OptionsTab.cpp 19 KB

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  1. /*
  2. * OptionsTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "OptionsTab.h"
  12. #include "CSelectionBase.h"
  13. #include "../CGameInfo.h"
  14. #include "../CServerHandler.h"
  15. #include "../gui/CGuiHandler.h"
  16. #include "../gui/WindowHandler.h"
  17. #include "../render/Graphics.h"
  18. #include "../render/IFont.h"
  19. #include "../widgets/CComponent.h"
  20. #include "../widgets/Buttons.h"
  21. #include "../widgets/MiscWidgets.h"
  22. #include "../widgets/ObjectLists.h"
  23. #include "../widgets/Slider.h"
  24. #include "../widgets/TextControls.h"
  25. #include "../windows/GUIClasses.h"
  26. #include "../windows/InfoWindows.h"
  27. #include "../../lib/NetPacksLobby.h"
  28. #include "../../lib/CGeneralTextHandler.h"
  29. #include "../../lib/CArtHandler.h"
  30. #include "../../lib/CTownHandler.h"
  31. #include "../../lib/CHeroHandler.h"
  32. #include "../../lib/mapping/CMapInfo.h"
  33. #include "../../lib/mapping/CMapHeader.h"
  34. OptionsTab::OptionsTab() : humanPlayers(0)
  35. {
  36. recActions = 0;
  37. OBJ_CONSTRUCTION;
  38. background = std::make_shared<CPicture>("ADVOPTBK", 0, 6);
  39. pos = background->pos;
  40. labelTitle = std::make_shared<CLabel>(222, 30, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[515]);
  41. labelSubTitle = std::make_shared<CMultiLineLabel>(Rect(60, 44, 320, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[516]);
  42. labelPlayerNameAndHandicap = std::make_shared<CMultiLineLabel>(Rect(58, 86, 100, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[517]);
  43. labelStartingTown = std::make_shared<CMultiLineLabel>(Rect(163, 86, 70, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[518]);
  44. labelStartingHero = std::make_shared<CMultiLineLabel>(Rect(239, 86, 70, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[519]);
  45. labelStartingBonus = std::make_shared<CMultiLineLabel>(Rect(315, 86, 70, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[520]);
  46. if(SEL->screenType == ESelectionScreen::newGame || SEL->screenType == ESelectionScreen::loadGame || SEL->screenType == ESelectionScreen::scenarioInfo)
  47. {
  48. sliderTurnDuration = std::make_shared<CSlider>(Point(55, 551), 194, std::bind(&IServerAPI::setTurnLength, CSH, _1), 1, (int)GameConstants::POSSIBLE_TURNTIME.size(), (int)GameConstants::POSSIBLE_TURNTIME.size(), Orientation::HORIZONTAL, CSlider::BLUE);
  49. sliderTurnDuration->setScrollBounds(Rect(-3, -25, 337, 43));
  50. sliderTurnDuration->setPanningStep(20);
  51. labelPlayerTurnDuration = std::make_shared<CLabel>(222, 538, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[521]);
  52. labelTurnDurationValue = std::make_shared<CLabel>(319, 559, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  53. }
  54. }
  55. void OptionsTab::recreate()
  56. {
  57. entries.clear();
  58. humanPlayers = 0;
  59. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  60. for(auto & pInfo : SEL->getStartInfo()->playerInfos)
  61. {
  62. if(pInfo.second.isControlledByHuman())
  63. humanPlayers++;
  64. entries.insert(std::make_pair(pInfo.first, std::make_shared<PlayerOptionsEntry>(pInfo.second, * this)));
  65. }
  66. if(sliderTurnDuration)
  67. {
  68. sliderTurnDuration->scrollTo(vstd::find_pos(GameConstants::POSSIBLE_TURNTIME, SEL->getStartInfo()->turnTime));
  69. labelTurnDurationValue->setText(CGI->generaltexth->turnDurations[sliderTurnDuration->getValue()]);
  70. }
  71. }
  72. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  73. {
  74. enum EBonusSelection //frames of bonuses file
  75. {
  76. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  77. MERCURY = 3, SULFUR = 5, GOLD = 8,
  78. ARTIFACT = 9, RANDOM = 10,
  79. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  80. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  81. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  82. };
  83. auto factionIndex = settings.castle >= CGI->townh->size() ? 0 : settings.castle;
  84. switch(type)
  85. {
  86. case TOWN:
  87. switch(settings.castle)
  88. {
