CMessage.cpp 14 KB

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  1. /*
  2. * CMessage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMessage.h"
  12. #include "../CGameInfo.h"
  13. #include "../../lib/CGeneralTextHandler.h"
  14. #include "../../lib/TextOperations.h"
  15. #include "../windows/InfoWindows.h"
  16. #include "../widgets/Buttons.h"
  17. #include "../widgets/CComponent.h"
  18. #include "../widgets/Slider.h"
  19. #include "../widgets/TextControls.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../render/CAnimation.h"
  22. #include "../render/IImage.h"
  23. #include "../render/Canvas.h"
  24. #include "../render/Graphics.h"
  25. #include "../render/IFont.h"
  26. #include "../renderSDL/SDL_Extensions.h"
  27. #include <SDL_surface.h>
  28. const int BETWEEN_COMPS_ROWS = 10;
  29. const int BEFORE_COMPONENTS = 30;
  30. const int BETWEEN_COMPS = 30;
  31. const int SIDE_MARGIN = 30;
  32. template <typename T, typename U> std::pair<T,U> max(const std::pair<T,U> &x, const std::pair<T,U> &y)
  33. {
  34. std::pair<T,U> ret;
  35. ret.first = std::max(x.first,y.first);
  36. ret.second = std::max(x.second,y.second);
  37. return ret;
  38. }
  39. //One image component + subtitles below it
  40. class ComponentResolved : public CIntObject
  41. {
  42. public:
  43. std::shared_ptr<CComponent> comp;
  44. //blit component with image centered at this position
  45. void showAll(Canvas & to) override;
  46. //ComponentResolved();
  47. ComponentResolved(std::shared_ptr<CComponent> Comp);
  48. ~ComponentResolved();
  49. };
  50. // Full set of components for blitting on dialog box
  51. struct ComponentsToBlit
  52. {
  53. std::vector< std::vector<std::shared_ptr<ComponentResolved>>> comps;
  54. int w, h;
  55. void blitCompsOnSur(bool blitOr, int inter, int &curh, SDL_Surface *ret);
  56. ComponentsToBlit(std::vector<std::shared_ptr<CComponent>> & SComps, int maxw, bool blitOr);
  57. ~ComponentsToBlit();
  58. };
  59. namespace
  60. {
  61. std::array<std::unique_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
  62. std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
  63. std::shared_ptr<IImage> background;//todo: should be CFilledTexture
  64. }
  65. void CMessage::init()
  66. {
  67. for(int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
  68. {
  69. dialogBorders[i] = std::make_unique<CAnimation>("DIALGBOX");
  70. dialogBorders[i]->preload();
  71. for(int j=0; j < dialogBorders[i]->size(0); j++)
  72. {
  73. auto image = dialogBorders[i]->getImage(j, 0);
  74. //assume blue color initially
  75. if(i != 1)
  76. image->playerColored(PlayerColor(i));
  77. piecesOfBox[i].push_back(image);
  78. }
  79. }
  80. background = IImage::createFromFile("DIBOXBCK.BMP", EImageBlitMode::OPAQUE);
  81. }
  82. void CMessage::dispose()
  83. {
  84. for(auto & item : dialogBorders)
  85. item.reset();
  86. }
  87. SDL_Surface * CMessage::drawDialogBox(int w, int h, PlayerColor playerColor)
  88. {
  89. //prepare surface
  90. SDL_Surface * ret = CSDL_Ext::newSurface(w,h);
  91. for (int i=0; i<w; i+=background->width())//background
  92. {
  93. for (int j=0; j<h; j+=background->height())
  94. {
  95. background->draw(ret, i, j);
  96. }
  97. }
  98. drawBorder(playerColor, ret, w, h);
  99. return ret;
  100. }
  101. std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWidth, EFonts font )
  102. {
  103. std::vector<std::string> ret;
  104. boost::algorithm::trim_right_if(text,boost::algorithm::is_any_of(std::string(" ")));
  105. // each iteration generates one output line
  106. while (text.length())
  107. {
  108. ui32 lineWidth = 0; //in characters or given char metric
  109. ui32 wordBreak = -1; //last position for line break (last space character)
  110. ui32 currPos = 0; //current position in text
