CRmgTemplate.cpp 26 KB

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  1. /*
  2. * CRmgTemplate.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vstd/ContainerUtils.h>
  12. #include <boost/bimap.hpp>
  13. #include "CRmgTemplate.h"
  14. #include "Functions.h"
  15. #include "../TerrainHandler.h"
  16. #include "../GameLibrary.h"
  17. #include "../constants/StringConstants.h"
  18. #include "../entities/faction/CTownHandler.h"
  19. #include "../modding/ModScope.h"
  20. #include "../serializer/JsonSerializeFormat.h"
  21. #include <boost/lexical_cast.hpp>
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. namespace
  24. {
  25. si32 decodeZoneId(const std::string & json)
  26. {
  27. return boost::lexical_cast<si32>(json);
  28. }
  29. std::string encodeZoneId(si32 id)
  30. {
  31. return std::to_string(id);
  32. }
  33. }
  34. CTreasureInfo::CTreasureInfo()
  35. : min(0),
  36. max(0),
  37. density(0)
  38. {
  39. }
  40. CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
  41. : min(imin), max(imax), density(idensity)
  42. {
  43. }
  44. bool CTreasureInfo::operator==(const CTreasureInfo & other) const
  45. {
  46. return (min == other.min) && (max == other.max) && (density == other.density);
  47. }
  48. void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
  49. {
  50. handler.serializeInt("min", min, 0);
  51. handler.serializeInt("max", max, 0);
  52. handler.serializeInt("density", density, 0);
  53. }
  54. namespace rmg
  55. {
  56. const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
  57. ZoneOptions::CTownInfo::CTownInfo()
  58. : townCount(0),
  59. castleCount(0),
  60. townDensity(0),
  61. castleDensity(0)
  62. {
  63. }
  64. int ZoneOptions::CTownInfo::getTownCount() const
  65. {
  66. return townCount;
  67. }
  68. int ZoneOptions::CTownInfo::getCastleCount() const
  69. {
  70. return castleCount;
  71. }
  72. int ZoneOptions::CTownInfo::getTownDensity() const
  73. {
  74. return townDensity;
  75. }
  76. int ZoneOptions::CTownInfo::getCastleDensity() const
  77. {
  78. return castleDensity;
  79. }
  80. void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
  81. {
  82. handler.serializeInt("towns", townCount, 0);
  83. handler.serializeInt("castles", castleCount, 0);
  84. handler.serializeInt("townDensity", townDensity, 0);
  85. handler.serializeInt("castleDensity", castleDensity, 0);
  86. handler.serializeInt("townTypesLikeZone", townTypesLikeZone, NO_ZONE);
  87. handler.serializeInt("townTypesNotLikeZone", townTypesNotLikeZone, NO_ZONE);
  88. handler.serializeInt("townTypesRelatedToZoneTerrain", townTypesRelatedToZoneTerrain, NO_ZONE);
  89. }
  90. ZoneOptions::CTownHints::CTownHints()
  91. : likeZone(NO_ZONE),
  92. relatedToZoneTerrain(NO_ZONE)
  93. {
  94. }
  95. void ZoneOptions::CTownHints::serializeJson(JsonSerializeFormat & handler)
  96. {
  97. handler.serializeInt("likeZone", likeZone, NO_ZONE);
  98. auto node = handler.getCurrent();
  99. if (node["notLikeZone"].isVector())
  100. {
  101. // TODO: Utility to serialize vector of ints?
