AdventureSpellMechanics.cpp 23 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "CSpellHandler.h"
  13. #include "Problem.h"
  14. #include "../CGameInfoCallback.h"
  15. #include "../CPlayerState.h"
  16. #include "../IGameSettings.h"
  17. #include "../mapObjects/CGHeroInstance.h"
  18. #include "../mapObjects/CGTownInstance.h"
  19. #include "../mapObjects/MiscObjects.h"
  20. #include "../mapping/CMap.h"
  21. #include "../networkPacks/PacksForClient.h"
  22. #include <vstd/RNG.h>
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. ///AdventureSpellMechanics
  25. AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
  26. IAdventureSpellMechanics(s)
  27. {
  28. }
  29. bool AdventureSpellMechanics::canBeCast(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
  30. {
  31. if(!owner->isAdventure())
  32. return false;
  33. const auto * heroCaster = dynamic_cast<const CGHeroInstance *>(caster);
  34. if (heroCaster)
  35. {
  36. if(heroCaster->isGarrisoned())
  37. return false;
  38. const auto level = heroCaster->getSpellSchoolLevel(owner);
  39. const auto cost = owner->getCost(level);
  40. if(!heroCaster->canCastThisSpell(owner))
  41. return false;
  42. if(heroCaster->mana < cost)
  43. return false;
  44. }
  45. return canBeCastImpl(problem, cb, caster);
  46. }
  47. bool AdventureSpellMechanics::canBeCastAt(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  48. {
  49. return canBeCast(problem, cb, caster) && canBeCastAtImpl(problem, cb, caster, pos);
  50. }
  51. bool AdventureSpellMechanics::canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
  52. {
  53. return true;
  54. }
  55. bool AdventureSpellMechanics::canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  56. {
  57. return true;
  58. }
  59. bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  60. {
  61. spells::detail::ProblemImpl problem;
  62. if (!canBeCastAt(problem, env->getCb(), parameters.caster, parameters.pos))
  63. return false;
  64. ESpellCastResult result = beginCast(env, parameters);
  65. if(result == ESpellCastResult::OK)
  66. performCast(env, parameters);
  67. return result != ESpellCastResult::ERROR;
  68. }
  69. ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  70. {
  71. if(owner->hasEffects())
  72. {
  73. //todo: cumulative effects support
  74. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  75. std::vector<Bonus> bonuses;
  76. owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
  77. for(const Bonus & b : bonuses)
  78. {
  79. GiveBonus gb;
  80. gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
  81. gb.bonus = b;
  82. env->apply(gb);
  83. }
  84. return ESpellCastResult::OK;
  85. }
  86. else
  87. {
  88. //There is no generic algorithm of adventure cast
  89. env->complain("Unimplemented adventure spell");
  90. return ESpellCastResult::ERROR;
  91. }
  92. }
  93. ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  94. {
  95. return ESpellCastResult::OK;
  96. }
  97. void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  98. {
  99. // no-op, only for implementation in derived classes
  100. }
  101. void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  102. {
  103. const auto level = parameters.caster->getSpellSchoolLevel(owner);
  104. const auto cost = owner->getCost(level);
  105. AdvmapSpellCast asc;
  106. asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
  107. asc.spellID = owner->id;
  108. env->apply(asc);
  109. ESpellCastResult result = applyAdventureEffects(env, parameters);
  110. switch(result)
  111. {
  112. case ESpellCastResult::OK:
  113. parameters.caster->spendMana(env, cost);
  114. endCast(env, parameters);
  115. break;
  116. default:
  117. break;
  118. }
  119. }
  120. ///SummonBoatMechanics
  121. SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
  122. AdventureSpellMechanics(s)
  123. {
  124. }
  125. bool SummonBoatMechanics::canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
  126. {
  127. if(!caster->getHeroCaster())
  128. return false;
  129. if(caster->getHeroCaster()->boat)
  130. {
  131. MetaString message = MetaString::createFromTextID("core.genrltxt.333");
  132. caster->getCasterName(message);
  133. problem.add(std::move(message));
  134. return false;
  135. }
  136. int3 summonPos = caster->getHeroCaster()->bestLocation();
  137. if(summonPos.x < 0)
  138. {
  139. MetaString message = MetaString::createFromTextID("core.genrltxt.334");
  140. caster->getCasterName(message);
  141. problem.add(std::move(message));
  142. return false;
  143. }
