RegisterTypes.h 18 KB

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  1. #pragma once
  2. #include "../NetPacks.h"
  3. #include "../VCMI_Lib.h"
  4. #include "../CArtHandler.h"
  5. #include "../CPlayerState.h"
  6. #include "../CHeroHandler.h"
  7. #include "../CTownHandler.h"
  8. #include "../CModHandler.h" //needed?
  9. #include "../mapObjects/CObjectClassesHandler.h"
  10. #include "../mapObjects/CRewardableConstructor.h"
  11. #include "../mapObjects/CommonConstructors.h"
  12. #include "../mapObjects/MapObjects.h"
  13. #include "../battle/CObstacleInstance.h"
  14. /*
  15. * RegisterTypes.h, part of VCMI engine
  16. *
  17. * Authors: listed in file AUTHORS in main folder
  18. *
  19. * License: GNU General Public License v2.0 or later
  20. * Full text of license available in license.txt file, in main folder
  21. *
  22. */
  23. class BinarySerializer;
  24. class BinaryDeserializer;
  25. class CTypeList;
  26. template<typename Serializer>
  27. void registerTypesMapObjects1(Serializer &s)
  28. {
  29. //////////////////////////////////////////////////////////////////////////
  30. // Adventure map objects
  31. //////////////////////////////////////////////////////////////////////////
  32. s.template registerType<IObjectInterface, CGObjectInstance>();
  33. // Non-armed objects
  34. s.template registerType<CGObjectInstance, CGTeleport>();
  35. s.template registerType<CGTeleport, CGMonolith>();
  36. s.template registerType<CGMonolith, CGSubterraneanGate>();
  37. s.template registerType<CGMonolith, CGWhirlpool>();
  38. s.template registerType<CGObjectInstance, CGSignBottle>();
  39. s.template registerType<CGObjectInstance, CGScholar>();
  40. s.template registerType<CGObjectInstance, CGMagicWell>();
  41. s.template registerType<CGObjectInstance, CGObservatory>();
  42. s.template registerType<CGObjectInstance, CGKeys>();
  43. s.template registerType<CGKeys, CGKeymasterTent>();
  44. s.template registerType<CGKeys, CGBorderGuard>(); s.template registerType<IQuestObject, CGBorderGuard>();
  45. s.template registerType<CGBorderGuard, CGBorderGate>();
  46. s.template registerType<CGObjectInstance, CGBoat>();
  47. s.template registerType<CGObjectInstance, CGMagi>();
  48. s.template registerType<CGObjectInstance, CGSirens>();
  49. s.template registerType<CGObjectInstance, CGShipyard>(); s.template registerType<IShipyard, CGShipyard>();
  50. s.template registerType<CGObjectInstance, CGDenOfthieves>();
  51. s.template registerType<CGObjectInstance, CGLighthouse>();
  52. s.template registerType<CGObjectInstance, CGMarket>(); s.template registerType<IMarket, CGMarket>();
  53. s.template registerType<CGMarket, CGBlackMarket>();
  54. s.template registerType<CGMarket, CGUniversity>();
  55. s.template registerType<CGObjectInstance, CGHeroPlaceholder>();
  56. s.template registerType<CGObjectInstance, CArmedInstance>(); s.template registerType<CBonusSystemNode, CArmedInstance>(); s.template registerType<CCreatureSet, CArmedInstance>();
  57. // Armed objects
  58. s.template registerType<CArmedInstance, CGHeroInstance>(); s.template registerType<IBoatGenerator, CGHeroInstance>(); s.template registerType<CArtifactSet, CGHeroInstance>();
  59. s.template registerType<CArmedInstance, CGDwelling>();
  60. s.template registerType<CGDwelling, CGTownInstance>(); s.template registerType<IShipyard, CGTownInstance>(); s.template registerType<IMarket, CGTownInstance>();
  61. s.template registerType<CArmedInstance, CGPandoraBox>();
  62. s.template registerType<CGPandoraBox, CGEvent>();
  63. s.template registerType<CArmedInstance, CGCreature>();
  64. s.template registerType<CArmedInstance, CGGarrison>();
  65. s.template registerType<CArmedInstance, CGArtifact>();
  66. s.template registerType<CArmedInstance, CGResource>();
  67. s.template registerType<CArmedInstance, CGMine>();
  68. s.template registerType<CArmedInstance, CBank>();
  69. s.template registerType<CArmedInstance, CGSeerHut>(); s.template registerType<IQuestObject, CGSeerHut>();
