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   /// format in which pixel data is stored		ui32 fullWidth; /// full width and height of frame, including borders		ui32 fullHeight;		ui32 width;     /// width and height of pixel data, borders excluded		ui32 height;		si32 leftMargin;		si32 topMargin;	} PACKED_STRUCT;	//offset[group][frame] - offset of frame data in file	std::map<size_t, std::vector <size_t> > offset;	std::unique_ptr<ui8[]>       data;	std::unique_ptr<SDL_Color[]> palette;public:	CDefFile(std::string Name);	~CDefFile();	//load frame as SDL_Surface	template<class ImageLoader>	void loadFrame(size_t frame, size_t group, ImageLoader &loader) const;	const std::map<size_t, size_t> getEntries() const;};/* * Wrapper around SDL_Surface */class SDLImage : public IImage{public:		const static int DEFAULT_PALETTE_COLORS = 256;		//Surface without empty borders	SDL_Surface * surf;	//size of left and top borders	Point margins;	//total size including borders	Point fullSize;public:	//Load image from def file	SDLImage(CDefFile *data, size_t frame, size_t group=0);	//Load from bitmap file	SDLImage(std::string filename);	SDLImage(const JsonNode & conf);	//Create using existing surface, extraRef will increase refcount on SDL_Surface	SDLImage(SDL_Surface * from, bool extraRef);	~SDLImage();	// Keep the original palette, in order to do color switching operation	void savePalette();	void draw(SDL_Surface * where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;	void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha=255) const override;	std::shared_ptr<IImage> scaleFast(float scale) const override;	void exportBitmap(const boost::filesystem::path & path) const override;	void playerColored(PlayerColor player) override;	void setFlagColor(PlayerColor player) override;	int width() const override;	int height() const override;	void horizontalFlip() override;	void verticalFlip() override;	void shiftPalette(int from, int howMany) override;	void adjustPalette(const ColorShifter * shifter) override;	void resetPalette() override;	void setBorderPallete(const BorderPallete & borderPallete) override;	friend class SDLImageLoader;private:	SDL_Palette * originalPalette;};class SDLImageLoader{	SDLImage * image;	ui8 * lineStart;	ui8 * position;public:	//load size raw pixels from data	inline void Load(size_t size, const ui8 * data);	//set size pixels to color	inline void Load(size_t size, ui8 color=0);	inline void EndLine();	//init image with these sizes and palette	inline void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal);	SDLImageLoader(SDLImage * Img);	~SDLImageLoader();};// Extremely simple file cache. TODO: smarter, more general solutionclass CFileCache{	static const int cacheSize = 50; //Max number of cached files	struct FileData	{		ResourceID             name;		size_t                 size;		std::unique_ptr<ui8[]> data;		std::unique_ptr<ui8[]> getCopy()		{			auto ret = std::unique_ptr<ui8[]>(new ui8[size]);			std::copy(data.get(), data.get() + size, ret.get());			return ret;		}		FileData(ResourceID name_, size_t size_, std::unique_ptr<ui8[]> data_):			name{std::move(name_)},			size{size_},			data{std::move(data_)}		{}	};	std::deque<FileData> cache;public:	std::unique_ptr<ui8[]> getCachedFile(ResourceID rid)	{		for(auto & file : cache)		{			if (file.name == rid)				return file.getCopy();		}		// Still here? Cache miss		if (cache.size() > cacheSize)			cache.pop_front();		auto data =  CResourceHandler::get()->load(rid)->readAll();		cache.emplace_back(std::move(rid), data.second, std::move(data.first));		return