BattleSpellMechanics.cpp 30 KB

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  1. /*
  2. * BattleSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleSpellMechanics.h"
  12. #include "../NetPacks.h"
  13. #include "../CStack.h"
  14. #include "../battle/BattleInfo.h"
  15. #include "../mapObjects/CGHeroInstance.h"
  16. #include "../mapObjects/CGTownInstance.h"
  17. ///HealingSpellMechanics
  18. void HealingSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  19. {
  20. EHealLevel healLevel = getHealLevel(parameters.effectLevel);
  21. int hpGained = calculateHealedHP(env, parameters, ctx);
  22. StacksHealedOrResurrected shr;
  23. shr.lifeDrain = false;
  24. shr.tentHealing = false;
  25. //special case for Archangel
  26. shr.cure = parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING && owner->id == SpellID::RESURRECTION;
  27. const bool resurrect = (healLevel != EHealLevel::HEAL);
  28. for(auto & attackedCre : ctx.attackedCres)
  29. {
  30. StacksHealedOrResurrected::HealInfo hi;
  31. hi.stackID = (attackedCre)->ID;
  32. int stackHPgained = parameters.caster->getSpellBonus(owner, hpGained, attackedCre);
  33. hi.healedHP = attackedCre->calculateHealedHealthPoints(stackHPgained, resurrect);
  34. hi.lowLevelResurrection = (healLevel == EHealLevel::RESURRECT);
  35. shr.healedStacks.push_back(hi);
  36. }
  37. if(!shr.healedStacks.empty())
  38. env->sendAndApply(&shr);
  39. }
  40. int HealingSpellMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  41. {
  42. return parameters.getEffectValue();
  43. }
  44. ///AntimagicMechanics
  45. void AntimagicMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  46. {
  47. DefaultSpellMechanics::applyBattle(battle, packet);
  48. doDispell(battle, packet, [this](const Bonus *b) -> bool
  49. {
  50. if(b->source == Bonus::SPELL_EFFECT)
  51. {
  52. const CSpell * sourceSpell = SpellID(b->sid).toSpell();
  53. if(!sourceSpell)
  54. return false;//error
  55. //keep positive effects
  56. if(sourceSpell->isPositive())
  57. return false;
  58. //keep own effects
  59. if(sourceSpell == owner)
  60. return false;
  61. //remove all others
  62. return true;
  63. }
  64. return false; //not a spell effect
  65. });
  66. }
  67. ///ChainLightningMechanics
  68. std::vector<const CStack *> ChainLightningMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  69. {
  70. std::vector<const CStack *> res;
  71. std::set<BattleHex> possibleHexes;
  72. for(auto stack : cb->battleGetAllStacks())
  73. {
  74. if(stack->isValidTarget())
  75. {
  76. for(auto hex : stack->getHexes())
  77. {
  78. possibleHexes.insert (hex);
  79. }
  80. }
  81. }
  82. int targetsOnLevel[4] = {4, 4, 5, 5};
  83. BattleHex lightningHex = ctx.destination;
  84. for(int i = 0; i < targetsOnLevel[ctx.schoolLvl]; ++i)
  85. {
  86. auto stack = cb->battleGetStackByPos(lightningHex, true);
  87. if(!stack)
  88. break;
  89. res.push_back(stack);
  90. for(auto hex : stack->getHexes())
  91. {
  92. possibleHexes.erase(hex); //can't hit same stack twice
  93. }
  94. if(possibleHexes.empty()) //not enough targets
  95. break;
  96. lightningHex = BattleHex::getClosestTile(stack->attackerOwned, lightningHex, possibleHexes);
  97. }
  98. return res;
  99. }
  100. ///CloneMechanics
  101. void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  102. {
  103. const CStack * clonedStack = nullptr;
  104. if(ctx.attackedCres.size())
  105. clonedStack = *ctx.attackedCres.begin();
  106. if(!clonedStack)
  107. {
  108. env->complain ("No target stack to clone!");
  109. return;
  110. }
  111. const int attacker = !(bool)parameters.casterSide;
  112. BattleStackAdded bsa;
  113. bsa.creID = clonedStack->type->idNumber;
  114. bsa.attacker = attacker;
  115. bsa.summoned = true;
  116. bsa.pos = parameters.cb->getAvaliableHex(bsa.creID, attacker); //TODO: unify it
  117. bsa.amount = clonedStack->count;
  118. env->sendAndApply(&bsa);
  119. BattleSetStackProperty ssp;
  120. ssp.stackID = bsa.newStackID;//we know stack ID after apply
  121. ssp.which = BattleSetStackProperty::CLONED;
