| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672 | /* * CSpellWindow.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CSpellWindow.h"#include "../../lib/ScopeGuard.h"#include "CAdvmapInterface.h"#include "GUIClasses.h"#include "InfoWindows.h"#include "CCastleInterface.h"#include "../CGameInfo.h"#include "../CMessage.h"#include "../CMT.h"#include "../CPlayerInterface.h"#include "../CVideoHandler.h"#include "../Graphics.h"#include "../battle/CBattleInterface.h"#include "../gui/CAnimation.h"#include "../gui/CGuiHandler.h"#include "../gui/SDL_Extensions.h"#include "../widgets/MiscWidgets.h"#include "../widgets/CComponent.h"#include "../widgets/TextControls.h"#include "../../CCallback.h"#include "../../lib/CConfigHandler.h"#include "../../lib/CGeneralTextHandler.h"#include "../../lib/spells/CSpellHandler.h"#include "../../lib/spells/Problem.h"#include "../../lib/GameConstants.h"#include "../../lib/mapObjects/CGHeroInstance.h"CSpellWindow::InteractiveArea::InteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner){	addUsedEvents(LCLICK | RCLICK | HOVER);	pos = myRect;	onLeft = funcL;	hoverText = CGI->generaltexth->zelp[helpTextId].first;	helpText = CGI->generaltexth->zelp[helpTextId].second;	owner = _owner;}void CSpellWindow::InteractiveArea::clickLeft(tribool down, bool previousState){	if(!down)		onLeft();}void CSpellWindow::InteractiveArea::clickRight(tribool down, bool previousState){	adventureInt->handleRightClick(helpText, down);}void CSpellWindow::InteractiveArea::hover(bool on){	if(on)		owner->statusBar->setText(hoverText);	else		owner->statusBar->clear();}class SpellbookSpellSorter{public:	bool operator()(const CSpell * A, const CSpell * B)	{		if(A->level < B->level)			return true;		if(A->level > B->level)			return false;		for(ui8 schoolId = 0; schoolId < 4; schoolId++)		{			if(A->school.at((ESpellSchool)schoolId) && !B->school.at((ESpellSchool)schoolId))				return true;			if(!A->school.at((ESpellSchool)schoolId) && B->school.at((ESpellSchool)schoolId))				return false;		}		return A->name < B->name;	}} spellsorter;CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells):    CWindowObject(PLAYER_COLORED, "SpelBack"),	battleSpellsOnly(openOnBattleSpells),	selectedTab(4),	currentPage(0),	myHero(_myHero),	myInt(_myInt){	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);	//initializing castable spells	mySpells.reserve(CGI->spellh->objects.size());	for(const CSpell * spell : CGI->spellh->objects)	{		if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell))			mySpells.push_back(spell);	}	std::sort(mySpells.begin(), mySpells.end(), spellsorter);	//initializing sizes of spellbook's parts	for(auto & elem : sitesPerTabAdv)		elem = 0;	for(auto & elem : sitesPerTabBattle)		elem = 0;	for(const auto spell : mySpells)	{		int * sitesPerOurTab = spell->isCombat() ? sitesPerTabBattle : sitesPerTabAdv;		++sitesPerOurTab[4];		spell->forEachSchool([&sitesPerOurTab](const spells::SchoolInfo & school, bool & stop)		{			++sitesPerOurTab[(ui8)school.id];		});	}	if(sitesPerTabAdv[4] % 12 == 0)		sitesPerTabAdv[4]/=12;	else		sitesPerTabAdv[4] = sitesPerTabAdv[4]/12 + 1;	for(int v=0; v<4; ++v)	{		if(sitesPerTabAdv[v] <= 10)			sitesPerTabAdv[v] = 1;		else		{			if((sitesPerTabAdv[v] - 10) % 12 == 0)				sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 1;			else				sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 2;		}	}	if(sitesPerTabBattle[4] % 12 == 0)		sitesPerTabBattle[4]/=12;	