  144. return true;
  145. }
  146. ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  147. {
  148. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  149. //check if spell works at all
  150. if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  151. {
  152. InfoWindow iw;
  153. iw.player = parameters.caster->getCasterOwner();
  154. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
  155. parameters.caster->getCasterName(iw.text);
  156. env->apply(iw);
  157. return ESpellCastResult::OK;
  158. }
  159. //try to find unoccupied boat to summon
  160. const CGBoat * nearest = nullptr;
  161. double dist = 0;
  162. for(const CGObjectInstance * obj : env->getMap()->objects)
  163. {
  164. if(obj && obj->ID == Obj::BOAT)
  165. {
  166. const auto * b = dynamic_cast<const CGBoat *>(obj);
  167. if(b->hero || b->layer != EPathfindingLayer::SAIL)
  168. continue; //we're looking for unoccupied boat
  169. double nDist = b->visitablePos().dist2d(parameters.caster->getHeroCaster()->visitablePos());
  170. if(!nearest || nDist < dist) //it's first boat or closer than previous
  171. {
  172. nearest = b;
  173. dist = nDist;
  174. }
  175. }
  176. }
  177. int3 summonPos = parameters.caster->getHeroCaster()->bestLocation();
  178. if(nullptr != nearest) //we found boat to summon
  179. {
  180. ChangeObjPos cop;
  181. cop.objid = nearest->id;
  182. cop.nPos = summonPos;
  183. cop.initiator = parameters.caster->getCasterOwner();
  184. env->apply(cop);
  185. }
  186. else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
  187. {
  188. InfoWindow iw;
  189. iw.player = parameters.caster->getCasterOwner();
  190. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 335); //There are no boats to summon.
  191. env->apply(iw);
  192. return ESpellCastResult::ERROR;
  193. }
  194. else //create boat
  195. {
  196. env->createBoat(summonPos, BoatId::NECROPOLIS, parameters.caster->getCasterOwner());
  197. }
  198. return ESpellCastResult::OK;
  199. }
  200. ///ScuttleBoatMechanics
  201. ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
  202. AdventureSpellMechanics(s)
  203. {
  204. }
  205. bool ScuttleBoatMechanics::canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  206. {
  207. if(!cb->isInTheMap(pos))
  208. return false;
  209. if (caster->getHeroCaster())
  210. {
  211. int3 casterPosition = caster->getHeroCaster()->getSightCenter();
  212. if(!isInScreenRange(casterPosition, pos))
  213. return false;
  214. }
  215. if(!cb->isVisible(pos, caster->getCasterOwner()))
  216. return false;
  217. const TerrainTile * t = cb->getTile(pos);
  218. if(!t || t->visitableObjects.empty() || t->visitableObjects.back()->ID != Obj::BOAT)
  219. return false;
  220. return true;
  221. }
  222. ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  223. {
  224. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  225. //check if spell works at all
  226. if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  227. {
  228. InfoWindow iw;
  229. iw.player = parameters.caster->getCasterOwner();
  230. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
  231. parameters.caster->getCasterName(iw.text);
  232. env->apply(iw);
  233. return ESpellCastResult::OK;
  234. }
  235. const TerrainTile & t = env->getMap()->getTile(parameters.pos);
  236. RemoveObject ro;
  237. ro.initiator = parameters.caster->getCasterOwner();
  238. ro.objectID = t.visitableObjects.back()->id;
  239. env->apply(ro);
  240. return ESpellCastResult::OK;
  241. }
  242. ///DimensionDoorMechanics
  243. DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
  244. AdventureSpellMechanics(s)
  245. {
  246. }
  247. bool DimensionDoorMechanics::canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
  248. {
  249. if(!caster->getHeroCaster())
  250. return false;
  251. if(caster->getHeroCaster()->movementPointsRemaining() <= 0) //unlike town portal non-zero MP is enough
  252. {
  253. problem.add(MetaString::createFromTextID("core.genrltxt.125"));
  254. return false;
  255. }
  256. const auto schoolLevel = caster->getSpellSchoolLevel(owner);
  257. std::stringstream cachingStr;
  258. cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << owner->id.num;
  259. int castsAlreadyPerformedThisTurn = caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(owner->id)), Selector::all, cachingStr.str())->size();
  260. int castsLimit = owner->getLevelPower(schoolLevel);
  261. bool isTournamentRulesLimitEnabled = cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT);
