CBonusSelection.cpp 15 KB

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  1. /*
  2. * CBonusSelection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBonusSelection.h"
  12. #include <vcmi/spells/Spell.h>
  13. #include <vcmi/spells/Service.h>
  14. #include "CSelectionBase.h"
  15. #include "../CGameInfo.h"
  16. #include "../CMusicHandler.h"
  17. #include "../CVideoHandler.h"
  18. #include "../CPlayerInterface.h"
  19. #include "../CServerHandler.h"
  20. #include "../mainmenu/CMainMenu.h"
  21. #include "../mainmenu/CPrologEpilogVideo.h"
  22. #include "../widgets/CComponent.h"
  23. #include "../widgets/Buttons.h"
  24. #include "../widgets/MiscWidgets.h"
  25. #include "../widgets/ObjectLists.h"
  26. #include "../widgets/TextControls.h"
  27. #include "../windows/GUIClasses.h"
  28. #include "../windows/InfoWindows.h"
  29. #include "../render/IImage.h"
  30. #include "../render/CAnimation.h"
  31. #include "../render/Graphics.h"
  32. #include "../gui/CGuiHandler.h"
  33. #include "../gui/Shortcut.h"
  34. #include "../gui/WindowHandler.h"
  35. #include "../../lib/filesystem/Filesystem.h"
  36. #include "../../lib/CGeneralTextHandler.h"
  37. #include "../../lib/CBuildingHandler.h"
  38. #include "../../lib/CSkillHandler.h"
  39. #include "../../lib/CTownHandler.h"
  40. #include "../../lib/CHeroHandler.h"
  41. #include "../../lib/CCreatureHandler.h"
  42. #include "../../lib/StartInfo.h"
  43. #include "../../lib/campaign/CampaignState.h"
  44. #include "../../lib/mapping/CMapService.h"
  45. #include "../../lib/mapping/CMapInfo.h"
  46. #include "../../lib/mapObjects/CGHeroInstance.h"
  47. std::shared_ptr<CampaignState> CBonusSelection::getCampaign()
  48. {
  49. return CSH->si->campState;
  50. }
  51. CBonusSelection::CBonusSelection()
  52. : CWindowObject(BORDERED)
  53. {
  54. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  55. std::string bgName = getCampaign()->getRegions().getBackgroundName();
  56. setBackground(bgName);
  57. panelBackground = std::make_shared<CPicture>("CAMPBRF.BMP", 456, 6);
  58. buttonStart = std::make_shared<CButton>(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), EShortcut::GLOBAL_ACCEPT);
  59. buttonRestart = std::make_shared<CButton>(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), EShortcut::GLOBAL_ACCEPT);
  60. buttonBack = std::make_shared<CButton>(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), EShortcut::GLOBAL_CANCEL);
  61. campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->si->getCampaignName());
  62. iconsMapSizes = std::make_shared<CAnimImage>("SCNRMPSZ", 4, 0, 735, 26);
  63. labelCampaignDescription = std::make_shared<CLabel>(481, 63, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
  64. campaignDescription = std::make_shared<CTextBox>(getCampaign()->getDescription(), Rect(480, 86, 286, 117), 1);
  65. mapName = std::make_shared<CLabel>(481, 219, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->mi->getName());
  66. labelMapDescription = std::make_shared<CLabel>(481, 253, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
  67. mapDescription = std::make_shared<CTextBox>("", Rect(480, 278, 292, 108), 1);
  68. labelChooseBonus = std::make_shared<CLabel>(511, 432, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[71]);
  69. groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
  70. flagbox = std::make_shared<CFlagBox>(Rect(486, 407, 335, 23));
  71. std::vector<std::string> difficulty;
  72. std::string difficultyString = CGI->generaltexth->allTexts[492];
  73. boost::split(difficulty, difficultyString, boost::is_any_of(" "));
  74. labelDifficulty = std::make_shared<CLabel>(689, 432, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, difficulty.back());
  75. for(size_t b = 0; b < difficultyIcons.size(); ++b)
  76. {
  77. difficultyIcons[b] = std::make_shared<CAnimImage>("GSPBUT" + std::to_string(b + 3) + ".DEF", 0, 0, 709, 455);
  78. }
  79. if(getCampaign()->playerSelectedDifficulty())
  80. {
  81. buttonDifficultyLeft = std::make_shared<CButton>(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
  82. buttonDifficultyRight = std::make_shared<CButton>(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
  83. }