  122. ssp.val = 0;
  123. ssp.absolute = 1;
  124. env->sendAndApply(&ssp);
  125. ssp.stackID = clonedStack->ID;
  126. ssp.which = BattleSetStackProperty::HAS_CLONE;
  127. ssp.val = bsa.newStackID;
  128. ssp.absolute = 1;
  129. env->sendAndApply(&ssp);
  130. SetStackEffect sse;
  131. sse.stacks.push_back(bsa.newStackID);
  132. Bonus lifeTimeMarker(Bonus::N_TURNS, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id.num);
  133. lifeTimeMarker.turnsRemain = parameters.enchantPower;
  134. sse.effect.push_back(lifeTimeMarker);
  135. env->sendAndApply(&sse);
  136. }
  137. ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  138. {
  139. //can't clone already cloned creature
  140. if(vstd::contains(obj->state, EBattleStackState::CLONED))
  141. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  142. if(obj->cloneID != -1)
  143. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  144. ui8 schoolLevel;
  145. if(caster)
  146. {
  147. schoolLevel = caster->getEffectLevel(owner);
  148. }
  149. else
  150. {
  151. schoolLevel = 3;//todo: remove
  152. }
  153. if(schoolLevel < 3)
  154. {
  155. int maxLevel = (std::max(schoolLevel, (ui8)1) + 4);
  156. int creLevel = obj->getCreature()->level;
  157. if(maxLevel < creLevel) //tier 1-5 for basic, 1-6 for advanced, any level for expert
  158. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  159. }
  160. //use default algorithm only if there is no mechanics-related problem
  161. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  162. }
  163. ///CureMechanics
  164. void CureMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  165. {
  166. DefaultSpellMechanics::applyBattle(battle, packet);
  167. doDispell(battle, packet, dispellSelector);
  168. }
  169. HealingSpellMechanics::EHealLevel CureMechanics::getHealLevel(int effectLevel) const
  170. {
  171. return EHealLevel::HEAL;
  172. }
  173. bool CureMechanics::dispellSelector(const Bonus * b)
  174. {
  175. if(b->source == Bonus::SPELL_EFFECT)
  176. {
  177. const CSpell * sp = SpellID(b->sid).toSpell();
  178. return sp && sp->isNegative();
  179. }
  180. return false; //not a spell effect
  181. }
  182. ESpellCastProblem::ESpellCastProblem CureMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  183. {
  184. //Selector method name is ok as cashing string. --AVS
  185. if(!obj->canBeHealed() && !canDispell(obj, dispellSelector, "CureMechanics::dispellSelector"))
  186. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  187. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  188. }
  189. ///DispellMechanics
  190. void DispellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  191. {
  192. DefaultSpellMechanics::applyBattle(battle, packet);
  193. doDispell(battle, packet, Selector::all);
  194. }
  195. ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  196. {
  197. //just in case
  198. if(!obj->alive())
  199. return ESpellCastProblem::WRONG_SPELL_TARGET;
  200. //DISPELL ignores all immunities, except specific absolute immunity
  201. {
  202. //SPELL_IMMUNITY absolute case
  203. std::stringstream cachingStr;
  204. cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << owner->id.toEnum() << "addInfo_1";
  205. if(obj->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, owner->id.toEnum(), 1), cachingStr.str()))
  206. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  207. }
  208. if(canDispell(obj, Selector::all, "DefaultSpellMechanics::dispellSelector"))
  209. return ESpellCastProblem::OK;
  210. else
  211. return ESpellCastProblem::WRONG_SPELL_TARGET;
  212. //any other immunities are ignored - do not execute default algorithm
  213. }
  214. void DispellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  215. {
  216. if(parameters.spellLvl > 2)
  217. {
  218. //expert DISPELL also removes spell-created obstacles
  219. ObstaclesRemoved packet;
  220. for(const auto obstacle : parameters.cb->obstacles)
  221. {
  222. if(obstacle->obstacleType == CObstacleInstance::FIRE_WALL
  223. || obstacle->obstacleType == CObstacleInstance::FORCE_FIELD
