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- /*
- * TextControls.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../gui/CIntObject.h"
- #include "../gui/TextAlignment.h"
- #include "../render/Colors.h"
- #include "../render/EFont.h"
- #include "../../lib/FunctionList.h"
- class IImage;
- class CSlider;
- /// Base class for all text-related widgets.
- /// Controls text blitting-related options
- class CTextContainer : public virtual CIntObject
- {
- protected:
- /// returns size of border, for left- or right-aligned text
- virtual Point getBorderSize() = 0;
- /// do actual blitting of line. Text "what" will be placed at "where" and aligned according to alignment
- void blitLine(Canvas & to, Rect where, std::string what);
- CTextContainer(ETextAlignment alignment, EFonts font, ColorRGBA color);
- public:
- ETextAlignment alignment;
- EFonts font;
- ColorRGBA color; // default font color. Can be overridden by placing "{}" into the string
- };
- /// Label which shows text
- class CLabel : public CTextContainer
- {
- protected:
- Point getBorderSize() override;
- virtual std::string visibleText();
- std::shared_ptr<CIntObject> background;
- std::string text;
- bool autoRedraw; //whether control will redraw itself on setTxt
- public:
- std::string getText();
- virtual void setAutoRedraw(bool option);
- virtual void setText(const std::string & Txt);
- virtual void setColor(const ColorRGBA & Color);
- size_t getWidth();
- CLabel(int x = 0, int y = 0, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT,
- const ColorRGBA & Color = Colors::WHITE, const std::string & Text = "");
- void showAll(Canvas & to) override; //shows statusbar (with current text)
- };
- /// Small helper class to manage group of similar labels
- class CLabelGroup : public CIntObject
- {
- std::vector<std::shared_ptr<CLabel>> labels;
- EFonts font;
- ETextAlignment align;
- ColorRGBA color;
- public:
- CLabelGroup(EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const ColorRGBA & Color = Colors::WHITE);
- void add(int x = 0, int y = 0, const std::string & text = "");
- size_t currentSize() const;
- };
- /// Multi-line label that can display multiple lines of text
- /// If text is too big to fit into requested area remaining part will not be visible
- class CMultiLineLabel : public CLabel
- {
- // text to blit, split into lines that are no longer than widget width
- std::vector<std::string> lines;
- // area of text that actually will be printed, default is widget size
- Rect visibleSize;
- void splitText(const std::string & Txt, bool redrawAfter);
- Rect getTextLocation();
- public:
- // total size of text, x = longest line of text, y = total height of lines
- Point textSize;
- CMultiLineLabel(Rect position, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const ColorRGBA & Color = Colors::WHITE, const std::string & Text = "");
- void setText(const std::string & Txt) override;
- void showAll(Canvas & to) override;
- void setVisibleSize(Rect visibleSize, bool redrawElement = true);
- // scrolls text visible in widget. Positive value will move text up
- void scrollTextTo(int distance, bool redrawAfterScroll = true);
- void scrollTextBy(int distance);
- };
- /// a multi-line label that tries to fit text with given available width and height;
- /// if not possible, it creates a slider for scrolling text
- class CTextBox : public CIntObject
- {
- int sliderStyle;
- public:
- std::shared_ptr<CMultiLineLabel> label;
- std::shared_ptr<CSlider> slider;
- CTextBox(std::string Text, const Rect & rect, int SliderStyle, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const ColorRGBA & Color = Colors::WHITE);
- void resize(Point newSize);
- void setText(const std::string & Txt);
- void sliderMoved(int to);
- };
- /// Status bar which is shown at the bottom of the in-game screens
- class CGStatusBar : public CLabel, public std::enable_shared_from_this<CGStatusBar>, public IStatusBar
- {
- std::string hoverText;
- std::string consoleText;
- bool enteringText;
- CGStatusBar(std::shared_ptr<CIntObject> background_, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::CENTER, const ColorRGBA & Color = Colors::WHITE);
- CGStatusBar(int x, int y, std::string name, int maxw = -1);
- //make CLabel API private
- using CLabel::getText;
- using CLabel::setAutoRedraw;
- using CLabel::setText;
- using CLabel::setColor;
- using CLabel::getWidth;
- protected:
- Point getBorderSize() override;
- void clickPressed(const Point & cursorPosition) override;
- public:
- ~CGStatusBar();
- template<typename ...Args>
- static std::shared_ptr<CGStatusBar> create(Args... args)
- {
- std::shared_ptr<CGStatusBar> ret{new CGStatusBar{args...}};
- return ret;
- }
- void show(Canvas & to) override;
- void activate() override;
- void deactivate() override;
- // IStatusBar interface
- void write(const std::string & Text) override;
- void clearIfMatching(const std::string & Text) override;
- void clear() override;
- void setEnteringMode(bool on) override;
- void setEnteredText(const std::string & text) override;
- };
- class CFocusable;
- class IFocusListener
- {
- public:
- virtual void focusGot() {};
- virtual void focusLost() {};
- virtual ~IFocusListener() = default;
- };
- /// UIElement which can get input focus
- class CFocusable : public virtual CIntObject
- {
- private:
- std::shared_ptr<IFocusListener> focusListener;
- public:
- bool focus; //only one focusable control can have focus at one moment
- void giveFocus(); //captures focus
- void moveFocus(); //moves focus to next active control (may be used for tab switching)
- bool hasFocus() const;
- static std::list<CFocusable *> focusables; //all existing objs
- static CFocusable * inputWithFocus; //who has focus now
- CFocusable();
- CFocusable(std::shared_ptr<IFocusListener> focusListener);
- ~CFocusable();
- };
- class CTextInput;
- class CKeyboardFocusListener : public IFocusListener
- {
- private:
- static std::atomic<int> usageIndex;
- CTextInput * textInput;
- public:
- CKeyboardFocusListener(CTextInput * textInput);
- void focusGot() override;
- void focusLost() override;
- };
- /// Text input box where players can enter text
- class CTextInput : public CLabel, public CFocusable
- {
- std::string newText;
- protected:
- std::string visibleText() override;
- public:
- CFunctionList<void(const std::string &)> cb;
- CFunctionList<void(std::string &, const std::string &)> filters;
- void setText(const std::string & nText) override;
- void setText(const std::string & nText, bool callCb);
- CTextInput(const Rect & Pos, EFonts font, const CFunctionList<void(const std::string &)> & CB);
- CTextInput(const Rect & Pos, const Point & bgOffset, const std::string & bgName, const CFunctionList<void(const std::string &)> & CB);
- CTextInput(const Rect & Pos, std::shared_ptr<IImage> srf);
- void clickPressed(const Point & cursorPosition) override;
- void keyPressed(EShortcut key) override;
- //bool captureThisKey(EShortcut key) override;
- void textInputed(const std::string & enteredText) override;
- void textEdited(const std::string & enteredText) override;
- //Filter that will block all characters not allowed in filenames
- static void filenameFilter(std::string & text, const std::string & oldText);
- //Filter that will allow only input of numbers in range min-max (min-max are allowed)
- //min-max should be set via something like std::bind
- static void numberFilter(std::string & text, const std::string & oldText, int minValue, int maxValue);
- friend class CKeyboardFocusListener;
- };
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