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- /*
- * Updaters.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Updaters.h"
- #include "Limiters.h"
- #include "../json/JsonNode.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../CStack.h"
- VCMI_LIB_NAMESPACE_BEGIN
- std::shared_ptr<Bonus> IUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
- {
- return b;
- }
- std::string IUpdater::toString() const
- {
- return typeid(*this).name();
- }
- JsonNode IUpdater::toJsonNode() const
- {
- return JsonNode();
- }
- GrowsWithLevelUpdater::GrowsWithLevelUpdater(int valPer20, int stepSize) : valPer20(valPer20), stepSize(stepSize)
- {
- }
- std::shared_ptr<Bonus> GrowsWithLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
- {
- if(context.getNodeType() == CBonusSystemNode::HERO)
- {
- int level = dynamic_cast<const CGHeroInstance &>(context).level;
- int steps = stepSize ? level / stepSize : level;
- //rounding follows format for HMM3 creature specialty bonus
- int newVal = (valPer20 * steps + 19) / 20;
- //return copy of bonus with updated val
- auto newBonus = std::make_shared<Bonus>(*b);
- newBonus->val = newVal;
- return newBonus;
- }
- return b;
- }
- std::string GrowsWithLevelUpdater::toString() const
- {
- return boost::str(boost::format("GrowsWithLevelUpdater(valPer20=%d, stepSize=%d)") % valPer20 % stepSize);
- }
- JsonNode GrowsWithLevelUpdater::toJsonNode() const
- {
- JsonNode root;
- root["type"].String() = "GROWS_WITH_LEVEL";
- root["parameters"].Vector().emplace_back(valPer20);
- if(stepSize > 1)
- root["parameters"].Vector().emplace_back(stepSize);
- return root;
- }
- std::shared_ptr<Bonus> TimesHeroLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
- {
- if(context.getNodeType() == CBonusSystemNode::HERO)
- {
- int level = dynamic_cast<const CGHeroInstance &>(context).level;
- auto newBonus = std::make_shared<Bonus>(*b);
- newBonus->val *= level;
- return newBonus;
- }
- return b;
- }
- std::string TimesHeroLevelUpdater::toString() const
- {
- return "TimesHeroLevelUpdater";
- }
- JsonNode TimesHeroLevelUpdater::toJsonNode() const
- {
- return JsonNode("TIMES_HERO_LEVEL");
- }
- std::shared_ptr<Bonus> TimesHeroLevelDivideStackLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
- {
- if(context.getNodeType() == CBonusSystemNode::HERO)
- {
- auto newBonus = TimesHeroLevelUpdater::createUpdatedBonus(b, context);
- newBonus->updater = divideStackLevel;
- return newBonus;
- }
- return b;
- }
- std::string TimesHeroLevelDivideStackLevelUpdater::toString() const
- {
- return "TimesHeroLevelDivideStackLevelUpdater";
- }
- JsonNode TimesHeroLevelDivideStackLevelUpdater::toJsonNode() const
- {
- return JsonNode("TIMES_HERO_LEVEL_DIVIDE_STACK_LEVEL");
- }
- std::shared_ptr<Bonus> TimesStackLevelUpdater::apply(const std::shared_ptr<Bonus> & b, int level) const
- {
- auto newBonus = std::make_shared<Bonus>(*b);
- newBonus->val *= level;
- newBonus->updater = nullptr; // prevent double-apply
- return newBonus;
- }
- std::shared_ptr<Bonus> TimesStackLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
- {
- if(context.getNodeType() == CBonusSystemNode::STACK_INSTANCE || context.getNodeType() == CBonusSystemNode::COMMANDER)
- {
- int level = dynamic_cast<const CStackInstance &>(context).getLevel();
- return apply(b, level);
- }
- if(context.getNodeType() == CBonusSystemNode::STACK_BATTLE)
- {
- const auto & stack = dynamic_cast<const CStack &>(context);
- //update if stack doesn't have an instance (summons, war machines)
- if(stack.base == nullptr)
- return apply(b, stack.unitType()->getLevel());
- // If these are not handled here, the final outcome may potentially be incorrect.
- int level = dynamic_cast<const CStackInstance*>(stack.base)->getLevel();
- return apply(b, level);
- }
- return b;
- }
- std::string TimesStackLevelUpdater::toString() const
- {
- return "TimesStackLevelUpdater";
- }
- JsonNode TimesStackLevelUpdater::toJsonNode() const
- {
- return JsonNode("TIMES_STACK_LEVEL");
- }
- std::shared_ptr<Bonus> DivideStackLevelUpdater::apply(const std::shared_ptr<Bonus> & b, int level) const
- {
- if (level == 0)
- return b; // e.g. war machines & other special units
- auto newBonus = std::make_shared<Bonus>(*b);
- level = std::max(1, level);
- newBonus->val /= level;
- newBonus->updater = nullptr; // prevent double-apply
- return newBonus;
- }
- std::shared_ptr<Bonus> DivideStackLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
- {
- if(context.getNodeType() == CBonusSystemNode::STACK_INSTANCE || context.getNodeType() == CBonusSystemNode::COMMANDER)
- {
- int level = dynamic_cast<const CStackInstance &>(context).getLevel();
- return apply(b, level);
- }
- if(context.getNodeType() == CBonusSystemNode::STACK_BATTLE)
- {
- const auto & stack = dynamic_cast<const CStack &>(context);
- //update if stack doesn't have an instance (summons, war machines)
- if(stack.base == nullptr)
- return apply(b, stack.unitType()->getLevel());
- // If these are not handled here, the final outcome may potentially be incorrect.
- int level = dynamic_cast<const CStackInstance*>(stack.base)->getLevel();
- return apply(b, level);
- }
- return b;
- }
- std::string DivideStackLevelUpdater::toString() const
- {
- return "DivideStackLevelUpdater";
- }
- JsonNode DivideStackLevelUpdater::toJsonNode() const
- {
- return JsonNode("DIVIDE_STACK_LEVEL");
- }
- std::string OwnerUpdater::toString() const
- {
- return "OwnerUpdater";
- }
- JsonNode OwnerUpdater::toJsonNode() const
- {
- return JsonNode("BONUS_OWNER_UPDATER");
- }
- std::shared_ptr<Bonus> OwnerUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
- {
- PlayerColor owner = context.getOwner();
-
- if(owner == PlayerColor::UNFLAGGABLE)
- owner = PlayerColor::NEUTRAL;
- std::shared_ptr<Bonus> updated =
- std::make_shared<Bonus>(*b);
- updated->bonusOwner = owner;
- return updated;
- }
- VCMI_LIB_NAMESPACE_END
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