  224. || obstacle->obstacleType == CObstacleInstance::LAND_MINE)
  225. packet.obstacles.insert(obstacle->uniqueID);
  226. }
  227. if(!packet.obstacles.empty())
  228. env->sendAndApply(&packet);
  229. }
  230. }
  231. ///EarthquakeMechanics
  232. void EarthquakeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  233. {
  234. if(nullptr == parameters.cb->battleGetDefendedTown())
  235. {
  236. env->complain("EarthquakeMechanics: not town siege");
  237. return;
  238. }
  239. if(CGTownInstance::NONE == parameters.cb->battleGetDefendedTown()->fortLevel())
  240. {
  241. env->complain("EarthquakeMechanics: town has no fort");
  242. return;
  243. }
  244. //start with all destructible parts
  245. std::set<EWallPart::EWallPart> possibleTargets =
  246. {
  247. EWallPart::KEEP,
  248. EWallPart::BOTTOM_TOWER,
  249. EWallPart::BOTTOM_WALL,
  250. EWallPart::BELOW_GATE,
  251. EWallPart::OVER_GATE,
  252. EWallPart::UPPER_WALL,
  253. EWallPart::UPPER_TOWER,
  254. EWallPart::GATE
  255. };
  256. assert(possibleTargets.size() == EWallPart::PARTS_COUNT);
  257. const int targetsToAttack = 2 + std::max<int>(parameters.spellLvl - 1, 0);
  258. CatapultAttack ca;
  259. ca.attacker = -1;
  260. for(int i = 0; i < targetsToAttack; i++)
  261. {
  262. //Any destructible part can be hit regardless of its HP. Multiple hit on same target is allowed.
  263. EWallPart::EWallPart target = *RandomGeneratorUtil::nextItem(possibleTargets, env->getRandomGenerator());
  264. auto & currentHP = parameters.cb->si.wallState;
  265. if(currentHP.at(target) == EWallState::DESTROYED || currentHP.at(target) == EWallState::NONE)
  266. continue;
  267. CatapultAttack::AttackInfo attackInfo;
  268. attackInfo.damageDealt = 1;
  269. attackInfo.attackedPart = target;
  270. attackInfo.destinationTile = parameters.cb->wallPartToBattleHex(target);
  271. ca.attackedParts.push_back(attackInfo);
  272. //removing creatures in turrets / keep if one is destroyed
  273. BattleHex posRemove;
  274. switch(target)
  275. {
  276. case EWallPart::KEEP:
  277. posRemove = -2;
  278. break;
  279. case EWallPart::BOTTOM_TOWER:
  280. posRemove = -3;
  281. break;
  282. case EWallPart::UPPER_TOWER:
  283. posRemove = -4;
  284. break;
  285. }
  286. if(posRemove != BattleHex::INVALID)
  287. {
  288. BattleStacksRemoved bsr;
  289. for(auto & elem : parameters.cb->stacks)
  290. {
  291. if(elem->position == posRemove)
  292. {
  293. bsr.stackIDs.insert(elem->ID);
  294. break;
  295. }
  296. }
  297. if(bsr.stackIDs.size() > 0)
  298. env->sendAndApply(&bsr);
  299. }
  300. };
  301. env->sendAndApply(&ca);
  302. }
  303. ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  304. {
  305. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  306. {
  307. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  308. return ESpellCastProblem::INVALID;
  309. }
  310. if(nullptr == cb->battleGetDefendedTown())
  311. {
  312. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  313. }
  314. if(CGTownInstance::NONE == cb->battleGetDefendedTown()->fortLevel())
  315. {
  316. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  317. }
  318. CSpell::TargetInfo ti(owner, caster->getSpellSchoolLevel(owner));
  319. if(ti.smart)
  320. {
  321. //if spell targeting is smart, then only attacker can use it
  322. if(cb->playerToSide(caster->getOwner()) != BattleSide::ATTACKER)
  323. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  324. }
  325. const auto attackableBattleHexes = cb->getAttackableBattleHexes();
  326. if(attackableBattleHexes.empty())
  327. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  328. return ESpellCastProblem::OK;
  329. }
  330. bool EarthquakeMechanics::requiresCreatureTarget() const
  331. {
  332. return false;
  333. }
  334. ///HypnotizeMechanics
  335. ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  336. {
  337. //todo: maybe do not resist on passive cast
  338. if(nullptr != caster)
  339. {
  340. //TODO: what with other creatures casting hypnotize, Faerie Dragons style?
