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- /*
- * BattleAction.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BattleAction.h"
- #include "CStack.h"
- using namespace Battle;
- BattleAction::BattleAction():
- side(-1),
- stackNumber(-1),
- actionType(INVALID),
- destinationTile(-1),
- additionalInfo(-1),
- selectedStack(-1)
- {
- }
- BattleAction BattleAction::makeHeal(const CStack *healer, const CStack *healed)
- {
- BattleAction ba;
- ba.side = !healer->attackerOwned;
- ba.actionType = STACK_HEAL;
- ba.stackNumber = healer->ID;
- ba.destinationTile = healed->position;
- return ba;
- }
- BattleAction BattleAction::makeDefend(const CStack *stack)
- {
- BattleAction ba;
- ba.side = !stack->attackerOwned;
- ba.actionType = DEFEND;
- ba.stackNumber = stack->ID;
- return ba;
- }
- BattleAction BattleAction::makeMeleeAttack(const CStack *stack, const CStack * attacked, BattleHex attackFrom /*= BattleHex::INVALID*/)
- {
- BattleAction ba;
- ba.side = !stack->attackerOwned;
- ba.actionType = WALK_AND_ATTACK;
- ba.stackNumber = stack->ID;
- ba.destinationTile = attackFrom;
- ba.additionalInfo = attacked->position;
- return ba;
- }
- BattleAction BattleAction::makeWait(const CStack *stack)
- {
- BattleAction ba;
- ba.side = !stack->attackerOwned;
- ba.actionType = WAIT;
- ba.stackNumber = stack->ID;
- return ba;
- }
- BattleAction BattleAction::makeShotAttack(const CStack *shooter, const CStack *target)
- {
- BattleAction ba;
- ba.side = !shooter->attackerOwned;
- ba.actionType = SHOOT;
- ba.stackNumber = shooter->ID;
- ba.destinationTile = target->position;
- return ba;
- }
- BattleAction BattleAction::makeMove(const CStack *stack, BattleHex dest)
- {
- BattleAction ba;
- ba.side = !stack->attackerOwned;
- ba.actionType = WALK;
- ba.stackNumber = stack->ID;
- ba.destinationTile = dest;
- return ba;
- }
- BattleAction BattleAction::makeEndOFTacticPhase(ui8 side)
- {
- BattleAction ba;
- ba.side = side;
- ba.actionType = END_TACTIC_PHASE;
- return ba;
- }
- std::ostream & operator<<(std::ostream & os, const BattleAction & ba)
- {
- std::stringstream actionTypeStream;
- actionTypeStream << ba.actionType;
- return os << boost::str(boost::format("{BattleAction: side '%d', stackNumber '%d', actionType '%s', destinationTile '%s', additionalInfo '%d', selectedStack '%d'}")
- % static_cast<int>(ba.side) % ba.stackNumber % actionTypeStream.str() % ba.destinationTile % ba.additionalInfo % ba.selectedStack);
- }
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