CHeroWindow.cpp 16 KB

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  1. #include "../stdafx.h"
  2. #include "AdventureMapButton.h"
  3. #include "CAdvmapInterface.h"
  4. #include "../CCallback.h"
  5. #include "CGameInfo.h"
  6. #include "CHeroWindow.h"
  7. #include "CMessage.h"
  8. #include "SDL.h"
  9. #include "SDL_Extensions.h"
  10. #include "CBitmapHandler.h"
  11. #include "Graphics.h"
  12. #include "CSpellWindow.h"
  13. #include "CConfigHandler.h"
  14. #include "../global.h"
  15. #include "../hch/CArtHandler.h"
  16. #include "../hch/CDefHandler.h"
  17. #include "../hch/CGeneralTextHandler.h"
  18. #include "../hch/CHeroHandler.h"
  19. #include "../hch/CLodHandler.h"
  20. #include "../hch/CObjectHandler.h"
  21. #include <boost/algorithm/string/replace.hpp>
  22. #include <boost/assign/list_of.hpp>
  23. #include <boost/assign/std/vector.hpp>
  24. #include <cstdlib>
  25. #include <sstream>
  26. #include <boost/lexical_cast.hpp>
  27. /*
  28. * CHeroWindow.cpp, part of VCMI engine
  29. *
  30. * Authors: listed in file AUTHORS in main folder
  31. *
  32. * License: GNU General Public License v2.0 or later
  33. * Full text of license available in license.txt file, in main folder
  34. *
  35. */
  36. extern SDL_Surface * screen;
  37. extern TTF_Font * GEOR16;
  38. using namespace boost::assign;
  39. CHeroWindow::CHeroWindow(int playerColor):
  40. player(playerColor)
  41. {
  42. background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
  43. graphics->blueToPlayersAdv(background, playerColor);
  44. pos.x = screen->w/2 - background->w/2 - 65;
  45. pos.y = screen->h/2 - background->h/2 - 8;
  46. pos.h = background->h;
  47. pos.w = background->w;
  48. curBack = NULL;
  49. curHero = NULL;
  50. artifs = new CArtifactsOfHero(pos);
  51. artifs->commonInfo = new CArtifactsOfHero::SCommonPart;
  52. artifs->commonInfo->activeArtPlace = NULL;
  53. garr = NULL;
  54. ourBar = new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  55. quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function<void()>(), pos.x+674, pos.y+524, "hsbtns.def", SDLK_RETURN);
  56. dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), pos.x+519, pos.y+437, "hsbtns2.def", SDLK_d);
  57. questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), pos.x+379, pos.y+437, "hsbtns4.def", SDLK_q);
  58. formations = new CHighlightableButtonsGroup(0);
  59. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+546, pos.y+491, 0, 0, SDLK_t);
  60. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+546, pos.y+527, 1, 0, SDLK_l);
  61. gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, pos.x+604, pos.y+491, SDLK_b);
  62. //right list of heroes
  63. for(int g=0; g<8; ++g)
  64. {
  65. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  66. heroListMi.push_back(new LClickableAreaHero());
  67. heroListMi[g]->pos = genRect(32, 48, pos.x+677, pos.y + 95+g*54);
  68. heroListMi[g]->owner = this;
  69. heroListMi[g]->id = g;
  70. }
  71. flags = CDefHandler::giveDefEss("CREST58.DEF");
  72. //areas
  73. portraitArea = new LRClickableAreaWText();
  74. portraitArea->pos = genRect(64, 58, pos.x+83, pos.y + 26);
  75. for(int v=0; v<4; ++v)
  76. {
  77. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  78. primSkillAreas[v]->pos = genRect(42, 42, pos.x+95 + 70*v, pos.y + 111);
  79. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v];
  80. primSkillAreas[v]->type = v;
  81. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  82. primSkillAreas[v]->baseType = 0;
  83. }
  84. expArea = new LRClickableAreaWText();
  85. expArea->pos = genRect(42, 136, pos.x+83, pos.y + 236);
  86. expArea->hoverText = CGI->generaltexth->heroscrn[9];
  87. morale = new LRClickableAreaWTextComp();
  88. morale->pos = genRect(45,53,pos.x+240,pos.y+187);
  89. luck = new LRClickableAreaWTextComp();
  90. luck->pos = genRect(45,53,pos.x+298,pos.y+187);
  91. spellPointsArea = new LRClickableAreaWText();
  92. spellPointsArea->pos = genRect(42, 136, pos.x+227, pos.y + 236);
  93. spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