  89. case PlayerSettings::NONE:
  90. return TOWN_NONE;
  91. case PlayerSettings::RANDOM:
  92. return TOWN_RANDOM;
  93. default:
  94. return (*CGI->townh)[factionIndex]->town->clientInfo.icons[true][false] + 2;
  95. }
  96. case HERO:
  97. switch(settings.hero)
  98. {
  99. case PlayerSettings::NONE:
  100. return HERO_NONE;
  101. case PlayerSettings::RANDOM:
  102. return HERO_RANDOM;
  103. default:
  104. {
  105. if(settings.heroPortrait >= 0)
  106. return settings.heroPortrait;
  107. auto index = settings.hero >= CGI->heroh->size() ? 0 : settings.hero;
  108. return (*CGI->heroh)[index]->imageIndex;
  109. }
  110. }
  111. case BONUS:
  112. {
  113. switch(settings.bonus)
  114. {
  115. case PlayerSettings::RANDOM:
  116. return RANDOM;
  117. case PlayerSettings::ARTIFACT:
  118. return ARTIFACT;
  119. case PlayerSettings::GOLD:
  120. return GOLD;
  121. case PlayerSettings::RESOURCE:
  122. {
  123. switch((*CGI->townh)[factionIndex]->town->primaryRes.toEnum())
  124. {
  125. case EGameResID::WOOD_AND_ORE:
  126. return WOOD_ORE;
  127. case EGameResID::WOOD:
  128. return WOOD;
  129. case EGameResID::MERCURY:
  130. return MERCURY;
  131. case EGameResID::ORE:
  132. return ORE;
  133. case EGameResID::SULFUR:
  134. return SULFUR;
  135. case EGameResID::CRYSTAL:
  136. return CRYSTAL;
  137. case EGameResID::GEMS:
  138. return GEM;
  139. case EGameResID::GOLD:
  140. return GOLD;
  141. case EGameResID::MITHRIL:
  142. return MITHRIL;
  143. }
  144. }
  145. }
  146. }
  147. }
  148. return 0;
  149. }
  150. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  151. {
  152. switch(type)
  153. {
  154. case OptionsTab::TOWN:
  155. return "ITPA";
  156. case OptionsTab::HERO:
  157. return "PortraitsSmall";
  158. case OptionsTab::BONUS:
  159. return "SCNRSTAR";
  160. }
  161. return "";
  162. }
  163. std::string OptionsTab::CPlayerSettingsHelper::getName()
  164. {
  165. switch(type)
  166. {
  167. case TOWN:
  168. {
  169. switch(settings.castle)
  170. {
  171. case PlayerSettings::NONE:
  172. return CGI->generaltexth->allTexts[523];
  173. case PlayerSettings::RANDOM:
  174. return CGI->generaltexth->allTexts[522];
  175. default:
  176. {
  177. auto factionIndex = settings.castle >= CGI->townh->size() ? 0 : settings.castle;
  178. return (*CGI->townh)[factionIndex]->getNameTranslated();
  179. }
  180. }
  181. }
  182. case HERO:
  183. {
  184. switch(settings.hero)
  185. {
  186. case PlayerSettings::NONE:
  187. return CGI->generaltexth->allTexts[523];
  188. case PlayerSettings::RANDOM:
  189. return CGI->generaltexth->allTexts[522];
  190. default:
  191. {
  192. if(!settings.heroName.empty())
  193. return settings.heroName;
  194. auto index = settings.hero >= CGI->heroh->size() ? 0 : settings.hero;
  195. return (*CGI->heroh)[index]->getNameTranslated();
  196. }
  197. }
  198. }
  199. case BONUS:
  200. {
  201. switch(settings.bonus)
  202. {
  203. case PlayerSettings::RANDOM:
  204. return CGI->generaltexth->allTexts[522];
  205. default:
  206. return CGI->generaltexth->arraytxt[214 + settings.bonus];
  207. }
  208. }
  209. }
  210. return "";
  211. }
  212. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  213. {
  214. switch(type)
  215. {
  216. case OptionsTab::TOWN:
  217. return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  218. case OptionsTab::HERO:
  219. return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  220. case OptionsTab::BONUS:
  221. {
  222. switch(settings.bonus)
  223. {
  224. case PlayerSettings::RANDOM:
  225. return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  226. case PlayerSettings::ARTIFACT:
  227. return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  228. case PlayerSettings::GOLD:
  229. return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  230. case PlayerSettings::RESOURCE:
  231. return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  232. }
  233. }
  234. }
  235. return "";
  236. }
  237. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  238. {
  239. auto factionIndex = settings.castle >= CGI->townh->size() ? 0 : settings.castle;
