InfoWindows.cpp 11 KB

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  1. /*
  2. * InfoWindows.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InfoWindows.h"
  12. #include "CAdvmapInterface.h"
  13. #include "../CBitmapHandler.h"
  14. #include "../Graphics.h"
  15. #include "../CGameInfo.h"
  16. #include "../CPlayerInterface.h"
  17. #include "../CMessage.h"
  18. #include "../CMusicHandler.h"
  19. #include "../widgets/CComponent.h"
  20. #include "../widgets/MiscWidgets.h"
  21. #include "../gui/SDL_Pixels.h"
  22. #include "../gui/SDL_Extensions.h"
  23. #include "../gui/CGuiHandler.h"
  24. #include "../gui/CCursorHandler.h"
  25. #include "../battle/CBattleInterface.h"
  26. #include "../battle/CBattleInterfaceClasses.h"
  27. #include "../../CCallback.h"
  28. #include "../../lib/CGameState.h"
  29. #include "../../lib/CConfigHandler.h"
  30. #include "../../lib/CondSh.h"
  31. #include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff
  32. #include "../../lib/mapObjects/CGHeroInstance.h"
  33. #include "../../lib/mapObjects/CGTownInstance.h"
  34. #include "../../lib/mapObjects/MiscObjects.h"
  35. void CSimpleWindow::show(SDL_Surface * to)
  36. {
  37. if(bitmap)
  38. blitAt(bitmap,pos.x,pos.y,to);
  39. }
  40. CSimpleWindow::~CSimpleWindow()
  41. {
  42. if (bitmap)
  43. {
  44. SDL_FreeSurface(bitmap);
  45. bitmap=nullptr;
  46. }
  47. }
  48. void CSelWindow::selectionChange(unsigned to)
  49. {
  50. for (unsigned i=0;i<components.size();i++)
  51. {
  52. auto pom = std::dynamic_pointer_cast<CSelectableComponent>(components[i]);
  53. if (!pom)
  54. continue;
  55. pom->select(i==to);
  56. }
  57. redraw();
  58. }
  59. CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<std::string, CFunctionList<void()> > > &Buttons, QueryID askID)
  60. {
  61. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  62. ID = askID;
  63. for (int i = 0; i < Buttons.size(); i++)
  64. {
  65. buttons.push_back(std::make_shared<CButton>(Point(0, 0), Buttons[i].first, CButton::tooltip(), Buttons[i].second));
  66. if (!i && askID.getNum() >= 0)
  67. buttons.back()->addCallback(std::bind(&CSelWindow::madeChoice, this));
  68. buttons[i]->addCallback(std::bind(&CInfoWindow::close, this)); //each button will close the window apart from call-defined actions
  69. }
  70. text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
  71. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  72. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  73. if (buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
  74. {
  75. buttons.back()->addCallback([askID]() {
  76. LOCPLINT->cb.get()->selectionMade(0, askID);
  77. });
  78. //buttons.back()->addCallback(std::bind(&CCallback::selectionMade, LOCPLINT->cb.get(), 0, askID));
  79. }
  80. for(int i=0;i<comps.size();i++)
  81. {
  82. comps[i]->recActions = 255-DISPOSE;
  83. addChild(comps[i].get());
  84. components.push_back(comps[i]);
  85. comps[i]->onSelect = std::bind(&CSelWindow::selectionChange,this,i);
  86. if(i<9)
  87. comps[i]->assignedKeys.insert(SDLK_1+i);
  88. }
  89. CMessage::drawIWindow(this, Text, player);
  90. }
  91. void CSelWindow::madeChoice()
  92. {
  93. if(ID.getNum() < 0)
  94. return;
  95. int ret = -1;
  96. for (int i=0;i<components.size();i++)
  97. {
  98. if(std::dynamic_pointer_cast<CSelectableComponent>(components[i])->selected)
  99. {
  100. ret = i;
  101. }
  102. }
  103. LOCPLINT->cb->selectionMade(ret+1,ID);
  104. }
  105. CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo & comps, const TButtonsInfo & Buttons)
  106. {
  107. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  108. type |= BLOCK_ADV_HOTKEYS;
  109. ID = QueryID(-1);
  110. for(auto & Button : Buttons)
  111. {
  112. std::shared_ptr<CButton> button = std::make_shared<CButton>(Point(0,0), Button.first, CButton::tooltip(), std::bind(&CInfoWindow::close, this));
  113. button->setBorderColor(Colors::METALLIC_GOLD);
  114. button->addCallback(Button.second); //each button will close the window apart from call-defined actions