  111. bool opened = false; //set to true when opening brace is found
  112. size_t symbolSize = 0; // width of character, in bytes
  113. size_t glyphWidth = 0; // width of printable glyph, pixels
  114. // loops till line is full or end of text reached
  115. while(currPos < text.length() && text[currPos] != 0x0a && lineWidth < maxLineWidth)
  116. {
  117. symbolSize = TextOperations::getUnicodeCharacterSize(text[currPos]);
  118. glyphWidth = graphics->fonts[font]->getGlyphWidth(text.data() + currPos);
  119. // candidate for line break
  120. if (ui8(text[currPos]) <= ui8(' '))
  121. wordBreak = currPos;
  122. /* We don't count braces in string length. */
  123. if (text[currPos] == '{')
  124. opened=true;
  125. else if (text[currPos]=='}')
  126. opened=false;
  127. else
  128. lineWidth += (ui32)glyphWidth;
  129. currPos += (ui32)symbolSize;
  130. }
  131. // long line, create line break
  132. if (currPos < text.length() && (text[currPos] != 0x0a))
  133. {
  134. if (wordBreak != ui32(-1))
  135. currPos = wordBreak;
  136. else
  137. currPos -= (ui32)symbolSize;
  138. }
  139. //non-blank line
  140. if(currPos != 0)
  141. {
  142. ret.push_back(text.substr(0, currPos));
  143. if (opened)
  144. /* Close the brace for the current line. */
  145. ret.back() += '}';
  146. text.erase(0, currPos);
  147. }
  148. else if(text[currPos] == 0x0a)
  149. {
  150. ret.push_back(""); //add empty string, no extra actions needed
  151. }
  152. if (text.length() != 0 && text[0] == 0x0a)
  153. {
  154. /* Remove LF */
  155. text.erase(0, 1);
  156. }
  157. else
  158. {
  159. // trim only if line does not starts with LF
  160. // FIXME: necessary? All lines will be trimmed before returning anyway
  161. boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(std::string(" ")));
  162. }
  163. if (opened)
  164. {
  165. /* Add an opening brace for the next line. */
  166. if (text.length() != 0)
  167. text.insert(0, "{");
  168. }
  169. }
  170. /* Trim whitespaces of every line. */
  171. for (auto & elem : ret)
  172. boost::algorithm::trim(elem);
  173. return ret;
  174. }
  175. std::string CMessage::guessHeader(const std::string & msg)
  176. {
  177. size_t begin = 0;
  178. std::string delimeters = "{}";
  179. size_t start = msg.find_first_of(delimeters[0], begin);
  180. size_t end = msg.find_first_of(delimeters[1], start);
  181. if(start > msg.size() || end > msg.size())
  182. return "";
  183. return msg.substr(begin, end);
  184. }
  185. int CMessage::guessHeight(const std::string & txt, int width, EFonts font)
  186. {
  187. const auto f = graphics->fonts[font];
  188. auto lines = CMessage::breakText(txt, width, font);
  189. int lineHeight = static_cast<int>(f->getLineHeight());
  190. return lineHeight * (int)lines.size();
  191. }
  192. int CMessage::getEstimatedComponentHeight(int numComps)
  193. {
  194. if (numComps > 8) //Bigger than 8 components - return invalid value
  195. return std::numeric_limits<int>::max();
  196. else if (numComps > 2)
  197. return 160; // 32px * 1 row + 20 to offset
  198. else if (numComps)
  199. return 118; // 118 px to offset
  200. return 0;
  201. }
  202. void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
  203. {
  204. bool blitOr = false;
  205. if(dynamic_cast<CSelWindow*>(ret)) //it's selection window, so we'll blit "or" between components
  206. blitOr = true;
  207. const int sizes[][2] = {{400, 125}, {500, 150}, {600, 200}, {480, 400}};
  208. assert(ret && ret->text);
  209. for(int i = 0;
  210. i < std::size(sizes)
  211. && sizes[i][0] < GH.screenDimensions().x - 150
  212. && sizes[i][1] < GH.screenDimensions().y - 150
  213. && ret->text->slider;
  214. i++)
  215. {
  216. ret->text->resize(Point(sizes[i][0], sizes[i][1]));
  217. }
  218. if(ret->text->slider)
