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							- /*
 
-  * Buttons.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "Buttons.h"
 
- #include "Images.h"
 
- #include "TextControls.h"
 
- #include "../CMusicHandler.h"
 
- #include "../CGameInfo.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../battle/BattleInterface.h"
 
- #include "../battle/BattleInterfaceClasses.h"
 
- #include "../gui/CAnimation.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../windows/InfoWindows.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- void CButton::update()
 
- {
 
- 	if (overlay)
 
- 	{
 
- 		Point targetPos = Rect::createCentered( pos, overlay->pos.dimensions()).topLeft();
 
- 		if (state == PRESSED)
 
- 			overlay->moveTo(targetPos + Point(1,1));
 
- 		else
 
- 			overlay->moveTo(targetPos);
 
- 	}
 
- 	int newPos = stateToIndex[int(state)];
 
- 	if(animateLonelyFrame)
 
- 	{
 
- 		if(state == PRESSED)
 
- 			image->moveBy(Point(1,1));
 
- 		else
 
- 			image->moveBy(Point(-1,-1));
 
- 	}
 
- 	if (newPos < 0)
 
- 		newPos = 0;
 
- 	if (state == HIGHLIGHTED && image->size() < 4)
 
- 		newPos = (int)image->size()-1;
 
- 	image->setFrame(newPos);
 
- 	if (active)
 
- 		redraw();
 
- }
 
- void CButton::setBorderColor(boost::optional<SDL_Color> borderColor)
 
- {
 
- 	setBorderColor(borderColor, borderColor, borderColor, borderColor);
 
- }
 
- void CButton::setBorderColor(boost::optional<SDL_Color> normalBorderColor,
 
-                              boost::optional<SDL_Color> pressedBorderColor,
 
-                              boost::optional<SDL_Color> blockedBorderColor,
 
-                              boost::optional<SDL_Color> highlightedBorderColor)
 
- {
 
- 	stateToBorderColor[NORMAL] = normalBorderColor;
 
- 	stateToBorderColor[PRESSED] = pressedBorderColor;
 
- 	stateToBorderColor[BLOCKED] = blockedBorderColor;
 
- 	stateToBorderColor[HIGHLIGHTED] = highlightedBorderColor;
 
- 	update();
 
- }
 
- void CButton::addCallback(std::function<void()> callback)
 
- {
 
- 	this->callback += callback;
 
- }
 
- void CButton::addTextOverlay(const std::string & Text, EFonts font, SDL_Color color)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	addOverlay(std::make_shared<CLabel>(pos.w/2, pos.h/2, font, ETextAlignment::CENTER, color, Text));
 
- 	update();
 
- }
 
- void CButton::addOverlay(std::shared_ptr<CIntObject> newOverlay)
 
- {
 
- 	overlay = newOverlay;
 
- 	if(overlay)
 
- 	{
 
- 		addChild(newOverlay.get());
 
- 		Point targetPos = Rect::createCentered( pos, overlay->pos.dimensions()).topLeft();
 
- 		overlay->moveTo(targetPos);
 
- 	}
 
- 	update();
 
- }
 
- void CButton::addImage(std::string filename)
 
- {
 
- 	imageNames.push_back(filename);
 
- }
 
- void CButton::addHoverText(ButtonState state, std::string text)
 
- {
 
- 	hoverTexts[state] = text;
 
- }
 
- void CButton::setImageOrder(int state1, int state2, int state3, int state4)
 
- {
 
- 	stateToIndex[0] = state1;
 
- 	stateToIndex[1] = state2;
 
- 	stateToIndex[2] = state3;
 
- 	stateToIndex[3] = state4;
 
- 	update();
 
- }
 
- void CButton::setAnimateLonelyFrame(bool agreement)
 
- {
 
- 	animateLonelyFrame = agreement;
 
- }
 
- void CButton::setState(ButtonState newState)
 
- {
 
- 	if (state == newState)
 
- 		return;
 
- 	state = newState;
 
- 	update();
 
- }
 
- CButton::ButtonState CButton::getState()
 
- {
 
- 	return state;
 
- }
 
- bool CButton::isBlocked()
 
- {
 
- 	return state == BLOCKED;
 
- }
 
- bool CButton::isHighlighted()
 
- {
 
- 	return state == HIGHLIGHTED;
 
- }
 
- void CButton::block(bool on)
 
- {
 
- 	if(on || state == BLOCKED) //dont change button state if unblock requested, but it's not blocked
 
