CDefaultSpellMechanics.cpp 26 KB

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  1. /*
  2. * CDefaultSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CDefaultSpellMechanics.h"
  12. #include "../CStack.h"
  13. #include "../battle/BattleInfo.h"
  14. #include "../CGeneralTextHandler.h"
  15. namespace SRSLPraserHelpers
  16. {
  17. static int XYToHex(int x, int y)
  18. {
  19. return x + GameConstants::BFIELD_WIDTH * y;
  20. }
  21. static int XYToHex(std::pair<int, int> xy)
  22. {
  23. return XYToHex(xy.first, xy.second);
  24. }
  25. static int hexToY(int battleFieldPosition)
  26. {
  27. return battleFieldPosition/GameConstants::BFIELD_WIDTH;
  28. }
  29. static int hexToX(int battleFieldPosition)
  30. {
  31. int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
  32. return pos;
  33. }
  34. static std::pair<int, int> hexToPair(int battleFieldPosition)
  35. {
  36. return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
  37. }
  38. //moves hex by one hex in given direction
  39. //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
  40. static std::pair<int, int> gotoDir(int x, int y, int direction)
  41. {
  42. switch(direction)
  43. {
  44. case 0: //top left
  45. return std::make_pair((y%2) ? x-1 : x, y-1);
  46. case 1: //top right
  47. return std::make_pair((y%2) ? x : x+1, y-1);
  48. case 2: //right
  49. return std::make_pair(x+1, y);
  50. case 3: //right bottom
  51. return std::make_pair((y%2) ? x : x+1, y+1);
  52. case 4: //left bottom
  53. return std::make_pair((y%2) ? x-1 : x, y+1);
  54. case 5: //left
  55. return std::make_pair(x-1, y);
  56. default:
  57. throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
  58. }
  59. }
  60. static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
  61. {
  62. return gotoDir(xy.first, xy.second, direction);
  63. }
  64. static bool isGoodHex(std::pair<int, int> xy)
  65. {
  66. return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
  67. }
  68. //helper function for rangeInHexes
  69. static std::set<ui16> getInRange(unsigned int center, int low, int high)
  70. {
  71. std::set<ui16> ret;
  72. if(low == 0)
  73. {
  74. ret.insert(center);
  75. }
  76. std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
  77. for(auto & elem : mainPointForLayer)
  78. elem = hexToPair(center);
  79. for(int it=1; it<=high; ++it) //it - distance to the center
  80. {
  81. for(int b=0; b<6; ++b)
  82. mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
  83. if(it>=low)
  84. {
  85. std::pair<int, int> curHex;
  86. //adding lines (A-b, B-c, C-d, etc)
  87. for(int v=0; v<6; ++v)
  88. {
  89. curHex = mainPointForLayer[v];
  90. for(int h=0; h<it; ++h)
  91. {
  92. if(isGoodHex(curHex))
  93. ret.insert(XYToHex(curHex));
  94. curHex = gotoDir(curHex, (v+2)%6);
  95. }
  96. }
  97. } //if(it>=low)
  98. }
  99. return ret;
  100. }
  101. }
  102. SpellCastContext::SpellCastContext(const DefaultSpellMechanics * mechanics_, const SpellCastEnvironment * env_, const BattleSpellCastParameters & parameters_):
  103. mechanics(mechanics_), env(env_), attackedCres(), sc(), si(), parameters(parameters_), otherHero(nullptr), spellCost(0), damageToDisplay(0)
  104. {
  105. sc.side = parameters.casterSide;
  106. sc.id = mechanics->owner->id;
  107. sc.skill = parameters.spellLvl;
  108. sc.tile = parameters.getFirstDestinationHex();
  109. sc.castByHero = parameters.mode == ECastingMode::HERO_CASTING;
  110. sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
  111. sc.manaGained = 0;
  112. //check it there is opponent hero
  113. const ui8 otherSide = 1-parameters.casterSide;
  114. if(parameters.cb->battleHasHero(otherSide))