cache.back().getCopy();	}};enum class DefType : uint32_t{	SPELL = 0x40,	SPRITE = 0x41,	CREATURE = 0x42,	MAP = 0x43,	MAP_HERO = 0x44,	TERRAIN = 0x45,	CURSOR = 0x46,	INTERFACE = 0x47,	SPRITE_FRAME = 0x48,	BATTLE_HERO = 0x49};static CFileCache animationCache;/************************************************************************* *  DefFile, class used for def loading                                  * *************************************************************************/bool operator== (const SDL_Color & lhs, const SDL_Color & rhs){	return (lhs.a == rhs.a) && (lhs.b == rhs.b) &&(lhs.g == rhs.g) &&(lhs.r == rhs.r);}CDefFile::CDefFile(std::string Name):	data(nullptr),	palette(nullptr){	#if 0	static SDL_Color H3_ORIG_PALETTE[8] =	{	   {  0, 255, 255, SDL_ALPHA_OPAQUE},	   {255, 150, 255, SDL_ALPHA_OPAQUE},	   {255, 100, 255, SDL_ALPHA_OPAQUE},	   {255,  50, 255, SDL_ALPHA_OPAQUE},	   {255,   0, 255, SDL_ALPHA_OPAQUE},	   {255, 255, 0,   SDL_ALPHA_OPAQUE},	   {180,   0, 255, SDL_ALPHA_OPAQUE},	   {  0, 255, 0,   SDL_ALPHA_OPAQUE}	};	#endif // 0	//First 8 colors in def palette used for transparency	static SDL_Color H3Palette[8] =	{		{   0,   0,   0,   0},// 100% - transparency		{   0,   0,   0,  32},//  75% - shadow border,		{   0,   0,   0,  64},// TODO: find exact value		{   0,   0,   0, 128},// TODO: for transparency		{   0,   0,   0, 128},//  50% - shadow body		{   0,   0,   0,   0},// 100% - selection highlight		{   0,   0,   0, 128},//  50% - shadow body   below selection		{   0,   0,   0,  64} // 75% - shadow border below selection	};	data = animationCache.getCachedFile(ResourceID(std::string("SPRITES/") + Name, EResType::ANIMATION));	palette = std::unique_ptr<SDL_Color[]>(new SDL_Color[256]);	int it = 0;	ui32 type = read_le_u32(data.get() + it);	it+=4;	//int width  = read_le_u32(data + it); it+=4;//not used	//int height = read_le_u32(data + it); it+=4;	it+=8;	ui32 totalBlocks = read_le_u32(data.get() + it);	it+=4;	for (ui32 i= 0; i<256; i++)	{		palette[i].r = data[it++];		palette[i].g = data[it++];		palette[i].b = data[it++];		palette[i].a = SDL_ALPHA_OPAQUE;	}	switch(static_cast<DefType>(type))	{	case DefType::SPELL:		palette[0] = H3Palette[0];		break;	case DefType::SPRITE:	case DefType::SPRITE_FRAME:		for(ui32 i= 0; i<8; i++)			palette[i] = H3Palette[i];		break;	case DefType::CREATURE:		palette[0] = H3Palette[0];		palette[1] = H3Palette[1];		palette[4] = H3Palette[4];		palette[5] = H3Palette[5];		palette[6] = H3Palette[6];		palette[7] = H3Palette[7];		break;	case DefType::MAP:	case DefType::MAP_HERO:		palette[0] = H3Palette[0];		palette[1] = H3Palette[1];		palette[4] = H3Palette[4];		//5 = owner flag, handled separately		break;	case DefType::TERRAIN:		palette[0] = H3Palette[0];		palette[1] = H3Palette[1];		palette[2] = H3Palette[2];		palette[3] = H3Palette[3];		palette[4] = H3Palette[4];		break;	case DefType::CURSOR:		palette[0] = H3Palette[0];		break;	case DefType::INTERFACE:		palette[0] = H3Palette[0];		palette[1] = H3Palette[1];		palette[4] = H3Palette[4];		//player colors handled separately		//TODO: disallow colorizing other def types		break;	case DefType::BATTLE_HERO:		palette[0] = H3Palette[0];		palette[1] = H3Palette[1];		palette[4] = H3Palette[4];		break;	default:		logAnim->error("Unknown def type %d in %s", type, Name);		break;	}	for (ui32 i=0; i<totalBlocks; i++)	{		size_t blockID = read_le_u32(data.get() + it);		it+=4;		size_t totalEntries = read_le_u32(data.get() + it);		it+=12;		//8 unknown bytes - skipping		//13 bytes for name of every frame in this block - not used, skipping		it+= 