  70. s.template registerType<CGSeerHut, CGQuestGuard>();
  71. }
  72. template<typename Serializer>
  73. void registerTypesMapObjectTypes(Serializer &s)
  74. {
  75. s.template registerType<AObjectTypeHandler, CRewardableConstructor>();
  76. s.template registerType<AObjectTypeHandler, CHeroInstanceConstructor>();
  77. s.template registerType<AObjectTypeHandler, CTownInstanceConstructor>();
  78. s.template registerType<AObjectTypeHandler, CDwellingInstanceConstructor>();
  79. s.template registerType<AObjectTypeHandler, CBankInstanceConstructor>();
  80. s.template registerType<AObjectTypeHandler, CObstacleConstructor>();
  81. #define REGISTER_GENERIC_HANDLER(TYPENAME) s.template registerType<AObjectTypeHandler, CDefaultObjectTypeHandler<TYPENAME> >()
  82. REGISTER_GENERIC_HANDLER(CGObjectInstance);
  83. REGISTER_GENERIC_HANDLER(CGMarket);
  84. REGISTER_GENERIC_HANDLER(CCartographer);
  85. REGISTER_GENERIC_HANDLER(CGArtifact);
  86. REGISTER_GENERIC_HANDLER(CGBlackMarket);
  87. REGISTER_GENERIC_HANDLER(CGBoat);
  88. REGISTER_GENERIC_HANDLER(CGBonusingObject);
  89. REGISTER_GENERIC_HANDLER(CGBorderGate);
  90. REGISTER_GENERIC_HANDLER(CGBorderGuard);
  91. REGISTER_GENERIC_HANDLER(CGCreature);
  92. REGISTER_GENERIC_HANDLER(CGDenOfthieves);
  93. REGISTER_GENERIC_HANDLER(CGDwelling);
  94. REGISTER_GENERIC_HANDLER(CGEvent);
  95. REGISTER_GENERIC_HANDLER(CGGarrison);
  96. REGISTER_GENERIC_HANDLER(CGHeroPlaceholder);
  97. REGISTER_GENERIC_HANDLER(CGHeroInstance);
  98. REGISTER_GENERIC_HANDLER(CGKeymasterTent);
  99. REGISTER_GENERIC_HANDLER(CGLighthouse);
  100. REGISTER_GENERIC_HANDLER(CGMagi);
  101. REGISTER_GENERIC_HANDLER(CGMagicSpring);
  102. REGISTER_GENERIC_HANDLER(CGMagicWell);
  103. REGISTER_GENERIC_HANDLER(CGMarket);
  104. REGISTER_GENERIC_HANDLER(CGMine);
  105. REGISTER_GENERIC_HANDLER(CGObelisk);
  106. REGISTER_GENERIC_HANDLER(CGObservatory);
  107. REGISTER_GENERIC_HANDLER(CGOnceVisitable);
  108. REGISTER_GENERIC_HANDLER(CGPandoraBox);
  109. REGISTER_GENERIC_HANDLER(CGPickable);
  110. REGISTER_GENERIC_HANDLER(CGQuestGuard);
  111. REGISTER_GENERIC_HANDLER(CGResource);
  112. REGISTER_GENERIC_HANDLER(CGScholar);
  113. REGISTER_GENERIC_HANDLER(CGSeerHut);
  114. REGISTER_GENERIC_HANDLER(CGShipyard);
  115. REGISTER_GENERIC_HANDLER(CGShrine);
  116. REGISTER_GENERIC_HANDLER(CGSignBottle);
  117. REGISTER_GENERIC_HANDLER(CGSirens);
  118. REGISTER_GENERIC_HANDLER(CGMonolith);
  119. REGISTER_GENERIC_HANDLER(CGSubterraneanGate);
  120. REGISTER_GENERIC_HANDLER(CGWhirlpool);
  121. REGISTER_GENERIC_HANDLER(CGTownInstance);
  122. REGISTER_GENERIC_HANDLER(CGUniversity);
  123. REGISTER_GENERIC_HANDLER(CGVisitableOPH);
  124. REGISTER_GENERIC_HANDLER(CGVisitableOPW);
  125. REGISTER_GENERIC_HANDLER(CGWitchHut);
  126. #undef REGISTER_GENERIC_HANDLER
  127. }
  128. template<typename Serializer>
  129. void registerTypesMapObjects2(Serializer &s)
  130. {
  131. //Other object-related
  132. s.template registerType<IObjectInterface, CGTownBuilding>();
  133. s.template registerType<CGTownBuilding, CTownBonus>();
  134. s.template registerType<CGTownBuilding, COPWBonus>();
  135. s.template registerType<CGObjectInstance, CRewardableObject>();
  136. s.template registerType<CRewardableObject, CGPickable>();
  137. s.template registerType<CRewardableObject, CGBonusingObject>();
  138. s.template registerType<CRewardableObject, CGVisitableOPH>();
  139. s.template registerType<CRewardableObject, CGVisitableOPW>();
  140. s.template registerType<CRewardableObject, CGOnceVisitable>();
  141. s.template registerType<CGVisitableOPW, CGMagicSpring>();
  142. s.template registerType<CGObjectInstance, CPlayersVisited>();
  143. s.template registerType<CPlayersVisited, CGWitchHut>();
  144. s.template registerType<CPlayersVisited, CGShrine>();
  145. s.template registerType<CPlayersVisited, CCartographer>();
  146. s.template registerType<CPlayersVisited, CGObelisk>();
  147. //s.template registerType<CQuest>();
  148. //s.template registerType<IQuestObject>();
  149. //end of objects
