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							- #ifndef __CCREATUREANIMATION_H__
 
- #define __CCREATUREANIMATION_H__
 
- #include "../global.h"
 
- #include "../hch/CDefHandler.h"
 
- #include "GUIBase.h"
 
- /*
 
-  * CCreatureAnimation.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- class CCreatureAnimation : public CIntObject
 
- {
 
- private:
 
- 	int totalEntries, DEFType, totalBlocks;
 
- 	int length;
 
- 	BMPPalette palette[256];
 
- 	struct SEntry
 
- 	{
 
- 		int offset;
 
- 		int group;
 
- 	} ;
 
- 	std::vector<SEntry> SEntries ;
 
- 	std::string defName, curDir;
 
- 	int readNormalNr (int pos, int bytCon, unsigned char * str=NULL) const;
 
- 	void putPixel(
 
-                 SDL_Surface * dest,
 
-                 const int & ftcp,
 
-                 const BMPPalette & color,
 
-                 const unsigned char & palc,
 
-                 const bool & yellowBorder,
 
- 				const bool & blueBorder,
 
- 				const unsigned char & animCount
 
-         ) const;
 
- 	////////////
 
- 	unsigned char * FDef; //animation raw data
 
- 	int curFrame, internalFrame; //number of currently displayed frame
 
- 	unsigned int frames; //number of frames
 
- public:
 
- 	std::map<int, std::vector<int> > frameGroups; //groups of frames; [groupID] -> vector of frame IDs in group
 
- 	int type; //type of animation being displayed (-1 - whole animation, >0 - specified part [default: -1])
 
- 	int fullWidth, fullHeight; //read-only, please!
 
- 	CCreatureAnimation(std::string name); //c-tor
 
- 	~CCreatureAnimation(); //d-tor
 
- 	void setType(int type); //sets type of animation and cleares framecount
 
- 	int getType() const; //returns type of animation
 
- 	int nextFrame(SDL_Surface * dest, int x, int y, bool attacker, unsigned char animCount, bool incrementFrame = true, bool yellowBorder = false, bool blueBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next 
 
- 	int nextFrameMiddle(SDL_Surface * dest, int x, int y, bool attacker, unsigned char animCount, bool IncrementFrame = true, bool yellowBorder = false, bool blueBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next 
 
- 	void incrementFrame();
 
- 	int getFrame() const;
 
- 	bool onFirstFrameInGroup();
 
- 	bool onLastFrameInGroup();
 
- 	bool once;
 
- 	void playOnce(int type); //plays once given stage of animation, then resets to 2
 
- 	int framesInGroup(int group) const; //retirns number of fromes in given group
 
- };
 
- #endif // __CCREATUREANIMATION_H__
 
 
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