13 * (int)totalEntries;		for (ui32 j=0; j<totalEntries; j++)		{			size_t currOffset = read_le_u32(data.get() + it);			offset[blockID].push_back(currOffset);			it += 4;		}	}}template<class ImageLoader>void CDefFile::loadFrame(size_t frame, size_t group, ImageLoader &loader) const{	std::map<size_t, std::vector <size_t> >::const_iterator it;	it = offset.find(group);	assert (it != offset.end());	const ui8 * FDef = data.get()+it->second[frame];	const SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef);	SSpriteDef sprite;	sprite.format = read_le_u32(&sd.format);	sprite.fullWidth = read_le_u32(&sd.fullWidth);	sprite.fullHeight = read_le_u32(&sd.fullHeight);	sprite.width = read_le_u32(&sd.width);	sprite.height = read_le_u32(&sd.height);	sprite.leftMargin = read_le_u32(&sd.leftMargin);	sprite.topMargin = read_le_u32(&sd.topMargin);	ui32 currentOffset = sizeof(SSpriteDef);	//special case for some "old" format defs (SGTWMTA.DEF and SGTWMTB.DEF)	if(sprite.format == 1 && sprite.width > sprite.fullWidth && sprite.height > sprite.fullHeight)	{		sprite.leftMargin = 0;		sprite.topMargin = 0;		sprite.width = sprite.fullWidth;		sprite.height = sprite.fullHeight;		currentOffset -= 16;	}	const ui32 BaseOffset = currentOffset;	loader.init(Point(sprite.width, sprite.height),				Point(sprite.leftMargin, sprite.topMargin),				Point(sprite.fullWidth, sprite.fullHeight), palette.get());	switch(sprite.format)	{	case 0:		{			//pixel data is not compressed, copy data to surface			for(ui32 i=0; i<sprite.height; i++)			{				loader.Load(sprite.width, FDef + currentOffset);				currentOffset += sprite.width;				loader.EndLine();			}			break;		}	case 1:		{			//for each line we have offset of pixel data			const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+currentOffset);			currentOffset += sizeof(ui32) * sprite.height;			for(ui32 i=0; i<sprite.height; i++)			{				//get position of the line				currentOffset=BaseOffset + read_le_u32(RWEntriesLoc + i);				ui32 TotalRowLength = 0;				while(TotalRowLength<sprite.width)				{					ui8 segmentType = FDef[currentOffset++];					ui32 length = FDef[currentOffset++] + 1;					if(segmentType==0xFF)//Raw data					{						loader.Load(length, FDef + currentOffset);						currentOffset+=length;					}					else// RLE					{						loader.Load(length, segmentType);					}					TotalRowLength += length;				}				loader.EndLine();			}			break;		}	case 2:		{			currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset);			for(ui32 i=0; i<sprite.height; i++)			{				ui32 TotalRowLength=0;				while(TotalRowLength<sprite.width)				{					ui8 segment=FDef[currentOffset++];					ui8 code = segment / 32;					ui8 length = (segment & 31) + 1;					if(code==7)//Raw data					{						loader.Load(length, FDef + currentOffset);						currentOffset += length;					}					else//RLE					{						loader.Load(length, code);					}					TotalRowLength+=length;				}				loader.EndLine();			}			break;		}	case 3:		{			for(ui32 i=0; i<sprite.height; i++)			{				currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset+i*2*(sprite.width/32));				ui32 TotalRowLength=0;				while(TotalRowLength<sprite.width)				{					ui8 segment = FDef[currentOffset++];					ui8 code = segment / 32;					ui8 length = (segment & 31) + 1;					if(code==7)//Raw data					{						loader.Load(length, FDef + currentOffset);						currentOffset += length;					}					else//RLE					{						loader.Load(length, code);					}					TotalRowLength += length;				}				loader.EndLine();			}			break;		}	default:	logGlobal->error("Error: unsupported format of def file: %d", sprite.format);		