else		sitesPerTabBattle[4] = sitesPerTabBattle[4]/12 + 1;	for(int v=0; v<4; ++v)	{		if(sitesPerTabBattle[v] <= 10)			sitesPerTabBattle[v] = 1;		else		{			if((sitesPerTabBattle[v] - 10) % 12 == 0)				sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 1;			else				sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 2;		}	}	//numbers of spell pages computed	leftCorner = std::make_shared<CPicture>("SpelTrnL.bmp", 97, 77);	rightCorner = std::make_shared<CPicture>("SpelTrnR.bmp", 487, 72);	spellIcons = std::make_shared<CAnimation>("Spells");	schoolTab = std::make_shared<CAnimImage>("SpelTab", selectedTab, 0, 524, 88);	schoolPicture = std::make_shared<CAnimImage>("Schools", 0, 0, 117, 74);	schoolBorders[0] = std::make_shared<CAnimation>("SplevA.def");	schoolBorders[1] = std::make_shared<CAnimation>("SplevF.def");	schoolBorders[2] = std::make_shared<CAnimation>("SplevW.def");	schoolBorders[3] = std::make_shared<CAnimation>("SplevE.def");	for(auto item : schoolBorders)		item->preload();	mana = std::make_shared<CLabel>(435, 426, FONT_SMALL, CENTER, Colors::YELLOW, boost::lexical_cast<std::string>(myHero->mana));	statusBar = CGStatusBar::create(7, 569, "Spelroll.bmp");	SDL_Rect temp_rect = genRect(45, 35, 479 + pos.x, 405 + pos.y);	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::fexitb, this), 460, this));	temp_rect = genRect(45, 35, 221 + pos.x, 405 + pos.y);	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::fbattleSpellsb, this), 453, this));	temp_rect = genRect(45, 35, 355 + pos.x, 405 + pos.y);	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::fadvSpellsb, this), 452, this));	temp_rect = genRect(45, 35, 418 + pos.x, 405 + pos.y);	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::fmanaPtsb, this), 459, this));	temp_rect = genRect(36, 56, 549 + pos.x, 94 + pos.y);	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 0), 454, this));	temp_rect = genRect(36, 56, 549 + pos.x, 151 + pos.y);	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 3), 457, this));	temp_rect = genRect(36, 56, 549 + pos.x, 210 + pos.y);	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 1), 455, this));	temp_rect = genRect(36, 56, 549 + pos.x, 270 + pos.y);	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 2), 456, this));	temp_rect = genRect(36, 56, 549 + pos.x, 330 + pos.y);	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 4), 458, this));	temp_rect = genRect(leftCorner->bg->h, leftCorner->bg->w, 97 + pos.x, 77 + pos.y);	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::fLcornerb, this), 450, this));	temp_rect = genRect(rightCorner->bg->h, rightCorner->bg->w, 487 + pos.x, 72 + pos.y);	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::fRcornerb, this), 451, this));	//areas for spells	int xpos = 117 + pos.x, ypos = 90 + pos.y;	for(int v=0; v<12; ++v)	{		temp_rect = genRect(65, 78, xpos, ypos);		spellAreas[v] = std::make_shared<SpellArea>(temp_rect, this);		if(v == 5) //to right page		{			xpos = 336 + pos.x; ypos = 90 + pos.y;		}		else		{			if(v%2 == 0)			{				xpos+=85;			}			else			{				xpos -= 85; ypos+=97;			}		}	}	selectedTab = battleSpellsOnly ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap;	schoolTab->setFrame(selectedTab, 0);	int cp = battleSpellsOnly ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap;	// spellbook last page battle index is not reset after battle, so this needs to stay here	vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));	