SDL_Extensions.h 1.6 KB

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  1. #ifndef SDL_EXTENSIONS_H
  2. #define SDL_EXTENSIONS_H
  3. #include "SDL.h"
  4. #include "SDL_ttf.h"
  5. extern SDL_Surface * ekran;
  6. extern SDL_Color tytulowy, tlo, zwykly ;
  7. namespace CSDL_Ext
  8. {
  9. void SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC=0, Uint8 A = 255); //myC influences the start of reading pixels
  10. SDL_Surface * rotate01(SDL_Surface * toRot, int myC = 2); //vertical flip
  11. SDL_Surface * hFlip(SDL_Surface * toRot); //horizontal flip
  12. SDL_Surface * rotate02(SDL_Surface * toRot); //rotate 90 degrees left
  13. SDL_Surface * rotate03(SDL_Surface * toRot); //rotate 180 degrees
  14. SDL_Cursor * SurfaceToCursor(SDL_Surface *image, int hx, int hy);
  15. Uint32 SDL_GetPixel(SDL_Surface *surface, int x, int y, bool colorByte = false);
  16. SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y);
  17. SDL_Surface * alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
  18. SDL_Surface * secondAlphaTransform(SDL_Surface * src, SDL_Surface * alpha); //alpha is a surface we want to blit src to
  19. Uint32 colorToUint32(const SDL_Color * color); //little endian only
  20. void printAtMiddle(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=ekran, unsigned char quality = 2); // quality: 0 - lowest, 1 - medium, 2 - highest
  21. void printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=ekran, unsigned char quality = 2); // quality: 0 - lowest, 1 - medium, 2 - highest
  22. void update(SDL_Surface * what = ekran); //updates whole surface (default - main screen)
  23. };
  24. #endif // SDL_EXTENSIONS_H