CRewardableObject.cpp 30 KB

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  1. /*
  2. *
  3. * CRewardableObject.cpp, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "StdInc.h"
  12. #include "CRewardableObject.h"
  13. #include "../CHeroHandler.h"
  14. #include "../CGeneralTextHandler.h"
  15. #include "../CSoundBase.h"
  16. #include "../NetPacks.h"
  17. #include "../IGameCallback.h"
  18. #include "../CGameState.h"
  19. #include "../CPlayerState.h"
  20. #include "CObjectClassesHandler.h"
  21. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  22. {
  23. if (dayOfWeek != 0)
  24. {
  25. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  26. return false;
  27. }
  28. for (auto & reqStack : creatures)
  29. {
  30. size_t count = 0;
  31. for (auto slot : hero->Slots())
  32. {
  33. const CStackInstance * heroStack = slot.second;
  34. if (heroStack->type == reqStack.type)
  35. count += heroStack->count;
  36. }
  37. if (count < reqStack.count) //not enough creatures of this kind
  38. return false;
  39. }
  40. if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
  41. return false;
  42. if (minLevel > hero->level)
  43. return false;
  44. for (size_t i=0; i<primary.size(); i++)
  45. {
  46. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  47. return false;
  48. }
  49. for (auto & skill : secondary)
  50. {
  51. if (skill.second > hero->getSecSkillLevel(skill.first))
  52. return false;
  53. }
  54. for (auto & art : artifacts)
  55. {
  56. if (!hero->hasArt(art))
  57. return false;
  58. }
  59. return true;
  60. }
  61. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  62. {
  63. std::vector<ui32> ret;
  64. for (size_t i=0; i<info.size(); i++)
  65. {
  66. const CVisitInfo & visit = info[i];
  67. if ((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
  68. && visit.limiter.heroAllowed(hero))
  69. {
  70. logGlobal->debugStream() << "Reward " << i << " is allowed";
  71. ret.push_back(i);
  72. }
  73. }
  74. return ret;
  75. }
  76. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  77. {
  78. auto grantRewardWithMessage = [&](int index) -> void
  79. {
  80. logGlobal->debugStream() << "Granting reward " << index << ". Message says: " << info[index].message.toString();
  81. // show message only if it is not empty
  82. if (!info[index].message.toString().empty())
  83. {
  84. InfoWindow iw;
  85. iw.player = h->tempOwner;
  86. iw.soundID = soundID;
  87. iw.text = info[index].message;
  88. info[index].reward.loadComponents(iw.components, h);
  89. cb->showInfoDialog(&iw);
  90. }
  91. // grant reward afterwards. Note that it may remove object
  92. grantReward(index, h);
  93. };
  94. auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
  95. {
  96. BlockingDialog sd(canRefuse, rewards.size() > 1);
  97. sd.player = h->tempOwner;
  98. sd.soundID = soundID;
  99. sd.text = onSelect;
  100. for (auto index : rewards)
  101. sd.components.push_back(info[index].reward.getDisplayedComponent(h));
  102. cb->showBlockingDialog(&sd);
  103. };
  104. if (!wasVisited(h))
  105. {
  106. auto rewards = getAvailableRewards(h);
  107. logGlobal->debugStream() << "Visiting object with " << rewards.size() << " possible rewards";
  108. switch (rewards.size())
  109. {
  110. case 0: // no available rewards, e.g. empty flotsam
  111. {
  112. InfoWindow iw;
  113. iw.player = h->tempOwner;
  114. iw.soundID = soundID;
  115. if (!onEmpty.toString().empty())
  116. iw.text = onEmpty;
  117. else
  118. iw.text = onVisited;
  119. cb->showInfoDialog(&iw);
  120. break;
  121. }
  122. case 1: // one reward. Just give it with message
  123. {
  124. if (canRefuse)
  125. selectRewardsMessage(rewards);
  126. else
  127. grantRewardWithMessage(rewards[0]);
  128. break;
  129. }
  130. default: // multiple rewards. Act according to select mode
  131. {
  132. switch (selectMode) {
  133. case SELECT_PLAYER: // player must select
  134. selectRewardsMessage(rewards);
  135. break;
  136. case SELECT_FIRST: // give first available
  137. grantRewardWithMessage(rewards[0]);
  138. break;
  139. case SELECT_RANDOM: // select one randomly //TODO: use weights
  140. grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
  141. break;
  142. }
  143. return;
  144. }
  145. }
  146. }
  147. else
  148. {
  149. logGlobal->debugStream() << "Revisiting already visited object";
