ResourceID.h 3.1 KB

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  1. /*
  2. * ResourceID.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. /**
  12. * Specifies the resource type.
  13. *
  14. * Supported file extensions:
  15. *
  16. * Text: .txt .json
  17. * Animation: .def
  18. * Mask: .msk .msg
  19. * Campaign: .h3c
  20. * Map: .h3m
  21. * Font: .fnt
  22. * Image: .bmp, .jpg, .pcx, .png, .tga
  23. * Sound: .wav .82m
  24. * Video: .smk, .bik .mjpg .mpg
  25. * Music: .mp3, .ogg
  26. * Archive: .lod, .snd, .vid .pac .zip
  27. * Palette: .pal
  28. * Savegame: .v*gm1
  29. */
  30. namespace EResType
  31. {
  32. enum Type
  33. {
  34. TEXT,
  35. ANIMATION,
  36. MASK,
  37. CAMPAIGN,
  38. MAP,
  39. BMP_FONT,
  40. TTF_FONT,
  41. IMAGE,
  42. VIDEO,
  43. SOUND,
  44. MUSIC,
  45. ARCHIVE_VID,
  46. ARCHIVE_ZIP,
  47. ARCHIVE_SND,
  48. ARCHIVE_LOD,
  49. PALETTE,
  50. CLIENT_SAVEGAME,
  51. SERVER_SAVEGAME,
  52. DIRECTORY,
  53. ERM,
  54. ERT,
  55. ERS,
  56. OTHER,
  57. UNDEFINED,
  58. LUA
  59. };
  60. }
  61. /**
  62. * A struct which identifies a resource clearly.
  63. */
  64. class DLL_LINKAGE ResourceID
  65. {
  66. public:
  67. /**
  68. * Default c-tor.
  69. */
  70. //ResourceID();
  71. /**
  72. * Ctor. Can be used to create identifier for resource loading using one parameter
  73. *
  74. * @param fullName The resource name including extension.
  75. */
  76. explicit ResourceID(std::string fullName);
  77. /**
  78. * Ctor.
  79. *
  80. * @param name The resource name.
  81. * @param type The resource type. A constant from the enumeration EResType.
  82. */
  83. ResourceID(std::string name, EResType::Type type);
  84. /**
  85. * Compares this object with a another resource identifier.
  86. *
  87. * @param other The other resource identifier.
  88. * @return Returns true if both are equally, false if not.
  89. */
  90. inline bool operator==(ResourceID const & other) const
  91. {
  92. return name == other.name && type == other.type;
  93. }
  94. std::string getName() const {return name;}
  95. EResType::Type getType() const {return type;}
  96. //void setName(std::string name);
  97. //void setType(EResType::Type type);
  98. private:
  99. /**
  100. * Specifies the resource type. EResType::OTHER if not initialized.
  101. * Required to prevent conflicts if files with different types (e.g. text and image) have the same name.
  102. */
  103. EResType::Type type;
  104. /** Specifies the resource name. No extension so .pcx and .png can override each other, always in upper case. **/
  105. std::string name;
  106. };
  107. namespace std
  108. {
  109. template <> struct hash<ResourceID>
  110. {
  111. size_t operator()(const ResourceID & resourceIdent) const
  112. {
  113. std::hash<int> intHasher;
  114. std::hash<std::string> stringHasher;
  115. return stringHasher(resourceIdent.getName()) ^ intHasher(static_cast<int>(resourceIdent.getType()));
  116. }
  117. };
  118. }
  119. /**
  120. * A helper class which provides a functionality to convert extension strings to EResTypes.
  121. */
  122. class DLL_LINKAGE EResTypeHelper
  123. {
  124. public:
  125. /**
  126. * Converts a extension string to a EResType enum object.
  127. *
  128. * @param extension The extension string e.g. .BMP, .PNG
  129. * @return Returns a EResType enum object
  130. */
  131. static EResType::Type getTypeFromExtension(std::string extension);
  132. /**
  133. * Gets the EResType as a string representation.
  134. *
  135. * @param type the EResType
  136. * @return the type as a string representation
  137. */
  138. static std::string getEResTypeAsString(EResType::Type type);
  139. };