setCurrentPage(cp);	computeSpellsPerArea();	addUsedEvents(KEYBOARD);}CSpellWindow::~CSpellWindow(){}void CSpellWindow::fexitb(){	(myInt->battleInt ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;	(myInt->battleInt ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap) = currentPage;	close();}void CSpellWindow::fadvSpellsb(){	if(battleSpellsOnly == true)	{		turnPageRight();		battleSpellsOnly = false;		setCurrentPage(0);	}	computeSpellsPerArea();}void CSpellWindow::fbattleSpellsb(){	if(battleSpellsOnly == false)	{		turnPageLeft();		battleSpellsOnly = true;		setCurrentPage(0);	}	computeSpellsPerArea();}void CSpellWindow::fmanaPtsb(){}void CSpellWindow::selectSchool(int school){	if(selectedTab != school)	{		if(selectedTab < school)			turnPageLeft();		else			turnPageRight();		selectedTab = school;		schoolTab->setFrame(selectedTab, 0);		setCurrentPage(0);	}	computeSpellsPerArea();}void CSpellWindow::fLcornerb(){	if(currentPage>0)	{		turnPageLeft();		setCurrentPage(currentPage - 1);	}	computeSpellsPerArea();	GH.breakEventHandling();}void CSpellWindow::fRcornerb(){	if((currentPage + 1) < (pagesWithinCurrentTab()))	{		turnPageRight();		setCurrentPage(currentPage + 1);	}	computeSpellsPerArea();	GH.breakEventHandling();}void CSpellWindow::show(SDL_Surface * to){	statusBar->show(to);}void CSpellWindow::computeSpellsPerArea(){	std::vector<const CSpell *> spellsCurSite;	spellsCurSite.reserve(mySpells.size());	for(const CSpell * spell : mySpells)	{		if(spell->isCombat() ^ !battleSpellsOnly			&& ((selectedTab == 4) || spell->school.at((ESpellSchool)selectedTab))			)		{			spellsCurSite.push_back(spell);		}	}	if(selectedTab == 4)	{		if(spellsCurSite.size() > 12)		{			spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + currentPage*12, spellsCurSite.end());			if(spellsCurSite.size() > 12)			{				spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());			}		}	}	else //selectedTab == 0, 1, 2 or 3	{		if(spellsCurSite.size() > 10)		{			if(currentPage == 0)			{				spellsCurSite.erase(spellsCurSite.begin()+10, spellsCurSite.end());			}			else			{				spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + (currentPage-1)*12 + 10, spellsCurSite.end());				if(spellsCurSite.size() > 12)				{					spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());				}			}		}	}	//applying	if(selectedTab == 4 || currentPage != 0)	{		for(size_t c=0; c<12; ++c)		{			if(c < spellsCurSite.size())			{				spellAreas[c]->setSpell(spellsCurSite[c]);			}			else			{				spellAreas[c]->setSpell(nullptr);			}		}	}	else	{		spellAreas[0]->setSpell(nullptr);		spellAreas[1]->setSpell(nullptr);		for(size_t c=0; c<10; ++c)		{			if(c < spellsCurSite.size())				spellAreas[c+2]->setSpell(spellsCurSite[c]);			else				spellAreas[c+2]->setSpell(nullptr);		}	}	redraw();}void CSpellWindow::setCurrentPage(int value){	currentPage = value;	schoolPicture->visible = selectedTab!=4 && currentPage == 0;	if(selectedTab != 4)		schoolPicture->setFrame(selectedTab, 0);	leftCorner->visible = currentPage != 0;	rightCorner->visible = (currentPage+1) < pagesWithinCurrentTab();	mana->setText(boost::lexical_cast<std::string>(myHero->mana));//just in case, it will be possible to cast spell without closing book}void CSpellWindow::turnPageLeft(){	if(settings["video"]["spellbookAnimation"].Bool())		CCS->videoh->openAndPlayVideo("PGTRNLFT.SMK", pos.x+13, pos.y+15);}void CSpellWindow::turnPageRight(){	if(settings["video"]["spellbookAnimation"].Bool())		