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- /*
- * CGTownBuilding.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CGTownBuilding.h"
- #include "CGTownInstance.h"
- #include "../CGeneralTextHandler.h"
- #include "../NetPacks.h"
- #include "../IGameCallback.h"
- VCMI_LIB_NAMESPACE_BEGIN
- PlayerColor CGTownBuilding::getOwner() const
- {
- return town->getOwner();
- }
- int32_t CGTownBuilding::getObjGroupIndex() const
- {
- return -1;
- }
- int32_t CGTownBuilding::getObjTypeIndex() const
- {
- return 0;
- }
- int3 CGTownBuilding::visitablePos() const
- {
- return town->visitablePos();
- }
- int3 CGTownBuilding::getPosition() const
- {
- return town->getPosition();
- }
- std::string CGTownBuilding::getVisitingBonusGreeting() const
- {
- auto bonusGreeting = town->getTown()->getGreeting(bType);
- if(!bonusGreeting.empty())
- return bonusGreeting;
- switch(bType)
- {
- case BuildingSubID::MANA_VORTEX:
- bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingManaVortex"));
- break;
- case BuildingSubID::KNOWLEDGE_VISITING_BONUS:
- bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingKnowledge"));
- break;
- case BuildingSubID::SPELL_POWER_VISITING_BONUS:
- bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingSpellPower"));
- break;
- case BuildingSubID::ATTACK_VISITING_BONUS:
- bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingAttack"));
- break;
- case BuildingSubID::EXPERIENCE_VISITING_BONUS:
- bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingExperience"));
- break;
- case BuildingSubID::DEFENSE_VISITING_BONUS:
- bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingDefence"));
- break;
- }
- auto buildingName = town->getTown()->getSpecialBuilding(bType)->getNameTranslated();
- if(bonusGreeting.empty())
- {
- bonusGreeting = "Error: Bonus greeting for '%s' is not localized.";
- logGlobal->error("'%s' building of '%s' faction has not localized bonus greeting.", buildingName, town->getTown()->faction->getNameTranslated());
- }
- boost::algorithm::replace_first(bonusGreeting, "%s", buildingName);
- town->getTown()->setGreeting(bType, bonusGreeting);
- return bonusGreeting;
- }
- std::string CGTownBuilding::getCustomBonusGreeting(const Bonus & bonus) const
- {
- if(bonus.type == Bonus::TOWN_MAGIC_WELL)
- {
- auto bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingInTownMagicWell"));
- auto buildingName = town->getTown()->getSpecialBuilding(bType)->getNameTranslated();
- boost::algorithm::replace_first(bonusGreeting, "%s", buildingName);
- return bonusGreeting;
- }
- auto bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingCustomBonus")); //"%s gives you +%d %s%s"
- std::string param;
- std::string until;
- if(bonus.type == Bonus::MORALE)
- param = VLC->generaltexth->allTexts[384];
- else if(bonus.type == Bonus::LUCK)
- param = VLC->generaltexth->allTexts[385];
- until = bonus.duration == static_cast<ui16>(Bonus::ONE_BATTLE)
- ? VLC->generaltexth->translate("vcmi.townHall.greetingCustomUntil")
- : ".";
- boost::format fmt = boost::format(bonusGreeting) % bonus.description % bonus.val % param % until;
- std::string greeting = fmt.str();
- return greeting;
- }
- COPWBonus::COPWBonus(const BuildingID & bid, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown)
- {
- bID = bid;
- bType = subId;
- town = cgTown;
- indexOnTV = static_cast<si32>(town->bonusingBuildings.size());
- }
- void COPWBonus::setProperty(ui8 what, ui32 val)
- {
- switch (what)
- {
- case ObjProperty::VISITORS:
- visitors.insert(val);
- break;
- case ObjProperty::STRUCTURE_CLEAR_VISITORS:
- visitors.clear();
- break;
- }
- }
- void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
- {
- ObjectInstanceID heroID = h->id;
- if(town->hasBuilt(bID))
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- switch (this->bType)
- {
- case BuildingSubID::STABLES:
- if(!h->hasBonusFrom(Bonus::OBJECT, Obj::STABLES)) //does not stack with advMap Stables
- {
- GiveBonus gb;
- gb.bonus = Bonus(Bonus::ONE_WEEK, Bonus::MOVEMENT, Bonus::OBJECT, 600, 94, VLC->generaltexth->arraytxt[100], 1);
- gb.id = heroID.getNum();
- cb->giveHeroBonus(&gb);
- SetMovePoints mp;
- mp.val = 600;
- mp.absolute = false;
- mp.hid = heroID;
- cb->setMovePoints(&mp);
- iw.text << VLC->generaltexth->allTexts[580];
- cb->showInfoDialog(&iw);
- }
- break;
- case BuildingSubID::MANA_VORTEX:
- if(visitors.empty())
- {
- if(h->mana < h->manaLimit() * 2)
- cb->setManaPoints (heroID, 2 * h->manaLimit());
- //TODO: investigate line below
- //cb->setObjProperty (town->id, ObjProperty::VISITED, true);
- iw.text << getVisitingBonusGreeting();
- cb->showInfoDialog(&iw);
- //extra visit penalty if hero alredy had double mana points (or even more?!)
