CCampaignHandler.cpp 16 KB

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  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCampaignHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CCompressedStream.h"
  14. #include "../filesystem/CMemoryStream.h"
  15. #include "../filesystem/CBinaryReader.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../vcmi_endian.h"
  18. #include "../CGeneralTextHandler.h"
  19. #include "../TextOperations.h"
  20. #include "../StartInfo.h"
  21. #include "../CModHandler.h"
  22. #include "../CArtHandler.h" //for hero crossover
  23. #include "../mapObjects/CGHeroInstance.h"//for hero crossover
  24. #include "../CHeroHandler.h"
  25. #include "../Languages.h"
  26. #include "CMapService.h"
  27. #include "CMap.h"
  28. #include "CMapInfo.h"
  29. // For hero crossover
  30. #include "serializer/CSerializer.h"
  31. #include "serializer/JsonDeserializer.h"
  32. #include "serializer/JsonSerializer.h"
  33. VCMI_LIB_NAMESPACE_BEGIN
  34. bool CScenarioTravel::STravelBonus::isBonusForHero() const
  35. {
  36. return type == SPELL || type == MONSTER || type == ARTIFACT || type == SPELL_SCROLL || type == PRIMARY_SKILL
  37. || type == SECONDARY_SKILL;
  38. }
  39. CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
  40. {
  41. ResourceID resourceID(name, EResType::CAMPAIGN);
  42. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  43. std::string language = VLC->modh->getModLanguage(modName);
  44. std::string encoding = Languages::getLanguageOptions(language).encoding;
  45. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  46. std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
  47. CMemoryStream stream(cmpgn.data(), cmpgn.size());
  48. CBinaryReader reader(&stream);
  49. CCampaignHeader ret = readHeaderFromMemory(reader, name, encoding);
  50. return ret;
  51. }
  52. std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
  53. {
  54. ResourceID resourceID(name, EResType::CAMPAIGN);
  55. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  56. std::string language = VLC->modh->getModLanguage(modName);
  57. std::string encoding = Languages::getLanguageOptions(language).encoding;
  58. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  59. auto ret = std::make_unique<CCampaign>();
  60. std::vector<std::vector<ui8>> file = getFile(std::move(fileStream), false);
  61. CMemoryStream stream(file[0].data(), file[0].size());
  62. CBinaryReader reader(&stream);
  63. ret->header = readHeaderFromMemory(reader, name, encoding);
  64. int howManyScenarios = static_cast<int>(VLC->generaltexth->getCampaignLength(ret->header.mapVersion));
  65. for(int g=0; g<howManyScenarios; ++g)
  66. {
  67. CCampaignScenario sc = readScenarioFromMemory(reader, name, encoding, ret->header.version, ret->header.mapVersion);
  68. ret->scenarios.push_back(sc);
  69. }
  70. int scenarioID = 0;
  71. //first entry is campaign header. start loop from 1
  72. for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
  73. {
  74. while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  75. {
  76. scenarioID++;
  77. }
  78. std::string scenarioName = name.substr(0, name.find('.'));
  79. boost::to_lower(scenarioName);
  80. scenarioName += ':' + std::to_string(g - 1);
  81. //set map piece appropriately, convert vector to string
  82. ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
  83. CMapService mapService;
  84. auto hdr = mapService.loadMapHeader(
  85. reinterpret_cast<const ui8 *>(ret->mapPieces[scenarioID].c_str()),
  86. static_cast<int>(ret->mapPieces[scenarioID].size()),
  87. scenarioName,
  88. "(unknown)");
  89. ret->scenarios[scenarioID].scenarioName = hdr->name;
  90. scenarioID++;
  91. }
  92. // handle campaign specific discrepancies
  93. if(name == "DATA/AB.H3C")
  94. {
  95. ret->scenarios[6].keepHeroes.emplace_back(155); // keep hero Xeron for map 7 To Kill A Hero
  96. }
  97. else if(name == "DATA/FINAL.H3C")
  98. {
  99. // keep following heroes for map 8 Final H
  100. ret->scenarios[7].keepHeroes.emplace_back(148); // Gelu
  101. ret->scenarios[7].keepHeroes.emplace_back(27); // Gem
  102. ret->scenarios[7].keepHeroes.emplace_back(102); // Crag Hack
  103. ret->scenarios[7].keepHeroes.emplace_back(96); // Yog
  104. }
  105. return ret;
  106. }
  107. std::string CCampaignHandler::readLocalizedString(CBinaryReader & reader, std::string encoding)
  108. {