  150. InfoWindow iw;
  151. iw.player = h->tempOwner;
  152. iw.soundID = soundID;
  153. if (!onVisited.toString().empty())
  154. iw.text = onVisited;
  155. else
  156. iw.text = onEmpty;
  157. cb->showInfoDialog(&iw);
  158. }
  159. }
  160. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  161. {
  162. grantRewardAfterLevelup(info[selectedReward], hero);
  163. }
  164. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  165. {
  166. if (answer == 0)
  167. return; // player refused
  168. if (answer > 0 && answer-1 < info.size())
  169. {
  170. auto list = getAvailableRewards(hero);
  171. grantReward(list[answer - 1], hero);
  172. }
  173. else
  174. {
  175. throw std::runtime_error("Unhandled choice");
  176. }
  177. }
  178. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  179. {
  180. // no implementation, virtual function for overrides
  181. }
  182. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  183. {
  184. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  185. cb->sendAndApply(&cov);
  186. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  187. grantRewardBeforeLevelup(info[rewardID], hero);
  188. }
  189. void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  190. {
  191. assert(hero);
  192. assert(hero->tempOwner.isValidPlayer());
  193. assert(stacks.empty());
  194. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  195. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  196. cb->giveResources(hero->tempOwner, info.reward.resources);
  197. for (auto & entry : info.reward.secondary)
  198. {
  199. int current = hero->getSecSkillLevel(entry.first);
  200. if( (current != 0 && current < entry.second) ||
  201. (hero->canLearnSkill() ))
  202. {
  203. cb->changeSecSkill(hero, entry.first, entry.second);
  204. }
  205. }
  206. for(int i=0; i< info.reward.primary.size(); i++)
  207. if(info.reward.primary[i] > 0)
  208. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  209. si64 expToGive = 0;
  210. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  211. expToGive += hero->calculateXp(info.reward.gainedExp);
  212. if (expToGive)
  213. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  214. // hero is not blocked by levelup dialog - grant remainer immediately
  215. if (!cb->isVisitCoveredByAnotherQuery(this, hero))
  216. {
  217. grantRewardAfterLevelup(info, hero);
  218. }
  219. }
  220. void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  221. {
  222. if (info.reward.manaDiff || info.reward.manaPercentage >= 0)
  223. {
  224. si32 mana = hero->mana;
  225. if (info.reward.manaPercentage >= 0)
  226. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  227. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  228. }
  229. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  230. {
  231. SetMovePoints smp;
  232. smp.hid = hero->id;
  233. smp.val = hero->movement;
  234. if (info.reward.movePercentage >= 0) // percent from max
  235. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  236. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  237. cb->setMovePoints(&smp);
  238. }
  239. for (const Bonus & bonus : info.reward.bonuses)
  240. {
  241. assert(bonus.source == Bonus::OBJECT);
  242. assert(bonus.sid == ID);
  243. GiveBonus gb;
  244. gb.who = GiveBonus::HERO;
  245. gb.bonus = bonus;
  246. gb.id = hero->id.getNum();
  247. cb->giveHeroBonus(&gb);
  248. }
  249. for (ArtifactID art : info.reward.artifacts)
  250. cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
  251. if (!info.reward.spells.empty())
  252. {
  253. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  254. cb->changeSpells(hero, true, spellsToGive);
  255. }
  256. if (!info.reward.creatures.empty())
  257. {
  258. CCreatureSet creatures;
  259. for (auto & crea : info.reward.creatures)
  260. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  261. cb->giveCreatures(this, hero, creatures, false);
  262. }
  263. onRewardGiven(hero);
  264. if (info.reward.removeObject)
  265. cb->removeObject(this);
  266. }
  267. bool CRewardableObject::wasVisited (PlayerColor player) const
  268. {
  269. switch (visitMode)
  270. {
  271. case VISIT_UNLIMITED:
  272. case VISIT_BONUS:
  273. return false;
  274. case VISIT_ONCE: // FIXME: hide this info deeper and return same as player?