  102. auto notLikeZoneData = handler.enterArray("notLikeZone");
  103. notLikeZone.resize(notLikeZoneData.size());
  104. for (size_t i = 0; i < notLikeZoneData.size(); ++i)
  105. {
  106. notLikeZoneData.serializeInt(i, notLikeZone[i]);
  107. }
  108. }
  109. else
  110. {
  111. notLikeZone.resize(1);
  112. handler.serializeInt("notLikeZone", notLikeZone[0], NO_ZONE);
  113. }
  114. handler.serializeInt("relatedToZoneTerrain", relatedToZoneTerrain, NO_ZONE);
  115. }
  116. ZoneOptions::ZoneOptions():
  117. id(0),
  118. type(ETemplateZoneType::PLAYER_START),
  119. size(1),
  120. maxTreasureValue(0),
  121. owner(PlayerColor(0)),
  122. matchTerrainToTown(true),
  123. townsAreSameType(false),
  124. monsterStrength(EMonsterStrength::ZONE_NORMAL),
  125. townsLikeZone(NO_ZONE),
  126. minesLikeZone(NO_ZONE),
  127. terrainTypeLikeZone(NO_ZONE),
  128. treasureLikeZone(NO_ZONE),
  129. customObjectsLikeZone(NO_ZONE),
  130. visiblePosition(Point(0, 0)),
  131. visibleSize(1.0)
  132. {
  133. }
  134. TRmgTemplateZoneId ZoneOptions::getId() const
  135. {
  136. return id;
  137. }
  138. void ZoneOptions::setId(TRmgTemplateZoneId value)
  139. {
  140. if(value <= 0)
  141. throw std::runtime_error(boost::str(boost::format("Zone %d id should be greater than 0.") % id));
  142. id = value;
  143. }
  144. ETemplateZoneType ZoneOptions::getType() const
  145. {
  146. return type;
  147. }
  148. void ZoneOptions::setType(ETemplateZoneType value)
  149. {
  150. type = value;
  151. }
  152. int ZoneOptions::getSize() const
  153. {
  154. return size;
  155. }
  156. void ZoneOptions::setSize(int value)
  157. {
  158. size = value;
  159. }
  160. std::optional<int> ZoneOptions::getOwner() const
  161. {
  162. return owner;
  163. }
  164. std::set<TerrainId> ZoneOptions::getTerrainTypes() const
  165. {
  166. if (terrainTypes.empty())
  167. {
  168. return vstd::difference(getDefaultTerrainTypes(), bannedTerrains);
  169. }
  170. else
  171. {
  172. return terrainTypes;
  173. }
  174. }
  175. void ZoneOptions::setTerrainTypes(const std::set<TerrainId> & value)
  176. {
  177. terrainTypes = value;
  178. }
  179. std::set<TerrainId> ZoneOptions::getDefaultTerrainTypes() const
  180. {
  181. std::set<TerrainId> terrains;
  182. for(const auto & terrain : LIBRARY->terrainTypeHandler->objects)
  183. {
  184. if (terrain->isLand() && terrain->isPassable())
  185. {
  186. terrains.insert(terrain->getId());
  187. }
  188. }
  189. return terrains;
  190. }
  191. std::set<FactionID> ZoneOptions::getDefaultTownTypes() const
  192. {
  193. return LIBRARY->townh->getDefaultAllowed();
  194. }
  195. std::set<FactionID> ZoneOptions::getTownTypes() const
  196. {
  197. if (townTypes.empty())
  198. {
  199. //Assume that all towns are allowed, unless banned
  200. return vstd::difference(getDefaultTownTypes(), bannedTownTypes);
  201. }
  202. else
  203. {
  204. return vstd::difference(townTypes, bannedTownTypes);
  205. }
  206. }
  207. void ZoneOptions::setTownTypes(const std::set<FactionID> & value)
  208. {
  209. townTypes = value;
  210. }
  211. void ZoneOptions::setMonsterTypes(const std::set<FactionID> & value)
  212. {
  213. monsterTypes = value;
  214. }
  215. std::set<FactionID> ZoneOptions::getMonsterTypes() const
  216. {
  217. return vstd::difference(monsterTypes, bannedMonsters);
  218. }
  219. void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
  220. {
  221. mines = value;
  222. }
  223. std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
  224. {
  225. return mines;
  226. }
  227. void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
  228. {
  229. treasureInfo = value;
  230. recalculateMaxTreasureValue();
  231. }
  232. void ZoneOptions::recalculateMaxTreasureValue()
  233. {
  234. maxTreasureValue = 0;
  235. for (const auto& ti : treasureInfo)
  236. {
  237. vstd::amax(maxTreasureValue, ti.max);
  238. }
  239. }
  240. void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
