英雄无敌3(跨平台含手机)

AlexVinS 41a5cc1b69 get rid of CCastleInterface::bicons před 9 roky
AI 63383502c3 Add the option to forcefully use bundled fuzzylite před 9 roky
Mods 6122186efa Removed old template duplicated by new package. před 9 roky
client 41a5cc1b69 get rid of CCastleInterface::bicons před 9 roky
cmake_modules 8546f510d1 Update cotire před 9 roky
config 6664731886 Fixed http://bugs.vcmi.eu/view.php?id=2551 před 9 roky
debian 84fc8770e9 Disable tests for Deb and RPM packages před 9 roky
editor 72f79a3ad7 Draft boost::format based log proxy. před 9 roky
include a4e550e3cf Add log levels report před 9 roky
launcher ac3c231fee Fix launcher's UI for Ubuntu's scaled view on Retina displays před 9 roky
lib 153af6e07b cleanup před 9 roky
osx 145df56126 different data file locations for different iso files před 11 roky
rpm 84fc8770e9 Disable tests for Deb and RPM packages před 9 roky
scripting 3f075e391a ERM convert logging před 9 roky
server 6fe5f2a7f6 Fix segfault / assertion failure during battle před 9 roky
test 3f075e391a ERM convert logging před 9 roky
.gitignore 203b2dccc3 hopefully fixed things před 9 roky
.travis.linux 0e9e93e14e [WIP] macOS Travis / #2553 před 9 roky
.travis.osx 0e9e93e14e [WIP] macOS Travis / #2553 před 9 roky
.travis.yml 0e9e93e14e [WIP] macOS Travis / #2553 před 9 roky
AUTHORS 205fb01e65 Add myself to AUTHORS před 9 roky
CCallback.cpp d06d07a39b Add ChangeFormation netpack to avoid MP desyncs před 9 roky
CCallback.h 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared před 9 roky
CMakeLists.txt 0e9e93e14e [WIP] macOS Travis / #2553 před 9 roky
ChangeLog bccb82ffcb Add important changes to ChangeLog před 9 roky
Global.h ac4920255a Fix for compile error in VS 2015 před 9 roky
README.linux 4232b37784 Updated apt-get parameter list před 9 roky
README.md 11a7ebc9c7 Update year to 2016 in readme před 9 roky
VCMI_VS10.sln b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder před 12 roky
VCMI_VS11.sln 9e7013de77 Backup for my own MVS project configuration před 11 roky
VCMI_global.props 72f79a3ad7 Draft boost::format based log proxy. před 9 roky
VCMI_global_debug.props 6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) před 12 roky
VCMI_global_release.props bcf8cab19a Project files update/cleanup. před 13 roky
VCMI_global_user.props a50e9219c2 Launcher works for me. před 12 roky
license.txt 645ed84978 * license (GPL v2 or later) před 17 roky
vcmi.workspace a00dbd3dd1 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 před 9 roky
vcmibuilder 71378546c1 Try to quick fix issue 2376 před 9 roky
vcmimanual.tex 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 před 11 roky

README.linux

This readme covers VCMI compilation on Unix-like systems.

To run the game you will need:
1) Heroes 3 data files (SoD or Complete editions);
2) VCMI data pack (http://download.vcmi.eu/core.zip)
All of them can be installed manually or using vcmibuilder script

For complete installation instructions see VCMI wiki:
http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data

I. Prerequisites

To compile, the following packages (and their development counterparts) are needed to build:
* libstdc++ devel
* CMake build system
* SDL and SDL-devel
* SDL_mixer and SDL_mixer-devel
* SDL_image and SDL_image-devel
* SDL_ttf and SDL_ttf-devel
* zlib and zlib-devel
* (optional) Qt 5, widget and network modules
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
* boost c++ libraries v1.50+ (www.boost.org):
- program-options
- filesystem
- system
- thread
- locale

On Debian-based systems (e.g. Ubuntu) run:
sudo apt-get install cmake g++ libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev libboost-test-dev qtbase5-dev

On RPM-based distributions (e.g. Fedora) run:
sudo yum install cmake gcc-c++ SDL2-devel SDL2_image-devel SDL2_ttf-devel SDL2_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options boost-locale zlib-devel ffmpeg-devel ffmpeg-libs qt5-qtbase-devel

On Arch-based distributions, there is a development package available for VCMI on the AUR. It can be found at:
https://aur.archlinux.org/packages/vcmi-git/

Information about building packages from the Arch User Repository (AUR) can be
found at the Arch wiki.

II. Getting the sources

VCMI is still in development. We recommend the following initial directory structure:
trunk
trunk/vcmi -> contains sources and is under git control
trunk/build -> contains build output, makefiles, object files,...

You can get latest sources with subversion:
git clone https://github.com/vcmi/vcmi.git

III. Compilation

Run configure:
mkdir build && cd build
cmake ../vcmi

Additional options that you may want to use:
To enable debugging: -DCMAKE_BUILD_TYPE=Debug
To change installation directory: -DCMAKE_INSTALL_PREFIX=$absolute_path_to_directory

Notice:
The ../vcmi/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling CMake.

Then build vcmi:
make -j2 (j2 = compile with 2 threads, you can specify any value)

That will generate vcmiclient, vcmiserver, vcmilauncher as well as 3 .so libraries.

III. Installing binaries

To install VCMI you can use "make install" command however generation of distribution-specific packages is usually a better idea. In most cases this can be achieved using tool called "checkinstall"

If you're compiling vcmi for development puposes, the easiest is to use cmake prefix and then make install:

# mkdir .../trunk/install
# cmake -DCMAKE_INSTALL_PREFIX=.../trunk/install ../vcmi
# make && make install
# .../trunk/install/bin/vcmiclient


it's better to use links instead.
Go to /BIN_PATH/, and type:

ln -s .../trunk/build/client/vcmiclient
ln -s .../trunk/build/server/vcmiserver
ln -s .../trunk/build/launcher/vcmilauncher

Go to /LIB_PATH/vcmi, and type:

ln -s .../trunk/build/lib/libvcmi.so libvcmi.so

Go to /LIB_PATH/vcmi/AI, and type:
ln -s .../trunk/build/AI/VCAI/VCAI.so
ln -s .../trunk/build/AI/StupidAI/StupidAI.so
ln -s .../trunk/build/AI/BattleAI/BattleAI.so

Go to /DATA_PATH/vcmi, and type:
ln -s .../trunk/source/config
ln -s .../trunk/source/Mods

IV. Compiling documentation

To compile using Doxygen, the UseDoxygen CMake module must be installed. It can
be fetched from: http://tobias.rautenkranz.ch/cmake/doxygen/

Once UseDoxygen is installed, run:
cmake .
make doc

The built documentation will be available from ./doc