CCallback.cpp 19 KB

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  1. #include "stdafx.h"
  2. #include "CAdvmapInterface.h"
  3. #include "CCallback.h"
  4. #include "CGameInfo.h"
  5. #include "CGameState.h"
  6. #include "CPlayerInterface.h"
  7. #include "CPlayerInterface.h"
  8. #include "client/Client.h"
  9. #include "hch/CAmbarCendamo.h"
  10. #include "hch/CBuildingHandler.h"
  11. #include "hch/CDefObjInfoHandler.h"
  12. #include "hch/CGeneralTextHandler.h"
  13. #include "hch/CHeroHandler.h"
  14. #include "hch/CObjectHandler.h"
  15. #include "hch/CTownHandler.h"
  16. #include "lib/Connection.h"
  17. #include "lib/NetPacks.h"
  18. #include "mapHandler.h"
  19. #include <boost/foreach.hpp>
  20. #include <boost/thread.hpp>
  21. #include <boost/thread/shared_mutex.hpp>
  22. #ifdef min
  23. #undef min
  24. #endif
  25. #ifdef max
  26. #undef max
  27. #endif
  28. extern CSharedCond<std::set<CPack*> > mess;
  29. int gcd(int x, int y)
  30. {
  31. int temp;
  32. if (y > x)
  33. std::swap(x,y);
  34. while (y != 0)
  35. {
  36. temp = y;
  37. y = x-y;
  38. x = temp;
  39. if (y > x)
  40. std::swap(x,y);
  41. }
  42. return x;
  43. }
  44. HeroMoveDetails::HeroMoveDetails(int3 Src, int3 Dst, CGHeroInstance*Ho)
  45. :src(Src),dst(Dst),ho(Ho)
  46. {
  47. owner = ho->getOwner();
  48. };
  49. template <ui16 N> bool isType(CPack *pack)
  50. {
  51. return pack->getType() == N;
  52. }
  53. bool CCallback::moveHero(const CGHeroInstance *h, int3 dst) const
  54. {
  55. MoveHero pack(dst,h->id);
  56. *cl->serv << &pack;
  57. {//wait till there is server answer
  58. boost::unique_lock<boost::mutex> lock(*mess.mx);
  59. while(std::find_if(mess.res->begin(),mess.res->end(),&isType<501>) == mess.res->end())
  60. mess.cv->wait(lock);
  61. std::set<CPack*>::iterator itr = std::find_if(mess.res->begin(),mess.res->end(),&isType<501>);
  62. TryMoveHero *tmh = dynamic_cast<TryMoveHero*>(*itr);
  63. mess.res->erase(itr);
  64. if(!tmh->result)
  65. {
  66. delete tmh;
  67. return false;
  68. }
  69. delete tmh;
  70. }
  71. return true;
  72. }
  73. void CCallback::selectionMade(int selection, int asker)
  74. {
  75. QueryReply pack(asker,selection);
  76. *cl->serv << &pack;
  77. }
  78. void CCallback::recruitCreatures(const CGObjectInstance *obj, ui32 ID, ui32 amount)
  79. {
  80. if(player!=obj->tempOwner) return;
  81. RecruitCreatures pack(obj->id,ID,amount);
  82. *cl->serv << &pack;
  83. }
  84. bool CCallback::dismissCreature(const CArmedInstance *obj, int stackPos)
  85. {
  86. if(((player>=0) && obj->tempOwner != player) || obj->army.slots.size()<2)
  87. return false;
  88. DisbandCreature pack(stackPos,obj->id);
  89. *cl->serv << &pack;
  90. return true;
  91. }
  92. bool CCallback::upgradeCreature(const CArmedInstance *obj, int stackPos, int newID)
  93. {
  94. UpgradeCreature pack(stackPos,obj->id,newID);
  95. *cl->serv << &pack;
  96. return false;
  97. }
  98. void CCallback::endTurn()
  99. {
  100. tlog5 << "Player " << (unsigned)player << " end his turn." << std::endl;
  101. EndTurn pack;
  102. *cl->serv << &pack; //report that we ended turn
  103. }
  104. UpgradeInfo CCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos) const
  105. {
  106. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  107. return gs->getUpgradeInfo(const_cast<CArmedInstance*>(obj),stackPos);
  108. }
  109. const StartInfo * CCallback::getStartInfo() const
  110. {
  111. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  112. return gs->scenarioOps;
  113. }
  114. int CCallback::howManyTowns() const
  115. {
  116. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  117. return gs->players[player].towns.size();
  118. }
  119. const CGTownInstance * CCallback::getTownInfo(int val, bool mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  120. {
  121. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  122. if (!mode)
  123. return gs->players[gs->currentPlayer].towns[val];
  124. else
  125. {
  126. //TODO: add some smart ID to the CTownInstance
  127. //for (int i=0; i<gs->players[gs->currentPlayer].towns.size();i++)
  128. //{
  129. // if (gs->players[gs->currentPlayer].towns[i]->someID==val)
