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- /*
- * CGTownBuilding.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CObjectHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGTownInstance;
- class DLL_LINKAGE CGTownBuilding : public IObjectInterface
- {
- ///basic class for town structures handled as map objects
- public:
- si32 indexOnTV = 0; //identifies its index on towns vector
-
- CGTownInstance * town = nullptr;
- STRONG_INLINE
- BuildingSubID::EBuildingSubID getBuildingSubtype() const
- {
- return bType;
- }
- STRONG_INLINE
- const BuildingID & getBuildingType() const
- {
- return bID;
- }
- STRONG_INLINE
- void setBuildingSubtype(BuildingSubID::EBuildingSubID subId)
- {
- bType = subId;
- }
- PlayerColor getOwner() const override;
- int32_t getObjGroupIndex() const override;
- int32_t getObjTypeIndex() const override;
- int3 visitablePos() const override;
- int3 getPosition() const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & bID;
- h & indexOnTV;
- h & bType;
- }
- protected:
- BuildingID bID; //from buildig list
- BuildingSubID::EBuildingSubID bType = BuildingSubID::NONE;
- std::string getVisitingBonusGreeting() const;
- std::string getCustomBonusGreeting(const Bonus & bonus) const;
- };
- class DLL_LINKAGE COPWBonus : public CGTownBuilding
- {///used for OPW bonusing structures
- public:
- std::set<si32> visitors;
- void setProperty(ui8 what, ui32 val) override;
- void onHeroVisit (const CGHeroInstance * h) const override;
- COPWBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * TOWN);
- COPWBonus() = default;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGTownBuilding&>(*this);
- h & visitors;
- }
- };
- class DLL_LINKAGE CTownBonus : public CGTownBuilding
- {
- ///used for one-time bonusing structures
- ///feel free to merge inheritance tree
- public:
- std::set<ObjectInstanceID> visitors;
- void setProperty(ui8 what, ui32 val) override;
- void onHeroVisit (const CGHeroInstance * h) const override;
- CTownBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * TOWN);
- CTownBonus() = default;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGTownBuilding&>(*this);
- h & visitors;
- }
- private:
- void applyBonuses(CGHeroInstance * h, const BonusList & bonuses) const;
- };
- VCMI_LIB_NAMESPACE_END
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