  341. ui32 subjectHealth = obj->totalHealth();
  342. //apply 'damage' bonus for hypnotize, including hero specialty
  343. ui32 maxHealth = caster->getSpellBonus(owner, owner->calculateRawEffectValue(caster->getEffectLevel(owner), caster->getEffectPower(owner)), obj);
  344. if (subjectHealth > maxHealth)
  345. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  346. }
  347. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  348. }
  349. ///ObstacleMechanics
  350. ESpellCastProblem::ESpellCastProblem ObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  351. {
  352. const si8 side = cb->playerToSide(ctx.caster->getOwner());
  353. if(side < 0)
  354. return ESpellCastProblem::INVALID;
  355. bool hexesOutsideBattlefield = false;
  356. auto tilesThatMustBeClear = owner->rangeInHexes(ctx.destination, ctx.schoolLvl, side, &hexesOutsideBattlefield);
  357. for(const BattleHex & hex : tilesThatMustBeClear)
  358. if(!isHexAviable(cb, hex, ctx.ti.clearAffected))
  359. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  360. if(hexesOutsideBattlefield)
  361. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  362. return ESpellCastProblem::OK;
  363. }
  364. bool ObstacleMechanics::isHexAviable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear)
  365. {
  366. if(!hex.isAvailable())
  367. return false;
  368. if(!mustBeClear)
  369. return true;
  370. if(cb->battleGetStackByPos(hex, true))
  371. return false;
  372. auto obst = cb->battleGetObstacleOnPos(hex, false);
  373. if(obst /*&& obst->type != CObstacleInstance::MOAT*/)//todo: issue 2366, uncomment once obstacle tile sharing implemented
  374. return false;
  375. if(nullptr != cb->battleGetDefendedTown() && CGTownInstance::NONE != cb->battleGetDefendedTown()->fortLevel())
  376. {
  377. EWallPart::EWallPart part = cb->battleHexToWallPart(hex);
  378. if(part == EWallPart::INVALID)
  379. return true;//no fortification here
  380. else if(static_cast<int>(part) < 0)
  381. return false;//indestuctible part (cant be checked by battleGetWallState)
  382. else if(part == EWallPart::BOTTOM_TOWER || part == EWallPart::UPPER_TOWER)
  383. return false;//destructible, but should not be available
  384. else if(cb->battleGetWallState(part) != EWallState::DESTROYED && cb->battleGetWallState(part) != EWallState::NONE)
  385. return false;
  386. }
  387. return true;
  388. }
  389. void ObstacleMechanics::placeObstacle(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, const BattleHex & pos) const
  390. {
  391. const int obstacleIdToGive = parameters.cb->obstacles.size()+1;
  392. auto obstacle = std::make_shared<SpellCreatedObstacle>();
  393. setupObstacle(obstacle.get());
  394. obstacle->pos = pos;
  395. obstacle->casterSide = parameters.casterSide;
  396. obstacle->ID = owner->id;
  397. obstacle->spellLevel = parameters.effectLevel;
  398. obstacle->casterSpellPower = parameters.effectPower;
  399. obstacle->uniqueID = obstacleIdToGive;
  400. BattleObstaclePlaced bop;
  401. bop.obstacle = obstacle;
  402. env->sendAndApply(&bop);
  403. }
  404. ///PatchObstacleMechanics
  405. void PatchObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  406. {
  407. std::vector<BattleHex> availableTiles;
  408. for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
  409. {
  410. BattleHex hex = i;
  411. if(isHexAviable(parameters.cb, hex, true))
  412. availableTiles.push_back(hex);
  413. }
  414. RandomGeneratorUtil::randomShuffle(availableTiles, env->getRandomGenerator());
  415. const int patchesForSkill[] = {4, 4, 6, 8};
  416. const int patchesToPut = std::min<int>(patchesForSkill[parameters.spellLvl], availableTiles.size());
  417. //land mines or quicksand patches are handled as spell created obstacles
  418. for (int i = 0; i < patchesToPut; i++)