  130. // return gs->players[gs->currentPlayer].towns[i];
  131. //}
  132. return NULL;
  133. }
  134. return NULL;
  135. }
  136. int CCallback::howManyHeroes() const
  137. {
  138. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  139. return gs->players[player].heroes.size();
  140. }
  141. const CGHeroInstance * CCallback::getHeroInfo(int val, int mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  142. {
  143. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  144. //if (gs->currentPlayer!=player) //TODO: checking if we are allowed to give that info
  145. // return NULL;
  146. if (!mode) //esrial id
  147. {
  148. if(val<gs->players[player].heroes.size())
  149. {
  150. return gs->players[player].heroes[val];
  151. }
  152. else
  153. {
  154. return NULL;
  155. }
  156. }
  157. else if(mode==1) //it's hero type id
  158. {
  159. for (size_t i=0; i < gs->players[player].heroes.size(); ++i)
  160. {
  161. if (gs->players[player].heroes[i]->type->ID==val)
  162. {
  163. return gs->players[player].heroes[i];
  164. }
  165. }
  166. }
  167. else //object id
  168. {
  169. return static_cast<CGHeroInstance*>(gs->map->objects[val]);
  170. }
  171. return NULL;
  172. }
  173. int CCallback::getResourceAmount(int type) const
  174. {
  175. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  176. return gs->players[player].resources[type];
  177. }
  178. std::vector<si32> CCallback::getResourceAmount() const
  179. {
  180. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  181. return gs->players[player].resources;
  182. }
  183. int CCallback::getDate(int mode) const
  184. {
  185. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  186. return gs->getDate(mode);
  187. }
  188. std::vector < std::string > CCallback::getObjDescriptions(int3 pos) const
  189. {
  190. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  191. std::vector<std::string> ret;
  192. if(!isVisible(pos,player))
  193. return ret;
  194. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  195. ret.push_back(obj->getHoverText());
  196. return ret;
  197. }
  198. bool CCallback::verifyPath(CPath * path, bool blockSea) const
  199. {
  200. for (size_t i=0; i < path->nodes.size(); ++i)
  201. {
  202. if ( CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->blocked
  203. && (! (CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->visitable)))
  204. return false; //path is wrong - one of the tiles is blocked
  205. if (blockSea)
  206. {
  207. if (i==0)
  208. continue;
  209. if (
  210. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype==water)
  211. &&
  212. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype!=water))
  213. ||
  214. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype!=water)
  215. &&
  216. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==water))
  217. ||
  218. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==rock)
  219. )
  220. return false;
  221. }
  222. }
  223. return true;
  224. }
  225. std::vector< std::vector< std::vector<unsigned char> > > & CCallback::getVisibilityMap() const
  226. {
  227. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  228. return gs->players[player].fogOfWarMap;
  229. }
  230. bool CCallback::isVisible(int3 pos, int Player) const
  231. {
  232. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  233. return gs->players[Player].fogOfWarMap[pos.x][pos.y][pos.z];
  234. }
  235. std::vector < const CGTownInstance *> CCallback::getTownsInfo(bool onlyOur) const
  236. {
  237. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  238. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  239. for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  240. {
  241. for (size_t j=0; j < (*i).second.towns.size(); ++j)
  242. {
  243. if ( ( isVisible((*i).second.towns[j],player) ) || (*i).first==player)
  244. {
  245. ret.push_back((*i).second.towns[j]);
  246. }
  247. }
  248. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  249. return ret;
  250. }
  251. std::vector < const CGHeroInstance *> CCallback::getHeroesInfo(bool onlyOur) const
  252. {
  253. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  254. std::vector < const CGHeroInstance *> ret;