  94. for(int i=0; i<8; ++i)
  95. {
  96. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  97. secSkillAreas[i]->pos = genRect(42, 136, pos.x + ((i%2==0) ? (83) : (227)), pos.y + (284 + 48 * (i/2)));
  98. secSkillAreas[i]->baseType = 1;
  99. }
  100. pos.x += 65;
  101. pos.y += 8;
  102. }
  103. CHeroWindow::~CHeroWindow()
  104. {
  105. SDL_FreeSurface(background);
  106. delete quitButton;
  107. delete dismissButton;
  108. delete questlogButton;
  109. delete formations;
  110. delete gar2button;
  111. //delete gar4button;
  112. for(size_t g=0; g<heroListMi.size(); ++g)
  113. {
  114. delete heroListMi[g];
  115. }
  116. if(curBack)
  117. {
  118. SDL_FreeSurface(curBack);
  119. }
  120. delete flags;
  121. delete garr;
  122. delete ourBar;
  123. delete artifs->commonInfo;
  124. artifs->commonInfo = NULL; //to prevent heap corruption
  125. delete artifs;
  126. delete portraitArea;
  127. delete expArea;
  128. delete luck;
  129. delete morale;
  130. delete spellPointsArea;
  131. for(size_t v=0; v<primSkillAreas.size(); ++v)
  132. {
  133. delete primSkillAreas[v];
  134. }
  135. for(size_t v=0; v<secSkillAreas.size(); ++v)
  136. {
  137. delete secSkillAreas[v];
  138. }
  139. }
  140. void CHeroWindow::show(SDL_Surface *to)
  141. {
  142. if(curBack)
  143. blitAt(curBack,pos.x,pos.y,to);
  144. quitButton->show(to);
  145. dismissButton->show(to);
  146. questlogButton->show(to);
  147. formations->show(to);
  148. gar2button->show(to);
  149. //gar4button->show(to);
  150. garr->show(to);
  151. ourBar->show(to);
  152. artifs->show(to);
  153. }
  154. void CHeroWindow::setHero(const CGHeroInstance *hero)
  155. {
  156. char bufor[400];
  157. //CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
  158. if(!hero) //something strange... no hero? it shouldn't happen
  159. {
  160. return;
  161. }
  162. curHero = hero;
  163. //pos temporarily switched, restored later
  164. pos.x -= 65;
  165. pos.y -= 8;
  166. gar2button->callback.clear();
  167. gar2button->callback2.clear();
  168. sprintf(bufor, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  169. dismissButton->hoverTexts[0] = std::string(bufor);
  170. sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  171. portraitArea->hoverText = std::string(bufor);
  172. portraitArea->text = hero->getBiography();
  173. delete garr;
  174. garr = new CGarrisonInt(pos.x+80, pos.y+493, 8, Point(), curBack, Point(16,486), curHero);
  175. garr->update = false;
  176. AdventureMapButton * split = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::bind(&CGarrisonInt::splitClick,garr), pos.x+604, pos.y+527, "hsbtns9.def", false, NULL, false); //deleted by garrison destructor
  177. boost::algorithm::replace_first(split->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
  178. garr->splitButtons.push_back(split);
  179. //primary skills support
  180. for(size_t g=0; g<primSkillAreas.size(); ++g)
  181. {
  182. primSkillAreas[g]->bonus = hero->getPrimSkillLevel(g);
  183. }
  184. //secondary skills support
  185. for(size_t g=0; g<hero->secSkills.size(); ++g)
  186. {
  187. int skill = hero->secSkills[g].first,
  188. level = hero->secSkills[g].second;
  189. secSkillAreas[g]->type = skill;
  190. secSkillAreas[g]->bonus = level;
  191. secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  192. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level-1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  193. secSkillAreas[g]->hoverText = std::string(bufor);
  194. }
  195. //printing experience - original format does not support ui64
  196. expArea->text = CGI->generaltexth->allTexts[2].c_str();
  197. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(hero->level));
  198. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
  199. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(hero->exp));
  200. //printing spell points
  201. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
  202. spellPointsArea->text = std::string(bufor);
  203. artifs->setHero(hero);