  419. placeObstacle(env, parameters, availableTiles.at(i));
  420. }
  421. ///LandMineMechanics
  422. ESpellCastProblem::ESpellCastProblem LandMineMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  423. {
  424. //LandMine are useless if enemy has native stack and can see mines, check for LandMine damage immunity is done in general way by CSpell
  425. const si8 playerSide = cb->playerToSide(caster->getOwner());
  426. if(playerSide < 0)
  427. return ESpellCastProblem::INVALID;
  428. const si8 otherSide = !playerSide;
  429. if(cb->battleHasNativeStack(otherSide))
  430. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  431. return DefaultSpellMechanics::canBeCast(cb, mode, caster);
  432. }
  433. bool LandMineMechanics::requiresCreatureTarget() const
  434. {
  435. return true;
  436. }
  437. void LandMineMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  438. {
  439. obstacle->obstacleType = CObstacleInstance::LAND_MINE;
  440. obstacle->turnsRemaining = -1;
  441. obstacle->visibleForAnotherSide = false;
  442. }
  443. ///QuicksandMechanics
  444. bool QuicksandMechanics::requiresCreatureTarget() const
  445. {
  446. return false;
  447. }
  448. void QuicksandMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  449. {
  450. obstacle->obstacleType = CObstacleInstance::QUICKSAND;
  451. obstacle->turnsRemaining = -1;
  452. obstacle->visibleForAnotherSide = false;
  453. }
  454. ///WallMechanics
  455. std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes) const
  456. {
  457. std::vector<BattleHex> ret;
  458. //Special case - shape of obstacle depends on caster's side
  459. //TODO make it possible through spell config
  460. BattleHex::EDir firstStep, secondStep;
  461. if(side)
  462. {
  463. firstStep = BattleHex::TOP_LEFT;
  464. secondStep = BattleHex::TOP_RIGHT;
  465. }
  466. else
  467. {
  468. firstStep = BattleHex::TOP_RIGHT;
  469. secondStep = BattleHex::TOP_LEFT;
  470. }
  471. //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
  472. auto addIfValid = [&](BattleHex hex)
  473. {
  474. if(hex.isValid())
  475. ret.push_back(hex);
  476. else if(outDroppedHexes)
  477. *outDroppedHexes = true;
  478. };
  479. ret.push_back(centralHex);
  480. addIfValid(centralHex.moveInDirection(firstStep, false));
  481. if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
  482. addIfValid(centralHex.moveInDirection(secondStep, false)); //moveInDir function modifies subject hex
  483. return ret;
  484. }
  485. ///FireWallMechanics
  486. bool FireWallMechanics::requiresCreatureTarget() const
  487. {
  488. return true;
  489. }
  490. void FireWallMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  491. {
  492. const BattleHex destination = parameters.getFirstDestinationHex();
  493. if(!destination.isValid())
  494. {
  495. env->complain("Invalid destination for FIRE_WALL");
  496. return;
  497. }
  498. //firewall is build from multiple obstacles - one fire piece for each affected hex
  499. auto affectedHexes = owner->rangeInHexes(destination, parameters.spellLvl, parameters.casterSide);
  500. for(BattleHex hex : affectedHexes)
  501. placeObstacle(env, parameters, hex);
  502. }
  503. void FireWallMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  504. {
  505. obstacle->obstacleType = CObstacleInstance::FIRE_WALL;
  506. obstacle->turnsRemaining = 2;
  507. obstacle->visibleForAnotherSide = true;
  508. }
  509. ///ForceFieldMechanics
  510. bool ForceFieldMechanics::requiresCreatureTarget() const
  511. {
  512. return false;
  513. }
  514. void ForceFieldMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  515. {
  516. const BattleHex destination = parameters.getFirstDestinationHex();
  517. if(!destination.isValid())
  518. {