  262. if(isTournamentRulesLimitEnabled)
  263. {
  264. int3 mapSize = cb->getMapSize();
  265. bool meetsTournamentRulesTwoCastsRequirements = mapSize.x * mapSize.y * mapSize.z >= GameConstants::TOURNAMENT_RULES_DD_MAP_TILES_THRESHOLD
  266. && schoolLevel == MasteryLevel::EXPERT;
  267. castsLimit = meetsTournamentRulesTwoCastsRequirements ? 2 : 1;
  268. }
  269. if(castsAlreadyPerformedThisTurn >= castsLimit) //limit casts per turn
  270. {
  271. MetaString message = MetaString::createFromTextID("core.genrltxt.338");
  272. caster->getCasterName(message);
  273. problem.add(std::move(message));
  274. return false;
  275. }
  276. return true;
  277. }
  278. bool DimensionDoorMechanics::canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  279. {
  280. if(!cb->isInTheMap(pos))
  281. return false;
  282. if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES))
  283. {
  284. if(!cb->isVisible(pos, caster->getCasterOwner()))
  285. return false;
  286. }
  287. int3 casterPosition = caster->getHeroCaster()->getSightCenter();
  288. const TerrainTile * dest = cb->getTileUnchecked(pos);
  289. const TerrainTile * curr = cb->getTileUnchecked(casterPosition);
  290. if(!dest)
  291. return false;
  292. if(!curr)
  293. return false;
  294. if(!isInScreenRange(casterPosition, pos))
  295. return false;
  296. if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE))
  297. {
  298. if(!dest->isClear(curr))
  299. return false;
  300. }
  301. else
  302. {
  303. if (dest->blocked())
  304. return false;
  305. }
  306. return true;
  307. }
  308. ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  309. {
  310. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  311. const int baseCost = env->getCb()->getSettings().getInteger(EGameSettings::HEROES_MOVEMENT_COST_BASE);
  312. const int movementCost = baseCost * ((schoolLevel >= 3) ? 2 : 3);
  313. int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
  314. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  315. const TerrainTile * curr = env->getCb()->getTile(casterPosition);
  316. if(!dest->isClear(curr))
  317. {
  318. InfoWindow iw;
  319. iw.player = parameters.caster->getCasterOwner();
  320. // tile is either blocked or not possible to move (e.g. water <-> land)
  321. if(env->getCb()->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS))
  322. {
  323. // SOD: DD to such "wrong" terrain results in mana and move points spending, but fails to move hero
  324. iw.text = MetaString::createFromTextID("core.genrltxt.70"); // Dimension Door failed!
  325. env->apply(iw);
  326. // no return - resources will be spent
  327. }
  328. else
  329. {
  330. // HotA: game will show error message without taking mana or move points, even when DD into terra incognita
  331. iw.text = MetaString::createFromTextID("vcmi.dimensionDoor.seaToLandError");
  332. env->apply(iw);
  333. return ESpellCastResult::CANCEL;
  334. }
  335. }
  336. GiveBonus gb;
  337. gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
  338. gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, BonusSourceID(owner->id));
  339. env->apply(gb);
  340. SetMovePoints smp;
  341. smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
  342. if(movementCost < static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()))
  343. smp.val = parameters.caster->getHeroCaster()->movementPointsRemaining() - movementCost;
  344. else
  345. smp.val = 0;
  346. env->apply(smp);
  347. return ESpellCastResult::OK;
  348. }
  349. void DimensionDoorMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  350. {
  351. int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
  352. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  353. const TerrainTile * curr = env->getCb()->getTile(casterPosition);
  354. if(dest->isClear(curr))
  355. env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(parameters.pos), EMovementMode::DIMENSION_DOOR);
  356. }
  357. ///TownPortalMechanics
  358. TownPortalMechanics::TownPortalMechanics(const CSpell * s):
  359. AdventureSpellMechanics(s)
  360. {
  361. }
  362. ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  363. {
  364. const CGTownInstance * destination = nullptr;
  365. const int moveCost = movementCost(env, parameters);
  366. if(!parameters.caster->getHeroCaster())
  367. {
  368. env->complain("Not a hero caster!");
  369. return ESpellCastResult::ERROR;
  370. }
  371. if(parameters.caster->getSpellSchoolLevel(owner) < 2)
  372. {
  373. std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