  241. {
  242. treasureInfo.push_back(value);
  243. vstd::amax(maxTreasureValue, value.max);
  244. }
  245. std::vector<CTreasureInfo> ZoneOptions::getTreasureInfo() const
  246. {
  247. return treasureInfo;
  248. }
  249. ui32 ZoneOptions::getMaxTreasureValue() const
  250. {
  251. return maxTreasureValue;
  252. }
  253. TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
  254. {
  255. return minesLikeZone;
  256. }
  257. TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
  258. {
  259. return terrainTypeLikeZone;
  260. }
  261. TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
  262. {
  263. return treasureLikeZone;
  264. }
  265. ObjectConfig ZoneOptions::getCustomObjects() const
  266. {
  267. return objectConfig;
  268. }
  269. void ZoneOptions::setCustomObjects(const ObjectConfig & value)
  270. {
  271. objectConfig = value;
  272. }
  273. TRmgTemplateZoneId ZoneOptions::getCustomObjectsLikeZone() const
  274. {
  275. return customObjectsLikeZone;
  276. }
  277. TRmgTemplateZoneId ZoneOptions::getTownsLikeZone() const
  278. {
  279. return townsLikeZone;
  280. }
  281. Point ZoneOptions::getVisiblePosition() const
  282. {
  283. return visiblePosition;
  284. }
  285. void ZoneOptions::setVisiblePosition(Point value)
  286. {
  287. visiblePosition = value;
  288. }
  289. float ZoneOptions::getVisibleSize() const
  290. {
  291. return visibleSize;
  292. }
  293. void ZoneOptions::setVisibleSize(float value)
  294. {
  295. visibleSize = value;
  296. }
  297. void ZoneOptions::addConnection(const ZoneConnection & connection)
  298. {
  299. connectedZoneIds.push_back(connection.getOtherZoneId(getId()));
  300. connectionDetails.push_back(connection);
  301. }
  302. std::vector<ZoneConnection> ZoneOptions::getConnections() const
  303. {
  304. return connectionDetails;
  305. }
  306. std::vector<ZoneConnection>& ZoneOptions::getConnectionsRef()
  307. {
  308. return connectionDetails;
  309. }
  310. void ZoneOptions::setRoadOption(int connectionId, rmg::ERoadOption roadOption)
  311. {
  312. for(auto & connection : connectionDetails)
  313. {
  314. if(connection.getId() == connectionId)
  315. {
  316. connection.setRoadOption(roadOption);
  317. logGlobal->info("Set road option for connection %d between zones %d and %d to %s",
  318. connectionId, connection.getZoneA(), connection.getZoneB(),
  319. roadOption == rmg::ERoadOption::ROAD_TRUE ? "true" :
  320. roadOption == rmg::ERoadOption::ROAD_FALSE ? "false" : "random");
  321. return;
  322. }
  323. }
  324. logGlobal->warn("Failed to find connection with ID %d in zone %d", connectionId, id);
  325. }
  326. std::vector<TRmgTemplateZoneId> ZoneOptions::getConnectedZoneIds() const
  327. {
  328. return connectedZoneIds;
  329. }
  330. bool ZoneOptions::areTownsSameType() const
  331. {
  332. return townsAreSameType;
  333. }
  334. bool ZoneOptions::isMatchTerrainToTown() const
  335. {
  336. return matchTerrainToTown;
  337. }
  338. void ZoneOptions::setMatchTerrainToTown(bool value)
  339. {
  340. matchTerrainToTown = value;
  341. }
  342. const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
  343. {
  344. return playerTowns;
  345. }
  346. void ZoneOptions::setPlayerTowns(const CTownInfo & value)
  347. {
  348. playerTowns = value;
  349. }
  350. const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
  351. {
  352. return neutralTowns;
  353. }
  354. void ZoneOptions::setNeutralTowns(const CTownInfo & value)
  355. {
  356. neutralTowns = value;
  357. }
  358. const std::vector<ZoneOptions::CTownHints> & ZoneOptions::getTownHints() const
  359. {
  360. return townHints;
  361. }
  362. void ZoneOptions::setTownHints(const std::vector<CTownHints> & value)
  363. {
  364. townHints = value;
  365. }
  366. std::set<FactionID> ZoneOptions::getBannedTownTypes() const
  367. {
  368. return bannedTownTypes;
  369. }
  370. void ZoneOptions::setBannedTownTypes(const std::set<FactionID> & value)
  371. {