  115. otherHero = parameters.cb->battleGetFightingHero(otherSide);
  116. logGlobal->debugStream() << "Started spell cast. Spell: " << mechanics->owner->name << "; mode:" << parameters.mode;
  117. }
  118. SpellCastContext::~SpellCastContext()
  119. {
  120. logGlobal->debugStream() << "Finished spell cast. Spell: " << mechanics->owner->name << "; mode:" << parameters.mode;
  121. }
  122. void SpellCastContext::addDamageToDisplay(const si32 value)
  123. {
  124. damageToDisplay += value;
  125. }
  126. void SpellCastContext::setDamageToDisplay(const si32 value)
  127. {
  128. damageToDisplay = value;
  129. }
  130. void SpellCastContext::prepareBattleLog()
  131. {
  132. bool displayDamage = true;
  133. mechanics->battleLog(sc.battleLog, parameters, attackedCres, damageToDisplay, displayDamage);
  134. displayDamage = displayDamage && damageToDisplay > 0;
  135. if(displayDamage)
  136. {
  137. MetaString line;
  138. line.addTxt(MetaString::GENERAL_TXT, 376);
  139. line.addReplacement(MetaString::SPELL_NAME, mechanics->owner->id.toEnum());
  140. line.addReplacement(damageToDisplay);
  141. sc.battleLog.push_back(line);
  142. }
  143. }
  144. void SpellCastContext::beforeCast()
  145. {
  146. //calculate spell cost
  147. if(parameters.mode == ECastingMode::HERO_CASTING)
  148. {
  149. spellCost = parameters.cb->battleGetSpellCost(mechanics->owner, parameters.casterHero);
  150. if(nullptr != otherHero) //handle mana channel
  151. {
  152. int manaChannel = 0;
  153. for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
  154. {
  155. if(stack->owner == otherHero->tempOwner)
  156. {
  157. vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
  158. }
  159. }
  160. sc.manaGained = (manaChannel * spellCost) / 100;
  161. }
  162. logGlobal->debugStream() << "spellCost: " << spellCost;
  163. }
  164. }
  165. void SpellCastContext::afterCast()
  166. {
  167. for(auto sta : attackedCres)
  168. {
  169. sc.affectedCres.insert(sta->ID);
  170. }
  171. prepareBattleLog();
  172. env->sendAndApply(&sc);
  173. if(parameters.mode == ECastingMode::HERO_CASTING)
  174. {
  175. //spend mana
  176. SetMana sm;
  177. sm.absolute = false;
  178. sm.hid = parameters.casterHero->id;
  179. sm.val = -spellCost;
  180. env->sendAndApply(&sm);
  181. if(sc.manaGained > 0)
  182. {
  183. assert(otherHero);
  184. sm.hid = otherHero->id;
  185. sm.val = sc.manaGained;
  186. env->sendAndApply(&sm);
  187. }
  188. }
  189. else if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
  190. {
  191. //reduce number of casts remaining
  192. assert(parameters.casterStack);
  193. BattleSetStackProperty ssp;
  194. ssp.stackID = parameters.casterStack->ID;
  195. ssp.which = BattleSetStackProperty::CASTS;
  196. ssp.val = -1;
  197. ssp.absolute = false;
  198. env->sendAndApply(&ssp);
  199. }
  200. if(!si.stacks.empty()) //after spellcast info shows
  201. env->sendAndApply(&si);
  202. }
  203. ///DefaultSpellMechanics
  204. void DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  205. {
  206. if (packet->castByHero)
  207. {
  208. if (packet->side < 2)
  209. {
  210. battle->sides[packet->side].castSpellsCount++;
  211. }
  212. }
  213. //handle countering spells
  214. for(auto stackID : packet->affectedCres)
  215. {
  216. CStack * s = battle->getStack(stackID);
  217. s->popBonuses([&](const Bonus * b) -> bool
  218. {
  219. //check for each bonus if it should be removed
  220. const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);
  221. const int spellID = isSpellEffect ? b->sid : -1;
  222. //No exceptions, ANY spell can be countered, even if it can`t be dispelled.