  374. destination = findNearestTown(env, parameters, pool);
  375. if(nullptr == destination)
  376. return ESpellCastResult::ERROR;
  377. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  378. return ESpellCastResult::ERROR;
  379. if(destination->getVisitingHero())
  380. {
  381. InfoWindow iw;
  382. iw.player = parameters.caster->getCasterOwner();
  383. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
  384. env->apply(iw);
  385. return ESpellCastResult::CANCEL;
  386. }
  387. }
  388. else if(env->getMap()->isInTheMap(parameters.pos))
  389. {
  390. const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
  391. auto * const topObj = tile.topVisitableObj(false);
  392. if(!topObj)
  393. {
  394. env->complain("Destination tile is not visitable" + parameters.pos.toString());
  395. return ESpellCastResult::ERROR;
  396. }
  397. else if(topObj->ID == Obj::HERO)
  398. {
  399. env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
  400. return ESpellCastResult::ERROR;
  401. }
  402. else if(topObj->ID != Obj::TOWN)
  403. {
  404. env->complain("No town at destination tile " + parameters.pos.toString());
  405. return ESpellCastResult::ERROR;
  406. }
  407. destination = dynamic_cast<const CGTownInstance*>(topObj);
  408. if(nullptr == destination)
  409. {
  410. env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
  411. return ESpellCastResult::ERROR;
  412. }
  413. const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
  414. if(relations == PlayerRelations::ENEMIES)
  415. {
  416. env->complain("Can't teleport to enemy!");
  417. return ESpellCastResult::ERROR;
  418. }
  419. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  420. {
  421. env->complain("This hero has not enough movement points!");
  422. return ESpellCastResult::ERROR;
  423. }
  424. if(destination->getVisitingHero())
  425. {
  426. env->complain("[Internal error] Can't teleport to occupied town");
  427. return ESpellCastResult::ERROR;
  428. }
  429. }
  430. else
  431. {
  432. env->complain("Invalid destination tile");
  433. return ESpellCastResult::ERROR;
  434. }
  435. const TerrainTile & from = env->getMap()->getTile(parameters.caster->getHeroCaster()->visitablePos());
  436. const TerrainTile & dest = env->getMap()->getTile(destination->visitablePos());
  437. if(!dest.entrableTerrain(&from))
  438. {
  439. InfoWindow iw;
  440. iw.player = parameters.caster->getCasterOwner();
  441. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 135);
  442. env->apply(iw);
  443. return ESpellCastResult::ERROR;
  444. }
  445. return ESpellCastResult::OK;
  446. }
  447. void TownPortalMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  448. {
  449. const int moveCost = movementCost(env, parameters);
  450. const CGTownInstance * destination = nullptr;
  451. if(parameters.caster->getSpellSchoolLevel(owner) < 2)
  452. {
  453. std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
  454. destination = findNearestTown(env, parameters, pool);
  455. }
  456. else
  457. {
  458. const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
  459. auto * const topObj = tile.topVisitableObj(false);
  460. destination = dynamic_cast<const CGTownInstance*>(topObj);
  461. }
  462. if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), EMovementMode::TOWN_PORTAL))
  463. {
  464. SetMovePoints smp;
  465. smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
  466. smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movementPointsRemaining() - moveCost);
  467. env->apply(smp);
  468. }
  469. }
  470. ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  471. {
  472. std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
  473. if(!parameters.caster->getHeroCaster())
  474. {
  475. env->complain("Not a hero caster!");
  476. return ESpellCastResult::ERROR;
  477. }
  478. if(towns.empty())
  479. {
  480. InfoWindow iw;
  481. iw.player = parameters.caster->getCasterOwner();
  482. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
  483. env->apply(iw);
  484. return ESpellCastResult::CANCEL;
  485. }
  486. const int moveCost = movementCost(env, parameters);
  487. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  488. {
  489. InfoWindow iw;
  490. iw.player = parameters.caster->getCasterOwner();
  491. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
  492. env->apply(iw);
  493. return ESpellCastResult::CANCEL;
  494. }
  495. if(!parameters.pos.isValid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
  496. {
  497. auto queryCallback = [this, env, parameters](std::optional<int32_t> reply) -> void