  109. return TextOperations::toUnicode(reader.readBaseString(), encoding);
  110. }
  111. CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader, std::string filename, std::string encoding )
  112. {
  113. CCampaignHeader ret;
  114. ret.version = reader.readUInt32();
  115. ret.mapVersion = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  116. ret.name = readLocalizedString(reader, encoding);
  117. ret.description = readLocalizedString(reader, encoding);
  118. if (ret.version > CampaignVersion::RoE)
  119. ret.difficultyChoosenByPlayer = reader.readInt8();
  120. else
  121. ret.difficultyChoosenByPlayer = 0;
  122. ret.music = reader.readInt8();
  123. ret.filename = filename;
  124. ret.encoding = encoding;
  125. return ret;
  126. }
  127. CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & reader, std::string filename, std::string encoding, int version, int mapVersion )
  128. {
  129. auto prologEpilogReader = [&]() -> CCampaignScenario::SScenarioPrologEpilog
  130. {
  131. CCampaignScenario::SScenarioPrologEpilog ret;
  132. ret.hasPrologEpilog = reader.readUInt8();
  133. if(ret.hasPrologEpilog)
  134. {
  135. ret.prologVideo = reader.readUInt8();
  136. ret.prologMusic = reader.readUInt8();
  137. ret.prologText = readLocalizedString(reader, encoding);
  138. }
  139. return ret;
  140. };
  141. CCampaignScenario ret;
  142. ret.conquered = false;
  143. ret.mapName = readLocalizedString(reader, encoding);
  144. ret.packedMapSize = reader.readUInt32();
  145. if(mapVersion == 18)//unholy alliance
  146. {
  147. ret.loadPreconditionRegions(reader.readUInt16());
  148. }
  149. else
  150. {
  151. ret.loadPreconditionRegions(reader.readUInt8());
  152. }
  153. ret.regionColor = reader.readUInt8();
  154. ret.difficulty = reader.readUInt8();
  155. ret.regionText = readLocalizedString(reader, encoding);
  156. ret.prolog = prologEpilogReader();
  157. ret.epilog = prologEpilogReader();
  158. ret.travelOptions = readScenarioTravelFromMemory(reader, version);
  159. return ret;
  160. }
  161. void CCampaignScenario::loadPreconditionRegions(ui32 regions)
  162. {
  163. for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
  164. {
  165. if ( (1 << i) & regions)
  166. preconditionRegions.insert(i);
  167. }
  168. }
  169. CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, int version )
  170. {
  171. CScenarioTravel ret;
  172. ret.whatHeroKeeps = reader.readUInt8();
  173. reader.getStream()->read(ret.monstersKeptByHero.data(), ret.monstersKeptByHero.size());
  174. if (version < CampaignVersion::SoD)
  175. {
  176. ret.artifsKeptByHero.fill(0);
  177. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size() - 1);
  178. }
  179. else
  180. {
  181. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size());
  182. }
  183. ret.startOptions = reader.readUInt8();
  184. switch(ret.startOptions)
  185. {
  186. case 0:
  187. //no bonuses. Seems to be OK
  188. break;
  189. case 1: //reading of bonuses player can choose
  190. {
  191. ret.playerColor = reader.readUInt8();
  192. ui8 numOfBonuses = reader.readUInt8();
  193. for (int g=0; g<numOfBonuses; ++g)
  194. {
  195. CScenarioTravel::STravelBonus bonus;
  196. bonus.type = static_cast<CScenarioTravel::STravelBonus::EBonusType>(reader.readUInt8());
  197. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  198. switch(bonus.type)
  199. {
  200. case CScenarioTravel::STravelBonus::SPELL:
  201. {
  202. bonus.info1 = reader.readUInt16(); //hero
  203. bonus.info2 = reader.readUInt8(); //spell ID
  204. break;
  205. }
  206. case CScenarioTravel::STravelBonus::MONSTER:
  207. {
  208. bonus.info1 = reader.readUInt16(); //hero
  209. bonus.info2 = reader.readUInt16(); //monster type
  210. bonus.info3 = reader.readUInt16(); //monster count
  211. break;
  212. }
  213. case CScenarioTravel::STravelBonus::BUILDING:
  214. {
  215. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  216. break;
  217. }
  218. case CScenarioTravel::STravelBonus::ARTIFACT:
  219. {
  220. bonus.info1 = reader.readUInt16(); //hero
  221. bonus.info2 = reader.readUInt16(); //artifact ID
  222. break;
  223. }
  224. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  225. {
  226. bonus.info1 = reader.readUInt16(); //hero
  227. bonus.info2 = reader.readUInt8(); //spell ID
  228. break;
  229. }
  230. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  231. {
  232. bonus.info1 = reader.readUInt16(); //hero