  219. {
  220. ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
  221. }
  222. else
  223. {
  224. ret->text->resize(ret->text->label->textSize + Point(10, 10));
  225. }
  226. std::pair<int,int> winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
  227. ComponentsToBlit comps(ret->components,500, blitOr);
  228. if (ret->components.size())
  229. winSize.second += 10 + comps.h; //space to first component
  230. int bw = 0;
  231. if (ret->buttons.size())
  232. {
  233. int bh = 0;
  234. // Compute total width of buttons
  235. bw = 20*((int)ret->buttons.size()-1); // space between all buttons
  236. for(auto & elem : ret->buttons) //and add buttons width
  237. {
  238. bw+=elem->pos.w;
  239. vstd::amax(bh, elem->pos.h);
  240. }
  241. winSize.second += 20 + bh;//before button + button
  242. }
  243. // Clip window size
  244. vstd::amax(winSize.second, 50);
  245. vstd::amax(winSize.first, 80);
  246. vstd::amax(winSize.first, comps.w);
  247. vstd::amax(winSize.first, bw);
  248. vstd::amin(winSize.first, GH.screenDimensions().x - 150);
  249. ret->bitmap = drawDialogBox (winSize.first + 2*SIDE_MARGIN, winSize.second + 2*SIDE_MARGIN, player);
  250. ret->pos.h=ret->bitmap->h;
  251. ret->pos.w=ret->bitmap->w;
  252. ret->center();
  253. int curh = SIDE_MARGIN;
  254. int xOffset = (ret->pos.w - ret->text->pos.w)/2;
  255. if(!ret->buttons.size() && !ret->components.size()) //improvement for very small text only popups -> center text vertically
  256. {
  257. if(ret->bitmap->h > ret->text->pos.h + 2*SIDE_MARGIN)
  258. curh = (ret->bitmap->h - ret->text->pos.h)/2;
  259. }
  260. ret->text->moveBy(Point(xOffset, curh));
  261. curh += ret->text->pos.h;
  262. if (ret->components.size())
  263. {
  264. curh += BEFORE_COMPONENTS;
  265. comps.blitCompsOnSur (blitOr, BETWEEN_COMPS, curh, ret->bitmap);
  266. }
  267. if(ret->buttons.size())
  268. {
  269. // Position the buttons at the bottom of the window
  270. bw = (ret->bitmap->w/2) - (bw/2);
  271. curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->pos.h;
  272. for(auto & elem : ret->buttons)
  273. {
  274. elem->moveBy(Point(bw, curh));
  275. bw += elem->pos.w + 20;
  276. }
  277. }
  278. for(size_t i=0; i<ret->components.size(); i++)
  279. ret->components[i]->moveBy(Point(ret->pos.x, ret->pos.y));
  280. }
  281. void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x, int y)
  282. {
  283. if(playerColor.isSpectator())
  284. playerColor = PlayerColor(1);
  285. auto & box = piecesOfBox.at(playerColor.getNum());
  286. // Note: this code assumes that the corner dimensions are all the same.
  287. // Horizontal borders
  288. int start_x = x + box[0]->width();
  289. const int stop_x = x + w - box[1]->width();
  290. const int bottom_y = y+h-box[7]->height()+1;
  291. while (start_x < stop_x) {
  292. int cur_w = stop_x - start_x;
  293. if (cur_w > box[6]->width())
  294. cur_w = box[6]->width();
  295. // Top border
  296. Rect srcR(0, 0, cur_w, box[6]->height());
  297. Rect dstR(start_x, y, 0, 0);
  298. box[6]->draw(ret, &dstR, &srcR);
  299. // Bottom border
  300. dstR.y = bottom_y;
  301. box[7]->draw(ret, &dstR, &srcR);
  302. start_x += cur_w;
  303. }
  304. // Vertical borders
  305. int start_y = y + box[0]->height();
  306. const int stop_y = y + h - box[2]->height()+1;
  307. const int right_x = x+w-box[5]->width();
  308. while (start_y < stop_y) {
  309. int cur_h = stop_y - start_y;
  310. if (cur_h > box[4]->height())
  311. cur_h = box[4]->height();
  312. // Left border
  313. Rect srcR(0, 0, box[4]->width(), cur_h);
  314. Rect dstR(x, start_y, 0, 0);
  315. box[4]->draw(ret, &dstR, &srcR);
  316. // Right border
  317. dstR.x = right_x;
  318. box[5]->draw(ret, &dstR, &srcR);
  319. start_y += cur_h;
  320. }
  321. //corners