  498. {
  499. if(reply.has_value())
  500. {
  501. ObjectInstanceID townId(*reply);
  502. const CGObjectInstance * o = env->getCb()->getObj(townId, true);
  503. if(o == nullptr)
  504. {
  505. env->complain("Invalid object instance selected");
  506. return;
  507. }
  508. if(!dynamic_cast<const CGTownInstance *>(o))
  509. {
  510. env->complain("Object instance is not town");
  511. return;
  512. }
  513. AdventureSpellCastParameters p;
  514. p.caster = parameters.caster;
  515. p.pos = o->visitablePos();
  516. performCast(env, p);
  517. }
  518. };
  519. MapObjectSelectDialog request;
  520. for(const auto * t : towns)
  521. {
  522. if(t->getVisitingHero() == nullptr) //empty town
  523. request.objects.push_back(t->id);
  524. }
  525. if(request.objects.empty())
  526. {
  527. InfoWindow iw;
  528. iw.player = parameters.caster->getCasterOwner();
  529. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
  530. env->apply(iw);
  531. return ESpellCastResult::CANCEL;
  532. }
  533. request.player = parameters.caster->getCasterOwner();
  534. request.title.appendLocalString(EMetaText::JK_TXT, 40);
  535. request.description.appendLocalString(EMetaText::JK_TXT, 41);
  536. request.icon = Component(ComponentType::SPELL, owner->id);
  537. env->genericQuery(&request, request.player, queryCallback);
  538. return ESpellCastResult::PENDING;
  539. }
  540. return ESpellCastResult::OK;
  541. }
  542. const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
  543. {
  544. if(pool.empty())
  545. return nullptr;
  546. if(!parameters.caster->getHeroCaster())
  547. return nullptr;
  548. auto nearest = pool.cbegin(); //nearest town's iterator
  549. si32 dist = (*nearest)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
  550. for(auto i = nearest + 1; i != pool.cend(); ++i)
  551. {
  552. si32 curDist = (*i)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
  553. if(curDist < dist)
  554. {
  555. nearest = i;
  556. dist = curDist;
  557. }
  558. }
  559. return *nearest;
  560. }
  561. std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  562. {
  563. std::vector <const CGTownInstance*> ret;
  564. const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
  565. for(const auto & color : team->players)
  566. {
  567. for(auto currTown : env->getCb()->getPlayerState(color)->getTowns())
  568. {
  569. ret.push_back(currTown);
  570. }
  571. }
  572. return ret;
  573. }
  574. int32_t TownPortalMechanics::movementCost(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  575. {
  576. if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
  577. return 0;
  578. int baseMovementCost = env->getCb()->getSettings().getInteger(EGameSettings::HEROES_MOVEMENT_COST_BASE);
  579. return baseMovementCost * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
  580. }
  581. ///ViewMechanics
  582. ViewMechanics::ViewMechanics(const CSpell * s):
  583. AdventureSpellMechanics(s)
  584. {
  585. }
  586. ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  587. {
  588. ShowWorldViewEx pack;
  589. pack.player = parameters.caster->getCasterOwner();
  590. const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
  591. const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
  592. for(const CGObjectInstance * obj : env->getMap()->objects)
  593. {
  594. //deleted object remain as empty pointer
  595. if(obj && filterObject(obj, spellLevel))
  596. {
  597. ObjectPosInfo posInfo(obj);
  598. if(fowMap[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
  599. pack.objectPositions.push_back(posInfo);
  600. }
  601. }
  602. pack.showTerrain = showTerrain(spellLevel);
  603. env->apply(pack);
  604. return ESpellCastResult::OK;
  605. }
  606. ///ViewAirMechanics
  607. ViewAirMechanics::ViewAirMechanics(const CSpell * s):
  608. ViewMechanics(s)
  609. {
  610. }
  611. bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  612. {
  613. return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
  614. }
  615. bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
  616. {
  617. return false;
  618. }
  619. ///ViewEarthMechanics
  620. ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
  621. ViewMechanics(s)
  622. {
  623. }
  624. bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  625. {
  626. return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
  627. }
  628. bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
  629. {
  630. return spellLevel > 2;
  631. }
  632. VCMI_LIB_NAMESPACE_END