CGTownBuilding.h 2.5 KB

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  1. /*
  2. * CGTownBuilding.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CObjectHandler.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class CGTownInstance;
  14. class DLL_LINKAGE CGTownBuilding : public IObjectInterface
  15. {
  16. ///basic class for town structures handled as map objects
  17. public:
  18. si32 indexOnTV = 0; //identifies its index on towns vector
  19. CGTownInstance * town = nullptr;
  20. STRONG_INLINE
  21. BuildingSubID::EBuildingSubID getBuildingSubtype() const
  22. {
  23. return bType;
  24. }
  25. STRONG_INLINE
  26. const BuildingID & getBuildingType() const
  27. {
  28. return bID;
  29. }
  30. STRONG_INLINE
  31. void setBuildingSubtype(BuildingSubID::EBuildingSubID subId)
  32. {
  33. bType = subId;
  34. }
  35. PlayerColor getOwner() const override;
  36. int32_t getObjGroupIndex() const override;
  37. int32_t getObjTypeIndex() const override;
  38. int3 visitablePos() const override;
  39. int3 getPosition() const override;
  40. template <typename Handler> void serialize(Handler &h, const int version)
  41. {
  42. h & bID;
  43. h & indexOnTV;
  44. h & bType;
  45. }
  46. protected:
  47. BuildingID bID; //from buildig list
  48. BuildingSubID::EBuildingSubID bType = BuildingSubID::NONE;
  49. std::string getVisitingBonusGreeting() const;
  50. std::string getCustomBonusGreeting(const Bonus & bonus) const;
  51. };
  52. class DLL_LINKAGE COPWBonus : public CGTownBuilding
  53. {///used for OPW bonusing structures
  54. public:
  55. std::set<si32> visitors;
  56. void setProperty(ui8 what, ui32 val) override;
  57. void onHeroVisit (const CGHeroInstance * h) const override;
  58. COPWBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * TOWN);
  59. COPWBonus() = default;
  60. template <typename Handler> void serialize(Handler &h, const int version)
  61. {
  62. h & static_cast<CGTownBuilding&>(*this);
  63. h & visitors;
  64. }
  65. };
  66. class DLL_LINKAGE CTownBonus : public CGTownBuilding
  67. {
  68. ///used for one-time bonusing structures
  69. ///feel free to merge inheritance tree
  70. public:
  71. std::set<ObjectInstanceID> visitors;
  72. void setProperty(ui8 what, ui32 val) override;
  73. void onHeroVisit (const CGHeroInstance * h) const override;
  74. CTownBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * TOWN);
  75. CTownBonus() = default;
  76. template <typename Handler> void serialize(Handler &h, const int version)
  77. {
  78. h & static_cast<CGTownBuilding&>(*this);
  79. h & visitors;
  80. }
  81. private:
  82. void applyBonuses(CGHeroInstance * h, const BonusList & bonuses) const;
  83. };
  84. VCMI_LIB_NAMESPACE_END