  223. return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);
  224. });
  225. }
  226. }
  227. void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const
  228. {
  229. if(nullptr == parameters.caster)
  230. {
  231. env->complain("No spell-caster provided.");
  232. return;
  233. }
  234. std::vector <const CStack*> reflected;//for magic mirror
  235. cast(env, parameters, reflected);
  236. //Magic Mirror effect
  237. for(auto & attackedCre : reflected)
  238. {
  239. if(parameters.mode == ECastingMode::MAGIC_MIRROR)
  240. {
  241. logGlobal->error("Magic mirror recurrence!");
  242. return;
  243. }
  244. TStacks mirrorTargets = parameters.cb->battleGetStacksIf([this, parameters](const CStack * battleStack)
  245. {
  246. //Get all enemy stacks. Magic mirror can reflect to immune creature (with no effect)
  247. return battleStack->owner == parameters.casterColor && battleStack->isValidTarget(false);
  248. });
  249. if(!mirrorTargets.empty())
  250. {
  251. int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
  252. BattleSpellCastParameters mirrorParameters(parameters, attackedCre);
  253. mirrorParameters.aimToHex(targetHex);
  254. mirrorParameters.cast(env);
  255. }
  256. }
  257. }
  258. void DefaultSpellMechanics::cast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const
  259. {
  260. SpellCastContext ctx(this, env, parameters);
  261. ctx.beforeCast();
  262. ctx.attackedCres = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, parameters.getFirstDestinationHex());
  263. logGlobal->debugStream() << "will affect " << ctx.attackedCres.size() << " stacks";
  264. handleResistance(env, ctx);
  265. if(parameters.mode != ECastingMode::MAGIC_MIRROR)
  266. handleMagicMirror(env, ctx, reflected);
  267. applyBattleEffects(env, parameters, ctx);
  268. ctx.afterCast();
  269. }
  270. void DefaultSpellMechanics::battleLog(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters,
  271. const std::vector<const CStack *> & attacked, const si32 damageToDisplay, bool & displayDamage) const
  272. {
  273. if(attacked.size() != 1)
  274. {
  275. displayDamage = true;
  276. battleLogDefault(logLines, parameters, attacked);
  277. return;
  278. }
  279. auto attackedStack = attacked.at(0);
  280. auto getPluralFormat = [attackedStack](const int baseTextID) -> si32
  281. {
  282. return attackedStack->count > 1 ? baseTextID + 1 : baseTextID;
  283. };
  284. auto logSimple = [attackedStack, &logLines, getPluralFormat](const int baseTextID)
  285. {
  286. MetaString line;
  287. line.addTxt(MetaString::GENERAL_TXT, getPluralFormat(baseTextID));
  288. line.addReplacement(*attackedStack);
  289. logLines.push_back(line);
  290. };
  291. auto logPlural = [attackedStack, &logLines, getPluralFormat](const int baseTextID)
  292. {
  293. MetaString line;
  294. line.addTxt(MetaString::GENERAL_TXT, baseTextID);
  295. line.addReplacement(MetaString::CRE_PL_NAMES, attackedStack->getCreature()->idNumber.num);
  296. logLines.push_back(line);
  297. };
  298. displayDamage = false; //in most following cases damage info text is custom
  299. switch(owner->id)
  300. {
  301. case SpellID::STONE_GAZE:
  302. logSimple(558);
  303. break;
  304. case SpellID::POISON:
  305. logSimple(561);
  306. break;
  307. case SpellID::BIND:
  308. logPlural(560);//Roots and vines bind the %s to the ground!
  309. break;
  310. case SpellID::DISEASE:
  311. logSimple(553);
  312. break;
  313. case SpellID::PARALYZE:
  314. logSimple(563);
  315. break;
  316. case SpellID::AGE:
  317. {
  318. //The %s shrivel with age, and lose %d hit points."
  319. MetaString line;
  320. line.addTxt(MetaString::GENERAL_TXT, getPluralFormat(551));
  321. line.addReplacement(MetaString::CRE_PL_NAMES, attackedStack->getCreature()->idNumber.num);
  322. //todo: display effect from only this cast
  323. TBonusListPtr bl = attackedStack->getBonuses(Selector::type(Bonus::STACK_HEALTH));
  324. const int fullHP = bl->totalValue();
  325. bl->remove_if(Selector::source(Bonus::SPELL_EFFECT, SpellID::AGE));
  326. line.addReplacement(fullHP - bl->totalValue());
  327. logLines.push_back(line);
  328. }
  329. break;
  330. case SpellID::THUNDERBOLT:
  331. {
  332. logPlural(367);
  333. MetaString line;
  334. //todo: handle newlines in metastring
  335. std::string text = VLC->generaltexth->allTexts[343].substr(1, VLC->generaltexth->allTexts[343].size() - 1); //Does %d points of damage.