  372. bannedTownTypes = value;
  373. }
  374. void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
  375. {
  376. static const std::vector<std::string> zoneTypes =
  377. {
  378. "playerStart",
  379. "cpuStart",
  380. "treasure",
  381. "junction",
  382. "water",
  383. "sealed"
  384. };
  385. handler.serializeEnum("type", type, zoneTypes);
  386. handler.serializeInt("size", size, 1);
  387. handler.serializeInt("owner", owner);
  388. handler.serializeStruct("playerTowns", playerTowns);
  389. handler.serializeStruct("neutralTowns", neutralTowns);
  390. handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
  391. #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
  392. SERIALIZE_ZONE_LINK(townsLikeZone);
  393. SERIALIZE_ZONE_LINK(minesLikeZone);
  394. SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
  395. SERIALIZE_ZONE_LINK(treasureLikeZone);
  396. SERIALIZE_ZONE_LINK(customObjectsLikeZone);
  397. #undef SERIALIZE_ZONE_LINK
  398. if(terrainTypeLikeZone == NO_ZONE)
  399. {
  400. handler.serializeIdArray("terrainTypes", terrainTypes);
  401. handler.serializeIdArray("bannedTerrains", bannedTerrains);
  402. }
  403. handler.serializeBool("townsAreSameType", townsAreSameType, false);
  404. handler.serializeIdArray("allowedMonsters", monsterTypes);
  405. handler.serializeIdArray("bannedMonsters", bannedMonsters);
  406. handler.serializeIdArray("allowedTowns", townTypes);
  407. handler.serializeIdArray("bannedTowns", bannedTownTypes);
  408. handler.enterArray("townHints").serializeStruct(townHints);
  409. {
  410. //TODO: add support for std::map to serializeEnum
  411. static const std::vector<std::string> zoneMonsterStrengths =
  412. {
  413. "none",
  414. "weak",
  415. "normal",
  416. "strong"
  417. };
  418. int temporaryZoneMonsterStrengthIndex = monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : monsterStrength - EMonsterStrength::ZONE_WEAK + 1 ; // temporary until serializeEnum starts supporting std::map
  419. // temporaryZoneMonsterStrengthIndex = 0, 1, 2 and 3 for monsterStrength = ZONE_NONE, ZONE_WEAK, ZONE_NORMAL and ZONE_STRONG respectively
  420. handler.serializeEnum("monsters", temporaryZoneMonsterStrengthIndex, 2, zoneMonsterStrengths); // default is normal monsters
  421. switch (temporaryZoneMonsterStrengthIndex)
  422. {
  423. case 0:
  424. monsterStrength = EMonsterStrength::ZONE_NONE;
  425. break;
  426. case 1:
  427. monsterStrength = EMonsterStrength::ZONE_WEAK;
  428. break;
  429. case 2:
  430. monsterStrength = EMonsterStrength::ZONE_NORMAL;
  431. break;
  432. case 3:
  433. monsterStrength = EMonsterStrength::ZONE_STRONG;
  434. break;
  435. }
  436. }
  437. if(treasureLikeZone == NO_ZONE)
  438. {
  439. auto treasureData = handler.enterArray("treasure");
  440. treasureData.serializeStruct(treasureInfo);
  441. if (!handler.saving)
  442. {
  443. recalculateMaxTreasureValue();
  444. }
  445. }
  446. if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
  447. {
  448. auto minesData = handler.enterStruct("mines");
  449. for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
  450. {
  451. handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
  452. }
  453. }
  454. handler.serializeStruct("customObjects", objectConfig);
  455. handler.serializeInt("visiblePositionX", visiblePosition.x);
  456. handler.serializeInt("visiblePositionY", visiblePosition.y);
  457. handler.serializeFloat("visibleSize", visibleSize);
  458. if(!handler.saving && visibleSize < 0.01)
  459. visibleSize = 1.0;
  460. }
  461. ZoneConnection::ZoneConnection():
  462. id(-1),
  463. zoneA(-1),
  464. zoneB(-1),
  465. guardStrength(0),
  466. connectionType(rmg::EConnectionType::GUARDED),
  467. hasRoad(rmg::ERoadOption::ROAD_RANDOM)
  468. {
  469. }
  470. int ZoneConnection::getId() const
  471. {
  472. return id;
  473. }
  474. void ZoneConnection::setId(int id)
  475. {
  476. this->id = id;
  477. }
  478. TRmgTemplateZoneId ZoneConnection::getZoneA() const