  84. for(auto scenarioID : getCampaign()->allScenarios())
  85. {
  86. if(getCampaign()->isAvailable(scenarioID))
  87. regions.push_back(std::make_shared<CRegion>(scenarioID, true, true, getCampaign()->getRegions()));
  88. else if(getCampaign()->isConquered(scenarioID)) //display as striped
  89. regions.push_back(std::make_shared<CRegion>(scenarioID, false, false, getCampaign()->getRegions()));
  90. }
  91. if (!getCampaign()->getMusic().empty())
  92. CCS->musich->playMusic( "Music/" + getCampaign()->getMusic(), true, false);
  93. }
  94. void CBonusSelection::createBonusesIcons()
  95. {
  96. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  97. const CampaignScenario & scenario = getCampaign()->scenario(CSH->campaignMap);
  98. const std::vector<CampaignBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  99. groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
  100. static const char * bonusPics[] =
  101. {
  102. "SPELLBON.DEF", // Spell
  103. "TWCRPORT.DEF", // Monster
  104. "", // Building - BO*.BMP
  105. "ARTIFBON.DEF", // Artifact
  106. "SPELLBON.DEF", // Spell scroll
  107. "PSKILBON.DEF", // Primary skill
  108. "SSKILBON.DEF", // Secondary skill
  109. "BORES.DEF", // Resource
  110. "PORTRAITSLARGE", // Hero HPL*.BMP
  111. "PORTRAITSLARGE"
  112. // Player - CREST58.DEF
  113. };
  114. for(int i = 0; i < bonDescs.size(); i++)
  115. {
  116. int bonusType = static_cast<size_t>(bonDescs[i].type);
  117. std::string picName = bonusPics[bonusType];
  118. size_t picNumber = bonDescs[i].info2;
  119. std::string desc;
  120. switch(bonDescs[i].type)
  121. {
  122. case CampaignBonusType::SPELL:
  123. desc = CGI->generaltexth->allTexts[715];
  124. boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
  125. break;
  126. case CampaignBonusType::MONSTER:
  127. picNumber = bonDescs[i].info2 + 2;
  128. desc = CGI->generaltexth->allTexts[717];
  129. boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info3));
  130. boost::algorithm::replace_first(desc, "%s", CGI->creatures()->getByIndex(bonDescs[i].info2)->getNamePluralTranslated());
  131. break;
  132. case CampaignBonusType::BUILDING:
  133. {
  134. int faction = -1;
  135. for(auto & elem : CSH->si->playerInfos)
  136. {
  137. if(elem.second.isControlledByHuman())
  138. {
  139. faction = elem.second.castle;
  140. break;
  141. }
  142. }
  143. assert(faction != -1);
  144. BuildingID buildID;
  145. if(getCampaign()->formatVCMI())
  146. buildID = BuildingID(bonDescs[i].info1);
  147. else
  148. buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  149. picName = graphics->ERMUtoPicture[faction][buildID];
  150. picNumber = -1;
  151. if(vstd::contains((*CGI->townh)[faction]->town->buildings, buildID))
  152. desc = (*CGI->townh)[faction]->town->buildings.find(buildID)->second->getNameTranslated();
  153. break;
  154. }
  155. case CampaignBonusType::ARTIFACT:
  156. desc = CGI->generaltexth->allTexts[715];
  157. boost::algorithm::replace_first(desc, "%s", CGI->artifacts()->getByIndex(bonDescs[i].info2)->getNameTranslated());
  158. break;
  159. case CampaignBonusType::SPELL_SCROLL:
  160. desc = CGI->generaltexth->allTexts[716];
  161. boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
  162. break;
  163. case CampaignBonusType::PRIMARY_SKILL:
  164. {
  165. int leadingSkill = -1;
  166. std::vector<std::pair<int, int>> toPrint; //primary skills to be listed <num, val>
  167. const ui8 * ptr = reinterpret_cast<const ui8 *>(&bonDescs[i].info2);
  168. for(int g = 0; g < GameConstants::PRIMARY_SKILLS; ++g)
  169. {
  170. if(leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  171. {
  172. leadingSkill = g;
  173. }
  174. if(ptr[g] != 0)
  175. {
  176. toPrint.push_back(std::make_pair(g, ptr[g]));
  177. }
  178. }
  179. picNumber = leadingSkill;
  180. desc = CGI->generaltexth->allTexts[715];
  181. std::string substitute; //text to be printed instead of %s
  182. for(int v = 0; v < toPrint.size(); ++v)
  183. {
  184. substitute += std::to_string(toPrint[v].second);
  185. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  186. if(v != toPrint.size() - 1)
  187. {
  188. substitute += ", ";
  189. }
  190. }
  191. boost::algorithm::replace_first(desc, "%s", substitute);