  322. Rect dstR(x, y, box[0]->width(), box[0]->height());
  323. box[0]->draw(ret, &dstR, nullptr);
  324. dstR=Rect(x+w-box[1]->width(), y, box[1]->width(), box[1]->height());
  325. box[1]->draw(ret, &dstR, nullptr);
  326. dstR=Rect(x, y+h-box[2]->height()+1, box[2]->width(), box[2]->height());
  327. box[2]->draw(ret, &dstR, nullptr);
  328. dstR=Rect(x+w-box[3]->width(), y+h-box[3]->height()+1, box[3]->width(), box[3]->height());
  329. box[3]->draw(ret, &dstR, nullptr);
  330. }
  331. ComponentResolved::ComponentResolved(std::shared_ptr<CComponent> Comp):
  332. comp(Comp)
  333. {
  334. //Temporary assign ownership on comp
  335. if (parent)
  336. parent->removeChild(this);
  337. if (comp->parent)
  338. {
  339. comp->parent->addChild(this);
  340. comp->parent->removeChild(comp.get());
  341. }
  342. addChild(comp.get());
  343. defActions = 255 - DISPOSE;
  344. pos.x = pos.y = 0;
  345. pos.w = comp->pos.w;
  346. pos.h = comp->pos.h;
  347. }
  348. ComponentResolved::~ComponentResolved()
  349. {
  350. if (parent)
  351. {
  352. removeChild(comp.get());
  353. parent->addChild(comp.get());
  354. }
  355. }
  356. void ComponentResolved::showAll(Canvas & to)
  357. {
  358. CIntObject::showAll(to);
  359. comp->showAll(to);
  360. }
  361. ComponentsToBlit::~ComponentsToBlit() = default;
  362. ComponentsToBlit::ComponentsToBlit(std::vector<std::shared_ptr<CComponent>> & SComps, int maxw, bool blitOr)
  363. {
  364. int orWidth = static_cast<int>(graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]));
  365. w = h = 0;
  366. if(SComps.empty())
  367. return;
  368. comps.resize(1);
  369. int curw = 0;
  370. int curr = 0; //current row
  371. for(auto & SComp : SComps)
  372. {
  373. auto cur = std::make_shared<ComponentResolved>(SComp);
  374. int toadd = (cur->pos.w + BETWEEN_COMPS + (blitOr ? orWidth : 0));
  375. if (curw + toadd > maxw)
  376. {
  377. curr++;
  378. vstd::amax(w,curw);
  379. curw = cur->pos.w;
  380. comps.resize(curr+1);
  381. }
  382. else
  383. {
  384. curw += toadd;
  385. vstd::amax(w,curw);
  386. }
  387. comps[curr].push_back(cur);
  388. }
  389. for(auto & elem : comps)
  390. {
  391. int maxHeight = 0;
  392. for(size_t j=0;j<elem.size();j++)
  393. vstd::amax(maxHeight, elem[j]->pos.h);
  394. h += maxHeight + BETWEEN_COMPS_ROWS;
  395. }
  396. }
  397. void ComponentsToBlit::blitCompsOnSur( bool blitOr, int inter, int &curh, SDL_Surface *ret )
  398. {
  399. int orWidth = static_cast<int>(graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]));
  400. for (auto & elem : comps)//for each row
  401. {
  402. int totalw=0, maxHeight=0;
  403. for(size_t j=0;j<elem.size();j++)//find max height & total width in this row
  404. {
  405. auto cur = elem[j];
  406. totalw += cur->pos.w;
  407. vstd::amax(maxHeight, cur->pos.h);
  408. }
  409. //add space between comps in this row
  410. if(blitOr)
  411. totalw += (inter*2+orWidth) * ((int)elem.size() - 1);
  412. else
  413. totalw += (inter) * ((int)elem.size() - 1);
  414. int middleh = curh + maxHeight/2;//axis for image aligment
  415. int curw = ret->w/2 - totalw/2;
  416. for(size_t j=0;j<elem.size();j++)
  417. {
  418. auto cur = elem[j];
  419. cur->moveTo(Point(curw, curh));
  420. //blit component
  421. Canvas canvas = Canvas::createFromSurface(ret);
  422. cur->showAll(canvas);
  423. curw += cur->pos.w;
  424. //if there is subsequent component blit "or"
  425. if(j<(elem.size()-1))
  426. {
  427. if(blitOr)
  428. {
  429. curw+=inter;
  430. graphics->fonts[FONT_MEDIUM]->renderTextLeft(ret, CGI->generaltexth->allTexts[4], Colors::WHITE,
  431. Point(curw,middleh-((int)graphics->fonts[FONT_MEDIUM]->getLineHeight()/2)));
  432. curw+=orWidth;
  433. }
  434. curw+=inter;
  435. }
  436. }
  437. curh += maxHeight + BETWEEN_COMPS_ROWS;
  438. }
  439. }