  479. {
  480. return zoneA;
  481. }
  482. TRmgTemplateZoneId ZoneConnection::getZoneB() const
  483. {
  484. return zoneB;
  485. }
  486. TRmgTemplateZoneId ZoneConnection::getOtherZoneId(TRmgTemplateZoneId id) const
  487. {
  488. if (id == zoneA)
  489. {
  490. return zoneB;
  491. }
  492. else if (id == zoneB)
  493. {
  494. return zoneA;
  495. }
  496. else
  497. {
  498. throw rmgException("Zone does not belong to this connection");
  499. }
  500. }
  501. int ZoneConnection::getGuardStrength() const
  502. {
  503. return guardStrength;
  504. }
  505. rmg::EConnectionType ZoneConnection::getConnectionType() const
  506. {
  507. return connectionType;
  508. }
  509. rmg::ERoadOption ZoneConnection::getRoadOption() const
  510. {
  511. return hasRoad;
  512. }
  513. void ZoneConnection::setRoadOption(rmg::ERoadOption roadOption)
  514. {
  515. hasRoad = roadOption;
  516. }
  517. bool operator==(const ZoneConnection & l, const ZoneConnection & r)
  518. {
  519. return l.id == r.id;
  520. }
  521. bool operator<(const ZoneConnection & l, const ZoneConnection & r)
  522. {
  523. return l.id < r.id;
  524. }
  525. void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
  526. {
  527. static const std::vector<std::string> connectionTypes =
  528. {
  529. "guarded",
  530. "fictive",
  531. "repulsive",
  532. "wide",
  533. "forcePortal"
  534. };
  535. static const std::vector<std::string> roadOptions =
  536. {
  537. "random",
  538. "true",
  539. "false"
  540. };
  541. if (handler.saving)
  542. {
  543. std::string zoneNameA = std::to_string(zoneA);
  544. std::string zoneNameB = std::to_string(zoneB);
  545. handler.serializeString("a", zoneNameA);
  546. handler.serializeString("b", zoneNameB);
  547. }
  548. else
  549. {
  550. std::string zoneNameA;
  551. std::string zoneNameB;
  552. handler.serializeString("a", zoneNameA);
  553. handler.serializeString("b", zoneNameB);
  554. zoneA = std::stoi(zoneNameA);
  555. zoneB = std::stoi(zoneNameB);
  556. }
  557. handler.serializeInt("guard", guardStrength, 0);
  558. handler.serializeEnum("type", connectionType, connectionTypes);
  559. handler.serializeEnum("road", hasRoad, roadOptions);
  560. }
  561. }
  562. using namespace rmg;//todo: remove
  563. CRmgTemplate::~CRmgTemplate() = default;
  564. CRmgTemplate::CRmgTemplate()
  565. : minSize(72, 72, 2),
  566. maxSize(72, 72, 2),
  567. mapSettings(std::make_unique<JsonNode>())
  568. {
  569. }
  570. bool CRmgTemplate::matchesSize(const int3 & value) const
  571. {
  572. const int64_t square = value.x * value.y * value.z;
  573. const int64_t minSquare = minSize.x * minSize.y * minSize.z;
  574. const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
  575. return minSquare <= square && square <= maxSquare;
  576. }
  577. bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
  578. {
  579. return waterContent == EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
  580. }
  581. const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
  582. {
  583. return allowedWaterContent;
  584. }
  585. void CRmgTemplate::setId(const std::string & value)
  586. {
  587. id = value;
  588. }
  589. void CRmgTemplate::setName(const std::string & value)
  590. {
  591. name = value;
  592. }
  593. const std::string & CRmgTemplate::getName() const
  594. {
  595. return name;
  596. }
  597. const std::string & CRmgTemplate::getDescription() const
  598. {
  599. return description;
  600. }
  601. const std::string & CRmgTemplate::getId() const
  602. {
  603. return id;
  604. }
  605. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
  606. {
  607. return players;
  608. }
  609. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getHumanPlayers() const
  610. {
  611. return humanPlayers;
  612. }
  613. const CRmgTemplate::Zones & CRmgTemplate::getZones() const
  614. {
  615. return zones;
  616. }
  617. const std::vector<ZoneConnection> & CRmgTemplate::getConnectedZoneIds() const