- 		setState(on ? BLOCKED : NORMAL);
 
- }
 
- void CButton::onButtonClicked()
 
- {
 
- 	// debug logging to figure out pressed button (and as result - player actions) in case of crash
 
- 	logAnim->trace("Button clicked at %dx%d", pos.x, pos.y);
 
- 	CIntObject * parent = this->parent;
 
- 	std::string prefix = "Parent is";
 
- 	while (parent)
 
- 	{
 
- 		logAnim->trace("%s%s at %dx%d", prefix, typeid(*parent).name(), parent->pos.x, parent->pos.y);
 
- 		parent = parent->parent;
 
- 		prefix = '\t' + prefix;
 
- 	}
 
- 	callback();
 
- }
 
- void CButton::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(isBlocked())
 
- 		return;
 
- 	if (down)
 
- 	{
 
- 		if (!soundDisabled)
 
- 			CCS->soundh->playSound(soundBase::button);
 
- 		setState(PRESSED);
 
- 	}
 
- 	else if(hoverable && hovered)
 
- 		setState(HIGHLIGHTED);
 
- 	else
 
- 		setState(NORMAL);
 
- 	if (actOnDown && down)
 
- 	{
 
- 		onButtonClicked();
 
- 	}
 
- 	else if (!actOnDown && previousState && (down==false))
 
- 	{
 
- 		onButtonClicked();
 
- 	}
 
- }
 
- void CButton::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down && helpBox.size()) //there is no point to show window with nothing inside...
 
- 		CRClickPopup::createAndPush(helpBox);
 
- }
 
- void CButton::hover (bool on)
 
- {
 
- 	if(hoverable && !isBlocked())
 
- 	{
 
- 		if(on)
 
- 			setState(HIGHLIGHTED);
 
- 		else
 
- 			setState(NORMAL);
 
- 	}
 
- 	/*if(pressedL && on) // WTF is this? When this is used?
 
- 		setState(PRESSED);*/
 
- 	std::string name = hoverTexts[getState()].empty()
 
- 		? hoverTexts[0]
 
- 		: hoverTexts[getState()];
 
- 	if(!name.empty() && !isBlocked()) //if there is no name, there is nothing to display also
 
- 	{
 
- 		if (on)
 
- 			GH.statusbar->write(name);
 
- 		else
 
- 			GH.statusbar->clearIfMatching(name);
 
- 	}
 
- }
 
- CButton::CButton(Point position, const std::string &defName, const std::pair<std::string, std::string> &help, CFunctionList<void()> Callback, int key, bool playerColoredButton):
 
-     CKeyShortcut(key),
 
-     callback(Callback)
 
- {
 
- 	defActions = 255-DISPOSE;
 
- 	addUsedEvents(LCLICK | RCLICK | HOVER | KEYBOARD);
 
- 	stateToIndex[0] = 0;
 
- 	stateToIndex[1] = 1;
 
- 	stateToIndex[2] = 2;
 
- 	stateToIndex[3] = 3;
 
- 	state=NORMAL;
 
- 	currentImage = -1;
 
- 	hoverable = actOnDown = soundDisabled = false;
 
- 	hoverTexts[0] = help.first;
 
- 	helpBox=help.second;
 
- 	pos.x += position.x;
 
- 	pos.y += position.y;
 
- 	if (!defName.empty())
 
- 	{
 
- 		imageNames.push_back(defName);
 
- 		setIndex(0, playerColoredButton);
 
- 	}
 
- }
 
- void CButton::setIndex(size_t index, bool playerColoredButton)
 
- {
 
- 	if (index == currentImage || index>=imageNames.size())
 
- 		return;
 
- 	currentImage = index;
 
- 	auto anim = std::make_shared<CAnimation>(imageNames[index]);
 
- 	setImage(anim, playerColoredButton);
 
- }
 
- void CButton::setImage(std::shared_ptr<CAnimation> anim, bool playerColoredButton, int animFlags)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	image = std::make_shared<CAnimImage>(anim, getState(), 0, 0, 0, animFlags);
 
- 	if (playerColoredButton)
 
- 		image->playerColored(LOCPLINT->playerID);
 
- 	pos = image->pos;
 
- }
 
- void CButton::setPlayerColor(PlayerColor player)
 
- {
 
- 	if (image)
 
- 		image->playerColored(player);
 
- }
 
- void CButton::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	auto borderColor = stateToBorderColor[getState()];
 
