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							- /*
 
-  * ContentTypeHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "ContentTypeHandler.h"
 
- #include "CModHandler.h"
 
- #include "CModInfo.h"
 
- #include "ModScope.h"
 
- #include "../BattleFieldHandler.h"
 
- #include "../CArtHandler.h"
 
- #include "../CCreatureHandler.h"
 
- #include "../CGeneralTextHandler.h"
 
- #include "../CHeroHandler.h"
 
- #include "../CSkillHandler.h"
 
- #include "../CStopWatch.h"
 
- #include "../CTownHandler.h"
 
- #include "../GameSettings.h"
 
- #include "../IHandlerBase.h"
 
- #include "../Languages.h"
 
- #include "../ObstacleHandler.h"
 
- #include "../RiverHandler.h"
 
- #include "../RoadHandler.h"
 
- #include "../ScriptHandler.h"
 
- #include "../constants/StringConstants.h"
 
- #include "../TerrainHandler.h"
 
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "../rmg/CRmgTemplateStorage.h"
 
- #include "../spells/CSpellHandler.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, const std::string & objectName):
 
- 	handler(handler),
 
- 	objectName(objectName),
 
- 	originalData(handler->loadLegacyData())
 
- {
 
- 	for(auto & node : originalData)
 
- 	{
 
- 		node.setMeta(ModScope::scopeBuiltin());
 
- 	}
 
- }
 
- bool ContentTypeHandler::preloadModData(const std::string & modName, const std::vector<std::string> & fileList, bool validate)
 
- {
 
- 	bool result = false;
 
- 	JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
 
- 	data.setMeta(modName);
 
- 	ModInfo & modInfo = modData[modName];
 
- 	for(auto entry : data.Struct())
 
- 	{
 
- 		size_t colon = entry.first.find(':');
 
- 		if (colon == std::string::npos)
 
- 		{
 
- 			// normal object, local to this mod
 
- 			std::swap(modInfo.modData[entry.first], entry.second);
 
- 		}
 
- 		else
 
- 		{
 
- 			std::string remoteName = entry.first.substr(0, colon);
 
- 			std::string objectName = entry.first.substr(colon + 1);
 
- 			// patching this mod? Send warning and continue - this situation can be handled normally
 
- 			if (remoteName == modName)
 
- 				logMod->warn("Redundant namespace definition for %s", objectName);
 
- 			logMod->trace("Patching object %s (%s) from %s", objectName, remoteName, modName);
 
- 			JsonNode & remoteConf = modData[remoteName].patches[objectName];
 
- 			JsonUtils::merge(remoteConf, entry.second);
 
- 		}
 
- 	}
 
- 	return result;
 
- }
 
- bool ContentTypeHandler::loadMod(const std::string & modName, bool validate)
 
- {
 
- 	ModInfo & modInfo = modData[modName];
 
- 	bool result = true;
 
- 	auto performValidate = [&,this](JsonNode & data, const std::string & name){
 
- 		handler->beforeValidate(data);
 
- 		if (validate)
 
- 			result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
 
- 	};
 
- 	// apply patches
 
- 	if (!modInfo.patches.isNull())
 
- 		JsonUtils::merge(modInfo.modData, modInfo.patches);
 
- 	for(auto & entry : modInfo.modData.Struct())
 
- 	{
 
- 		const std::string & name = entry.first;
 
- 		JsonNode & data = entry.second;
 
- 		if (data.meta != modName)
 
- 		{
 
- 			// in this scenario, entire object record comes from another mod
 
- 			// normally, this is used to "patch" object from another mod (which is legal)
 
- 			// however in this case there is no object to patch. This might happen in such cases:
 
- 			// - another mod attempts to add object into this mod (technically can be supported, but might lead to weird edge cases)
 
- 			// - another mod attempts to edit object from this mod that no longer exist - DANGER since such patch likely has very incomplete data
 
- 			// so emit warning and skip such case
 
- 			logMod->warn("Mod %s attempts to edit object %s from mod %s but no such object exist!", data.meta, name, modName);
 
- 			continue;
 
- 		}
 
- 		if (vstd::contains(data.Struct(), "index") && !data["index"].isNull())
 
- 		{
 
- 			if (modName != "core")
 
- 				logMod->warn("Mod %s is attempting to load original data! This should be reserved for built-in mod.", modName);
 
- 			// try to add H3 object data
 
- 			size_t index = static_cast<size_t>(data["index"].Float());
 
- 			if(originalData.size() > index)
 
- 			{
 
- 				logMod->trace("found original data in loadMod(%s) at index %d", name, index);
 
- 				JsonUtils::merge(originalData[index], data);
 
- 				std::swap(originalData[index], data);
 
- 				originalData[index].clear(); // do not use same data twice (same ID)
 
- 			}
 
- 			else
 
- 			{
 
- 				logMod->trace("no original data in loadMod(%s) at index %d", name, index);
 