  519. env->complain("Invalid destination for FORCE_FIELD");
  520. return;
  521. }
  522. placeObstacle(env, parameters, destination);
  523. }
  524. void ForceFieldMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  525. {
  526. obstacle->obstacleType = CObstacleInstance::FORCE_FIELD;
  527. obstacle->turnsRemaining = 2;
  528. obstacle->visibleForAnotherSide = true;
  529. }
  530. ///RemoveObstacleMechanics
  531. void RemoveObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  532. {
  533. if(auto obstacleToRemove = parameters.cb->battleGetObstacleOnPos(parameters.getFirstDestinationHex(), false))
  534. {
  535. if(canRemove(obstacleToRemove.get(), parameters.spellLvl))
  536. {
  537. ObstaclesRemoved obr;
  538. obr.obstacles.insert(obstacleToRemove->uniqueID);
  539. env->sendAndApply(&obr);
  540. }
  541. else
  542. {
  543. env->complain("Cant remove this obstacle!");
  544. }
  545. }
  546. else
  547. env->complain("There's no obstacle to remove!");
  548. }
  549. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  550. {
  551. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  552. {
  553. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  554. return ESpellCastProblem::INVALID;
  555. }
  556. const int spellLevel = caster->getSpellSchoolLevel(owner);
  557. for(auto obstacle : cb->battleGetAllObstacles())
  558. if(canRemove(obstacle.get(), spellLevel))
  559. return ESpellCastProblem::OK;
  560. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  561. }
  562. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  563. {
  564. if(auto obstacle = cb->battleGetObstacleOnPos(ctx.destination, false))
  565. if(canRemove(obstacle.get(), ctx.schoolLvl))
  566. return ESpellCastProblem::OK;
  567. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  568. }
  569. bool RemoveObstacleMechanics::canRemove(const CObstacleInstance * obstacle, const int spellLevel) const
  570. {
  571. switch (obstacle->obstacleType)
  572. {
  573. case CObstacleInstance::ABSOLUTE_OBSTACLE: //cliff-like obstacles can't be removed
  574. case CObstacleInstance::MOAT:
  575. return false;
  576. case CObstacleInstance::USUAL:
  577. return true;
  578. case CObstacleInstance::FIRE_WALL:
  579. if(spellLevel >= 2)
  580. return true;
  581. break;
  582. case CObstacleInstance::QUICKSAND:
  583. case CObstacleInstance::LAND_MINE:
  584. case CObstacleInstance::FORCE_FIELD:
  585. if(spellLevel >= 3)
  586. return true;
  587. break;
  588. default:
  589. break;
  590. }
  591. return false;
  592. }
  593. bool RemoveObstacleMechanics::requiresCreatureTarget() const
  594. {
  595. return false;
  596. }
  597. ///RisingSpellMechanics
  598. HealingSpellMechanics::EHealLevel RisingSpellMechanics::getHealLevel(int effectLevel) const
  599. {
  600. //this may be even distinct class
  601. if((effectLevel <= 1) && (owner->id == SpellID::RESURRECTION))
  602. return EHealLevel::RESURRECT;
  603. return EHealLevel::TRUE_RESURRECT;
  604. }
  605. ///SacrificeMechanics
  606. ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  607. {
  608. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  609. {
  610. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  611. return ESpellCastProblem::INVALID;
  612. }
  613. // for sacrifice we have to check for 2 targets (one dead to resurrect and one living to destroy)
  614. bool targetExists = false;
  615. bool targetToSacrificeExists = false;
  616. for(const CStack * stack : cb->battleGetAllStacks())
  617. {
  618. //using isImmuneBy directly as this mechanics does not have overridden immunity check
  619. //therefore we do not need to check caster and casting mode
  620. //TODO: check that we really should check immunity for both stacks
  621. ESpellCastProblem::ESpellCastProblem res = owner->internalIsImmune(caster, stack);