  255. for(size_t i=0;i<gs->map->heroes.size();i++)
  256. {
  257. if( (gs->map->heroes[i]->tempOwner==player) ||
  258. (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
  259. {
  260. ret.push_back(gs->map->heroes[i]);
  261. }
  262. }
  263. return ret;
  264. }
  265. bool CCallback::isVisible(int3 pos) const
  266. {
  267. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  268. return isVisible(pos,player);
  269. }
  270. bool CCallback::isVisible( CGObjectInstance *obj, int Player ) const
  271. {
  272. //object is visible when at least one blocked tile is visible
  273. for(int fx=0; fx<8; ++fx)
  274. {
  275. for(int fy=0; fy<6; ++fy)
  276. {
  277. int3 pos = obj->pos + int3(fx-7,fy-5,0);
  278. if(gs->map->isInTheMap(pos)
  279. && !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1)
  280. && isVisible(pos,Player) )
  281. return true;
  282. }
  283. }
  284. return false;
  285. }
  286. int CCallback::getMyColor() const
  287. {
  288. return player;
  289. }
  290. int CCallback::getHeroSerial(const CGHeroInstance * hero) const
  291. {
  292. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  293. for (size_t i=0; i<gs->players[player].heroes.size();i++)
  294. {
  295. if (gs->players[player].heroes[i]==hero)
  296. return i;
  297. }
  298. return -1;
  299. }
  300. const CCreatureSet* CCallback::getGarrison(const CGObjectInstance *obj) const
  301. {
  302. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  303. if(!obj)
  304. return NULL;
  305. if(obj->ID == HEROI_TYPE)
  306. return &(dynamic_cast<const CGHeroInstance*>(obj))->army;
  307. else if(obj->ID == TOWNI_TYPE)
  308. return &(dynamic_cast<const CGTownInstance*>(obj)->army);
  309. else return NULL;
  310. }
  311. int CCallback::swapCreatures(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
  312. {
  313. if(s1->tempOwner != player || s2->tempOwner != player)
  314. return -1;
  315. ArrangeStacks pack(1,p1,p2,s1->id,s2->id,0);
  316. *cl->serv << &pack;
  317. return 0;
  318. }
  319. int CCallback::mergeStacks(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
  320. {
  321. if ((s1->tempOwner!= player || s2->tempOwner!=player))
  322. {
  323. return -1;
  324. }
  325. ArrangeStacks pack(2,p1,p2,s1->id,s2->id,0);
  326. *cl->serv << &pack;
  327. return 0;
  328. }
  329. int CCallback::splitStack(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2, int val)
  330. {
  331. if (s1->tempOwner!= player || s2->tempOwner!=player || (!val))
  332. {
  333. return -1;
  334. }
  335. ArrangeStacks pack(3,p1,p2,s1->id,s2->id,val);
  336. *cl->serv << &pack;
  337. return 0;
  338. }
  339. bool CCallback::dismissHero(const CGHeroInstance *hero)
  340. {
  341. if(player!=hero->tempOwner) return false;
  342. DismissHero pack(hero->id);
  343. *cl->serv << &pack;
  344. return true;
  345. }
  346. int CCallback::getMySerial() const
  347. {
  348. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  349. return gs->players[player].serial;
  350. }
  351. bool CCallback::swapArifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)
  352. {
  353. if(player!=hero1->tempOwner || player!=hero2->tempOwner)
  354. return false;
  355. *cl->serv << ui16(509) << hero1->id << pos1 << hero2->id << pos2;
  356. return true;
  357. }
  358. bool CCallback::buildBuilding(const CGTownInstance *town, si32 buildingID)
  359. {
  360. CGTownInstance * t = const_cast<CGTownInstance *>(town);
  361. if(town->tempOwner!=player)
  362. return false;
  363. CBuilding *b = CGI->buildh->buildings[t->subID][buildingID];
  364. for(int i=0;i<7;i++)
  365. if(b->resources[i] > gs->players[player].resources[i])
  366. return false; //lack of resources
  367. BuildStructure pack(town->id,buildingID);
  368. *cl->serv << &pack;
  369. return true;
  370. }
  371. int CCallback::battleGetBattlefieldType()
  372. {
  373. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  374. return gs->battleGetBattlefieldType();
  375. }
  376. int CCallback::battleGetObstaclesAtTile(int tile) //returns bitfield
  377. {
  378. //TODO - write
  379. return -1;
  380. }
  381. std::vector<CObstacleInstance> CCallback::battleGetAllObstacles()