  115. buttons.push_back(button);
  116. }
  117. text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
  118. if(!text->slider)
  119. {
  120. text->resize(text->label->textSize);
  121. }
  122. if(buttons.size())
  123. {
  124. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  125. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  126. }
  127. for(auto & comp : comps)
  128. {
  129. comp->recActions = 0xff & ~DISPOSE;
  130. addChild(comp.get());
  131. comp->recActions &= ~(SHOWALL | UPDATE);
  132. components.push_back(comp);
  133. }
  134. CMessage::drawIWindow(this,Text,player);
  135. }
  136. CInfoWindow::CInfoWindow()
  137. {
  138. ID = QueryID(-1);
  139. }
  140. void CInfoWindow::close()
  141. {
  142. WindowBase::close();
  143. if(LOCPLINT)
  144. LOCPLINT->showingDialog->setn(false);
  145. }
  146. void CInfoWindow::show(SDL_Surface * to)
  147. {
  148. CIntObject::show(to);
  149. }
  150. CInfoWindow::~CInfoWindow() = default;
  151. void CInfoWindow::showAll(SDL_Surface * to)
  152. {
  153. CSimpleWindow::show(to);
  154. CIntObject::showAll(to);
  155. }
  156. void CInfoWindow::showInfoDialog(const std::string &text, const TCompsInfo & components, PlayerColor player)
  157. {
  158. GH.pushInt(CInfoWindow::create(text, player, components));
  159. }
  160. void CInfoWindow::showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, PlayerColor player)
  161. {
  162. assert(!LOCPLINT || LOCPLINT->showingDialog->get());
  163. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  164. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  165. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  166. std::shared_ptr<CInfoWindow> temp = std::make_shared<CInfoWindow>(text, player, components, pom);
  167. temp->buttons[0]->addCallback( onYes );
  168. temp->buttons[1]->addCallback( onNo );
  169. GH.pushInt(temp);
  170. }
  171. std::shared_ptr<CInfoWindow> CInfoWindow::create(const std::string &text, PlayerColor playerID, const TCompsInfo & components)
  172. {
  173. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  174. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  175. return std::make_shared<CInfoWindow>(text, playerID, components, pom);
  176. }
  177. std::string CInfoWindow::genText(std::string title, std::string description)
  178. {
  179. return std::string("{") + title + "}" + "\n\n" + description;
  180. }
  181. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  182. :free(Free),bitmap(Bitmap)
  183. {
  184. init(x, y);
  185. }
  186. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free)
  187. : free(Free),bitmap(Bitmap)
  188. {
  189. switch(alignment)
  190. {
  191. case BOTTOMRIGHT:
  192. init(p.x - Bitmap->w, p.y - Bitmap->h);
  193. break;
  194. case CENTER:
  195. init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
  196. break;
  197. case TOPLEFT:
  198. init(p.x, p.y);
  199. break;
  200. default:
  201. assert(0); //not implemented
  202. }
  203. }
  204. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  205. {
  206. CCS->curh->hide();
  207. free=Free;
  208. bitmap=Bitmap;
  209. if(bitmap)
  210. {
  211. pos.x = screen->w/2 - bitmap->w/2;
  212. pos.y = screen->h/2 - bitmap->h/2;
  213. pos.h = bitmap->h;
  214. pos.w = bitmap->w;
  215. }
  216. }
  217. void CInfoPopup::close()
  218. {
  219. if(free)
  220. SDL_FreeSurface(bitmap);
  221. WindowBase::close();
  222. }
  223. void CInfoPopup::show(SDL_Surface * to)
  224. {
  225. blitAt(bitmap,pos.x,pos.y,to);
  226. }
  227. CInfoPopup::~CInfoPopup()
  228. {
  229. CCS->curh->show();
  230. }
  231. void CInfoPopup::init(int x, int y)
  232. {
  233. CCS->curh->hide();
  234. pos.x = x;
  235. pos.y = y;
  236. pos.h = bitmap->h;
  237. pos.w = bitmap->w;
  238. // Put the window back on screen if necessary
  239. vstd::amax(pos.x, 0);
  240. vstd::amax(pos.y, 0);
  241. vstd::amin(pos.x, screen->w - bitmap->w);
  242. vstd::amin(pos.y, screen->h - bitmap->h);
  243. }
  244. void CRClickPopup::clickRight(tribool down, bool previousState)
  245. {
  246. if(down)