break;	}}CDefFile::~CDefFile() = default;const std::map<size_t, size_t > CDefFile::getEntries() const{	std::map<size_t, size_t > ret;	for (auto & elem : offset)		ret[elem.first] =  elem.second.size();	return ret;}/************************************************************************* *  Classes for image loaders - helpers for loading from def files       * *************************************************************************/SDLImageLoader::SDLImageLoader(SDLImage * Img):	image(Img),	lineStart(nullptr),	position(nullptr){}void SDLImageLoader::init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal){	//Init image	image->surf = SDL_CreateRGBSurface(0, SpriteSize.x, SpriteSize.y, 8, 0, 0, 0, 0);	image->margins  = Margins;	image->fullSize = FullSize;	//Prepare surface	SDL_Palette * p = SDL_AllocPalette(SDLImage::DEFAULT_PALETTE_COLORS);	SDL_SetPaletteColors(p, pal, 0, SDLImage::DEFAULT_PALETTE_COLORS);	SDL_SetSurfacePalette(image->surf, p);	SDL_FreePalette(p);	SDL_LockSurface(image->surf);	lineStart = position = (ui8*)image->surf->pixels;}inline void SDLImageLoader::Load(size_t size, const ui8 * data){	if (size)	{		memcpy((void *)position, data, size);		position += size;	}}inline void SDLImageLoader::Load(size_t size, ui8 color){	if (size)	{		memset((void *)position, color, size);		position += size;	}}inline void SDLImageLoader::EndLine(){	lineStart += image->surf->pitch;	position = lineStart;}SDLImageLoader::~SDLImageLoader(){	SDL_UnlockSurface(image->surf);	SDL_SetColorKey(image->surf, SDL_TRUE, 0);	//TODO: RLE if compressed and bpp>1}/************************************************************************* *  Classes for images, support loading from file and drawing on surface * *************************************************************************/IImage::IImage() = default;IImage::~IImage() = default;SDLImage::SDLImage(CDefFile * data, size_t frame, size_t group)	: surf(nullptr),	margins(0, 0),	fullSize(0, 0),	originalPalette(nullptr){	SDLImageLoader loader(this);	data->loadFrame(frame, group, loader);	savePalette();}SDLImage::SDLImage(SDL_Surface * from, bool extraRef)	: surf(nullptr),	margins(0, 0),	fullSize(0, 0),	originalPalette(nullptr){	surf = from;	if (surf == nullptr)		return;	savePalette();	if (extraRef)		surf->refcount++;	fullSize.x = surf->w;	fullSize.y = surf->h;}SDLImage::SDLImage(const JsonNode & conf)	: surf(nullptr),	margins(0, 0),	fullSize(0, 0),	originalPalette(nullptr){	std::string filename = conf["file"].String();	surf = BitmapHandler::loadBitmap(filename);	if(surf == nullptr)		return;	savePalette();	const JsonNode & jsonMargins = conf["margins"];	margins.x = static_cast<int>(jsonMargins["left"].Integer());	margins.y = static_cast<int>(jsonMargins["top"].Integer());	fullSize.x = static_cast<int>(conf["width"].Integer());	fullSize.y = static_cast<int>(conf["height"].Integer());	if(fullSize.x == 0)	{		fullSize.x = margins.x + surf->w + (int)jsonMargins["right"].Integer();	}	if(fullSize.y == 0)	{		fullSize.y = margins.y + surf->h + (int)jsonMargins["bottom"].Integer();	}}SDLImage::SDLImage(std::string filename)	: surf(nullptr),	margins(0, 0),	fullSize(0, 0),	originalPalette(nullptr){	surf = BitmapHandler::loadBitmap(filename);	if(surf == nullptr)	{		logGlobal->error("Error: failed to load image %s", filename);		return;	}	else	{		savePalette();		fullSize.x = surf->w;		fullSize.y = surf->h;	}}void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alpha) const{	if(!surf)		return;	Rect destRect(posX, posY, surf->w, surf->h);	draw(where, &destRect, src);}void