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- /*
- * CGDwelling.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CArmedInstance.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGDwelling;
- class DLL_LINKAGE CSpecObjInfo
- {
- public:
- CSpecObjInfo();
- virtual ~CSpecObjInfo() = default;
- virtual void serializeJson(JsonSerializeFormat & handler) = 0;
- const CGDwelling * owner;
- };
- class DLL_LINKAGE CCreGenAsCastleInfo : public virtual CSpecObjInfo
- {
- public:
- bool asCastle = false;
- ui32 identifier = 0;//h3m internal identifier
- std::vector<bool> allowedFactions;
- std::string instanceId;//vcmi map instance identifier
- void serializeJson(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CCreGenLeveledInfo : public virtual CSpecObjInfo
- {
- public:
- ui8 minLevel = 1;
- ui8 maxLevel = 7; //minimal and maximal level of creature in dwelling: <1, 7>
- void serializeJson(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CCreGenLeveledCastleInfo : public CCreGenAsCastleInfo, public CCreGenLeveledInfo
- {
- public:
- CCreGenLeveledCastleInfo() = default;
- void serializeJson(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGDwelling : public CArmedInstance
- {
- public:
- typedef std::vector<std::pair<ui32, std::vector<CreatureID> > > TCreaturesSet;
- CSpecObjInfo * info; //random dwelling options; not serialized
- TCreaturesSet creatures; //creatures[level] -> <vector of alternative ids (base creature and upgrades, creatures amount>
- CGDwelling();
- ~CGDwelling() override;
- void initRandomObjectInfo();
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- private:
- void initObj(CRandomGenerator & rand) override;
- void onHeroVisit(const CGHeroInstance * h) const override;
- void newTurn(CRandomGenerator & rand) const override;
- void setPropertyDer(ui8 what, ui32 val) override;
- void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
- void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
- void updateGuards() const;
- void heroAcceptsCreatures(const CGHeroInstance *h) const;
- public:
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CArmedInstance&>(*this);
- h & creatures;
- }
- };
- VCMI_LIB_NAMESPACE_END
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