- 	if (borderColor)
 
- 		CSDL_Ext::drawBorder(to, pos.x-1, pos.y-1, pos.w+2, pos.h+2, *borderColor);
 
- }
 
- std::pair<std::string, std::string> CButton::tooltip()
 
- {
 
- 	return std::pair<std::string, std::string>();
 
- }
 
- std::pair<std::string, std::string> CButton::tooltipLocalized(const std::string & key)
 
- {
 
- 	return std::make_pair(
 
- 		CGI->generaltexth->translate(key, "hover"),
 
- 		CGI->generaltexth->translate(key, "help")
 
- 	);
 
- }
 
- std::pair<std::string, std::string> CButton::tooltip(const std::string & hover, const std::string & help)
 
- {
 
- 	return std::make_pair(hover, help);
 
- }
 
- CToggleBase::CToggleBase(CFunctionList<void (bool)> callback):
 
-     callback(callback),
 
-     selected(false),
 
-     allowDeselection(true)
 
- {
 
- }
 
- CToggleBase::~CToggleBase() = default;
 
- void CToggleBase::doSelect(bool on)
 
- {
 
- 	// for overrides
 
- }
 
- void CToggleBase::setEnabled(bool enabled)
 
- {
 
- 	// for overrides
 
- }
 
- void CToggleBase::setSelected(bool on)
 
- {
 
- 	bool changed = (on != selected);
 
- 	selected = on;
 
- 	doSelect(on);
 
- 	if (changed)
 
- 		callback(on);
 
- }
 
- bool CToggleBase::canActivate()
 
- {
 
- 	if (selected && !allowDeselection)
 
- 		return false;
 
- 	return true;
 
- }
 
- void CToggleBase::addCallback(std::function<void(bool)> function)
 
- {
 
- 	callback += function;
 
- }
 
- CToggleButton::CToggleButton(Point position, const std::string &defName, const std::pair<std::string, std::string> &help,
 
-                              CFunctionList<void(bool)> callback, int key, bool playerColoredButton):
 
-   CButton(position, defName, help, 0, key, playerColoredButton),
 
-   CToggleBase(callback)
 
- {
 
- 	allowDeselection = true;
 
- }
 
- void CToggleButton::doSelect(bool on)
 
- {
 
- 	if (on)
 
- 	{
 
- 		setState(HIGHLIGHTED);
 
- 	}
 
- 	else
 
- 	{
 
- 		setState(NORMAL);
 
- 	}
 
- }
 
- void CToggleButton::setEnabled(bool enabled)
 
- {
 
- 	setState(enabled ? NORMAL : BLOCKED);
 
- }
 
- void CToggleButton::clickLeft(tribool down, bool previousState)
 
- {
 
- 	// force refresh
 
- 	hover(false);
 
- 	hover(true);
 
- 	if(isBlocked())
 
- 		return;
 
- 	if (down && canActivate())
 
- 	{
 
- 		CCS->soundh->playSound(soundBase::button);
 
- 		setState(PRESSED);
 
- 	}
 
- 	if(previousState)//mouse up
 
- 	{
 
- 		if(down == false && getState() == PRESSED && canActivate())
 
- 		{
 
- 			onButtonClicked();
 
- 			setSelected(!selected);
 
- 		}
 
- 		else
 
- 			doSelect(selected); // restore
 
- 	}
 
- }
 
- void CToggleGroup::addCallback(std::function<void(int)> callback)
 
- {
 
- 	onChange += callback;
 
- }
 
- void CToggleGroup::resetCallback()
 
- {
 
- 	onChange.clear();
 
- }
 
- void CToggleGroup::addToggle(int identifier, std::shared_ptr<CToggleBase> button)
 
- {
 
- 	if(auto intObj = std::dynamic_pointer_cast<CIntObject>(button)) // hack-ish workagound to avoid diamond problem with inheritance
 
- 	{
 
- 		addChild(intObj.get());
 
- 	}
 
- 	button->addCallback([=] (bool on) { if (on) selectionChanged(identifier);});
 
- 	button->allowDeselection = false;
 
- 	if(buttons.count(identifier)>0)
 
- 		logAnim->error("Duplicated toggle button id %d", identifier);
 
- 	buttons[identifier] = button;
 
- }
 
- CToggleGroup::CToggleGroup(const CFunctionList<void(int)> &OnChange)
 
- 	: onChange(OnChange), selectedID(-2)
 