SDLImage::draw(SDL_Surface* where, SDL_Rect* dest, SDL_Rect* src, ui8 alpha) const{	if (!surf)		return;	Rect sourceRect(0, 0, surf->w, surf->h);	Point destShift(0, 0);	if(src)	{		if(src->x < margins.x)			destShift.x += margins.x - src->x;		if(src->y < margins.y)			destShift.y += margins.y - src->y;		sourceRect = Rect(*src) & Rect(margins.x, margins.y, surf->w, surf->h);		sourceRect -= margins;	}	else		destShift = margins;	Rect destRect(destShift.x, destShift.y, surf->w, surf->h);	if(dest)	{		destRect.x += dest->x;		destRect.y += dest->y;	}	if(surf->format->BitsPerPixel == 8)	{		CSDL_Ext::blit8bppAlphaTo24bpp(surf, &sourceRect, where, &destRect);	}	else	{		SDL_UpperBlit(surf, &sourceRect, where, &destRect);	}}std::shared_ptr<IImage> SDLImage::scaleFast(float scale) const{	auto scaled = CSDL_Ext::scaleSurfaceFast(surf, (int)(surf->w * scale), (int)(surf->h * scale));	if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point		CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]);	else if(scaled->format && scaled->format->Amask)		SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case	else		CSDL_Ext::setDefaultColorKey(scaled);//just in case	SDLImage * ret = new SDLImage(scaled, false);	ret->fullSize.x = (int) round((float)fullSize.x * scale);	ret->fullSize.y = (int) round((float)fullSize.y * scale);	ret->margins.x = (int) round((float)margins.x * scale);	ret->margins.y = (int) round((float)margins.y * scale);	return std::shared_ptr<IImage>(ret);}void SDLImage::exportBitmap(const boost::filesystem::path& path) const{	SDL_SaveBMP(surf, path.string().c_str());}void SDLImage::playerColored(PlayerColor player){	graphics->blueToPlayersAdv(surf, player);}void SDLImage::setFlagColor(PlayerColor player){	if(player < PlayerColor::PLAYER_LIMIT || player==PlayerColor::NEUTRAL)		CSDL_Ext::setPlayerColor(surf, player);}int SDLImage::width() const{	return fullSize.x;}int SDLImage::height() const{	return fullSize.y;}void SDLImage::horizontalFlip(){	margins.y = fullSize.y - surf->h - margins.y;	//todo: modify in-place	SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);	SDL_FreeSurface(surf);	surf = flipped;}void SDLImage::verticalFlip(){	margins.x = fullSize.x - surf->w - margins.x;	//todo: modify in-place	SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);	SDL_FreeSurface(surf);	surf = flipped;}// Keep the original palette, in order to do color switching operationvoid SDLImage::savePalette(){	// For some images that don't have palette, skip this	if(surf->format->palette == nullptr)		return;	if(originalPalette == nullptr)		originalPalette = SDL_AllocPalette(DEFAULT_PALETTE_COLORS);	SDL_SetPaletteColors(originalPalette, surf->format->palette->colors, 0, DEFAULT_PALETTE_COLORS);}void SDLImage::shiftPalette(int from, int howMany){	//works with at most 16 colors, if needed more -> increase values	assert(howMany < 16);	if(surf->format->palette)	{		SDL_Color palette[16];		for(int i=0; i<howMany; ++i)		{			palette[(i+1)%howMany] = surf->format->palette->colors[from + i];		}		SDL_SetColors(surf, palette, from, howMany);	}}void SDLImage::adjustPalette(const ColorShifter * shifter){	if(originalPalette == nullptr)		return;	SDL_Palette* palette = surf->format->palette;	// Note: here we skip the first 8 colors in the palette that predefined in H3Palette	for(int i = 8; i < palette->ncolors; i++)	{		palette->colors[i] = shifter->shiftColor(originalPalette->colors[i]);	}}void SDLImage::resetPalette(){	if(originalPalette == nullptr)		return;		// Always keept the original palette not changed, copy a new palette to assign to surface	