  150. //////////////////////////////////////////////////////////////////////////
  151. // Bonus system
  152. //////////////////////////////////////////////////////////////////////////
  153. //s.template registerType<IPropagator>();
  154. s.template registerType<IPropagator, CPropagatorNodeType>();
  155. // Limiters
  156. //s.template registerType<ILimiter>();
  157. s.template registerType<ILimiter, LimiterList>();
  158. s.template registerType<ILimiter, CCreatureTypeLimiter>();
  159. s.template registerType<ILimiter, HasAnotherBonusLimiter>();
  160. s.template registerType<ILimiter, CreatureNativeTerrainLimiter>();
  161. s.template registerType<ILimiter, CreatureFactionLimiter>();
  162. s.template registerType<ILimiter, CreatureAlignmentLimiter>();
  163. s.template registerType<ILimiter, RankRangeLimiter>();
  164. s.template registerType<ILimiter, StackOwnerLimiter>();
  165. // s.template registerType<CBonusSystemNode>();
  166. s.template registerType<CBonusSystemNode, CArtifact>();
  167. s.template registerType<CArtifact, CGrowingArtifact>();
  168. s.template registerType<CBonusSystemNode, CCreature>();
  169. s.template registerType<CBonusSystemNode, CStackInstance>();
  170. s.template registerType<CStackInstance, CCommanderInstance>();
  171. s.template registerType<CBonusSystemNode, PlayerState>();
  172. s.template registerType<CBonusSystemNode, TeamState>();
  173. //s.template registerType<CGameState>(); //TODO
  174. s.template registerType<CBonusSystemNode, CGHeroInstance::HeroSpecial>();
  175. //s.template registerType<CArmedInstance>();
  176. s.template registerType<CBonusSystemNode, CStack>();
  177. s.template registerType<CBonusSystemNode, BattleInfo>();
  178. //s.template registerType<QuestInfo>();
  179. s.template registerType<CBonusSystemNode, CArtifactInstance>();
  180. s.template registerType<CArtifactInstance, CCombinedArtifactInstance>();
  181. //s.template registerType<CObstacleInstance>();
  182. s.template registerType<CObstacleInstance, MoatObstacle>();
  183. s.template registerType<CObstacleInstance, SpellCreatedObstacle>();
  184. }
  185. template<typename Serializer>
  186. void registerTypesClientPacks1(Serializer &s)
  187. {
  188. s.template registerType<CPack, CPackForClient>();
  189. s.template registerType<CPackForClient, PackageApplied>();
  190. s.template registerType<CPackForClient, SystemMessage>();
  191. s.template registerType<CPackForClient, PlayerBlocked>();
  192. s.template registerType<CPackForClient, PlayerCheated>();
  193. s.template registerType<CPackForClient, YourTurn>();
  194. s.template registerType<CPackForClient, SetResources>();
  195. s.template registerType<CPackForClient, SetPrimSkill>();
  196. s.template registerType<CPackForClient, SetSecSkill>();
  197. s.template registerType<CPackForClient, HeroVisitCastle>();
  198. s.template registerType<CPackForClient, ChangeSpells>();
  199. s.template registerType<CPackForClient, SetMana>();
  200. s.template registerType<CPackForClient, SetMovePoints>();
  201. s.template registerType<CPackForClient, FoWChange>();
  202. s.template registerType<CPackForClient, SetAvailableHeroes>();
  203. s.template registerType<CPackForClient, GiveBonus>();
  204. s.template registerType<CPackForClient, ChangeObjPos>();
  205. s.template registerType<CPackForClient, PlayerEndsGame>();
  206. s.template registerType<CPackForClient, RemoveBonus>();
  207. s.template registerType<CPackForClient, UpdateCampaignState>();
  208. s.template registerType<CPackForClient, PrepareForAdvancingCampaign>();
  209. s.template registerType<CPackForClient, UpdateArtHandlerLists>();
  210. s.template registerType<CPackForClient, UpdateMapEvents>();
  211. s.template registerType<CPackForClient, UpdateCastleEvents>();
  212. s.template registerType<CPackForClient, ChangeFormation>();
  213. s.template registerType<CPackForClient, RemoveObject>();
  214. s.template registerType<CPackForClient, TryMoveHero>();
  215. s.template registerType<CPackForClient, NewStructures>();