- {
 
- }
 
- void CToggleGroup::setSelected(int id)
 
- {
 
- 	selectionChanged(id);
 
- }
 
- void CToggleGroup::setSelectedOnly(int id)
 
- {
 
- 	for(auto it = buttons.begin(); it != buttons.end(); it++)
 
- 	{
 
- 		int buttonId = it->first;
 
- 		buttons[buttonId]->setEnabled(buttonId == id);
 
- 	}
 
- 	selectionChanged(id);
 
- }
 
- void CToggleGroup::selectionChanged(int to)
 
- {
 
- 	if (to == selectedID)
 
- 		return;
 
- 	int oldSelection = selectedID;
 
- 	selectedID = to;
 
- 	if (buttons.count(oldSelection))
 
- 		buttons[oldSelection]->setSelected(false);
 
- 	if (buttons.count(to))
 
- 		buttons[to]->setSelected(true);
 
- 	onChange(to);
 
- 	if (parent)
 
- 		parent->redraw();
 
- }
 
- int CToggleGroup::getSelected() const
 
- {
 
- 	return selectedID;
 
- }
 
- CVolumeSlider::CVolumeSlider(const Point & position, const std::string & defName, const int value, ETooltipMode mode)
 
- 	: CIntObject(LCLICK | RCLICK | WHEEL),
 
- 	value(value),
 
- 	mode(mode)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	animImage = std::make_shared<CAnimImage>(std::make_shared<CAnimation>(defName), 0, 0, position.x, position.y),
 
- 	pos.x += position.x;
 
- 	pos.y += position.y;
 
- 	pos.w = (animImage->pos.w + 1) * (int)animImage->size();
 
- 	pos.h = animImage->pos.h;
 
- 	type |= REDRAW_PARENT;
 
- 	setVolume(value);
 
- }
 
- void CVolumeSlider::setVolume(int value_)
 
- {
 
- 	value = value_;
 
- 	moveTo((int)(value * static_cast<double>(animImage->size()) / 100.0));
 
- }
 
- void CVolumeSlider::moveTo(int id)
 
- {
 
- 	vstd::abetween(id, 0, animImage->size() - 1);
 
- 	animImage->setFrame(id);
 
- 	animImage->moveTo(Point(pos.x + (animImage->pos.w + 1) * id, pos.y));
 
- 	if (active)
 
- 		redraw();
 
- }
 
- void CVolumeSlider::addCallback(std::function<void(int)> callback)
 
- {
 
- 	onChange += callback;
 
- }
 
- void CVolumeSlider::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		double px = GH.getCursorPosition().x - pos.x;
 
- 		double rx = px / static_cast<double>(pos.w);
 
- 		// setVolume is out of 100
 
- 		setVolume((int)(rx * 100));
 
- 		// Volume config is out of 100, set to increments of 5ish roughly based on the half point of the indicator
 
- 		// 0.0 -> 0, 0.05 -> 5, 0.09 -> 5,...,
 
- 		// 0.1 -> 10, ..., 0.19 -> 15, 0.2 -> 20, ...,
 
- 		// 0.28 -> 25, 0.29 -> 30, 0.3 -> 30, ...,
 
- 		// 0.85 -> 85, 0.86 -> 90, ..., 0.87 -> 90,...,
 
- 		// 0.95 -> 95, 0.96 -> 100, 0.99 -> 100
 
- 		int volume = 5 * int(rx * (2 * animImage->size() + 1));
 
- 		onChange(volume);
 
- 	}
 
- }
 
- void CVolumeSlider::clickRight(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		double px = GH.getCursorPosition().x - pos.x;
 
- 		int index = static_cast<int>(px / static_cast<double>(pos.w) * animImage->size());
 
- 		size_t helpIndex = index + (mode == MUSIC ? 326 : 336);
 
- 		std::string helpBox = CGI->generaltexth->translate("core.help", helpIndex, "help" );
 
- 		if(!helpBox.empty())
 
- 			CRClickPopup::createAndPush(helpBox);
 
- 		if(GH.statusbar)
 
- 			GH.statusbar->write(helpBox);
 
- 	}
 
- }
 
- void CVolumeSlider::wheelScrolled(bool down, bool in)
 
- {
 
- 	if (in)
 
- 	{
 
- 		int volume = value + 3 * (down ? 1 : -1);
 
- 		vstd::abetween(volume, 0, 100);
 
- 		setVolume(volume);
 
- 		onChange(volume);
 