  336. line << text;
  337. line.addReplacement(damageToDisplay); //no more text afterwards
  338. logLines.push_back(line);
  339. }
  340. break;
  341. case SpellID::DISPEL_HELPFUL_SPELLS:
  342. logPlural(555);
  343. break;
  344. case SpellID::DEATH_STARE:
  345. if (damageToDisplay > 0)
  346. {
  347. MetaString line;
  348. if (damageToDisplay > 1)
  349. {
  350. line.addTxt(MetaString::GENERAL_TXT, 119); //%d %s die under the terrible gaze of the %s.
  351. line.addReplacement(damageToDisplay);
  352. line.addReplacement(MetaString::CRE_PL_NAMES, attackedStack->getCreature()->idNumber.num);
  353. }
  354. else
  355. {
  356. line.addTxt(MetaString::GENERAL_TXT, 118); //One %s dies under the terrible gaze of the %s.
  357. line.addReplacement(MetaString::CRE_SING_NAMES, attackedStack->getCreature()->idNumber.num);
  358. }
  359. parameters.caster->getCasterName(line);
  360. logLines.push_back(line);
  361. }
  362. break;
  363. default:
  364. displayDamage = true;
  365. battleLogDefault(logLines, parameters, attacked);
  366. break;
  367. }
  368. }
  369. void DefaultSpellMechanics::battleLogDefault(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters, const std::vector<const CStack*> & attacked) const
  370. {
  371. MetaString line;
  372. parameters.caster->getCastDescription(owner, attacked, line);
  373. logLines.push_back(line);
  374. }
  375. void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  376. {
  377. if(owner->isOffensiveSpell())
  378. defaultDamageEffect(env, parameters, ctx);
  379. if(owner->hasEffects())
  380. defaultTimedEffect(env, parameters, ctx);
  381. }
  382. void DefaultSpellMechanics::defaultDamageEffect(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  383. {
  384. const int rawDamage = parameters.getEffectValue();
  385. int chainLightningModifier = 0;
  386. for(auto & attackedCre : ctx.attackedCres)
  387. {
  388. BattleStackAttacked bsa;
  389. bsa.damageAmount = owner->adjustRawDamage(parameters.caster, attackedCre, rawDamage) >> chainLightningModifier;
  390. ctx.addDamageToDisplay(bsa.damageAmount);
  391. bsa.stackAttacked = (attackedCre)->ID;
  392. if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
  393. bsa.attackerID = parameters.casterStack->ID;
  394. else
  395. bsa.attackerID = -1;
  396. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  397. ctx.si.stacks.push_back(bsa);
  398. if(owner->id == SpellID::CHAIN_LIGHTNING)
  399. ++chainLightningModifier;
  400. }
  401. }
  402. void DefaultSpellMechanics::defaultTimedEffect(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  403. {
  404. SetStackEffect sse;
  405. //get default spell duration (spell power with bonuses for heroes)
  406. int duration = parameters.enchantPower;
  407. //generate actual stack bonuses
  408. {
  409. si32 maxDuration = 0;
  410. owner->getEffects(sse.effect, parameters.effectLevel, false, duration, &maxDuration);
  411. owner->getEffects(sse.cumulativeEffects, parameters.effectLevel, true, duration, &maxDuration);
  412. //if all spell effects have special duration, use it later for special bonuses
  413. duration = maxDuration;
  414. }
  415. //fix to original config: shield should display damage reduction
  416. if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
  417. {
  418. sse.effect.at(sse.effect.size() - 1).val = (100 - sse.effect.back().val);
  419. }
  420. //we need to know who cast Bind
  421. else if(owner->id == SpellID::BIND && parameters.casterStack)
  422. {
  423. sse.effect.at(sse.effect.size() - 1).additionalInfo = parameters.casterStack->ID;
  424. }
  425. std::shared_ptr<Bonus> bonus = nullptr;
  426. if(parameters.casterHero)
  427. bonus = parameters.casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
  428. //TODO does hero specialty should affects his stack casting spells?
