英雄无敌3(跨平台含手机)

AlexVinS 42af83f0dd Added todo note about ghost stack fadeout преди 9 години
AI 5778082842 VCAI: dont visit border guard if tent not visited. Fix issue 1590 преди 9 години
Mods c6f714db9c Fixed generation of CPU teams. преди 10 години
client 42af83f0dd Added todo note about ghost stack fadeout преди 9 години
cmake_modules 941dcee0f5 Fix AI and VCAI CMakeLists.txt преди 11 години
config a13aec4fd7 Aplly some fix for merge and explicitly specify type for std::max преди 9 години
debian c3ea9637dd Debian: change rules to use SDL2 and update changelog for 0.98 преди 10 години
editor 327e95407e - Compile fixes part 1 преди 9 години
launcher 890ae43f55 Merge pull request #180 from Zyx-2000/FileInfo преди 9 години
lib 4bf9036c7b Ensure that ghost stacks are created only by BattleStacksRemoved packet. преди 9 години
osx 145df56126 different data file locations for different iso files преди 11 години
rpm 0914bb3edf RPM: build with RelWithDebInfo instead of Release преди 10 години
scripting 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared преди 9 години
server 4bf9036c7b Ensure that ghost stacks are created only by BattleStacksRemoved packet. преди 9 години
test 03a295f1a0 Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts преди 10 години
.gitignore 203b2dccc3 hopefully fixed things преди 9 години
.travis.yml 93ebdb7893 [travis] drop unnecessary repository. преди 10 години
AUTHORS 9b2cc33f09 Added my contact email address преди 10 години
CCallback.cpp 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared преди 9 години
CCallback.h 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared преди 9 години
CMakeLists.txt 4124aacac8 CMake: add dbghelp to SYSTEM_LIBS for MiniDumpWriteDump. Fix issue 2312 преди 10 години
ChangeLog 4f7664926e New console commands for AI debugging: gosolo and controlai преди 9 години
Global.h 4d9058e412 Whitespace cleanup. (No code changes.) преди 9 години
README.linux aefe5923fd update sdl packages for Ubuntu/Debian to 2.0 преди 10 години
README.md a5998353c6 Update year to 2015 in readme преди 10 години
VCMI_VS10.sln b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder преди 12 години
VCMI_VS11.sln 9e7013de77 Backup for my own MVS project configuration преди 11 години
VCMI_global.props a50e9219c2 Launcher works for me. преди 12 години
VCMI_global_debug.props 6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) преди 12 години
VCMI_global_release.props bcf8cab19a Project files update/cleanup. преди 13 години
VCMI_global_user.props a50e9219c2 Launcher works for me. преди 12 години
license.txt 645ed84978 * license (GPL v2 or later) преди 17 години
vcmi.workspace 3a1a8e3d47 further refactoring-related changes преди 9 години
vcmibuilder c54dc4c847 Fix portability issues on MacOSX преди 10 години
vcmimanual.tex 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 преди 11 години

README.linux

This readme covers VCMI compilation on Unix-like systems.

To run the game you will need:
1) Heroes 3 data files (SoD or Complete editions);
2) VCMI data pack (http://download.vcmi.eu/core.zip)
All of them can be installed manually or using vcmibuilder script

For complete installation instructions see VCMI wiki:
http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data

I. Prerequisites

To compile, the following packages (and their development counterparts) are needed to build:
* libstdc++ devel
* CMake build system
* SDL and SDL-devel
* SDL_mixer and SDL_mixer-devel
* SDL_image and SDL_image-devel
* SDL_ttf and SDL_ttf-devel
* zlib and zlib-devel
* (optional) Qt 5, widget and network modules
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
* boost c++ libraries v1.50+ (www.boost.org):
- program-options
- filesystem
- system
- thread
- locale

On Debian-based systems (e.g. Ubuntu) run:
sudo apt-get install cmake g++ libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev qtbase5-dev

On RPM-based distributions (e.g. Fedora) run:
sudo yum install cmake gcc-c++ SDL2-devel SDL2_image-devel SDL2_ttf-devel SDL2_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options boost-locale zlib-devel ffmpeg-devel ffmpeg-libs qt5-qtbase-devel

On Arch-based distributions, there is a development package available for VCMI on the AUR. It can be found at:
https://aur.archlinux.org/packages/vcmi-git/

Information about building packages from the Arch User Repository (AUR) can be
found at the Arch wiki.

II. Getting the sources

VCMI is still in development. We recommend the following initial directory structure:
trunk
trunk/vcmi -> contains sources and is under git control
trunk/build -> contains build output, makefiles, object files,...

You can get latest sources with subversion:
git clone https://github.com/vcmi/vcmi.git

III. Compilation

Run configure:
mkdir build && cd build
cmake ../vcmi

Additional options that you may want to use:
To enable debugging: -DCMAKE_BUILD_TYPE=Debug
To change installation directory: -DCMAKE_INSTALL_PREFIX=$absolute_path_to_directory

Notice:
The ../vcmi/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling CMake.

Then build vcmi:
make -j2 (j2 = compile with 2 threads, you can specify any value)

That will generate vcmiclient, vcmiserver, vcmilauncher as well as 3 .so libraries.

III. Installing binaries

To install VCMI you can use "make install" command however generation of distribution-specific packages is usually a better idea. In most cases this can be achieved using tool called "checkinstall"

If you're compiling vcmi for development puposes, the easiest is to use cmake prefix and then make install:

# mkdir .../trunk/install
# cmake -DCMAKE_INSTALL_PREFIX=.../trunk/install ../vcmi
# make && make install
# .../trunk/install/bin/vcmiclient


it's better to use links instead.
Go to /BIN_PATH/, and type:

ln -s .../trunk/build/client/vcmiclient
ln -s .../trunk/build/server/vcmiserver
ln -s .../trunk/build/launcher/vcmilauncher

Go to /LIB_PATH/vcmi, and type:

ln -s .../trunk/build/lib/libvcmi.so libvcmi.so

Go to /LIB_PATH/vcmi/AI, and type:
ln -s .../trunk/build/AI/VCAI/VCAI.so
ln -s .../trunk/build/AI/StupidAI/StupidAI.so
ln -s .../trunk/build/AI/BattleAI/BattleAI.so

Go to /DATA_PATH/vcmi, and type:
ln -s .../trunk/source/config
ln -s .../trunk/source/Mods

IV. Compiling documentation

To compile using Doxygen, the UseDoxygen CMake module must be installed. It can
be fetched from: http://tobias.rautenkranz.ch/cmake/doxygen/

Once UseDoxygen is installed, run:
cmake .
make doc

The built documentation will be available from ./doc