  618. {
  619. return connections;
  620. }
  621. void CRmgTemplate::validate() const
  622. {
  623. //TODO add some validation checks, throw on failure
  624. }
  625. std::pair<int3, int3> CRmgTemplate::getMapSizes() const
  626. {
  627. return {minSize, maxSize};
  628. }
  629. void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
  630. {
  631. range.emplace_back(lower, upper);
  632. }
  633. void CRmgTemplate::CPlayerCountRange::addNumber(int value)
  634. {
  635. range.emplace_back(value, value);
  636. }
  637. bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
  638. {
  639. for(const auto & pair : range)
  640. {
  641. if(count >= pair.first && count <= pair.second) return true;
  642. }
  643. return false;
  644. }
  645. std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
  646. {
  647. std::set<int> numbers;
  648. for(const auto & pair : range)
  649. {
  650. for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
  651. }
  652. return numbers;
  653. }
  654. std::string CRmgTemplate::CPlayerCountRange::toString() const
  655. {
  656. if(range.size() == 1)
  657. {
  658. const auto & p = range.front();
  659. if((p.first == p.second) && (p.first == 0))
  660. return "";
  661. }
  662. std::string ret;
  663. bool first = true;
  664. for(const auto & p : range)
  665. {
  666. if(!first)
  667. ret +=",";
  668. else
  669. first = false;
  670. if(p.first == p.second)
  671. {
  672. ret += std::to_string(p.first);
  673. }
  674. else
  675. {
  676. ret += boost::str(boost::format("%d-%d") % p.first % p.second);
  677. }
  678. }
  679. return ret;
  680. }
  681. void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
  682. {
  683. range.clear();
  684. if(value.empty())
  685. {
  686. addNumber(0);
  687. }
  688. else
  689. {
  690. std::vector<std::string> commaParts;
  691. boost::split(commaParts, value, boost::is_any_of(","));
  692. for(const auto & commaPart : commaParts)
  693. {
  694. std::vector<std::string> rangeParts;
  695. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  696. if(rangeParts.size() == 2)
  697. {
  698. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  699. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  700. addRange(lower, upper);
  701. }
  702. else if(rangeParts.size() == 1)
  703. {
  704. auto val = boost::lexical_cast<int>(rangeParts.front());
  705. addNumber(val);
  706. }
  707. }
  708. }
  709. }
  710. int CRmgTemplate::CPlayerCountRange::maxValue() const
  711. {
  712. return *boost::max_element(getNumbers());
  713. }
  714. int CRmgTemplate::CPlayerCountRange::minValue() const
  715. {
  716. return *boost::min_element(getNumbers());
  717. }
  718. void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
  719. {
  720. handler.serializeString("name", name);
  721. handler.serializeString("description", description);
  722. serializeSize(handler, minSize, "minSize");
  723. serializeSize(handler, maxSize, "maxSize");
  724. serializePlayers(handler, players, "players");
  725. serializePlayers(handler, humanPlayers, "humans"); // TODO: Rename this parameter
  726. handler.serializeIdArray("bannedSpells", bannedSpells);
  727. handler.serializeIdArray("bannedArtifacts", bannedArtifacts);
  728. handler.serializeIdArray("bannedSkills", bannedSkills);
  729. handler.serializeIdArray("bannedHeroes", bannedHeroes);
  730. *mapSettings = handler.getCurrent()["settings"];
  731. {
  732. auto connectionsData = handler.enterArray("connections");
  733. connectionsData.serializeStruct(connections);
  734. if(!handler.saving)
  735. {
  736. for(size_t i = 0; i < connections.size(); ++i)
  737. {
  738. connections[i].setId(i);
  739. }
  740. }
  741. }
  742. {
  743. boost::bimap<EWaterContent::EWaterContent, std::string> enc;
  744. enc.insert({EWaterContent::NONE, "none"});
  745. enc.insert({EWaterContent::NORMAL, "normal"});
  746. enc.insert({EWaterContent::ISLANDS, "islands"});
  747. JsonNode node;