  275. for (auto & visit : info)
  276. {
  277. if (visit.numOfGrants != 0)
  278. return true;
  279. }
  280. case VISIT_HERO:
  281. return false;
  282. case VISIT_PLAYER:
  283. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id));
  284. default:
  285. return false;
  286. }
  287. }
  288. bool CRewardableObject::wasVisited (const CGHeroInstance * h) const
  289. {
  290. switch (visitMode)
  291. {
  292. case VISIT_UNLIMITED:
  293. return false;
  294. case VISIT_BONUS:
  295. return h->hasBonusFrom(Bonus::OBJECT, ID);
  296. case VISIT_HERO:
  297. return h->visitedObjects.count(ObjectInstanceID(id));
  298. default:
  299. return wasVisited(h->tempOwner);
  300. }
  301. }
  302. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  303. const CGHeroInstance * h) const
  304. {
  305. for (auto comp : extraComponents)
  306. comps.push_back(comp);
  307. if (gainedExp)
  308. {
  309. comps.push_back(Component(
  310. Component::EXPERIENCE, 0, h->calculateXp(gainedExp), 0));
  311. }
  312. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  313. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  314. for (size_t i=0; i<primary.size(); i++)
  315. {
  316. if (primary[i] != 0)
  317. comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
  318. }
  319. for (auto & entry : secondary)
  320. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  321. for (auto & entry : artifacts)
  322. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  323. for (auto & entry : spells)
  324. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  325. for (auto & entry : creatures)
  326. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  327. for (size_t i=0; i<resources.size(); i++)
  328. {
  329. if (resources[i] !=0)
  330. comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  331. }
  332. }
  333. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  334. {
  335. std::vector<Component> comps;
  336. loadComponents(comps, h);
  337. assert(!comps.empty());
  338. return comps.front();
  339. }
  340. // FIXME: copy-pasted from CObjectHandler
  341. static std::string & visitedTxt(const bool visited)
  342. {
  343. int id = visited ? 352 : 353;
  344. return VLC->generaltexth->allTexts[id];
  345. }
  346. std::string CRewardableObject::getHoverText(PlayerColor player) const
  347. {
  348. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  349. return getObjectName() + " " + visitedTxt(wasVisited(player));
  350. return getObjectName();
  351. }
  352. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  353. {
  354. if(visitMode != VISIT_UNLIMITED)
  355. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  356. return getObjectName();
  357. }
  358. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  359. {
  360. switch (what)
  361. {
  362. case ObjProperty::REWARD_RESET:
  363. for (auto & visit : info)
  364. visit.numOfGrants = 0;
  365. break;
  366. case ObjProperty::REWARD_SELECT:
  367. selectedReward = val;
  368. info[val].numOfGrants++;
  369. break;
  370. }
  371. }
  372. void CRewardableObject::newTurn() const
  373. {
  374. if (resetDuration != 0 && cb->getDate(Date::DAY) > 1 && (cb->getDate(Date::DAY) % resetDuration) == 1)
  375. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  376. }
  377. CRewardableObject::CRewardableObject():
  378. soundID(soundBase::invalid),
  379. selectMode(0),
  380. selectedReward(0),
  381. resetDuration(0),
  382. canRefuse(false)
  383. {}
  384. ///////////////////////////////////////////////////////////////////////////////////////////////////
  385. /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES ///
  386. ///////////////////////////////////////////////////////////////////////////////////////////////////
  387. /// Helper, selects random art class based on weights
  388. static int selectRandomArtClass(int treasure, int minor, int major, int relic)
  389. {
  390. int total = treasure + minor + major + relic;
  391. assert(total != 0);
  392. int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1);
  393. if(hlp < treasure)
  394. return CArtifact::ART_TREASURE;