  622. const bool immune = ESpellCastProblem::OK != res && ESpellCastProblem::NOT_DECIDED != res;
  623. const bool casterStack = stack->owner == caster->getOwner();
  624. if(!immune && casterStack)
  625. {
  626. if(stack->alive())
  627. targetToSacrificeExists = true;
  628. else
  629. targetExists = true;
  630. if(targetExists && targetToSacrificeExists)
  631. break;
  632. }
  633. }
  634. if(targetExists && targetToSacrificeExists)
  635. return ESpellCastProblem::OK;
  636. else
  637. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  638. }
  639. void SacrificeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  640. {
  641. const CStack * victim = nullptr;
  642. if(parameters.destinations.size() == 2)
  643. {
  644. victim = parameters.destinations[1].stackValue;
  645. }
  646. if(nullptr == victim)
  647. {
  648. env->complain("SacrificeMechanics: No stack to sacrifice");
  649. return;
  650. }
  651. //resurrect target after basic checks
  652. RisingSpellMechanics::applyBattleEffects(env, parameters, ctx);
  653. //it is safe to remove even active stack
  654. BattleStacksRemoved bsr;
  655. bsr.stackIDs.insert(victim->ID);
  656. env->sendAndApply(&bsr);
  657. }
  658. int SacrificeMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  659. {
  660. const CStack * victim = nullptr;
  661. if(parameters.destinations.size() == 2)
  662. {
  663. victim = parameters.destinations[1].stackValue;
  664. }
  665. if(nullptr == victim)
  666. {
  667. env->complain("SacrificeMechanics: No stack to sacrifice");
  668. return 0;
  669. }
  670. return (parameters.effectPower + victim->MaxHealth() + owner->getPower(parameters.effectLevel)) * victim->count;
  671. }
  672. bool SacrificeMechanics::requiresCreatureTarget() const
  673. {
  674. return false;//canBeCast do all target existence checks
  675. }
  676. ///SpecialRisingSpellMechanics
  677. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  678. {
  679. //find alive possible target
  680. const CStack * stackToHeal = cb->getStackIf([ctx, this](const CStack * s)
  681. {
  682. const bool ownerMatches = !ctx.ti.smart || s->owner == ctx.caster->getOwner();
  683. return ownerMatches && s->isValidTarget(false) && s->coversPos(ctx.destination) && ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s);
  684. });
  685. if(nullptr == stackToHeal)
  686. {
  687. //find dead possible target if there is no alive target
  688. stackToHeal = cb->getStackIf([ctx, this](const CStack * s)
  689. {
  690. const bool ownerMatches = !ctx.ti.smart || s->owner == ctx.caster->getOwner();
  691. return ownerMatches && s->isValidTarget(true) && s->coversPos(ctx.destination) && ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s);
  692. });
  693. //we have found dead target
  694. if(nullptr != stackToHeal)
  695. {
  696. for(const BattleHex & hex : stackToHeal->getHexes())
  697. {
  698. const CStack * other = cb->getStackIf([hex, stackToHeal](const CStack * s)
  699. {
  700. return s->isValidTarget(false) && s->coversPos(hex) && s != stackToHeal;
  701. });
  702. if(nullptr != other)
  703. return ESpellCastProblem::NO_APPROPRIATE_TARGET;//alive stack blocks resurrection
  704. }
  705. }
  706. }
  707. if(nullptr == stackToHeal)
  708. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  709. return ESpellCastProblem::OK;
  710. }
  711. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  712. {
  713. // following does apply to resurrect and animate dead(?) only
  714. // for sacrifice health calculation and health limit check don't matter
  715. if(obj->count >= obj->baseAmount)
  716. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  717. //FIXME: Archangels can cast immune stack and this should be applied for them and not hero
