AdapterLoaders.h 3.2 KB

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  1. /*
  2. * AdapterLoaders.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ISimpleResourceLoader.h"
  12. #include "ResourceID.h"
  13. class CInputStream;
  14. class JsonNode;
  15. /**
  16. * Class that implements file mapping (aka *nix symbolic links)
  17. * Uses json file as input, content is map:
  18. * "fileA.txt" : "fileB.txt"
  19. * Note that extension is necessary, but used only to determine type
  20. *
  21. * fileA - file which will be replaced
  22. * fileB - file which will be used as replacement
  23. */
  24. class DLL_LINKAGE CMappedFileLoader : public ISimpleResourceLoader
  25. {
  26. public:
  27. /**
  28. * Ctor.
  29. *
  30. * @param config Specifies filesystem configuration
  31. */
  32. explicit CMappedFileLoader(const std::string &mountPoint, const JsonNode & config);
  33. /// Interface implementation
  34. /// @see ISimpleResourceLoader
  35. std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
  36. bool existsResource(const ResourceID & resourceName) const override;
  37. std::string getMountPoint() const override;
  38. boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
  39. void updateFilteredFiles(std::function<bool(const std::string &)> filter) const override {}
  40. std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
  41. private:
  42. /** A list of files in this map
  43. * key = ResourceID for resource loader
  44. * value = ResourceID to which file this request will be redirected
  45. */
  46. std::unordered_map<ResourceID, ResourceID> fileList;
  47. };
  48. class DLL_LINKAGE CFilesystemList : public ISimpleResourceLoader
  49. {
  50. std::vector<std::unique_ptr<ISimpleResourceLoader> > loaders;
  51. std::set<ISimpleResourceLoader *> writeableLoaders;
  52. //FIXME: this is only compile fix, should be removed in the end
  53. CFilesystemList(CFilesystemList &) = delete;
  54. CFilesystemList &operator=(CFilesystemList &) = delete;
  55. public:
  56. CFilesystemList();
  57. ~CFilesystemList();
  58. /// Interface implementation
  59. /// @see ISimpleResourceLoader
  60. std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
  61. bool existsResource(const ResourceID & resourceName) const override;
  62. std::string getMountPoint() const override;
  63. boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
  64. std::set<boost::filesystem::path> getResourceNames(const ResourceID & resourceName) const override;
  65. void updateFilteredFiles(std::function<bool(const std::string &)> filter) const override;
  66. std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
  67. bool createResource(std::string filename, bool update = false) override;
  68. std::vector<const ISimpleResourceLoader *> getResourcesWithName(const ResourceID & resourceName) const override;
  69. /**
  70. * Adds a resource loader to the loaders list
  71. * Passes loader ownership to this object
  72. *
  73. * @param loader The simple resource loader object to add
  74. * @param writeable - resource shall be treated as writeable
  75. */
  76. void addLoader(ISimpleResourceLoader * loader, bool writeable);
  77. };