  395. if(hlp < treasure + minor)
  396. return CArtifact::ART_MINOR;
  397. if(hlp < treasure + minor + major)
  398. return CArtifact::ART_MAJOR;
  399. return CArtifact::ART_RELIC;
  400. }
  401. /// Helper, adds random artifact to reward selecting class based on weights
  402. static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic)
  403. {
  404. int artClass = selectRandomArtClass(treasure, minor, major, relic);
  405. ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass);
  406. info.reward.artifacts.push_back(artID);
  407. }
  408. CGPickable::CGPickable()
  409. {
  410. visitMode = VISIT_UNLIMITED;
  411. selectMode = SELECT_PLAYER;
  412. }
  413. void CGPickable::initObj()
  414. {
  415. blockVisit = true;
  416. switch(ID)
  417. {
  418. case Obj::CAMPFIRE:
  419. {
  420. soundID = soundBase::experience;
  421. int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
  422. int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);
  423. info.resize(1);
  424. info[0].reward.resources[givenRes] = givenAmm;
  425. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  426. info[0].message.addTxt(MetaString::ADVOB_TXT,23);
  427. info[0].reward.removeObject = true;
  428. break;
  429. }
  430. case Obj::FLOTSAM:
  431. {
  432. int type = cb->gameState()->getRandomGenerator().nextInt(3);
  433. soundID = soundBase::GENIE;
  434. switch(type)
  435. {
  436. case 0:
  437. info.resize(1);
  438. info[0].message.addTxt(MetaString::ADVOB_TXT, 51);
  439. info[0].reward.removeObject = true;
  440. break;
  441. case 1:
  442. {
  443. info.resize(1);
  444. info[0].reward.resources[Res::WOOD] = 5;
  445. info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
  446. info[0].reward.removeObject = true;
  447. break;
  448. }
  449. case 2:
  450. {
  451. info.resize(1);
  452. info[0].reward.resources[Res::WOOD] = 5;
  453. info[0].reward.resources[Res::GOLD] = 200;
  454. info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
  455. info[0].reward.removeObject = true;
  456. break;
  457. }
  458. case 3:
  459. {
  460. info.resize(1);
  461. info[0].reward.resources[Res::WOOD] = 10;
  462. info[0].reward.resources[Res::GOLD] = 500;
  463. info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
  464. info[0].reward.removeObject = true;
  465. break;
  466. }
  467. }
  468. break;
  469. }
  470. case Obj::SEA_CHEST:
  471. {
  472. soundID = soundBase::chest;
  473. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  474. if(hlp < 20)
  475. {
  476. info.resize(1);
  477. info[0].message.addTxt(MetaString::ADVOB_TXT, 116);
  478. info[0].reward.removeObject = true;
  479. }
  480. else if(hlp < 90)
  481. {
  482. info.resize(1);
  483. info[0].reward.resources[Res::GOLD] = 1500;
  484. info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
  485. info[0].reward.removeObject = true;
  486. }
  487. else
  488. {
  489. info.resize(1);
  490. loadRandomArtifact(info[0], 100, 0, 0, 0);
  491. info[0].reward.resources[Res::GOLD] = 1000;
  492. info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
  493. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  494. info[0].reward.removeObject = true;
  495. }
  496. }
  497. break;
  498. case Obj::SHIPWRECK_SURVIVOR:
  499. {
  500. soundID = soundBase::experience;
  501. info.resize(1);
  502. loadRandomArtifact(info[0], 55, 20, 20, 5);
  503. info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
  504. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  505. info[0].reward.removeObject = true;
  506. }
  507. break;
  508. case Obj::TREASURE_CHEST:
  509. {
  510. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  511. if(hlp >= 95)
  512. {
  513. soundID = soundBase::treasure;
  514. info.resize(1);
  515. loadRandomArtifact(info[0], 100, 0, 0, 0);
  516. info[0].message.addTxt(MetaString::ADVOB_TXT,145);
  517. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  518. info[0].reward.removeObject = true;
  519. return;
  520. }
  521. else if (hlp >= 65)
  522. {
  523. soundID = soundBase::chest;
  524. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  525. info.resize(2);
