英雄无敌3(跨平台含手机)

DjWarmonger 4101cabc22 Hidden unnecessary log. před 9 roky
AI 10dbbead2d Fix indentation of logging code and around it před 9 roky
Mods 0c21efb202 Start integration of map format into engine před 9 roky
client 4240ecad01 One more small fix for possible issues with gate surface před 9 roky
cmake_modules 941dcee0f5 Fix AI and VCAI CMakeLists.txt před 11 roky
config 027d8765d5 Fixed 2437 před 9 roky
debian c3ea9637dd Debian: change rules to use SDL2 and update changelog for 0.98 před 10 roky
editor 327e95407e - Compile fixes part 1 před 9 roky
launcher 890ae43f55 Merge pull request #180 from Zyx-2000/FileInfo před 9 roky
lib 4101cabc22 Hidden unnecessary log. před 9 roky
osx 145df56126 different data file locations for different iso files před 11 roky
rpm 0914bb3edf RPM: build with RelWithDebInfo instead of Release před 10 roky
scripting 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared před 9 roky
server 2e70d29479 CGameHandler::applyBattleEffects: improve Fire Shield support před 9 roky
test 8e3e574900 Fix map object appearance serialization před 9 roky
.gitignore 203b2dccc3 hopefully fixed things před 9 roky
.travis.yml 93ebdb7893 [travis] drop unnecessary repository. před 10 roky
AUTHORS 9b2cc33f09 Added my contact email address před 10 roky
CCallback.cpp 113bd1b9ea CCallback::recruitCreatures: add refugee camp exception. Fix issue 2426 před 9 roky
CCallback.h 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared před 9 roky
CMakeLists.txt 37d0dad70a Merge branch 'develop' into feature/VCMIMapFormat1 před 9 roky
ChangeLog 4f7664926e New console commands for AI debugging: gosolo and controlai před 9 roky
Global.h 4d9058e412 Whitespace cleanup. (No code changes.) před 9 roky
README.linux 4232b37784 Updated apt-get parameter list před 9 roky
README.md a5998353c6 Update year to 2015 in readme před 10 roky
VCMI_VS10.sln b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder před 12 roky
VCMI_VS11.sln 9e7013de77 Backup for my own MVS project configuration před 11 roky
VCMI_global.props a50e9219c2 Launcher works for me. před 12 roky
VCMI_global_debug.props 6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) před 12 roky
VCMI_global_release.props bcf8cab19a Project files update/cleanup. před 13 roky
VCMI_global_user.props a50e9219c2 Launcher works for me. před 12 roky
license.txt 645ed84978 * license (GPL v2 or later) před 17 roky
vcmi.workspace a00dbd3dd1 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 před 9 roky
vcmibuilder c54dc4c847 Fix portability issues on MacOSX před 10 roky
vcmimanual.tex 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 před 11 roky

README.linux

This readme covers VCMI compilation on Unix-like systems.

To run the game you will need:
1) Heroes 3 data files (SoD or Complete editions);
2) VCMI data pack (http://download.vcmi.eu/core.zip)
All of them can be installed manually or using vcmibuilder script

For complete installation instructions see VCMI wiki:
http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data

I. Prerequisites

To compile, the following packages (and their development counterparts) are needed to build:
* libstdc++ devel
* CMake build system
* SDL and SDL-devel
* SDL_mixer and SDL_mixer-devel
* SDL_image and SDL_image-devel
* SDL_ttf and SDL_ttf-devel
* zlib and zlib-devel
* (optional) Qt 5, widget and network modules
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
* boost c++ libraries v1.50+ (www.boost.org):
- program-options
- filesystem
- system
- thread
- locale

On Debian-based systems (e.g. Ubuntu) run:
sudo apt-get install cmake g++ libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev libboost-test-dev qtbase5-dev

On RPM-based distributions (e.g. Fedora) run:
sudo yum install cmake gcc-c++ SDL2-devel SDL2_image-devel SDL2_ttf-devel SDL2_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options boost-locale zlib-devel ffmpeg-devel ffmpeg-libs qt5-qtbase-devel

On Arch-based distributions, there is a development package available for VCMI on the AUR. It can be found at:
https://aur.archlinux.org/packages/vcmi-git/

Information about building packages from the Arch User Repository (AUR) can be
found at the Arch wiki.

II. Getting the sources

VCMI is still in development. We recommend the following initial directory structure:
trunk
trunk/vcmi -> contains sources and is under git control
trunk/build -> contains build output, makefiles, object files,...

You can get latest sources with subversion:
git clone https://github.com/vcmi/vcmi.git

III. Compilation

Run configure:
mkdir build && cd build
cmake ../vcmi

Additional options that you may want to use:
To enable debugging: -DCMAKE_BUILD_TYPE=Debug
To change installation directory: -DCMAKE_INSTALL_PREFIX=$absolute_path_to_directory

Notice:
The ../vcmi/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling CMake.

Then build vcmi:
make -j2 (j2 = compile with 2 threads, you can specify any value)

That will generate vcmiclient, vcmiserver, vcmilauncher as well as 3 .so libraries.

III. Installing binaries

To install VCMI you can use "make install" command however generation of distribution-specific packages is usually a better idea. In most cases this can be achieved using tool called "checkinstall"

If you're compiling vcmi for development puposes, the easiest is to use cmake prefix and then make install:

# mkdir .../trunk/install
# cmake -DCMAKE_INSTALL_PREFIX=.../trunk/install ../vcmi
# make && make install
# .../trunk/install/bin/vcmiclient


it's better to use links instead.
Go to /BIN_PATH/, and type:

ln -s .../trunk/build/client/vcmiclient
ln -s .../trunk/build/server/vcmiserver
ln -s .../trunk/build/launcher/vcmilauncher

Go to /LIB_PATH/vcmi, and type:

ln -s .../trunk/build/lib/libvcmi.so libvcmi.so

Go to /LIB_PATH/vcmi/AI, and type:
ln -s .../trunk/build/AI/VCAI/VCAI.so
ln -s .../trunk/build/AI/StupidAI/StupidAI.so
ln -s .../trunk/build/AI/BattleAI/BattleAI.so

Go to /DATA_PATH/vcmi, and type:
ln -s .../trunk/source/config
ln -s .../trunk/source/Mods

IV. Compiling documentation

To compile using Doxygen, the UseDoxygen CMake module must be installed. It can
be fetched from: http://tobias.rautenkranz.ch/cmake/doxygen/

Once UseDoxygen is installed, run:
cmake .
make doc

The built documentation will be available from ./doc