  247. return;
  248. close();
  249. }
  250. void CRClickPopup::close()
  251. {
  252. WindowBase::close();
  253. }
  254. void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
  255. {
  256. PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue
  257. if(settings["session"]["spectate"].Bool())//TODO: there must be better way to implement this
  258. player = PlayerColor(1);
  259. auto temp = std::make_shared<CInfoWindow>(txt, player, comps);
  260. temp->center(Point(GH.current->motion)); //center on mouse
  261. temp->fitToScreen(10);
  262. GH.pushIntT<CRClickPopupInt>(temp);
  263. }
  264. void CRClickPopup::createAndPush(const std::string & txt, std::shared_ptr<CComponent> component)
  265. {
  266. CInfoWindow::TCompsInfo intComps;
  267. intComps.push_back(component);
  268. createAndPush(txt, intComps);
  269. }
  270. void CRClickPopup::createAndPush(const CGObjectInstance * obj, const Point & p, EAlignment alignment)
  271. {
  272. auto iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
  273. if(iWin)
  274. {
  275. GH.pushInt(iWin);
  276. }
  277. else
  278. {
  279. if(adventureInt->curHero())
  280. CRClickPopup::createAndPush(obj->getHoverText(adventureInt->curHero()));
  281. else
  282. CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->playerID));
  283. }
  284. }
  285. CRClickPopup::CRClickPopup()
  286. {
  287. addUsedEvents(RCLICK);
  288. }
  289. CRClickPopup::~CRClickPopup()
  290. {
  291. }
  292. CRClickPopupInt::CRClickPopupInt(std::shared_ptr<CIntObject> our)
  293. {
  294. CCS->curh->hide();
  295. defActions = SHOWALL | UPDATE;
  296. our->recActions = defActions;
  297. inner = our;
  298. addChild(our.get(), false);
  299. }
  300. CRClickPopupInt::~CRClickPopupInt()
  301. {
  302. CCS->curh->show();
  303. }
  304. Point CInfoBoxPopup::toScreen(Point p)
  305. {
  306. vstd::abetween(p.x, adventureInt->terrain.pos.x + 100, adventureInt->terrain.pos.x + adventureInt->terrain.pos.w - 100);
  307. vstd::abetween(p.y, adventureInt->terrain.pos.y + 100, adventureInt->terrain.pos.y + adventureInt->terrain.pos.h - 100);
  308. return p;
  309. }
  310. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town)
  311. : CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
  312. {
  313. InfoAboutTown iah;
  314. LOCPLINT->cb->getTownInfo(town, iah, adventureInt->selection); //todo: should this be nearest hero?
  315. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  316. tooltip = std::make_shared<CTownTooltip>(Point(9, 10), iah);
  317. }
  318. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero)
  319. : CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
  320. {
  321. InfoAboutHero iah;
  322. LOCPLINT->cb->getHeroInfo(hero, iah, adventureInt->selection);//todo: should this be nearest hero?
  323. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  324. tooltip = std::make_shared<CHeroTooltip>(Point(9, 10), iah);
  325. }
  326. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr)
  327. : CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
  328. {
  329. InfoAboutTown iah;
  330. LOCPLINT->cb->getTownInfo(garr, iah);
  331. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  332. tooltip = std::make_shared<CArmyTooltip>(Point(9, 10), iah);
  333. }
  334. std::shared_ptr<WindowBase> CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
  335. {
  336. if(nullptr == specific)
  337. specific = adventureInt->selection;
  338. if(nullptr == specific)
  339. {
  340. logGlobal->error("createInfoWin: no object to describe");
  341. return nullptr;
  342. }
  343. switch(specific->ID)
  344. {
  345. case Obj::HERO:
  346. return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGHeroInstance *>(specific));
  347. case Obj::TOWN:
  348. return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGTownInstance *>(specific));
  349. case Obj::GARRISON:
  350. case Obj::GARRISON2:
  351. return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGGarrison *>(specific));
  352. default:
  353. return std::shared_ptr<WindowBase>();
  354. }
  355. }