  216. s.template registerType<CPackForClient, RazeStructures>();
  217. s.template registerType<CPackForClient, SetAvailableCreatures>();
  218. s.template registerType<CPackForClient, SetHeroesInTown>();
  219. s.template registerType<CPackForClient, HeroRecruited>();
  220. s.template registerType<CPackForClient, GiveHero>();
  221. s.template registerType<CPackForClient, NewTurn>();
  222. s.template registerType<CPackForClient, InfoWindow>();
  223. s.template registerType<CPackForClient, SetObjectProperty>();
  224. s.template registerType<CPackForClient, ShowInInfobox>();
  225. s.template registerType<CPackForClient, AdvmapSpellCast>();
  226. s.template registerType<CPackForClient, OpenWindow>();
  227. s.template registerType<CPackForClient, NewObject>();
  228. s.template registerType<CPackForClient, NewArtifact>();
  229. s.template registerType<CPackForClient, AddQuest>();
  230. s.template registerType<CPackForClient, SetAvailableArtifacts>();
  231. s.template registerType<CPackForClient, CenterView>();
  232. s.template registerType<CPackForClient, HeroVisit>();
  233. s.template registerType<CPackForClient, SetCommanderProperty>();
  234. s.template registerType<CPackForClient, ChangeObjectVisitors>();
  235. s.template registerType<CPackForClient, ShowWorldViewEx>();
  236. s.template registerType<CPackForClient, PrepareHeroLevelUp>();
  237. }
  238. template<typename Serializer>
  239. void registerTypesClientPacks2(Serializer &s)
  240. {
  241. s.template registerType<CPackForClient, BattleStart>();
  242. s.template registerType<CPackForClient, BattleNextRound>();
  243. s.template registerType<CPackForClient, BattleSetActiveStack>();
  244. s.template registerType<CPackForClient, BattleResult>();
  245. s.template registerType<CPackForClient, BattleStackMoved>();
  246. s.template registerType<CPackForClient, BattleStackAttacked>();
  247. s.template registerType<CPackForClient, BattleAttack>();
  248. s.template registerType<CPackForClient, StartAction>();
  249. s.template registerType<CPackForClient, EndAction>();
  250. s.template registerType<CPackForClient, BattleSpellCast>();
  251. s.template registerType<CPackForClient, SetStackEffect>();
  252. s.template registerType<CPackForClient, BattleTriggerEffect>();
  253. s.template registerType<CPackForClient, BattleObstaclePlaced>();
  254. s.template registerType<CPackForClient, BattleUpdateGateState>();
  255. s.template registerType<CPackForClient, BattleSetStackProperty>();
  256. s.template registerType<CPackForClient, StacksInjured>();
  257. s.template registerType<CPackForClient, BattleResultsApplied>();
  258. s.template registerType<CPackForClient, StacksHealedOrResurrected>();
  259. s.template registerType<CPackForClient, ObstaclesRemoved>();
  260. s.template registerType<CPackForClient, CatapultAttack>();
  261. s.template registerType<CPackForClient, BattleStacksRemoved>();
  262. s.template registerType<CPackForClient, BattleStackAdded>();
  263. s.template registerType<CPackForClient, Query>();
  264. s.template registerType<Query, HeroLevelUp>();
  265. s.template registerType<Query, CommanderLevelUp>();
  266. s.template registerType<Query, BlockingDialog>();
  267. s.template registerType<Query, GarrisonDialog>();
  268. s.template registerType<Query, ExchangeDialog>();
  269. s.template registerType<Query, TeleportDialog>();
  270. s.template registerType<CPackForClient, CGarrisonOperationPack>();
  271. s.template registerType<CGarrisonOperationPack, ChangeStackCount>();
  272. s.template registerType<CGarrisonOperationPack, SetStackType>();
  273. s.template registerType<CGarrisonOperationPack, EraseStack>();
  274. s.template registerType<CGarrisonOperationPack, SwapStacks>();
  275. s.template registerType<CGarrisonOperationPack, InsertNewStack>();
  276. s.template registerType<CGarrisonOperationPack, RebalanceStacks>();
  277. s.template registerType<CPackForClient, CArtifactOperationPack>();
  278. s.template registerType<CArtifactOperationPack, PutArtifact>();
  279. s.template registerType<CArtifactOperationPack, EraseArtifact>();