  204. dismissButton->block(!!hero->visitedTown);
  205. if(hero->getSecSkillLevel(19)==0)
  206. gar2button->block(true);
  207. else
  208. {
  209. gar2button->block(false);
  210. gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true);
  211. gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
  212. }
  213. //setting formations
  214. formations->onChange = 0;
  215. formations->select(hero->army.formation,true);
  216. formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, hero, _1);
  217. //setting morale
  218. std::vector<std::pair<int,std::string> > mrl = hero->getCurrentMoraleModifiers();
  219. int mrlv = hero->getCurrentMorale();
  220. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good
  221. morale->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  222. morale->baseType = SComponent::morale;
  223. morale->bonus = mrlv;
  224. morale->text = CGI->generaltexth->arraytxt[88];
  225. boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  226. for(int it=0; it < mrl.size(); it++)
  227. morale->text += mrl[it].second;
  228. //setting luck
  229. mrl = hero->getCurrentLuckModifiers();
  230. mrlv = hero->getCurrentLuck();
  231. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good
  232. luck->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  233. luck->baseType = SComponent::luck;
  234. luck->bonus = mrlv;
  235. luck->text = CGI->generaltexth->arraytxt[62];
  236. boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  237. for(int it=0; it < mrl.size(); it++)
  238. luck->text += mrl[it].second;
  239. //restoring pos
  240. pos.x += 65;
  241. pos.y += 8;
  242. redrawCurBack();
  243. }
  244. void CHeroWindow::quit()
  245. {
  246. GH.popInt(this);
  247. dispose();
  248. }
  249. void CHeroWindow::activate()
  250. {
  251. quitButton->activate();
  252. dismissButton->activate();
  253. questlogButton->activate();
  254. gar2button->activate();
  255. formations->activate();
  256. //gar4button->activate();
  257. portraitArea->activate();
  258. expArea->activate();
  259. spellPointsArea->activate();
  260. morale->activate();
  261. luck->activate();
  262. garr->activate();
  263. LOCPLINT->statusbar = ourBar;
  264. for(size_t v=0; v<primSkillAreas.size(); ++v)
  265. {
  266. primSkillAreas[v]->activate();
  267. }
  268. for(size_t v=0; v<curHero->secSkills.size(); ++v)
  269. {
  270. secSkillAreas[v]->activate();
  271. }
  272. redrawCurBack();
  273. artifs->activate();
  274. for(size_t e=0; e<heroListMi.size(); ++e)
  275. {
  276. heroListMi[e]->activate();
  277. }
  278. }
  279. void CHeroWindow::deactivate()
  280. {
  281. quitButton->deactivate();
  282. dismissButton->deactivate();
  283. questlogButton->deactivate();
  284. gar2button->deactivate();
  285. formations->deactivate();
  286. //gar4button->deactivate();
  287. portraitArea->deactivate();
  288. expArea->deactivate();
  289. spellPointsArea->deactivate();
  290. morale->deactivate();
  291. luck->deactivate();
  292. garr->deactivate();
  293. for(size_t v=0; v<primSkillAreas.size(); ++v)
  294. {
  295. primSkillAreas[v]->deactivate();
  296. }
  297. for(size_t v=0; v<curHero->secSkills.size(); ++v)
  298. {
  299. secSkillAreas[v]->deactivate();
  300. }
  301. artifs->deactivate();
  302. for(size_t e=0; e<heroListMi.size(); ++e)
  303. {
  304. heroListMi[e]->deactivate();
  305. }
  306. }
  307. void CHeroWindow::dismissCurrent()
  308. {
  309. CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
  310. ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
  311. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, 0, false);
  312. }
  313. void CHeroWindow::questlog()
  314. {
  315. }
  316. void CHeroWindow::redrawCurBack()
  317. {
  318. if(curBack)
  319. SDL_FreeSurface(curBack);
  320. curBack = SDL_DisplayFormat(background);
  321. //primary skills & exp and mana
  322. blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack);
  323. blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack);
  324. blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack);
