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							- /*
 
-  * IdentifierStorage.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class JsonNode;
 
- /// class that stores all object identifiers strings and maps them to numeric ID's
 
- /// if possible, objects ID's should be in format <type>.<name>, camelCase e.g. "creature.grandElf"
 
- class DLL_LINKAGE CIdentifierStorage
 
- {
 
- 	enum class ELoadingState
 
- 	{
 
- 		LOADING,
 
- 		FINALIZING,
 
- 		FINISHED
 
- 	};
 
- 	struct ObjectCallback // entry created on ID request
 
- 	{
 
- 		std::string localScope;  /// scope from which this ID was requested
 
- 		std::string remoteScope; /// scope in which this object must be found
 
- 		std::string type;        /// type, e.g. creature, faction, hero, etc
 
- 		std::string name;        /// string ID
 
- 		std::function<void(si32)> callback;
 
- 		bool optional;
 
- 		/// Builds callback from identifier in form "targetMod:type.name"
 
- 		static ObjectCallback fromNameWithType(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback, bool optional);
 
- 		/// Builds callback from identifier in form "targetMod:name"
 
- 		static ObjectCallback fromNameAndType(const std::string & scope, const std::string & type, const std::string & fullName, const std::function<void(si32)> & callback, bool optional);
 
- 	private:
 
- 		ObjectCallback() = default;
 
- 	};
 
- 	struct ObjectData // entry created on ID registration
 
- 	{
 
- 		si32 id;
 
- 		std::string scope; /// scope in which this ID located
 
- 		bool operator==(const ObjectData & other) const
 
- 		{
 
- 			return id == other.id && scope == other.scope;
 
- 		}
 
- 		template <typename Handler> void serialize(Handler &h, const int version)
 
- 		{
 
- 			h & id;
 
- 			h & scope;
 
- 		}
 
- 	};
 
- 	std::multimap<std::string, ObjectData> registeredObjects;
 
- 	mutable std::vector<ObjectCallback> scheduledRequests;
 
- 	ELoadingState state = ELoadingState::LOADING;
 
- 	/// Helper method that dumps all registered identifier into log file
 
- 	void debugDumpIdentifiers();
 
- 	/// Check if identifier can be valid (camelCase, point as separator)
 
- 	static void checkIdentifier(std::string & ID);
 
- 	void requestIdentifier(ObjectCallback callback) const;
 
- 	bool resolveIdentifier(const ObjectCallback & callback) const;
 
- 	std::vector<ObjectData> getPossibleIdentifiers(const ObjectCallback & callback) const;
 
- public:
 
- 	CIdentifierStorage();
 
- 	virtual ~CIdentifierStorage() = default;
 
- 	/// request identifier for specific object name.
 
- 	/// Function callback will be called during ID resolution phase of loading
 
- 	void requestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const;
 
- 	///fullName = [remoteScope:]type.name
 
- 	void requestIdentifier(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback) const;
 
- 	void requestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const;
 
- 	void requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback) const;
 
- 	/// try to request ID. If ID with such name won't be loaded, callback function will not be called
 
- 	void tryRequestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const;
 
- 	void tryRequestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const;
 
- 	/// get identifier immediately. If identifier is not know and not silent call will result in error message
 
- 	std::optional<si32> getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent = false) const;
 
- 	std::optional<si32> getIdentifier(const std::string & type, const JsonNode & name, bool silent = false) const;
 
- 	std::optional<si32> getIdentifier(const JsonNode & name, bool silent = false) const;
 
- 	std::optional<si32> getIdentifier(const std::string & scope, const std::string & fullName, bool silent = false) const;
 
- 	/// registers new object
 
- 	void registerObject(const std::string & scope, const std::string & type, const std::string & name, si32 identifier);
 
- 	/// called at the very end of loading to check for any missing ID's
 
- 	void finalize();
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & registeredObjects;
 
- 		h & state;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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