Ivan Savenko ce5ee6e1df Merge pull request #5769 from IvanSavenko/mysticism 5 mēneši atpakaļ
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CArmedInstance.cpp 4d4da0454f map objects hierarchy now uses IGameInfoCallback 6 mēneši atpakaļ
CArmedInstance.h 4d4da0454f map objects hierarchy now uses IGameInfoCallback 6 mēneši atpakaļ
CGCreature.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
CGCreature.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
CGDwelling.cpp 689f9250f6 Merge pull request #5754 from GeorgeK1ng/dwellings_text 6 mēneši atpakaļ
CGDwelling.h de051cbd46 Show preview for Refugee Camp 6 mēneši atpakaļ
CGHeroInstance.cpp ce5ee6e1df Merge pull request #5769 from IvanSavenko/mysticism 5 mēneši atpakaļ
CGHeroInstance.h 139f41c9b2 Implement STACK_EXPERIENCE_GAIN_PERCENT bonus 5 mēneši atpakaļ
CGMarket.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
CGMarket.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
CGObjectInstance.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
CGObjectInstance.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
CGPandoraBox.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
CGPandoraBox.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
CGResource.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
CGResource.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
CGTownInstance.cpp 032024a432 Fix multi-creature dwelling only giving town growth bonus to last unit 5 mēneši atpakaļ
CGTownInstance.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
CObjectHandler.cpp c3957c2c2a Moved json files to new directory, split on per-class basis 1 gadu atpakaļ
CObjectHandler.h 54103813dd Remove no longer used serialization methods 2 gadi atpakaļ
CQuest.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
CQuest.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
CRewardableObject.cpp afb22e52eb Add some diagnostics for inablilty to place all stacks on battlefield 6 mēneši atpakaļ
CRewardableObject.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
CompoundMapObjectID.h 9591ce1ab4 Move CompoundMapObjectID to separate file 1 gadu atpakaļ
FlaggableMapObject.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
FlaggableMapObject.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
IMarket.cpp 4d4da0454f map objects hierarchy now uses IGameInfoCallback 6 mēneši atpakaļ
IMarket.h 4d4da0454f map objects hierarchy now uses IGameInfoCallback 6 mēneši atpakaļ
IObjectInterface.cpp 4b05fb204d Check for visitable objects when selecting boat location and not blocked 5 mēneši atpakaļ
IObjectInterface.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
IOwnableObject.h d49a61645c All objects that can be owned by player now implement IOwnableObject 1 gadu atpakaļ
MapObjects.h 797646cc05 Quests in map now use shared_ptr instead of const ptr 7 mēneši atpakaļ
MiscObjects.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
MiscObjects.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
ObjectTemplate.cpp cb70cc48d6 Fixes for handling of oversized map dwellings 6 mēneši atpakaļ
ObjectTemplate.h cb70cc48d6 Fixes for handling of oversized map dwellings 6 mēneši atpakaļ
ObstacleSetHandler.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 9 mēneši atpakaļ
ObstacleSetHandler.h 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 gadu atpakaļ
TownBuildingInstance.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ
TownBuildingInstance.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mēneši atpakaļ