  429. for(const CStack * affected : ctx.attackedCres)
  430. {
  431. si32 power = 0;
  432. sse.stacks.push_back(affected->ID);
  433. //Apply hero specials - peculiar enchants
  434. const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
  435. if(bonus)
  436. {
  437. switch(bonus->additionalInfo)
  438. {
  439. case 0: //normal
  440. {
  441. switch(tier)
  442. {
  443. case 1:
  444. case 2:
  445. power = 3;
  446. break;
  447. case 3:
  448. case 4:
  449. power = 2;
  450. break;
  451. case 5:
  452. case 6:
  453. power = 1;
  454. break;
  455. }
  456. for(const Bonus & b : sse.effect)
  457. {
  458. Bonus specialBonus(b);
  459. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  460. specialBonus.turnsRemain = duration;
  461. sse.uniqueBonuses.push_back(std::pair<ui32, Bonus>(affected->ID, specialBonus)); //additional premy to given effect
  462. }
  463. for(const Bonus & b : sse.cumulativeEffects)
  464. {
  465. Bonus specialBonus(b);
  466. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  467. specialBonus.turnsRemain = duration;
  468. sse.cumulativeUniqueBonuses.push_back(std::pair<ui32, Bonus>(affected->ID, specialBonus)); //additional premy to given effect
  469. }
  470. }
  471. break;
  472. case 1: //only Coronius as yet
  473. {
  474. power = std::max(5 - tier, 0);
  475. Bonus specialBonus(Bonus::N_TURNS, Bonus::PRIMARY_SKILL, Bonus::SPELL_EFFECT, power, owner->id, PrimarySkill::ATTACK);
  476. specialBonus.turnsRemain = duration;
  477. sse.uniqueBonuses.push_back(std::pair<ui32,Bonus>(affected->ID, specialBonus)); //additional attack to Slayer effect
  478. }
  479. break;
  480. }
  481. }
  482. if(parameters.casterHero && parameters.casterHero->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
  483. {
  484. int damagePercent = parameters.casterHero->level * parameters.casterHero->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
  485. Bonus specialBonus(Bonus::N_TURNS, Bonus::CREATURE_DAMAGE, Bonus::SPELL_EFFECT, damagePercent, owner->id, 0, Bonus::PERCENT_TO_ALL);
  486. specialBonus.turnsRemain = duration;
  487. sse.uniqueBonuses.push_back(std::pair<ui32,Bonus>(affected->ID, specialBonus));
  488. }
  489. }
  490. if(!sse.stacks.empty())
  491. env->sendAndApply(&sse);
  492. }
  493. std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
  494. {
  495. using namespace SRSLPraserHelpers;
  496. std::vector<BattleHex> ret;
  497. std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
  498. if(rng.size() >= 2 && rng[0] != 'X') //there is at least one hex in range (+artificial comma)
  499. {
  500. std::string number1, number2;
  501. int beg, end;
  502. bool readingFirst = true;
  503. for(auto & elem : rng)
  504. {
  505. if(std::isdigit(elem) ) //reading number
  506. {
  507. if(readingFirst)
  508. number1 += elem;
  509. else
  510. number2 += elem;
  511. }
  512. else if(elem == ',') //comma
  513. {
  514. //calculating variables
  515. if(readingFirst)
  516. {
  517. beg = atoi(number1.c_str());
  518. number1 = "";
  519. }
  520. else
  521. {
  522. end = atoi(number2.c_str());
  523. number2 = "";
  524. }
  525. //obtaining new hexes
  526. std::set<ui16> curLayer;
  527. if(readingFirst)
  528. {
  529. curLayer = getInRange(centralHex, beg, beg);
  530. }
  531. else
  532. {
  533. curLayer = getInRange(centralHex, beg, end);
  534. readingFirst = true;
  535. }
  536. //adding abtained hexes
  537. for(auto & curLayer_it : curLayer)
  538. {
  539. ret.push_back(curLayer_it);
  540. }
  541. }
  542. else if(elem == '-') //dash
  543. {
  544. beg = atoi(number1.c_str());
  545. number1 = "";
  546. readingFirst = false;
  547. }
  548. }
  549. }
  550. //remove duplicates (TODO check if actually needed)
  551. range::unique(ret);
  552. return ret;
  553. }
  554. std::vector<const CStack *> DefaultSpellMechanics::getAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  555. {
  556. std::vector<const CStack *> attackedCres = calculateAffectedStacks(cb, ctx);