- 	}
 
- }
 
- void CSlider::sliderClicked()
 
- {
 
- 	if(!(active & MOVE))
 
- 		addUsedEvents(MOVE);
 
- }
 
- void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	double v = 0;
 
- 	if(horizontal)
 
- 	{
 
- 		if(	std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40  ||  std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2  )
 
- 			return;
 
- 		v = sEvent.x - pos.x - 24;
 
- 		v *= positions;
 
- 		v /= (pos.w - 48);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40  ||  std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2  )
 
- 			return;
 
- 		v = sEvent.y - pos.y - 24;
 
- 		v *= positions;
 
- 		v /= (pos.h - 48);
 
- 	}
 
- 	v += 0.5;
 
- 	if(v!=value)
 
- 	{
 
- 		moveTo((int)v);
 
- 	}
 
- }
 
- void CSlider::setScrollStep(int to)
 
- {
 
- 	scrollStep = to;
 
- }
 
- int CSlider::getAmount() const
 
- {
 
- 	return amount;
 
- }
 
- int CSlider::getValue() const
 
- {
 
- 	return value;
 
- }
 
- int CSlider::getCapacity() const
 
- {
 
- 	return capacity;
 
- }
 
- void CSlider::moveLeft()
 
- {
 
- 	moveTo(value-1);
 
- }
 
- void CSlider::moveRight()
 
- {
 
- 	moveTo(value+1);
 
- }
 
- void CSlider::moveBy(int amount)
 
- {
 
- 	moveTo(value + amount);
 
- }
 
- void CSlider::updateSliderPos()
 
- {
 
- 	if(horizontal)
 
- 	{
 
- 		if(positions)
 
- 		{
 
- 			double part = static_cast<double>(value) / positions;
 
- 			part*=(pos.w-48);
 
- 			int newPos = static_cast<int>(part + pos.x + 16 - slider->pos.x);
 
- 			slider->moveBy(Point(newPos, 0));
 
- 		}
 
- 		else
 
- 			slider->moveTo(Point(pos.x+16, pos.y));
 
- 	}
 
- 	else
 
- 	{
 
- 		if(positions)
 
- 		{
 
- 			double part = static_cast<double>(value) / positions;
 
- 			part*=(pos.h-48);
 
- 			int newPos = static_cast<int>(part + pos.y + 16 - slider->pos.y);
 
- 			slider->moveBy(Point(0, newPos));
 
- 		}
 
- 		else
 
- 			slider->moveTo(Point(pos.x, pos.y+16));
 
- 	}
 
- }
 
- void CSlider::moveTo(int to)
 
- {
 
- 	vstd::amax(to, 0);
 
- 	vstd::amin(to, positions);
 
- 	//same, old position?
 
- 	if(value == to)
 
- 		return;
 
- 	value = to;
 
- 	updateSliderPos();
 
- 	moved(to);
 
- }
 
- void CSlider::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(down && !slider->isBlocked())
 
- 	{
 
- 		double pw = 0;
 
- 		double rw = 0;
 
- 		if(horizontal)
 
- 		{
 
- 			pw = GH.getCursorPosition().x-pos.x-25;
 
- 			rw = pw / static_cast<double>(pos.w - 48);
 
- 		}
 
- 		else
 
- 		{
 
- 			pw = GH.getCursorPosition().y-pos.y-24;
 
- 			rw = pw / (pos.h-48);
 
- 		}
 
- 		if(pw < -8  ||  pw > (horizontal ? pos.w : pos.h) - 40)
 
- 			return;
 
- 		// 		if (rw>1) return;
 
- 		// 		if (rw<0) return;
 
- 		slider->clickLeft(true, slider->mouseState(EIntObjMouseBtnType::LEFT));
 
- 		moveTo((int)(rw * positions  +  0.5));
 
- 		return;
 
- 	}
 
- 	if(active & MOVE)
 
- 		removeUsedEvents(MOVE);
 
- }
 
- CSlider::CSlider(Point position, int totalw, std::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, CSlider::EStyle style)
 
- 	: CIntObject(LCLICK | RCLICK | WHEEL),
 
- 	capacity(Capacity),
 
- 	horizontal(Horizontal),
 
- 	amount(Amount),
 
- 	value(Value),
 
- 	scrollStep(1),
 
- 	moved(Moved)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	setAmount(amount);
 
- 	vstd::amax(value, 0);
 
- 	vstd::amin(value, positions);
 
- 	strongInterest = true;
 
- 	pos.x += position.x;
 
- 	pos.y += position.y;
 
- 	if(style == BROWN)
 
- 	{
 
- 		std::string name = horizontal ? "IGPCRDIV.DEF" : "OVBUTN2.DEF";
 
- 		//NOTE: this images do not have "blocked" frames. They should be implemented somehow (e.g. palette transform or something...)
 