  280. s.template registerType<CArtifactOperationPack, MoveArtifact>();
  281. s.template registerType<CArtifactOperationPack, AssembledArtifact>();
  282. s.template registerType<CArtifactOperationPack, DisassembledArtifact>();
  283. s.template registerType<CPackForClient, SaveGame>();
  284. s.template registerType<CPackForClient, PlayerMessage>();
  285. }
  286. template<typename Serializer>
  287. void registerTypesServerPacks(Serializer &s)
  288. {
  289. s.template registerType<CPack, CPackForServer>();
  290. s.template registerType<CPackForServer, CloseServer>();
  291. s.template registerType<CPackForServer, LeaveGame>();
  292. s.template registerType<CPackForServer, EndTurn>();
  293. s.template registerType<CPackForServer, DismissHero>();
  294. s.template registerType<CPackForServer, MoveHero>();
  295. s.template registerType<CPackForServer, ArrangeStacks>();
  296. s.template registerType<CPackForServer, DisbandCreature>();
  297. s.template registerType<CPackForServer, BuildStructure>();
  298. s.template registerType<CPackForServer, RecruitCreatures>();
  299. s.template registerType<CPackForServer, UpgradeCreature>();
  300. s.template registerType<CPackForServer, GarrisonHeroSwap>();
  301. s.template registerType<CPackForServer, ExchangeArtifacts>();
  302. s.template registerType<CPackForServer, AssembleArtifacts>();
  303. s.template registerType<CPackForServer, BuyArtifact>();
  304. s.template registerType<CPackForServer, TradeOnMarketplace>();
  305. s.template registerType<CPackForServer, SetFormation>();
  306. s.template registerType<CPackForServer, HireHero>();
  307. s.template registerType<CPackForServer, BuildBoat>();
  308. s.template registerType<CPackForServer, QueryReply>();
  309. s.template registerType<CPackForServer, MakeAction>();
  310. s.template registerType<CPackForServer, MakeCustomAction>();
  311. s.template registerType<CPackForServer, DigWithHero>();
  312. s.template registerType<CPackForServer, CastAdvSpell>();
  313. s.template registerType<CPackForServer, CastleTeleportHero>();
  314. s.template registerType<CPackForServer, CommitPackage>();
  315. s.template registerType<CPackForServer, SaveGame>();
  316. s.template registerType<CPackForServer, PlayerMessage>();
  317. }
  318. template<typename Serializer>
  319. void registerTypesPregamePacks(Serializer &s)
  320. {
  321. s.template registerType<CPack, CPackForSelectionScreen>();
  322. s.template registerType<CPackForSelectionScreen, CPregamePackToPropagate>();
  323. s.template registerType<CPackForSelectionScreen, CPregamePackToHost>();
  324. s.template registerType<CPregamePackToPropagate, ChatMessage>();
  325. s.template registerType<CPregamePackToPropagate, QuitMenuWithoutStarting>();
  326. s.template registerType<CPregamePackToPropagate, SelectMap>();
  327. s.template registerType<CPregamePackToPropagate, UpdateStartOptions>();
  328. s.template registerType<CPregamePackToPropagate, PregameGuiAction>();
  329. s.template registerType<CPregamePackToPropagate, PlayerLeft>();
  330. s.template registerType<CPregamePackToPropagate, PlayersNames>();
  331. s.template registerType<CPregamePackToPropagate, StartWithCurrentSettings>();
  332. s.template registerType<CPregamePackToHost, PlayerJoined>();
  333. s.template registerType<CPregamePackToHost, RequestOptionsChange>();
  334. }
  335. template<typename Serializer>
  336. void registerTypes(Serializer &s)
  337. {
  338. registerTypesMapObjects1(s);
  339. registerTypesMapObjects2(s);
  340. registerTypesMapObjectTypes(s);
  341. registerTypesClientPacks1(s);
  342. registerTypesClientPacks2(s);
  343. registerTypesServerPacks(s);
  344. registerTypesPregamePacks(s);
  345. }
  346. #ifndef INSTANTIATE_REGISTER_TYPES_HERE
  347. extern template DLL_LINKAGE void registerTypes<BinaryDeserializer>(BinaryDeserializer & s);
  348. extern template DLL_LINKAGE void registerTypes<BinarySerializer>(BinarySerializer & s);
  349. extern template DLL_LINKAGE void registerTypes<CTypeList>(CTypeList & s);
  350. #endif