CCS->videoh->openAndPlayVideo("PGTRNRGH.SMK", pos.x+13, pos.y+15);}void CSpellWindow::keyPressed(const SDL_KeyboardEvent & key){	if(key.keysym.sym == SDLK_ESCAPE ||  key.keysym.sym == SDLK_RETURN)	{		fexitb();		return;	}	if(key.state == SDL_PRESSED)	{		switch(key.keysym.sym)		{		case SDLK_LEFT:			fLcornerb();			break;		case SDLK_RIGHT:			fRcornerb();			break;		case SDLK_UP:		case SDLK_DOWN:		{			bool down = key.keysym.sym == SDLK_DOWN;			static const int schoolsOrder[] = { 0, 3, 1, 2, 4 };			int index = -1;			while(schoolsOrder[++index] != selectedTab);			index += (down ? 1 : -1);			vstd::abetween(index, 0, ARRAY_COUNT(schoolsOrder) - 1);			if(selectedTab != schoolsOrder[index])				selectSchool(schoolsOrder[index]);			break;		}		case SDLK_c:			fbattleSpellsb();			break;		case SDLK_a:			fadvSpellsb();			break;		default://to get rid of warnings			break;		}		//alt + 1234567890-= casts spell from 1 - 12 slot		if(myInt->altPressed())		{			SDL_Keycode hlpKey = key.keysym.sym;			if(CGuiHandler::isNumKey(hlpKey, false))			{				if(hlpKey == SDLK_KP_PLUS)					hlpKey = SDLK_EQUALS;				else					hlpKey = CGuiHandler::numToDigit(hlpKey);			}			static const SDL_Keycode spellSelectors[] = {SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS};			int index = -1;			while(++index < ARRAY_COUNT(spellSelectors) && spellSelectors[index] != hlpKey);			if(index >= ARRAY_COUNT(spellSelectors))				return;			//try casting spell			spellAreas[index]->clickLeft(false, true);		}	}}int CSpellWindow::pagesWithinCurrentTab(){	return battleSpellsOnly ? sitesPerTabBattle[selectedTab] : sitesPerTabAdv[selectedTab];}CSpellWindow::SpellArea::SpellArea(SDL_Rect pos, CSpellWindow * owner){	this->pos = pos;	this->owner = owner;	addUsedEvents(LCLICK | RCLICK | HOVER);	schoolLevel = -1;	mySpell = nullptr;	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);	image = std::make_shared<CAnimImage>(owner->spellIcons, 0, 0);	image->visible = false;	name = std::make_shared<CLabel>(39, 70, FONT_TINY, CENTER);	level = std::make_shared<CLabel>(39, 82, FONT_TINY, CENTER);	cost = std::make_shared<CLabel>(39, 94, FONT_TINY, CENTER);	for(auto l : {name, level, cost})		l->autoRedraw = false;}CSpellWindow::SpellArea::~SpellArea() = default;void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState){	if(mySpell && !down)	{		auto spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);		if(spellCost > owner->myHero->mana) //insufficient mana		{			owner->myInt->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[206]) % spellCost % owner->myHero->mana));			return;		}		//anything that is not combat spell is adventure spell		//this not an error in general to cast even creature ability with hero		const bool combatSpell = mySpell->isCombat();		if(combatSpell == mySpell->isAdventure())		{			logGlobal->error("Spell have invalid flags");			return;		}		const bool inCombat = owner->myInt->battleInt != nullptr;		const bool inCastle = owner->myInt->castleInt != nullptr;		//battle spell on adv map or adventure map spell during combat => display infowindow, not cast		if((combatSpell ^ inCombat) || inCastle)		{			std::vector<std::shared_ptr<CComponent>> hlp(1, std::make_shared<CComponent>(CComponent::spell, mySpell->id, 0));			owner->myInt->showInfoDialog(mySpell->getLevelDescription(schoolLevel), hlp);		}		else if(combatSpell)		{			spells::detail::ProblemImpl problem;			if(mySpell->canBeCast(problem, owner->myInt->cb.get(), spells::Mode::HERO, owner->myHero))			