  748. if(handler.saving)
  749. {
  750. node.setType(JsonNode::JsonType::DATA_VECTOR);
  751. for(auto wc : allowedWaterContent)
  752. {
  753. JsonNode n;
  754. n.String() = enc.left.at(wc);
  755. node.Vector().push_back(n);
  756. }
  757. }
  758. handler.serializeRaw("allowedWaterContent", node, std::nullopt);
  759. if(!handler.saving)
  760. {
  761. for(auto wc : node.Vector())
  762. {
  763. allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
  764. }
  765. }
  766. }
  767. {
  768. auto zonesData = handler.enterStruct("zones");
  769. if(handler.saving)
  770. {
  771. for(auto & idAndZone : zones)
  772. {
  773. auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
  774. idAndZone.second->serializeJson(handler);
  775. }
  776. }
  777. else
  778. {
  779. for(const auto & idAndZone : zonesData->getCurrent().Struct())
  780. {
  781. auto guard = handler.enterStruct(idAndZone.first);
  782. auto zone = std::make_shared<ZoneOptions>();
  783. zone->setId(decodeZoneId(idAndZone.first));
  784. zone->serializeJson(handler);
  785. zones[zone->getId()] = zone;
  786. }
  787. }
  788. }
  789. }
  790. const JsonNode & CRmgTemplate::getMapSettings() const
  791. {
  792. return *mapSettings;
  793. }
  794. template<typename T>
  795. T CRmgTemplate::inheritZoneProperty(std::shared_ptr<rmg::ZoneOptions> zone,
  796. T (rmg::ZoneOptions::*getter)() const,
  797. void (rmg::ZoneOptions::*setter)(const T&),
  798. TRmgTemplateZoneId (rmg::ZoneOptions::*inheritFrom)() const,
  799. const std::string& propertyString,
  800. uint32_t iteration)
  801. {
  802. if (iteration >= 50)
  803. {
  804. logGlobal->error("Infinite recursion for %s detected in template %s", propertyString, name);
  805. return T();
  806. }
  807. if (((*zone).*inheritFrom)() != rmg::ZoneOptions::NO_ZONE)
  808. {
  809. iteration++;
  810. const auto otherZone = zones.at(((*zone).*inheritFrom)());
  811. T inheritedValue = inheritZoneProperty(otherZone, getter, setter, inheritFrom, propertyString, iteration);
  812. ((*zone).*setter)(inheritedValue);
  813. }
  814. return ((*zone).*getter)();
  815. }
  816. void CRmgTemplate::afterLoad()
  817. {
  818. for(auto & idAndZone : zones)
  819. {
  820. auto zone = idAndZone.second;
  821. // Inherit properties recursively
  822. inheritTownProperties(zone);
  823. inheritZoneProperty(zone,
  824. &rmg::ZoneOptions::getTerrainTypes,
  825. &rmg::ZoneOptions::setTerrainTypes,
  826. &rmg::ZoneOptions::getTerrainTypeLikeZone,
  827. "terrain types");
  828. inheritZoneProperty(zone,
  829. &rmg::ZoneOptions::getMinesInfo,
  830. &rmg::ZoneOptions::setMinesInfo,
  831. &rmg::ZoneOptions::getMinesLikeZone,
  832. "mine types");
  833. inheritZoneProperty(zone,
  834. &rmg::ZoneOptions::getTreasureInfo,
  835. &rmg::ZoneOptions::setTreasureInfo,
  836. &rmg::ZoneOptions::getTreasureLikeZone,
  837. "treasure info");
  838. inheritZoneProperty(zone,
  839. &rmg::ZoneOptions::getCustomObjects,
  840. &rmg::ZoneOptions::setCustomObjects,
  841. &rmg::ZoneOptions::getCustomObjectsLikeZone,
  842. "custom objects");
  843. //TODO: Inherit monster types as well
  844. auto monsterTypes = zone->getMonsterTypes();
  845. if (monsterTypes.empty())
  846. {
  847. zone->setMonsterTypes(LIBRARY->townh->getAllowedFactions(false));
  848. }
  849. }
  850. for(const auto & connection : connections)
  851. {
  852. auto id1 = connection.getZoneA();
  853. auto id2 = connection.getZoneB();
  854. auto zone1 = zones.at(id1);
  855. auto zone2 = zones.at(id2);
  856. zone1->addConnection(connection);
  857. zone2->addConnection(connection);
  858. }
  859. if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::RANDOM))
  860. {
  861. allowedWaterContent.insert(EWaterContent::NONE);
  862. allowedWaterContent.insert(EWaterContent::NORMAL);
  863. allowedWaterContent.insert(EWaterContent::ISLANDS);
  864. }
  865. allowedWaterContent.erase(EWaterContent::RANDOM);
  866. }
  867. void CRmgTemplate::inheritTownProperties(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration)
