CBattleInterfaceClasses.cpp 25 KB

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  1. /*
  2. * CBattleInterfaceClasses.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBattleInterfaceClasses.h"
  12. #include "CBattleInterface.h"
  13. #include "../CBitmapHandler.h"
  14. #include "../CGameInfo.h"
  15. #include "../CMessage.h"
  16. #include "../CMusicHandler.h"
  17. #include "../CPlayerInterface.h"
  18. #include "../CVideoHandler.h"
  19. #include "../Graphics.h"
  20. #include "../gui/CAnimation.h"
  21. #include "../gui/CCursorHandler.h"
  22. #include "../gui/CGuiHandler.h"
  23. #include "../gui/SDL_Extensions.h"
  24. #include "../widgets/Buttons.h"
  25. #include "../widgets/TextControls.h"
  26. #include "../windows/CCreatureWindow.h"
  27. #include "../windows/CSpellWindow.h"
  28. #include "../../CCallback.h"
  29. #include "../../lib/CStack.h"
  30. #include "../../lib/CConfigHandler.h"
  31. #include "../../lib/CCreatureHandler.h"
  32. #include "../../lib/CGameState.h"
  33. #include "../../lib/CGeneralTextHandler.h"
  34. #include "../../lib/CTownHandler.h"
  35. #include "../../lib/NetPacks.h"
  36. #include "../../lib/StartInfo.h"
  37. #include "../../lib/CondSh.h"
  38. #include "../../lib/mapObjects/CGTownInstance.h"
  39. void CBattleConsole::showAll(SDL_Surface * to)
  40. {
  41. Point textPos(pos.x + pos.w/2, pos.y + 17);
  42. if(ingcAlter.size())
  43. {
  44. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(ingcAlter, pos.w, FONT_SMALL), Colors::WHITE, textPos);
  45. }
  46. else if(alterTxt.size())
  47. {
  48. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(alterTxt, pos.w, FONT_SMALL), Colors::WHITE, textPos);
  49. }
  50. else if(texts.size())
  51. {
  52. if(texts.size()==1)
  53. {
  54. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[0], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  55. }
  56. else
  57. {
  58. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown - 1], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  59. textPos.y += 16;
  60. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  61. }
  62. }
  63. }
  64. bool CBattleConsole::addText(const std::string & text)
  65. {
  66. logGlobal->trace("CBattleConsole message: %s", text);
  67. if(text.size()>70)
  68. return false; //text too long!
  69. int firstInToken = 0;
  70. for(size_t i = 0; i < text.size(); ++i) //tokenize
  71. {
  72. if(text[i] == 10)
  73. {
  74. texts.push_back( text.substr(firstInToken, i-firstInToken) );
  75. firstInToken = i+1;
  76. }
  77. }
  78. texts.push_back( text.substr(firstInToken, text.size()) );
  79. lastShown = texts.size()-1;
  80. return true;
  81. }
  82. void CBattleConsole::alterText(const std::string &text)
  83. {
  84. //char buf[500];
  85. //sprintf(buf, text.c_str());
  86. //alterTxt = buf;
  87. alterTxt = text;
  88. }
  89. void CBattleConsole::eraseText(ui32 pos)
  90. {
  91. if(pos < texts.size())
  92. {
  93. texts.erase(texts.begin() + pos);
  94. if(lastShown == texts.size())
  95. --lastShown;
  96. }
  97. }
  98. void CBattleConsole::changeTextAt(const std::string & text, ui32 pos)
  99. {
  100. if(pos >= texts.size()) //no such pos
  101. return;
  102. texts[pos] = text;
  103. }
  104. void CBattleConsole::scrollUp(ui32 by)
  105. {
  106. if(lastShown > static_cast<int>(by))
  107. lastShown -= by;
  108. }
  109. void CBattleConsole::scrollDown(ui32 by)
  110. {
  111. if(lastShown + by < texts.size())
  112. lastShown += by;
  113. }
  114. CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0)
  115. {}
  116. void CBattleHero::show(SDL_Surface * to)
  117. {
  118. auto flagFrame = flagAnimation->getImage(flagAnim, 0, true);
  119. if(!flagFrame)
  120. return;
  121. //animation of flag
  122. SDL_Rect temp_rect;
  123. if(flip)
  124. {
  125. temp_rect = genRect(
  126. flagFrame->height(),
  127. flagFrame->width(),
  128. pos.x + 61,
  129. pos.y + 39);
  130. }
  131. else
  132. {
  133. temp_rect = genRect(
  134. flagFrame->height(),
  135. flagFrame->width(),
  136. pos.x + 72,
  137. pos.y + 39);
  138. }
  139. flagFrame->draw(screen, &temp_rect, nullptr); //FIXME: why screen?