{				owner->myInt->battleInt->castThisSpell(mySpell->id);				owner->fexitb();			}			else			{				std::vector<std::string> texts;				problem.getAll(texts);				if(!texts.empty())					owner->myInt->showInfoDialog(texts.front());				else					owner->myInt->showInfoDialog(CGI->generaltexth->localizedTexts["adventureMap"]["spellUnknownProblem"].String());			}		}		else //adventure spell		{			const CGHeroInstance * h = owner->myHero;			GH.popInts(1);			auto guard = vstd::makeScopeGuard([this]()			{				owner->myInt->spellbookSettings.spellbookLastTabAdvmap = owner->selectedTab;				owner->myInt->spellbookSettings.spellbokLastPageAdvmap = owner->currentPage;			});			if(mySpell->getTargetType() == spells::AimType::LOCATION)				adventureInt->enterCastingMode(mySpell);			else if(mySpell->getTargetType() == spells::AimType::NO_TARGET)				owner->myInt->cb->castSpell(h, mySpell->id);			else				logGlobal->error("Invalid spell target type");		}	}}void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState){	if(mySpell && down)	{		std::string dmgInfo;		auto causedDmg = owner->myInt->cb->estimateSpellDamage(mySpell, owner->myHero);		if(causedDmg == 0 || mySpell->id == SpellID::TITANS_LIGHTNING_BOLT) //Titan's Lightning Bolt already has damage info included			dmgInfo = "";		else		{			dmgInfo = CGI->generaltexth->allTexts[343];			boost::algorithm::replace_first(dmgInfo, "%d", boost::lexical_cast<std::string>(causedDmg));		}		CRClickPopup::createAndPush(mySpell->getLevelDescription(schoolLevel) + dmgInfo, std::make_shared<CComponent>(CComponent::spell, mySpell->id));	}}void CSpellWindow::SpellArea::hover(bool on){	if(mySpell)	{		if(on)			owner->statusBar->setText(boost::to_string(boost::format("%s (%s)") % mySpell->name % CGI->generaltexth->allTexts[171+mySpell->level]));		else			owner->statusBar->clear();	}}void CSpellWindow::SpellArea::setSpell(const CSpell * spell){	schoolBorder.reset();	image->visible = false;	name->setText("");	level->setText("");	cost->setText("");	mySpell = spell;	if(mySpell)	{		int32_t whichSchool = 0; //0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic,		schoolLevel = owner->myHero->getSpellSchoolLevel(mySpell, &whichSchool);		auto spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);		image->setFrame(mySpell->id);		image->visible = true;		{			OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);			schoolBorder = std::make_shared<CAnimImage>(owner->schoolBorders[owner->selectedTab >= 4 ? whichSchool : owner->selectedTab], schoolLevel);		}		SDL_Color firstLineColor, secondLineColor;		if(spellCost > owner->myHero->mana) //hero cannot cast this spell		{			static const SDL_Color unavailableSpell = {239, 189, 33, 0};			firstLineColor = Colors::WHITE;			secondLineColor = unavailableSpell;		}		else		{			firstLineColor = Colors::YELLOW;			secondLineColor = Colors::WHITE;		}		name->color = firstLineColor;		name->setText(mySpell->name);		level->color = secondLineColor;		if(schoolLevel > 0)		{			boost::format fmt("%s/%s");			fmt % CGI->generaltexth->allTexts[171 + mySpell->level];			fmt % CGI->generaltexth->levels.at(3+(schoolLevel-1));//lines 4-6			level->setText(fmt.str());		}		else			level->setText(CGI->generaltexth->allTexts[171 + mySpell->level]);		cost->color = secondLineColor;		boost::format costfmt("%s: %d");		costfmt % CGI->generaltexth->allTexts[387] % spellCost;		cost->setText(costfmt.str());	}}
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