  192. break;
  193. }
  194. case CampaignBonusType::SECONDARY_SKILL:
  195. desc = CGI->generaltexth->allTexts[718];
  196. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  197. boost::algorithm::replace_first(desc, "%s", CGI->skillh->getByIndex(bonDescs[i].info2)->getNameTranslated()); //skill name
  198. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  199. break;
  200. case CampaignBonusType::RESOURCE:
  201. {
  202. int serialResID = 0;
  203. switch(bonDescs[i].info1)
  204. {
  205. case 0:
  206. case 1:
  207. case 2:
  208. case 3:
  209. case 4:
  210. case 5:
  211. case 6:
  212. serialResID = bonDescs[i].info1;
  213. break;
  214. case 0xFD: //wood + ore
  215. serialResID = 7;
  216. break;
  217. case 0xFE: //rare resources
  218. serialResID = 8;
  219. break;
  220. }
  221. picNumber = serialResID;
  222. desc = CGI->generaltexth->allTexts[717];
  223. boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info2));
  224. std::string replacement;
  225. if(serialResID <= 6)
  226. {
  227. replacement = CGI->generaltexth->restypes[serialResID];
  228. }
  229. else
  230. {
  231. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  232. }
  233. boost::algorithm::replace_first(desc, "%s", replacement);
  234. break;
  235. }
  236. case CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO:
  237. {
  238. auto superhero = getCampaign()->strongestHero(static_cast<CampaignScenarioID>(bonDescs[i].info2), PlayerColor(bonDescs[i].info1));
  239. if(!superhero)
  240. logGlobal->warn("No superhero! How could it be transferred?");
  241. picNumber = superhero ? superhero->portrait : 0;
  242. desc = CGI->generaltexth->allTexts[719];
  243. boost::algorithm::replace_first(desc, "%s", getCampaign()->scenario(static_cast<CampaignScenarioID>(bonDescs[i].info2)).scenarioName);
  244. break;
  245. }
  246. case CampaignBonusType::HERO:
  247. desc = CGI->generaltexth->allTexts[718];
  248. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  249. if(bonDescs[i].info2 == 0xFFFF)
  250. {
  251. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  252. picNumber = -1;
  253. picName = "CBONN1A3.BMP";
  254. }
  255. else
  256. {
  257. boost::algorithm::replace_first(desc, "%s", CGI->heroh->objects[bonDescs[i].info2]->getNameTranslated());
  258. }
  259. break;
  260. }
  261. std::shared_ptr<CToggleButton> bonusButton = std::make_shared<CToggleButton>(Point(475 + i * 68, 455), "", CButton::tooltip(desc, desc));
  262. if(picNumber != -1)
  263. picName += ":" + std::to_string(picNumber);
  264. auto anim = std::make_shared<CAnimation>();
  265. anim->setCustom(picName, 0);
  266. bonusButton->setImage(anim);
  267. if(CSH->campaignBonus == i)
  268. bonusButton->setBorderColor(Colors::BRIGHT_YELLOW);
  269. groupBonuses->addToggle(i, bonusButton);
  270. }
  271. if(getCampaign()->getBonusID(CSH->campaignMap))
  272. groupBonuses->setSelected(*getCampaign()->getBonusID(CSH->campaignMap));
  273. }
  274. void CBonusSelection::updateAfterStateChange()
  275. {
  276. if(CSH->state != EClientState::GAMEPLAY)
  277. {
  278. buttonRestart->disable();
  279. buttonStart->enable();
  280. if(!getCampaign()->conqueredScenarios().empty())
  281. buttonBack->block(true);
  282. else
  283. buttonBack->block(false);
  284. }
  285. else
  286. {
  287. buttonStart->disable();
  288. buttonRestart->enable();
  289. buttonBack->block(false);
  290. if(buttonDifficultyLeft)
  291. buttonDifficultyLeft->disable();
  292. if(buttonDifficultyRight)
  293. buttonDifficultyRight->disable();
  294. }
  295. if(CSH->campaignBonus == -1)
  296. {
  297. buttonStart->block(getCampaign()->scenario(CSH->campaignMap).travelOptions.bonusesToChoose.size());
  298. }
  299. else if(buttonStart->isBlocked())
  300. {
  301. buttonStart->block(false);
  302. }
  303. for(auto region : regions)
  304. region->updateState();
  305. if(!CSH->mi)
  306. return;
  307. iconsMapSizes->setFrame(CSH->mi->getMapSizeIconId());
  308. mapName->setText(CSH->mi->getName());
  309. mapDescription->setText(CSH->mi->getDescription());
  310. for(size_t i = 0; i < difficultyIcons.size(); i++)
  311. {
  312. if(i == CSH->si->difficulty)
  313. difficultyIcons[i]->enable();
  314. else