  233. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  234. break;
  235. }
  236. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  237. {
  238. bonus.info1 = reader.readUInt16(); //hero
  239. bonus.info2 = reader.readUInt8(); //skill ID
  240. bonus.info3 = reader.readUInt8(); //skill level
  241. break;
  242. }
  243. case CScenarioTravel::STravelBonus::RESOURCE:
  244. {
  245. bonus.info1 = reader.readUInt8(); //type
  246. //FD - wood+ore
  247. //FE - mercury+sulfur+crystal+gem
  248. bonus.info2 = reader.readUInt32(); //count
  249. break;
  250. }
  251. default:
  252. logGlobal->warn("Corrupted h3c file");
  253. break;
  254. }
  255. ret.bonusesToChoose.push_back(bonus);
  256. }
  257. break;
  258. }
  259. case 2: //reading of players (colors / scenarios ?) player can choose
  260. {
  261. ui8 numOfBonuses = reader.readUInt8();
  262. for (int g=0; g<numOfBonuses; ++g)
  263. {
  264. CScenarioTravel::STravelBonus bonus;
  265. bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
  266. bonus.info1 = reader.readUInt8(); //player color
  267. bonus.info2 = reader.readUInt8(); //from what scenario
  268. ret.bonusesToChoose.push_back(bonus);
  269. }
  270. break;
  271. }
  272. case 3: //heroes player can choose between
  273. {
  274. ui8 numOfBonuses = reader.readUInt8();
  275. for (int g=0; g<numOfBonuses; ++g)
  276. {
  277. CScenarioTravel::STravelBonus bonus;
  278. bonus.type = CScenarioTravel::STravelBonus::HERO;
  279. bonus.info1 = reader.readUInt8(); //player color
  280. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  281. ret.bonusesToChoose.push_back(bonus);
  282. }
  283. break;
  284. }
  285. default:
  286. {
  287. logGlobal->warn("Corrupted h3c file");
  288. break;
  289. }
  290. }
  291. return ret;
  292. }
  293. std::vector< std::vector<ui8> > CCampaignHandler::getFile(std::unique_ptr<CInputStream> file, bool headerOnly)
  294. {
  295. CCompressedStream stream(std::move(file), true);
  296. std::vector< std::vector<ui8> > ret;
  297. do
  298. {
  299. std::vector<ui8> block(stream.getSize());
  300. stream.read(block.data(), block.size());
  301. ret.push_back(block);
  302. }
  303. while (!headerOnly && stream.getNextBlock());
  304. return ret;
  305. }
  306. bool CCampaign::conquerable( int whichScenario ) const
  307. {
  308. //check for void scenraio
  309. if (!scenarios[whichScenario].isNotVoid())
  310. {
  311. return false;
  312. }
  313. if (scenarios[whichScenario].conquered)
  314. {
  315. return false;
  316. }
  317. //check preconditioned regions
  318. for (int g=0; g<scenarios.size(); ++g)
  319. {
  320. if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
  321. return false; //prerequisite does not met
  322. }
  323. return true;
  324. }
  325. bool CCampaignScenario::isNotVoid() const
  326. {
  327. return !mapName.empty();
  328. }
  329. const CGHeroInstance * CCampaignScenario::strongestHero(const PlayerColor & owner)
  330. {
  331. std::function<bool(JsonNode & node)> isOwned = [owner](JsonNode & node)
  332. {
  333. auto * h = CCampaignState::crossoverDeserialize(node);
  334. bool result = h->tempOwner == owner;
  335. vstd::clear_pointer(h);
  336. return result;
  337. };
  338. auto ownedHeroes = crossoverHeroes | boost::adaptors::filtered(isOwned);
  339. auto i = vstd::maxElementByFun(ownedHeroes, [](JsonNode & node)
  340. {
  341. auto * h = CCampaignState::crossoverDeserialize(node);
  342. double result = h->getHeroStrength();
  343. vstd::clear_pointer(h);
  344. return result;
  345. });
  346. return i == ownedHeroes.end() ? nullptr : CCampaignState::crossoverDeserialize(*i);
  347. }
  348. std::vector<CGHeroInstance *> CCampaignScenario::getLostCrossoverHeroes()
  349. {
  350. std::vector<CGHeroInstance *> lostCrossoverHeroes;
  351. if(conquered)
  352. {
  353. for(auto node2 : placedCrossoverHeroes)
  354. {
  355. auto * hero = CCampaignState::crossoverDeserialize(node2);
  356. auto it = range::find_if(crossoverHeroes, [hero](JsonNode node)
  357. {
  358. auto * h = CCampaignState::crossoverDeserialize(node);
  359. bool result = hero->subID == h->subID;
  360. vstd::clear_pointer(h);
  361. return result;
  362. });
  363. if(it == crossoverHeroes.end())
  364. {
  365. lostCrossoverHeroes.push_back(hero);
  366. }
  367. }
  368. }
  369. return lostCrossoverHeroes;
  370. }