  557. handleImmunities(cb, ctx, attackedCres);
  558. return attackedCres;
  559. }
  560. std::vector<const CStack *> DefaultSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback* cb, const SpellTargetingContext& ctx) const
  561. {
  562. std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
  563. const si8 playerSide = cb->playerToSide(ctx.caster->getOwner());
  564. if(playerSide < 0)
  565. return std::vector<const CStack *>();
  566. auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, playerSide);
  567. //hackfix for banned creature massive spells
  568. if(!ctx.ti.massive && owner->getLevelInfo(ctx.schoolLvl).range == "X")
  569. attackedHexes.push_back(ctx.destination);
  570. auto mainFilter = [=](const CStack * s)
  571. {
  572. const bool positiveToAlly = owner->isPositive() && s->owner == ctx.caster->getOwner();
  573. const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.caster->getOwner();
  574. const bool validTarget = s->isValidTarget(!ctx.ti.onlyAlive); //todo: this should be handled by spell class
  575. const bool positivenessFlag = !ctx.ti.smart || owner->isNeutral() || positiveToAlly || negativeToEnemy;
  576. return positivenessFlag && validTarget;
  577. };
  578. if(ctx.ti.type == CSpell::CREATURE && attackedHexes.size() == 1)
  579. {
  580. //for single target spells we must select one target. Alive stack is preferred (issue #1763)
  581. auto predicate = [&](const CStack * s)
  582. {
  583. return s->coversPos(attackedHexes.at(0)) && mainFilter(s);
  584. };
  585. TStacks stacks = cb->battleGetStacksIf(predicate);
  586. for(auto stack : stacks)
  587. {
  588. if(stack->alive())
  589. {
  590. attackedCres.insert(stack);
  591. break;
  592. }
  593. }
  594. if(attackedCres.empty() && !stacks.empty())
  595. {
  596. attackedCres.insert(stacks.front());
  597. }
  598. }
  599. else if(ctx.ti.massive)
  600. {
  601. TStacks stacks = cb->battleGetStacksIf(mainFilter);
  602. for (auto stack : stacks)
  603. attackedCres.insert(stack);
  604. }
  605. else //custom range from attackedHexes
  606. {
  607. for(BattleHex hex : attackedHexes)
  608. {
  609. if(const CStack * st = cb->battleGetStackByPos(hex, ctx.ti.onlyAlive))
  610. if(mainFilter(st))
  611. attackedCres.insert(st);;
  612. }
  613. }
  614. std::vector<const CStack *> res;
  615. std::copy(attackedCres.begin(), attackedCres.end(), std::back_inserter(res));
  616. return res;
  617. }
  618. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  619. {
  620. //no problems by default, this method is for spell-specific problems
  621. return ESpellCastProblem::OK;
  622. }
  623. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  624. {
  625. if(ctx.mode == ECastingMode::CREATURE_ACTIVE_CASTING || ctx.mode == ECastingMode::HERO_CASTING)
  626. {
  627. std::vector<const CStack *> affected = getAffectedStacks(cb, ctx);
  628. //allow to cast spell if affects is at least one smart target
  629. bool targetExists = false;
  630. for(const CStack * stack : affected)
  631. {
  632. bool casterStack = stack->owner == ctx.caster->getOwner();
  633. switch (owner->positiveness)
  634. {
  635. case CSpell::POSITIVE:
  636. if(casterStack)
  637. targetExists = true;
  638. break;
  639. case CSpell::NEUTRAL:
  640. targetExists = true;
  641. break;
  642. case CSpell::NEGATIVE:
  643. if(!casterStack)
  644. targetExists = true;
  645. break;
  646. }
  647. if(targetExists)
  648. break;
  649. }
  650. if(!targetExists)
  651. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  652. }
  653. return ESpellCastProblem::OK;
  654. }
  655. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  656. {
  657. //by default use general algorithm
  658. return owner->internalIsImmune(caster, obj);
  659. }
  660. bool DefaultSpellMechanics::dispellSelector(const Bonus * bonus)
  661. {
  662. if(bonus->source == Bonus::SPELL_EFFECT)
  663. {
  664. const CSpell * sourceSpell = SpellID(bonus->sid).toSpell();