  718. // if(caster)
  719. // {
  720. // auto maxHealth = calculateHealedHP(caster, obj, nullptr);
  721. // if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
  722. // return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  723. // }
  724. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  725. }
  726. ///SummonMechanics
  727. ESpellCastProblem::ESpellCastProblem SummonMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  728. {
  729. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  730. {
  731. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  732. return ESpellCastProblem::INVALID;
  733. }
  734. //check if there are summoned elementals of other type
  735. auto otherSummoned = cb->battleGetStacksIf([caster, this](const CStack * st)
  736. {
  737. return (st->owner == caster->getOwner())
  738. && (vstd::contains(st->state, EBattleStackState::SUMMONED))
  739. && (!vstd::contains(st->state, EBattleStackState::CLONED))
  740. && (st->getCreature()->idNumber != creatureToSummon);
  741. });
  742. if(!otherSummoned.empty())
  743. return ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED;
  744. return ESpellCastProblem::OK;
  745. }
  746. void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  747. {
  748. BattleStackAdded bsa;
  749. bsa.creID = creatureToSummon;
  750. bsa.attacker = !(bool)parameters.casterSide;
  751. bsa.summoned = true;
  752. bsa.pos = parameters.cb->getAvaliableHex(creatureToSummon, !(bool)parameters.casterSide); //TODO: unify it
  753. //TODO stack casting -> probably power will be zero; set the proper number of creatures manually
  754. int percentBonus = parameters.casterHero ? parameters.casterHero->valOfBonuses(Bonus::SPECIFIC_SPELL_DAMAGE, owner->id.toEnum()) : 0;
  755. bsa.amount = parameters.effectPower
  756. * owner->getPower(parameters.spellLvl)
  757. * (100 + percentBonus) / 100.0; //new feature - percentage bonus
  758. if(bsa.amount)
  759. env->sendAndApply(&bsa);
  760. else
  761. env->complain("Summoning didn't summon any!");
  762. }
  763. bool SummonMechanics::requiresCreatureTarget() const
  764. {
  765. return false;
  766. }
  767. ///TeleportMechanics
  768. void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  769. {
  770. if(parameters.destinations.size() == 2)
  771. {
  772. //first destination hex to move to
  773. const BattleHex destination = parameters.destinations[0].hexValue;
  774. if(!destination.isValid())
  775. {
  776. env->complain("TeleportMechanics: invalid teleport destination");
  777. return;
  778. }
  779. //second destination creature to move
  780. const CStack * target = parameters.destinations[1].stackValue;
  781. if(nullptr == target)
  782. {
  783. env->complain("TeleportMechanics: no stack to teleport");
  784. return;
  785. }
  786. if(!parameters.cb->battleCanTeleportTo(target, destination, parameters.effectLevel))
  787. {
  788. env->complain("TeleportMechanics: forbidden teleport");
  789. return;
  790. }
  791. BattleStackMoved bsm;
  792. bsm.distance = -1;
  793. bsm.stack = target->ID;
  794. std::vector<BattleHex> tiles;
  795. tiles.push_back(destination);
  796. bsm.tilesToMove = tiles;
  797. bsm.teleporting = true;
  798. env->sendAndApply(&bsm);
  799. }
  800. else
  801. {
  802. env->complain("TeleportMechanics: 2 destinations required.");
  803. return;
  804. }
  805. }
  806. ESpellCastProblem::ESpellCastProblem TeleportMechanics::canBeCast(const CBattleInfoCallback* cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  807. {
  808. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  809. {
  810. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  811. return ESpellCastProblem::INVALID;
  812. }
  813. return DefaultSpellMechanics::canBeCast(cb, mode, caster);
  814. }