  526. info[0].reward.resources[Res::GOLD] = 2000;
  527. info[1].reward.gainedExp = 1500;
  528. info[0].reward.removeObject = true;
  529. info[1].reward.removeObject = true;
  530. }
  531. else if(hlp >= 33)
  532. {
  533. soundID = soundBase::chest;
  534. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  535. info.resize(2);
  536. info[0].reward.resources[Res::GOLD] = 1500;
  537. info[1].reward.gainedExp = 1000;
  538. info[0].reward.removeObject = true;
  539. info[1].reward.removeObject = true;
  540. }
  541. else
  542. {
  543. soundID = soundBase::chest;
  544. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  545. info.resize(2);
  546. info[0].reward.resources[Res::GOLD] = 1000;
  547. info[1].reward.gainedExp = 500;
  548. info[0].reward.removeObject = true;
  549. info[1].reward.removeObject = true;
  550. }
  551. }
  552. break;
  553. }
  554. }
  555. ///////////////////////////////////////////////////////////////////////////////////////////////////
  556. CGBonusingObject::CGBonusingObject()
  557. {
  558. visitMode = VISIT_BONUS;
  559. selectMode = SELECT_FIRST;
  560. }
  561. void CGBonusingObject::initObj()
  562. {
  563. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  564. {
  565. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  566. visit.reward.bonuses.push_back(b);
  567. if (type == Bonus::MORALE)
  568. visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
  569. if (type == Bonus::LUCK)
  570. visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
  571. };
  572. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  573. {
  574. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  575. };
  576. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
  577. {
  578. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  579. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  580. soundID = sound;
  581. };
  582. info.resize(1);
  583. switch(ID)
  584. {
  585. case Obj::BUOY:
  586. blockVisit = true;
  587. configureMessage(info[0], 21, 22, soundBase::MORALE);
  588. configureBonus(info[0], Bonus::MORALE, +1, 94);
  589. break;
  590. case Obj::SWAN_POND:
  591. configureMessage(info[0], 29, 30, soundBase::LUCK);
  592. configureBonus(info[0], Bonus::LUCK, 2, 67);
  593. info[0].reward.movePercentage = 0;
  594. break;
  595. case Obj::FAERIE_RING:
  596. configureMessage(info[0], 49, 50, soundBase::LUCK);
  597. configureBonus(info[0], Bonus::LUCK, 1, 71);
  598. break;
  599. case Obj::FOUNTAIN_OF_FORTUNE:
  600. selectMode = SELECT_RANDOM;
  601. info.resize(5);
  602. for (int i=0; i<5; i++)
  603. {
  604. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  605. info[i].message.addTxt(MetaString::ADVOB_TXT, 55);
  606. soundID = soundBase::LUCK;
  607. }
  608. onVisited.addTxt(MetaString::ADVOB_TXT, 56);
  609. break;
  610. case Obj::IDOL_OF_FORTUNE:
  611. info.resize(7);
  612. for (int i=0; i<6; i++)
  613. {
  614. info[i].limiter.dayOfWeek = i+1;
  615. configureBonus(info[i], (i%2) ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  616. info[i].message.addTxt(MetaString::ADVOB_TXT, 62);
  617. soundID = soundBase::experience;
  618. }
  619. info.back().limiter.dayOfWeek = 7;
  620. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  621. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  622. configureMessage(info.back(), 62, 63, soundBase::experience);
  623. break;
  624. case Obj::MERMAID:
  625. blockVisit = true;
  626. configureMessage(info[0], 83, 82, soundBase::LUCK);
  627. configureBonus(info[0], Bonus::LUCK, 1, 72);
  628. break;
  629. case Obj::RALLY_FLAG:
  630. configureMessage(info[0], 111, 110, soundBase::MORALE);
  631. configureBonus(info[0], Bonus::MORALE, 1, 102);
  632. configureBonus(info[0], Bonus::LUCK, 1, 102);
  633. info[0].reward.movePoints = 400;
  634. break;
  635. case Obj::OASIS:
  636. configureMessage(info[0], 95, 94, soundBase::MORALE);
  637. configureBonus(info[0], Bonus::MORALE, 1, 95);
  638. info[0].reward.movePoints = 800;
  639. break;
  640. case Obj::TEMPLE:
  641. info[0].limiter.dayOfWeek = 7;
  642. info.resize(2);
  643. configureBonus(info[0], Bonus::MORALE, 2, 96);