  140. //animation of hero
  141. SDL_Rect rect = pos;
  142. auto heroFrame = animation->getImage(currentFrame, phase, true);
  143. if(!heroFrame)
  144. return;
  145. heroFrame->draw(to, &rect, nullptr);
  146. if(++animCount >= 4)
  147. {
  148. animCount = 0;
  149. if(++flagAnim >= flagAnimation->size(0))
  150. flagAnim = 0;
  151. if(++currentFrame >= lastFrame)
  152. switchToNextPhase();
  153. }
  154. }
  155. void CBattleHero::setPhase(int newPhase)
  156. {
  157. nextPhase = newPhase;
  158. switchToNextPhase(); //immediately switch to next phase and then restore idling phase
  159. nextPhase = 0;
  160. }
  161. void CBattleHero::hover(bool on)
  162. {
  163. //TODO: Make lines below work properly
  164. if (on)
  165. CCS->curh->changeGraphic(ECursor::COMBAT, 5);
  166. else
  167. CCS->curh->changeGraphic(ECursor::COMBAT, 0);
  168. }
  169. void CBattleHero::clickLeft(tribool down, bool previousState)
  170. {
  171. if(myOwner->spellDestSelectMode) //we are casting a spell
  172. return;
  173. if(boost::logic::indeterminate(down))
  174. return;
  175. if(!myHero || down || !myOwner->myTurn)
  176. return;
  177. if(myOwner->getCurrentPlayerInterface()->cb->battleCanCastSpell(myHero, spells::Mode::HERO) == ESpellCastProblem::OK) //check conditions
  178. {
  179. for(int it=0; it<GameConstants::BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
  180. {
  181. if(myOwner->bfield[it]->hovered && myOwner->bfield[it]->strictHovered)
  182. return;
  183. }
  184. CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
  185. GH.pushInt(new CSpellWindow(myHero, myOwner->getCurrentPlayerInterface()));
  186. }
  187. }
  188. void CBattleHero::clickRight(tribool down, bool previousState)
  189. {
  190. if(boost::logic::indeterminate(down))
  191. return;
  192. Point windowPosition;
  193. windowPosition.x = (!flip) ? myOwner->pos.topLeft().x + 1 : myOwner->pos.topRight().x - 79;
  194. windowPosition.y = myOwner->pos.y + 135;
  195. InfoAboutHero targetHero;
  196. if(down && (myOwner->myTurn || settings["session"]["spectate"].Bool()))
  197. {
  198. auto h = flip ? myOwner->defendingHeroInstance : myOwner->attackingHeroInstance;
  199. targetHero.initFromHero(h, InfoAboutHero::EInfoLevel::INBATTLE);
  200. GH.pushInt(new CHeroInfoWindow(targetHero, &windowPosition));
  201. }
  202. }
  203. void CBattleHero::switchToNextPhase()
  204. {
  205. if(phase != nextPhase)
  206. {
  207. phase = nextPhase;
  208. firstFrame = 0;
  209. lastFrame = animation->size(phase);
  210. }
  211. currentFrame = firstFrame;
  212. }
  213. CBattleHero::CBattleHero(const std::string & animationPath, bool flipG, PlayerColor player, const CGHeroInstance * hero, const CBattleInterface * owner):
  214. flip(flipG),
  215. myHero(hero),
  216. myOwner(owner),
  217. phase(1),
  218. nextPhase(0),
  219. flagAnim(0),
  220. animCount(0)
  221. {
  222. animation = std::make_shared<CAnimation>(animationPath);
  223. animation->preload();
  224. if(flipG)
  225. animation->verticalFlip();
  226. if(flip)
  227. flagAnimation = std::make_shared<CAnimation>("CMFLAGR");
  228. else
  229. flagAnimation = std::make_shared<CAnimation>("CMFLAGL");
  230. flagAnimation->preload();
  231. flagAnimation->playerColored(player);
  232. addUsedEvents(LCLICK | RCLICK | HOVER);
  233. switchToNextPhase();
  234. }
  235. CBattleHero::~CBattleHero() = default;
  236. CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner)
  237. {
  238. OBJ_CONSTRUCTION_CAPTURING_ALL;
  239. pos = position;
  240. background = new CPicture("comopbck.bmp");
  241. background->colorize(owner->getCurrentPlayerInterface()->playerID);
  242. viewGrid = new CToggleButton(Point(25, 56), "sysopchk.def", CGI->generaltexth->zelp[427], [=](bool on){owner->setPrintCellBorders(on);} );
  243. viewGrid->setSelected(settings["battle"]["cellBorders"].Bool());
  244. movementShadow = new CToggleButton(Point(25, 89), "sysopchk.def", CGI->generaltexth->zelp[428], [=](bool on){owner->setPrintStackRange(on);});
  245. movementShadow->setSelected(settings["battle"]["stackRange"].Bool());
  246. mouseShadow = new CToggleButton(Point(25, 122), "sysopchk.def", CGI->generaltexth->zelp[429], [=](bool on){owner->setPrintMouseShadow(on);});
  247. mouseShadow->setSelected(settings["battle"]["mouseShadow"].Bool());
  248. animSpeeds = new CToggleGroup([=](int value){ owner->setAnimSpeed(value);});
  249. animSpeeds->addToggle(40, new CToggleButton(Point( 28, 225), "sysopb9.def", CGI->generaltexth->zelp[422]));
  250. animSpeeds->addToggle(63, new CToggleButton(Point( 92, 225), "sysob10.def", CGI->generaltexth->zelp[423]));
  251. animSpeeds->addToggle(100, new CToggleButton(Point(156, 225), "sysob11.def", CGI->generaltexth->zelp[424]));
