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							- /*
 
- * CompleteQuestBehavior.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "../AIUtility.h"
 
- #include "../../../CCallback.h"
 
- #include "../Goals/CGoal.h"
 
- #include "../../../lib/gameState/QuestInfo.h"
 
- namespace NKAI
 
- {
 
- namespace Goals
 
- {
 
- 	class CompleteQuest : public CGoal<CompleteQuest>
 
- 	{
 
- 	private:
 
- 		QuestInfo q;
 
- 	public:
 
- 		CompleteQuest(const QuestInfo & quest)
 
- 			:CGoal(COMPLETE_QUEST), q(quest)
 
- 		{
 
- 		}
 
- 		Goals::TGoalVec decompose(const Nullkiller * ai) const override;
 
- 		std::string toString() const override;
 
- 		bool hasHash() const override { return true; }
 
- 		uint64_t getHash() const override;
 
- 		bool operator==(const CompleteQuest & other) const override;
 
- 	private:
 
- 		TGoalVec tryCompleteQuest(const Nullkiller * ai) const;
 
- 		TGoalVec missionArt(const Nullkiller * ai) const;
 
- 		TGoalVec missionHero(const Nullkiller * ai) const;
 
- 		TGoalVec missionArmy(const Nullkiller * ai) const;
 
- 		TGoalVec missionResources(const Nullkiller * ai) const;
 
- 		TGoalVec missionDestroyObj(const Nullkiller * ai) const;
 
- 		TGoalVec missionIncreasePrimaryStat(const Nullkiller * ai) const;
 
- 		TGoalVec missionLevel(const Nullkiller * ai) const;
 
- 		TGoalVec missionKeymaster(const Nullkiller * ai) const;
 
- 		std::string questToString() const;
 
- 	};
 
- }
 
- }
 
 
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