  325. blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack);
  326. blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack);
  327. blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack);
  328. //blitting portrait
  329. blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
  330. //printing hero's name
  331. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  332. //printing hero's level
  333. std::ostringstream secondLine;
  334. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  335. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  336. //primary skills names
  337. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  338. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  339. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  340. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  341. //dismiss / quest log
  342. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  343. if(toPrin->size()==1)
  344. {
  345. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  346. }
  347. else
  348. {
  349. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  350. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  351. }
  352. delete toPrin;
  353. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  354. if(toPrin->size()==1)
  355. {
  356. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  357. }
  358. else
  359. {
  360. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  361. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  362. }
  363. delete toPrin;
  364. //printing primary skills' amounts
  365. for(int m=0; m<4; ++m)
  366. {
  367. std::ostringstream primarySkill;
  368. primarySkill<<curHero->getPrimSkillLevel(m);
  369. CSDL_Ext::printAtMiddle(primarySkill.str(), 53 + 70 * m, 165, TNRB16, zwykly, curBack);
  370. }
  371. //morale and luck printing
  372. blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  373. blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  374. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  375. //hero list blitting
  376. for(int pos=0, g=0; g<LOCPLINT->wanderingHeroes.size(); ++g)
  377. {
  378. const CGHeroInstance * cur = LOCPLINT->wanderingHeroes[g];
  379. if (cur->inTownGarrison)
  380. // Only display heroes that are not in garrison
  381. continue;
  382. blitAt(graphics->portraitSmall[cur->portrait], 611, 87+pos*54, curBack);
  383. //printing yellow border
  384. if(cur->name == curHero->name)
  385. {
  386. for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
  387. {
  388. for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
  389. if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
  390. {
  391. CSDL_Ext::SDL_PutPixelWithoutRefresh(curBack, 611+f, 87+pos*54+h, 240, 220, 120);
  392. }
  393. }
  394. }
  395. pos ++;
  396. }
  397. //secondary skills
  398. for(int g=1; g<=8; ++g)
  399. {
  400. if(curHero->secSkills.size()>=g)
  401. {
  402. blitAt(graphics->abils44->ourImages[curHero->secSkills[g-1].first*3+3+curHero->secSkills[g-1].second-1].bitmap, g%2 ? 18 : 161, 276 + 48 * ((g-1)/2), curBack);
  403. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[g-1].second-1], g%2 ? 69 : 213, 279 + 48 * ((g-1)/2), GEOR13, zwykly, curBack);
  404. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[g-1].first], g%2 ? 69 : 213, 299 + 48 * ((g-1)/2), GEOR13, zwykly, curBack);
  405. }
  406. }
  407. //printing special ability
  408. blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  409. //printing necessery texts
  410. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  411. std::ostringstream expstr;
  412. expstr<<curHero->exp;
  413. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  414. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  415. std::ostringstream manastr;
  416. manastr << curHero->mana << '/' << curHero->manaLimit();
  417. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  418. }
  419. void CHeroWindow::dispose()
  420. {
  421. SDL_FreeSurface(curBack);
  422. curBack = NULL;
  423. curHero = NULL;
  424. artifs->dispose();
  425. }