. return false;
  283. }
  284. //size of map
  285. int mapsize = readNormalNr(buffer, pos+5);
  286. if(mapsize < 10 || mapsize > 530)
  287. {
  288. return false;
  289. }
  290. //underground or not
  291. tmp = HLP::at(buffer, size, pos+9);
  292. if( tmp != 0 && tmp != 1 )
  293. {
  294. return false;
  295. }
  296. //map name
  297. int len = readNormalNr(buffer, pos+10);
  298. if(len < 0 || len > 100)
  299. {
  300. return false;
  301. }
  302. for(int t=0; t<len; ++t)
  303. {
  304. tmp = HLP::at(buffer, size, pos+14+t);
  305. if(tmp == 0 || (tmp > 15 && tmp < 32)) //not a valid character
  306. {
  307. return false;
  308. }
  309. }
  310. }
  311. catch (...)
  312. {
  313. return false;
  314. }
  315. return true;
  316. }