  868. {
  869. if (iteration >= 50)
  870. {
  871. logGlobal->error("Infinite recursion for town properties detected in template %s", name);
  872. return;
  873. }
  874. if (zone->getTownsLikeZone() != rmg::ZoneOptions::NO_ZONE)
  875. {
  876. const auto otherZone = zones.at(zone->getTownsLikeZone());
  877. // Recursively inherit from the source zone first
  878. inheritTownProperties(otherZone, iteration + 1);
  879. // Now copy all town-related properties from the source zone
  880. zone->setPlayerTowns(otherZone->getPlayerTowns());
  881. zone->setNeutralTowns(otherZone->getNeutralTowns());
  882. zone->setMatchTerrainToTown(otherZone->isMatchTerrainToTown());
  883. zone->setTownHints(otherZone->getTownHints());
  884. zone->setTownTypes(otherZone->getTownTypes());
  885. zone->setBannedTownTypes(otherZone->getBannedTownTypes());
  886. }
  887. }
  888. // TODO: Allow any integer size which does not match enum, as well
  889. void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
  890. {
  891. static const std::map<std::string, int3> sizeMapping =
  892. {
  893. {"s", {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_SMALL, 1}},
  894. {"s+u", {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_SMALL, 2}},
  895. {"m", {CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_MIDDLE, 1}},
  896. {"m+u", {CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_MIDDLE, 2}},
  897. {"l", {CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_LARGE, 1}},
  898. {"l+u", {CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_LARGE, 2}},
  899. {"xl", {CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_XLARGE, 1}} ,
  900. {"xl+u", {CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_XLARGE, 2}} ,
  901. {"h", {CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_HUGE, 1}},
  902. {"h+u", {CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_HUGE, 2}},
  903. {"xh", {CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_XHUGE, 1}},
  904. {"xh+u", {CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_XHUGE, 2}},
  905. {"g", {CMapHeader::MAP_SIZE_GIANT, CMapHeader::MAP_SIZE_GIANT, 1}},
  906. {"g+u", {CMapHeader::MAP_SIZE_GIANT, CMapHeader::MAP_SIZE_GIANT, 2}}
  907. };
  908. static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
  909. std::string encodedValue;
  910. if(handler.saving)
  911. {
  912. auto iter = sizeReverseMapping.find(value);
  913. if(iter == sizeReverseMapping.end())
  914. encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
  915. else
  916. encodedValue = iter->second;
  917. }
  918. handler.serializeString(fieldName, encodedValue);
  919. if(!handler.saving)
  920. {
  921. auto iter = sizeMapping.find(encodedValue);
  922. if(iter == sizeMapping.end())
  923. {
  924. std::vector<std::string> parts;
  925. boost::split(parts, encodedValue, boost::is_any_of("x"));
  926. value.x = (boost::lexical_cast<int>(parts.at(0)));
  927. value.y = (boost::lexical_cast<int>(parts.at(1)));
  928. value.z = (boost::lexical_cast<int>(parts.at(2)));
  929. }
  930. else
  931. {
  932. value = iter->second;
  933. }
  934. }
  935. }
  936. void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
  937. {
  938. std::string encodedValue;
  939. if(handler.saving)
  940. encodedValue = value.toString();
  941. handler.serializeString(fieldName, encodedValue);
  942. if(!handler.saving)
  943. value.fromString(encodedValue);
  944. }
  945. const std::vector<CompoundMapObjectID> & ZoneOptions::getBannedObjects() const
  946. {
  947. return objectConfig.getBannedObjects();
  948. }
  949. const std::vector<ObjectConfig::EObjectCategory> & ZoneOptions::getBannedObjectCategories() const
  950. {
  951. return objectConfig.getBannedObjectCategories();
  952. }
  953. const std::vector<ObjectInfo> & ZoneOptions::getConfiguredObjects() const
  954. {
  955. return objectConfig.getConfiguredObjects();
  956. }
  957. VCMI_LIB_NAMESPACE_END