SDL_SetPaletteColors(surf->format->palette, originalPalette->colors, 0, originalPalette->ncolors);}void SDLImage::setBorderPallete(const IImage::BorderPallete & borderPallete){	if(surf->format->palette)	{		SDL_SetColors(surf, const_cast<SDL_Color *>(borderPallete.data()), 5, 3);	}}SDLImage::~SDLImage(){	SDL_FreeSurface(surf);	if(originalPalette != nullptr)	{		SDL_FreePalette(originalPalette);		originalPalette = nullptr;	}}std::shared_ptr<IImage> CAnimation::getFromExtraDef(std::string filename){	size_t pos = filename.find(':');	if (pos == -1)		return nullptr;	CAnimation anim(filename.substr(0, pos));	pos++;	size_t frame = atoi(filename.c_str()+pos);	size_t group = 0;	pos = filename.find(':', pos);	if (pos != -1)	{		pos++;		group = frame;		frame = atoi(filename.c_str()+pos);	}	anim.load(frame ,group);	auto ret = anim.images[group][frame];	anim.images.clear();	return ret;}bool CAnimation::loadFrame(size_t frame, size_t group){	if(size(group) <= frame)	{		printError(frame, group, "LoadFrame");		return false;	}	auto image = getImage(frame, group, false);	if(image)	{		return true;	}	//try to get image from def	if(source[group][frame].getType() == JsonNode::JsonType::DATA_NULL)	{		if(defFile)		{			auto frameList = defFile->getEntries();			if(vstd::contains(frameList, group) && frameList.at(group) > frame) // frame is present			{				images[group][frame] = std::make_shared<SDLImage>(defFile.get(), frame, group);				return true;			}		}		// still here? image is missing		printError(frame, group, "LoadFrame");		images[group][frame] = std::make_shared<SDLImage>("DEFAULT");	}	else //load from separate file	{		auto img = getFromExtraDef(source[group][frame]["file"].String());		if(!img)			img = std::make_shared<SDLImage>(source[group][frame]);		images[group][frame] = img;		return true;	}	return false;}bool CAnimation::unloadFrame(size_t frame, size_t group){	auto image = getImage(frame, group, false);	if(image)	{		images[group].erase(frame);		if(images[group].empty())			images.erase(group);		return true;	}	return false;}void CAnimation::initFromJson(const JsonNode & config){	std::string basepath;	basepath = config["basepath"].String();	JsonNode base(JsonNode::JsonType::DATA_STRUCT);	base["margins"] = config["margins"];	base["width"] = config["width"];	base["height"] = config["height"];	for(const JsonNode & group : config["sequences"].Vector())	{		size_t groupID = group["group"].Integer();//TODO: string-to-value conversion("moving" -> MOVING)		source[groupID].clear();		for(const JsonNode & frame : group["frames"].Vector())		{			JsonNode toAdd(JsonNode::JsonType::DATA_STRUCT);			JsonUtils::inherit(toAdd, base);			toAdd["file"].String() = basepath + frame.String();			source[groupID].push_back(toAdd);		}	}	for(const JsonNode & node : config["images"].Vector())	{		size_t group = node["group"].Integer();		size_t frame = node["frame"].Integer();		if (source[group].size() <= frame)			source[group].resize(frame+1);		JsonNode toAdd(JsonNode::JsonType::DATA_STRUCT);		JsonUtils::inherit(toAdd, base);		toAdd["file"].String() = basepath + node["file"].String();		source[group][frame] = toAdd;	}}void CAnimation::exportBitmaps(const boost::filesystem::path& path) const{	if(images.empty())	{		logGlobal->error("Nothing to export, animation is empty");		return;	}	boost::filesystem::path actualPath = path / "SPRITES" / name;	boost::filesystem::create_directories(actualPath);	size_t counter = 0;	for(const auto & groupPair : images)	{		size_t group = groupPair.first;		for(const auto & imagePair : groupPair.second)		{			size_t frame = imagePair.first;			const auto img = imagePair.second;			boost::format fmt("%d_%d.bmp");			fmt % group % frame;			img->exportBitmap(actualPath / fmt.str());			counter++;		}	}	logGlobal->info("Exported %d frames to %s", counter, actualPath.string());}void CAnimation::init(){	if(defFile)	{		const std::map<size_t, size_t> defEntries = defFile->getEntries();		for (auto & defEntry : defEntries)			source[defEntry.first].resize(defEntry.second);	}	ResourceID resID(std::string("SPRITES/") + name, EResType::TEXT);	if (vstd::contains(graphics->imageLists, resID.getName()))		initFromJson(graphics->imageLists[resID.getName()]);	auto configList = CResourceHandler::get()->getResourcesWithName(resID);	for(auto & loader : configList)	{		auto stream = loader->load(resID);		std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);		stream->read(textData.get(), stream->getSize());		const JsonNode config((char*)textData.get(), stream->getSize());		initFromJson(config);	}}void CAnimation::printError(size_t frame, size_t group, std::string type) const{	logGlobal->error("%s error: Request for frame not present in CAnimation! File name: %s, Group: %d, Frame: %d", type, name, group, frame);}CAnimation::CAnimation(std::string Name):	name(Name),	preloaded(false),	defFile(){	size_t dotPos = name.find_last_of('.');	if ( dotPos!=-1 )		name.erase(dotPos);	std::transform(name.begin(), name.end(), name.begin(), toupper);	ResourceID resource(std::string("SPRITES/") + name, EResType::ANIMATION);	if(CResourceHandler::get()->existsResource(resource))		defFile = std::make_shared<CDefFile>(name);	init();	if(source.empty())		logAnim->error("Animation %s failed to load", Name);}CAnimation::CAnimation():	name(""),	preloaded(false),	defFile(){	init();}CAnimation::~CAnimation() = default;void CAnimation::duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup){	if(!source.count(sourceGroup))	{		logAnim->error("Group %d missing in %s", sourceGroup, name);		return;	}	if(source[sourceGroup].size() <= sourceFrame)	{		logAnim->error("Frame [%d %d] missing in %s", sourceGroup, sourceFrame, name);		return;	}	//todo: clone actual loaded Image object	JsonNode clone(source[sourceGroup][sourceFrame]);	if(clone.getType() == JsonNode::JsonType::DATA_NULL)	{		std::string temp =  name+":"+boost::lexical_cast<std::string>(sourceGroup)+":"+boost::lexical_cast<std::string>(sourceFrame);		clone["file"].String() = temp;	}	source[targetGroup].push_back(clone);	size_t index = source[targetGroup].size() - 1;	if(preloaded)		load(index, targetGroup);}void CAnimation::shiftColor(const ColorShifter * shifter){	for(auto groupIter = images.begin(); groupIter != images.end(); groupIter++)	{		for(auto frameIter = groupIter->second.begin(); frameIter != groupIter->second.end(); frameIter++)		{			std::shared_ptr<IImage> image = frameIter->second;			image->adjustPalette(shifter);		}	}}void CAnimation::setCustom(std::string filename, size_t frame, size_t group){	if (source[group].size() <= frame)		source[group].resize(frame+1);	source[group][frame]["file"].String() = filename;	//FIXME: update image if already loaded}std::shared_ptr<IImage> CAnimation::getImage(size_t frame, size_t group, bool verbose) const{	auto groupIter = images.find(group);	if (groupIter != images.end())	{		auto imageIter = groupIter->second.find(frame);		if (imageIter != groupIter->second.end())			return imageIter->second;	}	if (verbose)		printError(frame, group, "GetImage");	return nullptr;}void CAnimation::load(){	for (auto & elem : source)		for (size_t image=0; image < elem.second.size(); image++)			