  644. configureBonus(info[1], Bonus::MORALE, 1, 97);
  645. info[0].message.addTxt(MetaString::ADVOB_TXT, 140);
  646. info[1].message.addTxt(MetaString::ADVOB_TXT, 140);
  647. onVisited.addTxt(MetaString::ADVOB_TXT, 141);
  648. soundID = soundBase::temple;
  649. break;
  650. case Obj::WATERING_HOLE:
  651. configureMessage(info[0], 166, 167, soundBase::MORALE);
  652. configureBonus(info[0], Bonus::MORALE, 1, 100);
  653. info[0].reward.movePoints = 400;
  654. break;
  655. case Obj::FOUNTAIN_OF_YOUTH:
  656. configureMessage(info[0], 57, 58, soundBase::MORALE);
  657. configureBonus(info[0], Bonus::MORALE, 1, 103);
  658. info[0].reward.movePoints = 400;
  659. break;
  660. case Obj::STABLES:
  661. configureMessage(info[0], 137, 136, soundBase::STORE);
  662. configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 400, 0);
  663. info[0].reward.movePoints = 400;
  664. //TODO: upgrade champions to cavaliers
  665. /*
  666. bool someUpgradeDone = false;
  667. for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
  668. {
  669. if(i->second->type->idNumber == CreatureID::CAVALIER)
  670. {
  671. cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
  672. someUpgradeDone = true;
  673. }
  674. }
  675. if (someUpgradeDone)
  676. {
  677. grantMessage.addTxt(MetaString::ADVOB_TXT, 138);
  678. iw.components.push_back(Component(Component::CREATURE,11,0,1));
  679. }*/
  680. break;
  681. }
  682. }
  683. ///////////////////////////////////////////////////////////////////////////////////////////////////
  684. CGOnceVisitable::CGOnceVisitable()
  685. {
  686. visitMode = VISIT_ONCE;
  687. selectMode = SELECT_FIRST;
  688. }
  689. void CGOnceVisitable::initObj()
  690. {
  691. switch(ID)
  692. {
  693. case Obj::CORPSE:
  694. {
  695. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  696. soundID = soundBase::MYSTERY;
  697. blockVisit = true;
  698. if(cb->gameState()->getRandomGenerator().nextInt(99) < 20)
  699. {
  700. info.resize(1);
  701. loadRandomArtifact(info[0], 10, 10, 10, 0);
  702. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  703. }
  704. }
  705. break;
  706. case Obj::LEAN_TO:
  707. {
  708. soundID = soundBase::GENIE;
  709. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  710. info.resize(1);
  711. int type = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
  712. int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);
  713. info[0].reward.resources[type] = value;
  714. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  715. }
  716. break;
  717. case Obj::WARRIORS_TOMB:
  718. {
  719. soundID = soundBase::GRAVEYARD;
  720. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  721. info.resize(2);
  722. loadRandomArtifact(info[0], 30, 50, 25, 5);
  723. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  724. info[0].reward.bonuses.push_back(bonus);
  725. info[1].reward.bonuses.push_back(bonus);
  726. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  727. info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
  728. }
  729. break;
  730. case Obj::WAGON:
  731. {
  732. soundID = soundBase::GENIE;
  733. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  734. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  735. if(hlp < 40) //minor or treasure art
  736. {
  737. info.resize(1);
  738. loadRandomArtifact(info[0], 10, 10, 0, 0);
  739. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  740. }
  741. else if(hlp < 90) //2 - 5 of non-gold resource
  742. {
  743. info.resize(1);
  744. int type = cb->gameState()->getRandomGenerator().nextInt(5);
  745. int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);
  746. info[0].reward.resources[type] = value;
  747. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  748. }
  749. // or nothing
  750. }
  751. break;
  752. }
  753. }
  754. ///////////////////////////////////////////////////////////////////////////////////////////////////
  755. CGVisitableOPH::CGVisitableOPH()
  756. {
  757. visitMode = VISIT_HERO;
  758. selectMode = SELECT_PLAYER;
  759. }
  760. void CGVisitableOPH::initObj()
  761. {
  762. switch(ID)
  763. {