  315. difficultyIcons[i]->disable();
  316. }
  317. flagbox->recreate();
  318. createBonusesIcons();
  319. }
  320. void CBonusSelection::goBack()
  321. {
  322. if(CSH->state != EClientState::GAMEPLAY)
  323. {
  324. GH.windows().popWindows(2);
  325. }
  326. else
  327. {
  328. close();
  329. }
  330. // TODO: we can actually only pop bonus selection interface for custom campaigns
  331. // Though this would require clearing CLobbyScreen::bonusSel pointer when poping this interface
  332. /*
  333. else
  334. {
  335. close();
  336. CSH->state = EClientState::LOBBY;
  337. }
  338. */
  339. }
  340. void CBonusSelection::startMap()
  341. {
  342. auto showPrologVideo = [=]()
  343. {
  344. auto exitCb = [=]()
  345. {
  346. logGlobal->info("Starting scenario %d", static_cast<int>(CSH->campaignMap));
  347. CSH->sendStartGame();
  348. };
  349. const CampaignScenario & scenario = getCampaign()->scenario(CSH->campaignMap);
  350. if(scenario.prolog.hasPrologEpilog)
  351. {
  352. GH.windows().createAndPushWindow<CPrologEpilogVideo>(scenario.prolog, exitCb);
  353. }
  354. else
  355. {
  356. exitCb();
  357. }
  358. };
  359. //block buttons immediately
  360. buttonStart->block(true);
  361. buttonRestart->block(true);
  362. buttonBack->block(true);
  363. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  364. {
  365. close();
  366. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
  367. {
  368. showPrologVideo();
  369. }, 0);
  370. }
  371. else
  372. {
  373. showPrologVideo();
  374. }
  375. }
  376. void CBonusSelection::restartMap()
  377. {
  378. close();
  379. LOCPLINT->showYesNoDialog(
  380. CGI->generaltexth->allTexts[67],
  381. [=]()
  382. {
  383. GH.dispatchMainThread(
  384. []()
  385. {
  386. CSH->sendRestartGame();
  387. }
  388. );
  389. },
  390. 0
  391. );
  392. }
  393. void CBonusSelection::increaseDifficulty()
  394. {
  395. CSH->setDifficulty(CSH->si->difficulty + 1);
  396. }
  397. void CBonusSelection::decreaseDifficulty()
  398. {
  399. // avoid negative overflow (0 - 1 = 255)
  400. if (CSH->si->difficulty > 0)
  401. CSH->setDifficulty(CSH->si->difficulty - 1);
  402. }
  403. CBonusSelection::CRegion::CRegion(CampaignScenarioID id, bool accessible, bool selectable, const CampaignRegions & campDsc)
  404. : CIntObject(LCLICK | SHOW_POPUP), idOfMapAndRegion(id), accessible(accessible), selectable(selectable)
  405. {
  406. OBJ_CONSTRUCTION;
  407. pos += campDsc.getPosition(id);
  408. auto color = CSH->si->campState->scenario(idOfMapAndRegion).regionColor;
  409. graphicsNotSelected = std::make_shared<CPicture>(campDsc.getAvailableName(id, color));
  410. graphicsNotSelected->disable();
  411. graphicsSelected = std::make_shared<CPicture>(campDsc.getSelectedName(id, color));
  412. graphicsSelected->disable();
  413. graphicsStriped = std::make_shared<CPicture>(campDsc.getConqueredName(id, color));
  414. graphicsStriped->disable();
  415. pos.w = graphicsNotSelected->pos.w;
  416. pos.h = graphicsNotSelected->pos.h;
  417. }
  418. void CBonusSelection::CRegion::updateState()
  419. {
  420. if(!accessible)
  421. {
  422. graphicsNotSelected->disable();
  423. graphicsSelected->disable();
  424. graphicsStriped->enable();
  425. }
  426. else if(CSH->campaignMap == idOfMapAndRegion)
  427. {
  428. graphicsNotSelected->disable();
  429. graphicsSelected->enable();
  430. graphicsStriped->disable();
  431. }
  432. else
  433. {
  434. graphicsNotSelected->enable();
  435. graphicsSelected->disable();
  436. graphicsStriped->disable();
  437. }
  438. }
  439. void CBonusSelection::CRegion::clickReleased(const Point & cursorPosition)
  440. {
  441. if(selectable && !graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft()))
  442. {
  443. CSH->setCampaignMap(idOfMapAndRegion);
  444. }
  445. }
  446. void CBonusSelection::CRegion::showPopupWindow(const Point & cursorPosition)
  447. {
  448. // FIXME: For some reason "down" is only ever contain indeterminate_value
  449. auto text = CSH->si->campState->scenario(idOfMapAndRegion).regionText;
  450. if(!graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft()) && text.size())
  451. {
  452. CRClickPopup::createAndPush(text);
  453. }
  454. }