- 			}
 
- 			performValidate(data, name);
 
- 			handler->loadObject(modName, name, data, index);
 
- 		}
 
- 		else
 
- 		{
 
- 			// normal new object
 
- 			logMod->trace("no index in loadMod(%s)", name);
 
- 			performValidate(data,name);
 
- 			handler->loadObject(modName, name, data);
 
- 		}
 
- 	}
 
- 	return result;
 
- }
 
- void ContentTypeHandler::loadCustom()
 
- {
 
- 	handler->loadCustom();
 
- }
 
- void ContentTypeHandler::afterLoadFinalization()
 
- {
 
- 	handler->afterLoadFinalization();
 
- }
 
- void CContentHandler::init()
 
- {
 
- 	handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(&VLC->heroh->classes, "heroClass")));
 
- 	handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth, "artifact")));
 
- 	handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh, "creature")));
 
- 	handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh, "faction")));
 
- 	handlers.insert(std::make_pair("objects", ContentTypeHandler(VLC->objtypeh, "object")));
 
- 	handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero")));
 
- 	handlers.insert(std::make_pair("spells", ContentTypeHandler(VLC->spellh, "spell")));
 
- 	handlers.insert(std::make_pair("skills", ContentTypeHandler(VLC->skillh, "skill")));
 
- 	handlers.insert(std::make_pair("templates", ContentTypeHandler(VLC->tplh, "template")));
 
- #if SCRIPTING_ENABLED
 
- 	handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler, "script")));
 
- #endif
 
- 	handlers.insert(std::make_pair("battlefields", ContentTypeHandler(VLC->battlefieldsHandler, "battlefield")));
 
- 	handlers.insert(std::make_pair("terrains", ContentTypeHandler(VLC->terrainTypeHandler, "terrain")));
 
- 	handlers.insert(std::make_pair("rivers", ContentTypeHandler(VLC->riverTypeHandler, "river")));
 
- 	handlers.insert(std::make_pair("roads", ContentTypeHandler(VLC->roadTypeHandler, "road")));
 
- 	handlers.insert(std::make_pair("obstacles", ContentTypeHandler(VLC->obstacleHandler, "obstacle")));
 
- 	//TODO: any other types of moddables?
 
- }
 
- bool CContentHandler::preloadModData(const std::string & modName, JsonNode modConfig, bool validate)
 
- {
 
- 	bool result = true;
 
- 	for(auto & handler : handlers)
 
- 	{
 
- 		result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >(), validate);
 
- 	}
 
- 	return result;
 
- }
 
- bool CContentHandler::loadMod(const std::string & modName, bool validate)
 
- {
 
- 	bool result = true;
 
- 	for(auto & handler : handlers)
 
- 	{
 
- 		result &= handler.second.loadMod(modName, validate);
 
- 	}
 
- 	return result;
 
- }
 
- void CContentHandler::loadCustom()
 
- {
 
- 	for(auto & handler : handlers)
 
- 	{
 
- 		handler.second.loadCustom();
 
- 	}
 
- }
 
- void CContentHandler::afterLoadFinalization()
 
- {
 
- 	for(auto & handler : handlers)
 
- 	{
 
- 		handler.second.afterLoadFinalization();
 
- 	}
 
- }
 
- void CContentHandler::preloadData(CModInfo & mod)
 
- {
 
- 	bool validate = (mod.validation != CModInfo::PASSED);
 
- 	// print message in format [<8-symbols checksum>] <modname>
 
- 	auto & info = mod.getVerificationInfo();
 
- 	logMod->info("\t\t[%08x]%s", info.checksum, info.name);
 
- 	if (validate && mod.identifier != ModScope::scopeBuiltin())
 
- 	{
 
- 		if (!JsonUtils::validate(mod.config, "vcmi:mod", mod.identifier))
 
- 			mod.validation = CModInfo::FAILED;
 
- 	}
 
- 	if (!preloadModData(mod.identifier, mod.config, validate))
 
- 		mod.validation = CModInfo::FAILED;
 
- }
 
- void CContentHandler::load(CModInfo & mod)
 
- {
 
- 	bool validate = (mod.validation != CModInfo::PASSED);
 
- 	if (!loadMod(mod.identifier, validate))
 
- 		mod.validation = CModInfo::FAILED;
 
- 	if (validate)
 
- 	{
 
- 		if (mod.validation != CModInfo::FAILED)
 
- 			logMod->info("\t\t[DONE] %s", mod.getVerificationInfo().name);
 
- 		else
 
- 			logMod->error("\t\t[FAIL] %s", mod.getVerificationInfo().name);
 
- 	}
 
- 	else
 
- 		logMod->info("\t\t[SKIP] %s", mod.getVerificationInfo().name);
 
- }
 
- const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const
 
- {
 
- 	return handlers.at(name);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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