  371. void CCampaignState::setCurrentMapAsConquered(const std::vector<CGHeroInstance *> & heroes)
  372. {
  373. camp->scenarios[*currentMap].crossoverHeroes.clear();
  374. for(CGHeroInstance * hero : heroes)
  375. {
  376. camp->scenarios[*currentMap].crossoverHeroes.push_back(crossoverSerialize(hero));
  377. }
  378. mapsConquered.push_back(*currentMap);
  379. mapsRemaining -= *currentMap;
  380. camp->scenarios[*currentMap].conquered = true;
  381. }
  382. boost::optional<CScenarioTravel::STravelBonus> CCampaignState::getBonusForCurrentMap() const
  383. {
  384. auto bonuses = getCurrentScenario().travelOptions.bonusesToChoose;
  385. assert(chosenCampaignBonuses.count(*currentMap) || bonuses.size() == 0);
  386. if(bonuses.empty())
  387. return boost::optional<CScenarioTravel::STravelBonus>();
  388. else
  389. return bonuses[currentBonusID()];
  390. }
  391. const CCampaignScenario & CCampaignState::getCurrentScenario() const
  392. {
  393. return camp->scenarios[*currentMap];
  394. }
  395. CCampaignScenario & CCampaignState::getCurrentScenario()
  396. {
  397. return camp->scenarios[*currentMap];
  398. }
  399. ui8 CCampaignState::currentBonusID() const
  400. {
  401. return chosenCampaignBonuses.at(*currentMap);
  402. }
  403. CCampaignState::CCampaignState( std::unique_ptr<CCampaign> _camp ) : camp(std::move(_camp))
  404. {
  405. for(int i = 0; i < camp->scenarios.size(); i++)
  406. {
  407. if(vstd::contains(camp->mapPieces, i)) //not all maps must be present in a campaign
  408. mapsRemaining.push_back(i);
  409. }
  410. }
  411. CMap * CCampaignState::getMap(int scenarioId) const
  412. {
  413. // FIXME: there is certainly better way to handle maps inside campaigns
  414. if(scenarioId == -1)
  415. scenarioId = currentMap.get();
  416. std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
  417. boost::to_lower(scenarioName);
  418. scenarioName += ':' + std::to_string(scenarioId);
  419. std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
  420. const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
  421. CMapService mapService;
  422. return mapService.loadMap(buffer, static_cast<int>(mapContent.size()), scenarioName, "(unknown)").release();
  423. }
  424. std::unique_ptr<CMapHeader> CCampaignState::getHeader(int scenarioId) const
  425. {
  426. if(scenarioId == -1)
  427. scenarioId = currentMap.get();
  428. std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
  429. boost::to_lower(scenarioName);
  430. scenarioName += ':' + std::to_string(scenarioId);
  431. std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
  432. const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
  433. CMapService mapService;
  434. return mapService.loadMapHeader(buffer, static_cast<int>(mapContent.size()), scenarioName, "(unknown)");
  435. }
  436. std::shared_ptr<CMapInfo> CCampaignState::getMapInfo(int scenarioId) const
  437. {
  438. if(scenarioId == -1)
  439. scenarioId = currentMap.get();
  440. auto mapInfo = std::make_shared<CMapInfo>();
  441. mapInfo->fileURI = camp->header.filename;
  442. mapInfo->mapHeader = getHeader(scenarioId);
  443. mapInfo->countPlayers();
  444. return mapInfo;
  445. }
  446. JsonNode CCampaignState::crossoverSerialize(CGHeroInstance * hero)
  447. {
  448. JsonNode node;
  449. JsonSerializer handler(nullptr, node);
  450. hero->serializeJsonOptions(handler);
  451. return node;
  452. }
  453. CGHeroInstance * CCampaignState::crossoverDeserialize(JsonNode & node)
  454. {
  455. JsonDeserializer handler(nullptr, node);
  456. auto * hero = new CGHeroInstance();
  457. hero->ID = Obj::HERO;
  458. hero->serializeJsonOptions(handler);
  459. return hero;
  460. }
  461. std::string CCampaignHandler::prologVideoName(ui8 index)
  462. {
  463. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  464. auto vids = config["videos"].Vector();
  465. if(index < vids.size())
  466. return vids[index].String();
  467. return "";
  468. }
  469. std::string CCampaignHandler::prologMusicName(ui8 index)
  470. {
  471. std::vector<std::string> music;
  472. return VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index)));
  473. }
  474. std::string CCampaignHandler::prologVoiceName(ui8 index)
  475. {
  476. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  477. auto audio = config["voice"].Vector();
  478. if(index < audio.size())
  479. return audio[index].String();
  480. return "";
  481. }
  482. VCMI_LIB_NAMESPACE_END