  382. {
  383. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  384. if(gs->curB)
  385. return gs->curB->obstacles;
  386. else
  387. return std::vector<CObstacleInstance>();
  388. }
  389. int CCallback::battleGetStack(int pos)
  390. {
  391. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  392. return gs->battleGetStack(pos);
  393. }
  394. CStack* CCallback::battleGetStackByID(int ID)
  395. {
  396. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  397. if(!gs->curB) return NULL;
  398. return gs->curB->getStack(ID);
  399. }
  400. int CCallback::battleMakeAction(BattleAction* action)
  401. {
  402. MakeCustomAction mca(*action);
  403. *cl->serv << &mca;
  404. return 0;
  405. }
  406. CStack* CCallback::battleGetStackByPos(int pos)
  407. {
  408. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  409. return battleGetStackByID(battleGetStack(pos));
  410. }
  411. int CCallback::battleGetPos(int stack)
  412. {
  413. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  414. if(!gs->curB)
  415. {
  416. tlog2<<"battleGetPos called when there is no battle!"<<std::endl;
  417. return -1;
  418. }
  419. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  420. {
  421. if(gs->curB->stacks[g]->ID == stack)
  422. return gs->curB->stacks[g]->position;
  423. }
  424. return -1;
  425. }
  426. std::map<int, CStack> CCallback::battleGetStacks()
  427. {
  428. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  429. std::map<int, CStack> ret;
  430. if(!gs->curB) //there is no battle
  431. {
  432. return ret;
  433. }
  434. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  435. {
  436. ret[gs->curB->stacks[g]->ID] = *(gs->curB->stacks[g]);
  437. }
  438. return ret;
  439. }
  440. std::vector<CStack> CCallback::battleGetStackQueue()
  441. {
  442. if(!gs->curB)
  443. {
  444. tlog2<<"battleGetStackQueue called when there is not battle!"<<std::endl;
  445. return std::vector<CStack>();
  446. }
  447. return gs->curB->getStackQueue();
  448. }
  449. CCreature CCallback::battleGetCreature(int number)
  450. {
  451. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  452. if(!gs->curB)
  453. {
  454. tlog2<<"battleGetCreature called when there is no battle!"<<std::endl;
  455. }
  456. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  457. {
  458. if(gs->curB->stacks[h]->ID == number) //creature found
  459. return *(gs->curB->stacks[h]->creature);
  460. }
  461. #ifndef __GNUC__
  462. throw new std::exception("Cannot find the creature");
  463. #else
  464. throw new std::exception();
  465. #endif
  466. }
  467. std::vector<int> CCallback::battleGetAvailableHexes(int ID, bool addOccupiable)
  468. {
  469. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  470. if(!gs->curB)
  471. {
  472. tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
  473. return std::vector<int>();
  474. }
  475. return gs->curB->getAccessibility(ID, addOccupiable);
  476. //return gs->battleGetRange(ID);
  477. }
  478. bool CCallback::battleIsStackMine(int ID)
  479. {
  480. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  481. if(!gs->curB)
  482. {
  483. tlog2<<"battleIsStackMine called when there is no battle!"<<std::endl;
  484. return false;
  485. }
  486. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  487. {
  488. if(gs->curB->stacks[h]->ID == ID) //creature found
  489. return gs->curB->stacks[h]->owner == player;
  490. }
  491. return false;
  492. }
  493. bool CCallback::battleCanShoot(int ID, int dest)
  494. {
  495. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  496. CStack *our = battleGetStackByID(ID), *dst = battleGetStackByPos(dest);
  497. if(!our || !dst || !gs->curB) return false;
  498. for(size_t g=0; g<our->effects.size(); ++g)
  499. {
  500. if(61 == our->effects[g].id) //forgetfulness
  501. return false;
  502. }
  503. if(vstd::contains(our->abilities,SHOOTER)//it's shooter
  504. && our->owner != dst->owner
  505. && dst->alive()
  506. && !gs->curB->isStackBlocked(ID)
  507. && our->shots
  508. )
  509. return true;
  510. return false;
  511. }
  512. void CCallback::swapGarrisonHero( const CGTownInstance *town )
  513. {