  764. case Obj::ARENA:
  765. soundID = soundBase::NOMAD;
  766. info.resize(2);
  767. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  768. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  769. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  770. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  771. canRefuse = true;
  772. break;
  773. case Obj::MERCENARY_CAMP:
  774. info.resize(1);
  775. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  776. soundID = soundBase::NOMAD;
  777. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  778. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  779. break;
  780. case Obj::MARLETTO_TOWER:
  781. info.resize(1);
  782. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  783. soundID = soundBase::NOMAD;
  784. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  785. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  786. break;
  787. case Obj::STAR_AXIS:
  788. info.resize(1);
  789. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  790. soundID = soundBase::gazebo;
  791. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  792. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  793. break;
  794. case Obj::GARDEN_OF_REVELATION:
  795. info.resize(1);
  796. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  797. soundID = soundBase::GETPROTECTION;
  798. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  799. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  800. break;
  801. case Obj::LEARNING_STONE:
  802. info.resize(1);
  803. info[0].reward.gainedExp = 1000;
  804. soundID = soundBase::gazebo;
  805. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  806. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  807. break;
  808. case Obj::TREE_OF_KNOWLEDGE:
  809. soundID = soundBase::gazebo;
  810. info.resize(1);
  811. canRefuse = true;
  812. info[0].reward.gainedLevels = 1;
  813. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  814. info.resize(1);
  815. switch (cb->gameState()->getRandomGenerator().nextInt(2))
  816. {
  817. case 0: // free
  818. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  819. break;
  820. case 1:
  821. info[0].limiter.resources[Res::GOLD] = 2000;
  822. info[0].reward.resources[Res::GOLD] = -2000;
  823. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  824. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  825. break;
  826. case 2:
  827. info[0].limiter.resources[Res::GEMS] = 10;
  828. info[0].reward.resources[Res::GEMS] = -10;
  829. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  830. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  831. break;
  832. }
  833. break;
  834. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  835. {
  836. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  837. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  838. // Don't like this one but don't see any easier approach
  839. CVisitInfo visit;
  840. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  841. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  842. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  843. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  844. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  845. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  846. {
  847. visit.limiter.minLevel = 10 - i * 2;
  848. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  849. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  850. info.push_back(visit);
  851. }
  852. soundID = soundBase::gazebo;
  853. break;
  854. }
  855. case Obj::SCHOOL_OF_MAGIC:
  856. info.resize(2);
  857. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  858. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  859. info[0].reward.resources[Res::GOLD] = -1000;
  860. info[1].reward.resources[Res::GOLD] = -1000;
  861. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  862. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  863. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  864. soundID = soundBase::faerie;
  865. canRefuse = true;
  866. break;
  867. case Obj::SCHOOL_OF_WAR:
  868. info.resize(2);
  869. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  870. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  871. info[0].reward.resources[Res::GOLD] = -1000;
  872. info[1].reward.resources[Res::GOLD] = -1000;
  873. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  874. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  875. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  876. soundID = soundBase::MILITARY;
  877. canRefuse = true;
  878. break;
  879. }
  880. }
  881. ///////////////////////////////////////////////////////////////////////////////////////////////////
  882. CGVisitableOPW::CGVisitableOPW()
  883. {
  884. visitMode = VISIT_ONCE;
  885. selectMode = SELECT_RANDOM;
  886. resetDuration = 7;
  887. }
  888. void CGVisitableOPW::initObj()
  889. {
  890. switch (ID)
  891. {
  892. case Obj::MYSTICAL_GARDEN:
  893. soundID = soundBase::experience;
  894. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  895. info.resize(2);
  896. info[0].reward.resources[Res::GEMS] = 5;
  897. info[1].reward.resources[Res::GOLD] = 500;
  898. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  899. info[1].message.addTxt(MetaString::ADVOB_TXT, 92);
  900. break;
  901. case Obj::WINDMILL:
  902. soundID = soundBase::GENIE;
  903. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  904. // 3-6 of any resource but wood and gold
  905. for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
  906. {
  907. for (int val = 3; val <=6; val++)
  908. {
  909. CVisitInfo visit;
  910. visit.reward.resources[resID] = val;
  911. visit.message.addTxt(MetaString::ADVOB_TXT, 92);
  912. info.push_back(visit);
  913. }
  914. }
  915. break;
  916. case Obj::WATER_WHEEL:
  917. soundID = soundBase::GENIE;
  918. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  919. info.resize(1);
  920. info[0].reward.resources[Res::GOLD] = 500;
  921. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  922. break;
  923. }
  924. }
  925. void CGVisitableOPW::setPropertyDer(ui8 what, ui32 val)
  926. {
  927. if(ID == Obj::WATER_WHEEL && what == ObjProperty::REWARD_RESET)
  928. {
  929. auto& reward = info[0].reward.resources[Res::GOLD];
  930. if(info[0].numOfGrants == 0)
  931. {
  932. reward = 1000;
  933. }
  934. else
  935. {
  936. reward = 500;
  937. }
  938. }
  939. CRewardableObject::setPropertyDer(what, val);
  940. }
  941. ///////////////////////////////////////////////////////////////////////////////////////////////////
  942. void CGMagicSpring::initObj()
  943. {
  944. CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
  945. visit.reward.manaPercentage = 200;
  946. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  947. info.push_back(visit); // two rewards, one for each entrance
  948. info.push_back(visit);
  949. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  950. soundID = soundBase::GENIE;
  951. }
  952. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  953. {
  954. std::vector <int3> visitableTiles;
  955. for(int y = 0; y < 6; y++)
  956. for (int x = 0; x < 8; x++) //starting from left
  957. if (appearance.isVisitableAt(x, y))
  958. visitableTiles.push_back (int3(x, y , 0));
  959. return visitableTiles;
  960. }
  961. int3 CGMagicSpring::getVisitableOffset() const
  962. {
  963. auto visitableTiles = getVisitableOffsets();
  964. if (visitableTiles.size() != info.size())
  965. {
  966. logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";
  967. return int3(-1,-1,-1);
  968. }
  969. for (size_t i=0; i<visitableTiles.size(); i++)
  970. {
  971. if (info[i].numOfGrants == 0)
  972. return visitableTiles[i];
  973. }
  974. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  975. }
  976. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  977. {
  978. auto tiles = getVisitableOffsets();
  979. for (size_t i=0; i<tiles.size(); i++)
  980. {
  981. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  982. {
  983. return std::vector<ui32>(1, i);
  984. }
  985. }
  986. // hero is either not on visitable tile (should not happen) or tile is already used
  987. return std::vector<ui32>();
  988. }