  240. auto heroIndex = settings.hero >= CGI->heroh->size() ? 0 : settings.hero;
  241. switch(type)
  242. {
  243. case TOWN:
  244. return getName();
  245. case HERO:
  246. {
  247. if(settings.hero >= 0)
  248. return getName() + " - " + (*CGI->heroh)[heroIndex]->heroClass->getNameTranslated();
  249. return getName();
  250. }
  251. case BONUS:
  252. {
  253. switch(settings.bonus)
  254. {
  255. case PlayerSettings::GOLD:
  256. return CGI->generaltexth->allTexts[87]; //500-1000
  257. case PlayerSettings::RESOURCE:
  258. {
  259. switch((*CGI->townh)[factionIndex]->town->primaryRes.toEnum())
  260. {
  261. case EGameResID::MERCURY:
  262. return CGI->generaltexth->allTexts[694];
  263. case EGameResID::SULFUR:
  264. return CGI->generaltexth->allTexts[695];
  265. case EGameResID::CRYSTAL:
  266. return CGI->generaltexth->allTexts[692];
  267. case EGameResID::GEMS:
  268. return CGI->generaltexth->allTexts[693];
  269. case EGameResID::WOOD_AND_ORE:
  270. return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  271. }
  272. }
  273. }
  274. }
  275. }
  276. return "";
  277. }
  278. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  279. {
  280. auto factionIndex = settings.castle >= CGI->townh->size() ? 0 : settings.castle;
  281. switch(type)
  282. {
  283. case TOWN:
  284. return CGI->generaltexth->allTexts[104];
  285. case HERO:
  286. return CGI->generaltexth->allTexts[102];
  287. case BONUS:
  288. {
  289. switch(settings.bonus)
  290. {
  291. case PlayerSettings::RANDOM:
  292. return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  293. case PlayerSettings::ARTIFACT:
  294. return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  295. case PlayerSettings::GOLD:
  296. return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  297. case PlayerSettings::RESOURCE:
  298. {
  299. switch((*CGI->townh)[factionIndex]->town->primaryRes.toEnum())
  300. {
  301. case EGameResID::MERCURY:
  302. return CGI->generaltexth->allTexts[690];
  303. case EGameResID::SULFUR:
  304. return CGI->generaltexth->allTexts[691];
  305. case EGameResID::CRYSTAL:
  306. return CGI->generaltexth->allTexts[688];
  307. case EGameResID::GEMS:
  308. return CGI->generaltexth->allTexts[689];
  309. case EGameResID::WOOD_AND_ORE:
  310. return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  311. }
  312. }
  313. }
  314. }
  315. }
  316. return "";
  317. }
  318. OptionsTab::CPlayerOptionTooltipBox::CPlayerOptionTooltipBox(CPlayerSettingsHelper & helper)
  319. : CWindowObject(BORDERED | RCLICK_POPUP), CPlayerSettingsHelper(helper)
  320. {
  321. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  322. int value = PlayerSettings::NONE;
  323. switch(CPlayerSettingsHelper::type)
  324. {
  325. break;
  326. case TOWN:
  327. value = settings.castle;
  328. break;
  329. case HERO:
  330. value = settings.hero;
  331. break;
  332. case BONUS:
  333. value = settings.bonus;
  334. }
  335. if(value == PlayerSettings::RANDOM)
  336. genBonusWindow();
  337. else if(CPlayerSettingsHelper::type == BONUS)
  338. genBonusWindow();
  339. else if(CPlayerSettingsHelper::type == HERO)
  340. genHeroWindow();
  341. else if(CPlayerSettingsHelper::type == TOWN)
  342. genTownWindow();
  343. center();
  344. }
  345. void OptionsTab::CPlayerOptionTooltipBox::genHeader()
  346. {
  347. backgroundTexture = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
  348. updateShadow();
  349. labelTitle = std::make_shared<CLabel>(pos.w / 2 + 8, 21, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, getTitle());
  350. labelSubTitle = std::make_shared<CLabel>(pos.w / 2, 88, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getSubtitle());
  351. image = std::make_shared<CAnimImage>(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  352. }
  353. void OptionsTab::CPlayerOptionTooltipBox::genTownWindow()
  354. {
  355. pos = Rect(0, 0, 228, 290);
  356. genHeader();
  357. labelAssociatedCreatures = std::make_shared<CLabel>(pos.w / 2 + 8, 122, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  358. auto factionIndex = settings.castle >= CGI->townh->size() ? 0 : settings.castle;