  514. if(town->tempOwner != player) return;
  515. GarrisonHeroSwap pack(town->id);
  516. *cl->serv << &pack;
  517. }
  518. void CCallback::buyArtifact(const CGHeroInstance *hero, int aid)
  519. {
  520. if(hero->tempOwner != player) return;
  521. BuyArtifact pack(hero->id,aid);
  522. *cl->serv << &pack;
  523. }
  524. std::vector < const CGObjectInstance * > CCallback::getBlockingObjs( int3 pos ) const
  525. {
  526. std::vector<const CGObjectInstance *> ret;
  527. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  528. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  529. return ret;
  530. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  531. ret.push_back(obj);
  532. return ret;
  533. }
  534. std::vector < const CGObjectInstance * > CCallback::getVisitableObjs( int3 pos ) const
  535. {
  536. std::vector<const CGObjectInstance *> ret;
  537. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  538. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  539. return ret;
  540. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].visitableObjects)
  541. ret.push_back(obj);
  542. return ret;
  543. }
  544. void CCallback::getMarketOffer( int t1, int t2, int &give, int &rec, int mode/*=0*/ ) const
  545. {
  546. if(mode) return; //TODO - support
  547. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  548. //if(gs->resVals[t1] >= gs->resVals[t2])
  549. float r = gs->resVals[t1],
  550. g = gs->resVals[t2] / gs->getMarketEfficiency(player,mode);
  551. if(r>g)
  552. {
  553. rec = ceil(r / g);
  554. give = 1;
  555. }
  556. else
  557. {
  558. give = ceil(g / r);
  559. rec = 1;
  560. }
  561. }
  562. std::vector < const CGObjectInstance * > CCallback::getFlaggableObjects(int3 pos) const
  563. {
  564. if(!isVisible(pos))
  565. return std::vector < const CGObjectInstance * >();
  566. std::vector < const CGObjectInstance * > ret;
  567. std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  568. for(size_t b=0; b<objs.size(); ++b)
  569. {
  570. if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  571. ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  572. }
  573. return ret;
  574. }
  575. int3 CCallback::getMapSize() const
  576. {
  577. return CGI->mh->sizes;
  578. }
  579. void CCallback::trade( int mode, int id1, int id2, int val1 )
  580. {
  581. int p1, p2;
  582. getMarketOffer(id1,id2,p1,p2,mode);
  583. TradeOnMarketplace pack(player,mode,id1,id2,val1);
  584. *cl->serv << &pack;
  585. }
  586. void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
  587. {
  588. const_cast<CGHeroInstance*>(hero)->army.formation = tight;
  589. SetFormation pack(hero->id,tight);
  590. *cl->serv << &pack;
  591. }
  592. void CCallback::setSelection(const CArmedInstance * obj)
  593. {
  594. SetSelection ss;
  595. ss.player = player;
  596. ss.id = obj->id;
  597. *cl->serv << &ss;
  598. }
  599. void CCallback::recruitHero(const CGTownInstance *town, const CGHeroInstance *hero)
  600. {
  601. ui8 i=0;
  602. for(; i<gs->players[player].availableHeroes.size(); i++)
  603. {
  604. if(gs->players[player].availableHeroes[i] == hero)
  605. {
  606. HireHero pack(i,town->id);
  607. *cl->serv << &pack;
  608. return;
  609. }
  610. }
  611. }
  612. std::vector<const CGHeroInstance *> CCallback::getAvailableHeroes(const CGTownInstance * town) const
  613. {
  614. std::vector<const CGHeroInstance *> ret(gs->players[player].availableHeroes.size());
  615. std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
  616. return ret;
  617. }
  618. const TerrainTile * CCallback::getTileInfo( int3 tile ) const
  619. {
  620. if(!isVisible(tile, player)) return NULL;
  621. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  622. return &gs->map->getTile(tile);
  623. }
  624. int CCallback::canBuildStructure( const CGTownInstance *t, int ID )
  625. {
  626. return gs->canBuildStructure(t,ID);
  627. }
  628. CPath * CCallback::getPath( int3 src, int3 dest, const CGHeroInstance * hero )
  629. {
  630. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  631. return gs->getPath(src,dest,hero);
  632. }
  633. void CCallback::save( const std::string &fname )
  634. {
  635. cl->save(fname);
  636. }