NetPacksLobbyClient.cpp 4.4 KB

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  1. /*
  2. * NetPacksLobbyClient.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "LobbyClientNetPackVisitors.h"
  12. #include "lobby/CSelectionBase.h"
  13. #include "lobby/CLobbyScreen.h"
  14. #include "lobby/OptionsTab.h"
  15. #include "lobby/RandomMapTab.h"
  16. #include "lobby/SelectionTab.h"
  17. #include "lobby/CBonusSelection.h"
  18. #include "CServerHandler.h"
  19. #include "CGameInfo.h"
  20. #include "gui/CGuiHandler.h"
  21. #include "gui/WindowHandler.h"
  22. #include "widgets/Buttons.h"
  23. #include "widgets/TextControls.h"
  24. #include "../lib/CConfigHandler.h"
  25. #include "../lib/CGeneralTextHandler.h"
  26. #include "../lib/NetPacksLobby.h"
  27. #include "../lib/serializer/Connection.h"
  28. void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
  29. {
  30. result = false;
  31. // Check if it's LobbyClientConnected for our client
  32. if(pack.uuid == handler.c->uuid)
  33. {
  34. handler.c->connectionID = pack.clientId;
  35. if(!settings["session"]["headless"].Bool())
  36. GH.windows().createAndPushWindow<CLobbyScreen>(static_cast<ESelectionScreen>(handler.screenType));
  37. handler.state = EClientState::LOBBY;
  38. }
  39. }
  40. void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  41. {
  42. if(pack.clientId != pack.c->connectionID)
  43. {
  44. result = false;
  45. return;
  46. }
  47. handler.stopServerConnection();
  48. }
  49. void ApplyOnLobbyScreenNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  50. {
  51. if(GH.windows().count() > 0)
  52. GH.windows().popWindows(1);
  53. }
  54. void ApplyOnLobbyScreenNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage & pack)
  55. {
  56. if(lobby && lobby->card)
  57. {
  58. lobby->card->chat->addNewMessage(pack.playerName + ": " + pack.message);
  59. lobby->card->setChat(true);
  60. if(lobby->buttonChat)
  61. lobby->buttonChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL, Colors::WHITE);
  62. }
  63. }
  64. void ApplyOnLobbyScreenNetPackVisitor::visitLobbyGuiAction(LobbyGuiAction & pack)
  65. {
  66. if(!lobby || !handler.isGuest())
  67. return;
  68. switch(pack.action)
  69. {
  70. case LobbyGuiAction::NO_TAB:
  71. lobby->toggleTab(lobby->curTab);
  72. break;
  73. case LobbyGuiAction::OPEN_OPTIONS:
  74. lobby->toggleTab(lobby->tabOpt);
  75. break;
  76. case LobbyGuiAction::OPEN_SCENARIO_LIST:
  77. lobby->toggleTab(lobby->tabSel);
  78. break;
  79. case LobbyGuiAction::OPEN_RANDOM_MAP_OPTIONS:
  80. lobby->toggleTab(lobby->tabRand);
  81. break;
  82. }
  83. }
  84. void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyEndGame(LobbyEndGame & pack)
  85. {
  86. if(handler.state == EClientState::GAMEPLAY)
  87. {
  88. handler.endGameplay(pack.closeConnection, pack.restart);
  89. }
  90. if(pack.restart)
  91. handler.sendStartGame();
  92. }
  93. void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  94. {
  95. if(pack.clientId != -1 && pack.clientId != handler.c->connectionID)
  96. {
  97. result = false;
  98. return;
  99. }
  100. handler.state = EClientState::STARTING;
  101. if(handler.si->mode != StartInfo::LOAD_GAME || pack.clientId == handler.c->connectionID)
  102. {
  103. auto modeBackup = handler.si->mode;
  104. handler.si = pack.initializedStartInfo;
  105. handler.si->mode = modeBackup;
  106. }
  107. if(settings["session"]["headless"].Bool())
  108. handler.startGameplay(pack.initializedGameState);
  109. }
  110. void ApplyOnLobbyScreenNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  111. {
  112. if(pack.clientId != -1 && pack.clientId != handler.c->connectionID)
  113. return;
  114. GH.windows().createAndPushWindow<CLoadingScreen>(std::bind(&CServerHandler::startGameplay, &handler, pack.initializedGameState));
  115. }
  116. void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState & pack)
  117. {
  118. pack.hostChanged = pack.state.hostClientId != handler.hostClientId;
  119. static_cast<LobbyState &>(handler) = pack.state;
  120. }
  121. void ApplyOnLobbyScreenNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState & pack)
  122. {
  123. if(!lobby) //stub: ignore message for game mode
  124. return;
  125. if(!lobby->bonusSel && handler.si->campState && handler.state == EClientState::LOBBY_CAMPAIGN)
  126. {
  127. lobby->bonusSel = std::make_shared<CBonusSelection>();
  128. GH.windows().pushWindow(lobby->bonusSel);
  129. }
  130. if(lobby->bonusSel)
  131. lobby->bonusSel->updateAfterStateChange();
  132. else
  133. lobby->updateAfterStateChange();
  134. if(pack.hostChanged)
  135. lobby->toggleMode(handler.isHost());
  136. }
  137. void ApplyOnLobbyScreenNetPackVisitor::visitLobbyShowMessage(LobbyShowMessage & pack)
  138. {
  139. if(!lobby) //stub: ignore message for game mode
  140. return;
  141. lobby->buttonStart->block(false);
  142. handler.showServerError(pack.message);
  143. }