- town->addHeroToStructureVisitors(h, indexOnTV);
- }
- break;
- }
- }
- }
- CTownBonus::CTownBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown)
- {
- bID = index;
- bType = subId;
- town = cgTown;
- indexOnTV = static_cast<si32>(town->bonusingBuildings.size());
- }
- void CTownBonus::setProperty (ui8 what, ui32 val)
- {
- if(what == ObjProperty::VISITORS)
- visitors.insert(ObjectInstanceID(val));
- }
- void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
- {
- ObjectInstanceID heroID = h->id;
- if(town->hasBuilt(bID) && visitors.find(heroID) == visitors.end())
- {
- si64 val = 0;
- InfoWindow iw;
- PrimarySkill::PrimarySkill what = PrimarySkill::NONE;
- switch(bType)
- {
- case BuildingSubID::KNOWLEDGE_VISITING_BONUS: //wall of knowledge
- what = PrimarySkill::KNOWLEDGE;
- val = 1;
- iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 3, 1, 0);
- break;
- case BuildingSubID::SPELL_POWER_VISITING_BONUS: //order of fire
- what = PrimarySkill::SPELL_POWER;
- val = 1;
- iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 2, 1, 0);
- break;
- case BuildingSubID::ATTACK_VISITING_BONUS: //hall of Valhalla
- what = PrimarySkill::ATTACK;
- val = 1;
- iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 0, 1, 0);
- break;
- case BuildingSubID::EXPERIENCE_VISITING_BONUS: //academy of battle scholars
- what = PrimarySkill::EXPERIENCE;
- val = static_cast<int>(h->calculateXp(1000));
- iw.components.emplace_back(Component::EComponentType::EXPERIENCE, 0, val, 0);
- break;
- case BuildingSubID::DEFENSE_VISITING_BONUS: //cage of warlords
- what = PrimarySkill::DEFENSE;
- val = 1;
- iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 1, 1, 0);
- break;
- case BuildingSubID::CUSTOM_VISITING_BONUS:
- const auto building = town->getTown()->buildings.at(bID);
- if(!h->hasBonusFrom(Bonus::TOWN_STRUCTURE, Bonus::getSid32(building->town->faction->getIndex(), building->bid)))
- {
- const auto & bonuses = building->onVisitBonuses;
- applyBonuses(const_cast<CGHeroInstance *>(h), bonuses);
- }
- break;
- }
- if(what != PrimarySkill::NONE)
- {
- iw.player = cb->getOwner(heroID);
- iw.text << getVisitingBonusGreeting();
- cb->showInfoDialog(&iw);
- cb->changePrimSkill (cb->getHero(heroID), what, val);
- town->addHeroToStructureVisitors(h, indexOnTV);
- }
- }
- }
- void CTownBonus::applyBonuses(CGHeroInstance * h, const BonusList & bonuses) const
- {
- auto addToVisitors = false;
- for(const auto & bonus : bonuses)
- {
- GiveBonus gb;
- InfoWindow iw;
- if(bonus->type == Bonus::TOWN_MAGIC_WELL)
- {
- if(h->mana >= h->manaLimit())
- return;
- cb->setManaPoints(h->id, h->manaLimit());
- bonus->duration = Bonus::ONE_DAY;
- }
- gb.bonus = * bonus;
- gb.id = h->id.getNum();
- cb->giveHeroBonus(&gb);
- if(bonus->duration == Bonus::PERMANENT)
- addToVisitors = true;
- iw.player = cb->getOwner(h->id);
- iw.text << getCustomBonusGreeting(gb.bonus);
- cb->showInfoDialog(&iw);
- }
- if(addToVisitors)
- town->addHeroToStructureVisitors(h, indexOnTV);
- }
- VCMI_LIB_NAMESPACE_END
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