  359. std::vector<std::shared_ptr<CComponent>> components;
  360. const CTown * town = (*CGI->townh)[factionIndex]->town;
  361. for(auto & elem : town->creatures)
  362. {
  363. if(!elem.empty())
  364. components.push_back(std::make_shared<CComponent>(CComponent::creature, elem.front(), 0, CComponent::tiny));
  365. }
  366. boxAssociatedCreatures = std::make_shared<CComponentBox>(components, Rect(10, 140, pos.w - 20, 140));
  367. }
  368. void OptionsTab::CPlayerOptionTooltipBox::genHeroWindow()
  369. {
  370. pos = Rect(0, 0, 292, 226);
  371. genHeader();
  372. labelHeroSpeciality = std::make_shared<CLabel>(pos.w / 2 + 4, 117, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  373. auto heroIndex = settings.hero >= CGI->heroh->size() ? 0 : settings.hero;
  374. imageSpeciality = std::make_shared<CAnimImage>("UN44", (*CGI->heroh)[heroIndex]->imageIndex, 0, pos.w / 2 - 22, 134);
  375. labelSpecialityName = std::make_shared<CLabel>(pos.w / 2, 188, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, (*CGI->heroh)[heroIndex]->getSpecialtyNameTranslated());
  376. }
  377. void OptionsTab::CPlayerOptionTooltipBox::genBonusWindow()
  378. {
  379. pos = Rect(0, 0, 228, 162);
  380. genHeader();
  381. textBonusDescription = std::make_shared<CTextBox>(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  382. }
  383. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  384. : Scrollable(SHOW_POPUP, position, Orientation::HORIZONTAL)
  385. , CPlayerSettingsHelper(settings, type)
  386. {
  387. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  388. image = std::make_shared<CAnimImage>(getImageName(), getImageIndex());
  389. subtitle = std::make_shared<CLabel>(23, 39, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, getName());
  390. pos = image->pos;
  391. setPanningStep(pos.w);
  392. }
  393. void OptionsTab::SelectedBox::update()
  394. {
  395. image->setFrame(getImageIndex());
  396. subtitle->setText(getName());
  397. }
  398. void OptionsTab::SelectedBox::showPopupWindow(const Point & cursorPosition)
  399. {
  400. // cases when we do not need to display a message
  401. if(settings.castle == -2 && CPlayerSettingsHelper::type == TOWN)
  402. return;
  403. if(settings.hero == -2 && !SEL->getPlayerInfo(settings.color.getNum()).hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  404. return;
  405. GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(*this);
  406. }
  407. void OptionsTab::SelectedBox::scrollBy(int distance)
  408. {
  409. // FIXME: currently options tab is completely recreacted from scratch whenever we receive any information from server
  410. // because of that, panning event gets interrupted (due to destruction of element)
  411. // so, currently, gesture will always move selection only by 1, and then wait for recreation from server info
  412. distance = std::clamp(distance, -1, 1);
  413. switch(CPlayerSettingsHelper::type)
  414. {
  415. case TOWN:
  416. CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, distance, settings.color);
  417. break;
  418. case HERO:
  419. CSH->setPlayerOption(LobbyChangePlayerOption::HERO, distance, settings.color);
  420. break;
  421. case BONUS:
  422. CSH->setPlayerOption(LobbyChangePlayerOption::BONUS, distance, settings.color);
  423. break;
  424. }
  425. setScrollingEnabled(false);
  426. }
  427. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S, const OptionsTab & parent)
  428. : pi(std::make_unique<PlayerInfo>(SEL->getPlayerInfo(S.color.getNum())))
  429. , s(std::make_unique<PlayerSettings>(S))
  430. , parentTab(parent)
  431. {
  432. OBJ_CONSTRUCTION;
  433. defActions |= SHARE_POS;
  434. int serial = 0;
  435. for(int g = 0; g < s->color.getNum(); ++g)
  436. {
  437. auto itred = SEL->getPlayerInfo(g);
  438. if(itred.canComputerPlay || itred.canHumanPlay)
  439. serial++;
  440. }
  441. pos.x += 54;
  442. pos.y += 122 + serial * 50;
  443. assert(CSH->mi && CSH->mi->mapHeader);
  444. const PlayerInfo & p = SEL->getPlayerInfo(s->color.getNum());
  445. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  446. if(p.canHumanPlay && p.canComputerPlay)