loadFrame(image, elem.first);}void CAnimation::unload(){	for (auto & elem : source)		for (size_t image=0; image < elem.second.size(); image++)			unloadFrame(image, elem.first);}void CAnimation::preload(){	if(!preloaded)	{		preloaded = true;		load();	}}void CAnimation::loadGroup(size_t group){	if (vstd::contains(source, group))		for (size_t image=0; image < source[group].size(); image++)			loadFrame(image, group);}void CAnimation::unloadGroup(size_t group){	if (vstd::contains(source, group))		for (size_t image=0; image < source[group].size(); image++)			unloadFrame(image, group);}void CAnimation::load(size_t frame, size_t group){	loadFrame(frame, group);}void CAnimation::unload(size_t frame, size_t group){	unloadFrame(frame, group);}size_t CAnimation::size(size_t group) const{	auto iter = source.find(group);	if (iter != source.end())		return iter->second.size();	return 0;}void CAnimation::horizontalFlip(){	for(auto & group : images)		for(auto & image : group.second)			image.second->horizontalFlip();}void CAnimation::verticalFlip(){	for(auto & group : images)		for(auto & image : group.second)			image.second->verticalFlip();}void CAnimation::playerColored(PlayerColor player){	for(auto & group : images)		for(auto & image : group.second)			image.second->playerColored(player);}void CAnimation::createFlippedGroup(const size_t sourceGroup, const size_t targetGroup){	for(size_t frame = 0; frame < size(sourceGroup); ++frame)	{		duplicateImage(sourceGroup, frame, targetGroup);		auto image = getImage(frame, targetGroup);		image->verticalFlip();	}}float CFadeAnimation::initialCounter() const{	if (fadingMode == EMode::OUT)		return 1.0f;	return 0.0f;}void CFadeAnimation::update(){	if (!fading)		return;	if (fadingMode == EMode::OUT)		fadingCounter -= delta;	else		fadingCounter += delta;	if (isFinished())	{		fading = false;		if (shouldFreeSurface)		{			SDL_FreeSurface(fadingSurface);			fadingSurface = nullptr;		}	}}bool CFadeAnimation::isFinished() const{	if (fadingMode == EMode::OUT)		return fadingCounter <= 0.0f;	return fadingCounter >= 1.0f;}CFadeAnimation::CFadeAnimation()	: delta(0),	fadingSurface(nullptr), fading(false), fadingCounter(0), shouldFreeSurface(false),	  fadingMode(EMode::NONE){}CFadeAnimation::~CFadeAnimation(){	if (fadingSurface && shouldFreeSurface)		SDL_FreeSurface(fadingSurface);}void CFadeAnimation::init(EMode mode, SDL_Surface * sourceSurface, bool freeSurfaceAtEnd, float animDelta){	if (fading)	{		// in that case, immediately finish the previous fade		// (alternatively, we could just return here to ignore the new fade request until this one finished (but we'd need to free the passed bitmap to avoid leaks))		logGlobal->warn("Tried to init fading animation that is already running.");		if (fadingSurface && shouldFreeSurface)			SDL_FreeSurface(fadingSurface);	}	if (animDelta <= 0.0f)	{		logGlobal->warn("Fade anim: delta should be positive; %f given.", animDelta);		animDelta = DEFAULT_DELTA;	}	if (sourceSurface)		fadingSurface = sourceSurface;	delta = animDelta;	fadingMode = mode;	fadingCounter = initialCounter();	fading = true;	shouldFreeSurface = freeSurfaceAtEnd;}void CFadeAnimation::draw(SDL_Surface * targetSurface, const SDL_Rect * sourceRect, SDL_Rect * destRect){	if (!fading || !fadingSurface || fadingMode == EMode::NONE)	{		fading = false;		return;	}	CSDL_Ext::setAlpha(fadingSurface, (int)(fadingCounter * 255));	SDL_BlitSurface(fadingSurface, const_cast<SDL_Rect *>(sourceRect), targetSurface, destRect); //FIXME	CSDL_Ext::setAlpha(fadingSurface, 255);}
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