- 		left = std::make_shared<CButton>(Point(), name, CButton::tooltip());
 
- 		right = std::make_shared<CButton>(Point(), name, CButton::tooltip());
 
- 		slider = std::make_shared<CButton>(Point(), name, CButton::tooltip());
 
- 		left->setImageOrder(0, 1, 1, 1);
 
- 		right->setImageOrder(2, 3, 3, 3);
 
- 		slider->setImageOrder(4, 4, 4, 4);
 
- 	}
 
- 	else
 
- 	{
 
- 		left = std::make_shared<CButton>(Point(), horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", CButton::tooltip());
 
- 		right = std::make_shared<CButton>(Point(), horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", CButton::tooltip());
 
- 		slider = std::make_shared<CButton>(Point(), "SCNRBSL.DEF", CButton::tooltip());
 
- 	}
 
- 	slider->actOnDown = true;
 
- 	slider->soundDisabled = true;
 
- 	left->soundDisabled = true;
 
- 	right->soundDisabled = true;
 
- 	if (horizontal)
 
- 		right->moveBy(Point(totalw - right->pos.w, 0));
 
- 	else
 
- 		right->moveBy(Point(0, totalw - right->pos.h));
 
- 	left->addCallback(std::bind(&CSlider::moveLeft,this));
 
- 	right->addCallback(std::bind(&CSlider::moveRight,this));
 
- 	slider->addCallback(std::bind(&CSlider::sliderClicked,this));
 
- 	if(horizontal)
 
- 	{
 
- 		pos.h = slider->pos.h;
 
- 		pos.w = totalw;
 
- 	}
 
- 	else
 
- 	{
 
- 		pos.w = slider->pos.w;
 
- 		pos.h = totalw;
 
- 	}
 
- 	updateSliderPos();
 
- }
 
- CSlider::~CSlider() = default;
 
- void CSlider::block( bool on )
 
- {
 
- 	left->block(on);
 
- 	right->block(on);
 
- 	slider->block(on);
 
- }
 
- void CSlider::setAmount( int to )
 
- {
 
- 	amount = to;
 
- 	positions = to - capacity;
 
- 	vstd::amax(positions, 0);
 
- }
 
- void CSlider::showAll(SDL_Surface * to)
 
- {
 
- 	CSDL_Ext::fillRect(to, pos, Colors::BLACK);
 
- 	CIntObject::showAll(to);
 
- }
 
- void CSlider::wheelScrolled(bool down, bool in)
 
- {
 
- 	moveTo(value + 3 * (down ? +scrollStep : -scrollStep));
 
- }
 
- void CSlider::keyPressed(const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.state != SDL_PRESSED) return;
 
- 	int moveDest = value;
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	case SDLK_UP:
 
- 		if (!horizontal)
 
- 			moveDest = value - scrollStep;
 
- 		break;
 
- 	case SDLK_LEFT:
 
- 		if (horizontal)
 
- 			moveDest = value - scrollStep;
 
- 		break;
 
- 	case SDLK_DOWN:
 
- 		if (!horizontal)
 
- 			moveDest = value + scrollStep;
 
- 		break;
 
- 	case SDLK_RIGHT:
 
- 		if (horizontal)
 
- 			moveDest = value + scrollStep;
 
- 		break;
 
- 	case SDLK_PAGEUP:
 
- 		moveDest = value - capacity + scrollStep;
 
- 		break;
 
- 	case SDLK_PAGEDOWN:
 
- 		moveDest = value + capacity - scrollStep;
 
- 		break;
 
- 	case SDLK_HOME:
 
- 		moveDest = 0;
 
- 		break;
 
- 	case SDLK_END:
 
- 		moveDest = amount - capacity;
 
- 		break;
 
- 	default:
 
- 		return;
 
- 	}
 
- 	moveTo(moveDest);
 
- }
 
- void CSlider::moveToMin()
 
- {
 
- 	moveTo(0);
 
- }
 
- void CSlider::moveToMax()
 
- {
 
- 	moveTo(amount);
 
- }
 
 
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