  447. whoCanPlay = HUMAN_OR_CPU;
  448. else if(p.canComputerPlay)
  449. whoCanPlay = CPU;
  450. else
  451. whoCanPlay = HUMAN;
  452. static const std::array<std::string, PlayerColor::PLAYER_LIMIT_I> flags =
  453. {{
  454. "AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  455. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"
  456. }};
  457. static const std::array<std::string, PlayerColor::PLAYER_LIMIT_I> bgs =
  458. {{
  459. "ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  460. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"
  461. }};
  462. background = std::make_shared<CPicture>(bgs[s->color.getNum()], 0, 0);
  463. labelPlayerName = std::make_shared<CLabel>(55, 10, EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, s->name);
  464. labelWhoCanPlay = std::make_shared<CMultiLineLabel>(Rect(6, 23, 45, (int)graphics->fonts[EFonts::FONT_TINY]->getLineHeight()*2), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->arraytxt[206 + whoCanPlay]);
  465. if(SEL->screenType == ESelectionScreen::newGame)
  466. {
  467. buttonTownLeft = std::make_shared<CButton>(Point(107, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[132], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::TOWN, -1, s->color));
  468. buttonTownRight = std::make_shared<CButton>(Point(168, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[133], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::TOWN, +1, s->color));
  469. buttonHeroLeft = std::make_shared<CButton>(Point(183, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[148], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::HERO, -1, s->color));
  470. buttonHeroRight = std::make_shared<CButton>(Point(244, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[149], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::HERO, +1, s->color));
  471. buttonBonusLeft = std::make_shared<CButton>(Point(259, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[164], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::BONUS, -1, s->color));
  472. buttonBonusRight = std::make_shared<CButton>(Point(320, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[165], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::BONUS, +1, s->color));
  473. }
  474. hideUnavailableButtons();
  475. if(SEL->screenType != ESelectionScreen::scenarioInfo && SEL->getPlayerInfo(s->color.getNum()).canHumanPlay)
  476. {
  477. flag = std::make_shared<CButton>(
  478. Point(-43, 2),
  479. flags[s->color.getNum()],
  480. CGI->generaltexth->zelp[180],
  481. std::bind(&OptionsTab::onSetPlayerClicked, &parentTab, *s)
  482. );
  483. flag->hoverable = true;
  484. flag->block(CSH->isGuest());
  485. }
  486. else
  487. flag = nullptr;
  488. town = std::make_shared<SelectedBox>(Point(119, 2), *s, TOWN);
  489. hero = std::make_shared<SelectedBox>(Point(195, 2), *s, HERO);
  490. bonus = std::make_shared<SelectedBox>(Point(271, 2), *s, BONUS);
  491. }
  492. void OptionsTab::onSetPlayerClicked(const PlayerSettings & ps) const
  493. {
  494. if(ps.isControlledByAI() || humanPlayers > 0)
  495. CSH->setPlayer(ps.color);
  496. }
  497. void OptionsTab::PlayerOptionsEntry::hideUnavailableButtons()
  498. {
  499. if(!buttonTownLeft)
  500. return;
  501. const bool foreignPlayer = CSH->isGuest() && !CSH->isMyColor(s->color);
  502. if((pi->allowedFactions.size() < 2 && !pi->isFactionRandom) || foreignPlayer)
  503. {
  504. buttonTownLeft->disable();
  505. buttonTownRight->disable();
  506. }
  507. else
  508. {
  509. buttonTownLeft->enable();
  510. buttonTownRight->enable();
  511. }
  512. if((pi->defaultHero() != -1 || s->castle < 0) //fixed hero
  513. || foreignPlayer) //or not our player
  514. {
  515. buttonHeroLeft->disable();
  516. buttonHeroRight->disable();
  517. }
  518. else
  519. {
  520. buttonHeroLeft->enable();
  521. buttonHeroRight->enable();
  522. }
  523. if(foreignPlayer)
  524. {
  525. buttonBonusLeft->disable();
  526. buttonBonusRight->disable();
  527. }
  528. else
  529. {
  530. buttonBonusLeft->enable();
  531. buttonBonusRight->enable();
  532. }
  533. }