  665. if(!sourceSpell)
  666. return false;//error
  667. //Special case: DISRUPTING_RAY is "immune" to dispell
  668. //Other even PERMANENT effects can be removed (f.e. BIND)
  669. if(sourceSpell->id == SpellID::DISRUPTING_RAY)
  670. return false;
  671. //Special case:do not remove lifetime marker
  672. if(sourceSpell->id == SpellID::CLONE)
  673. return false;
  674. //stack may have inherited effects
  675. if(sourceSpell->isAdventureSpell())
  676. return false;
  677. return true;
  678. }
  679. //not spell effect
  680. return false;
  681. }
  682. void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const
  683. {
  684. for(auto stackID : packet->affectedCres)
  685. {
  686. CStack *s = battle->getStack(stackID);
  687. s->popBonuses(selector.And(dispellSelector));
  688. }
  689. }
  690. bool DefaultSpellMechanics::canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string & cachingStr/* = "" */) const
  691. {
  692. return obj->hasBonus(selector.And(dispellSelector), Selector::all, cachingStr);
  693. }
  694. void DefaultSpellMechanics::handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector<const CStack*> & stacks) const
  695. {
  696. auto predicate = [&, this](const CStack * s)->bool
  697. {
  698. bool hitDirectly = ctx.ti.alwaysHitDirectly && s->coversPos(ctx.destination);
  699. bool notImmune = (ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s));
  700. return !(hitDirectly || notImmune);
  701. };
  702. vstd::erase_if(stacks, predicate);
  703. }
  704. void DefaultSpellMechanics::handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector <const CStack*> & reflected) const
  705. {
  706. //reflection is applied only to negative spells
  707. //if it is actual spell and can be reflected to single target, no recurrence
  708. const bool tryMagicMirror = owner->isNegative() && owner->level && owner->getLevelInfo(0).range == "0";
  709. if(tryMagicMirror)
  710. {
  711. for(auto s : ctx.attackedCres)
  712. {
  713. const int mirrorChance = (s)->valOfBonuses(Bonus::MAGIC_MIRROR);
  714. if(env->getRandomGenerator().nextInt(99) < mirrorChance)
  715. reflected.push_back(s);
  716. }
  717. vstd::erase_if(ctx.attackedCres, [&reflected](const CStack * s)
  718. {
  719. return vstd::contains(reflected, s);
  720. });
  721. for(auto s : reflected)
  722. {
  723. BattleSpellCast::CustomEffect effect;
  724. effect.effect = 3;
  725. effect.stack = s->ID;
  726. ctx.sc.customEffects.push_back(effect);
  727. }
  728. }
  729. }
  730. void DefaultSpellMechanics::handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const
  731. {
  732. //checking if creatures resist
  733. //resistance is applied only to negative spells
  734. if(owner->isNegative())
  735. {
  736. std::vector <const CStack*> resisted;
  737. for(auto s : ctx.attackedCres)
  738. {
  739. //magic resistance
  740. const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
  741. if(env->getRandomGenerator().nextInt(99) < prob)
  742. {
  743. resisted.push_back(s);
  744. }
  745. }
  746. vstd::erase_if(ctx.attackedCres, [&resisted](const CStack * s)
  747. {
  748. return vstd::contains(resisted, s);
  749. });
  750. for(auto s : resisted)
  751. {
  752. BattleSpellCast::CustomEffect effect;
  753. effect.effect = 78;
  754. effect.stack = s->ID;
  755. ctx.sc.customEffects.push_back(effect);
  756. }
  757. }
  758. }
  759. bool DefaultSpellMechanics::requiresCreatureTarget() const
  760. {
  761. //most spells affects creatures somehow regardless of Target Type
  762. //for few exceptions see overrides
  763. return true;
  764. }
  765. ESpellCastProblem::ESpellCastProblem SpecialSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  766. {
  767. //no problems by default
  768. //common problems handled by CSpell
  769. return ESpellCastProblem::OK;
  770. }
  771. std::vector<const CStack *> SpecialSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  772. {
  773. return std::vector<const CStack *>();
  774. }