  252. animSpeeds->setSelected(owner->getAnimSpeed());
  253. setToDefault = new CButton (Point(246, 359), "codefaul.def", CGI->generaltexth->zelp[393], [&](){ bDefaultf(); });
  254. setToDefault->setImageOrder(1, 0, 2, 3);
  255. exit = new CButton (Point(357, 359), "soretrn.def", CGI->generaltexth->zelp[392], [&](){ bExitf();}, SDLK_RETURN);
  256. exit->setImageOrder(1, 0, 2, 3);
  257. //creating labels
  258. labels.push_back(new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[392]));//window title
  259. labels.push_back(new CLabel(122, 214, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[393]));//animation speed
  260. labels.push_back(new CLabel(122, 293, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[394]));//music volume
  261. labels.push_back(new CLabel(122, 359, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[395]));//effects' volume
  262. labels.push_back(new CLabel(353, 66, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[396]));//auto - combat options
  263. labels.push_back(new CLabel(353, 265, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[397]));//creature info
  264. //auto - combat options
  265. labels.push_back(new CLabel(283, 86, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[398]));//creatures
  266. labels.push_back(new CLabel(283, 116, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[399]));//spells
  267. labels.push_back(new CLabel(283, 146, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[400]));//catapult
  268. labels.push_back(new CLabel(283, 176, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[151]));//ballista
  269. labels.push_back(new CLabel(283, 206, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[401]));//first aid tent
  270. //creature info
  271. labels.push_back(new CLabel(283, 285, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[402]));//all stats
  272. labels.push_back(new CLabel(283, 315, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[403]));//spells only
  273. //general options
  274. labels.push_back(new CLabel(61, 57, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[404]));
  275. labels.push_back(new CLabel(61, 90, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[405]));
  276. labels.push_back(new CLabel(61, 123, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[406]));
  277. labels.push_back(new CLabel(61, 156, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[407]));
  278. }
  279. void CBattleOptionsWindow::bDefaultf()
  280. {
  281. //TODO: implement
  282. }
  283. void CBattleOptionsWindow::bExitf()
  284. {
  285. GH.popIntTotally(this);
  286. }
  287. CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect & pos, CPlayerInterface &_owner)
  288. : owner(_owner)
  289. {
  290. OBJ_CONSTRUCTION_CAPTURING_ALL;
  291. this->pos = pos;
  292. CPicture * bg = new CPicture("CPRESULT");
  293. bg->colorize(owner.playerID);
  294. exit = new CButton (Point(384, 505), "iok6432.def", std::make_pair("", ""), [&](){ bExitf();}, SDLK_RETURN);
  295. exit->setBorderColor(Colors::METALLIC_GOLD);
  296. if(br.winner==0) //attacker won
  297. {
  298. new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]);
  299. new CLabel(408, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]);
  300. }
  301. else //if(br.winner==1)
  302. {
  303. new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]);
  304. new CLabel(412, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]);
  305. }
  306. new CLabel(232, 302, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407]);
  307. new CLabel(232, 332, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]);
  308. new CLabel(232, 428, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]);
  309. std::string sideNames[2] = {"N/A", "N/A"};
  310. for(int i = 0; i < 2; i++)
  311. {
  312. auto heroInfo = owner.cb->battleGetHeroInfo(i);
  313. const int xs[] = {21, 392};
  314. if(heroInfo.portrait >= 0) //attacking hero
  315. {
  316. new CAnimImage("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38);
  317. sideNames[i] = heroInfo.name;
  318. }
  319. else
  320. {
  321. auto stacks = owner.cb->battleGetAllStacks();
  322. vstd::erase_if(stacks, [i](const CStack *stack) //erase stack of other side and not coming from garrison
  323. { return stack->side != i || !stack->base; });
  324. auto best = vstd::maxElementByFun(stacks, [](const CStack *stack){ return stack->type->AIValue; });
  325. if(best != stacks.end()) //should be always but to be safe...
  326. {
  327. new CAnimImage("TWCRPORT", (*best)->type->idNumber+2, 0, xs[i], 38);
  328. sideNames[i] = CGI->creh->creatures[(*best)->type->idNumber]->namePl;
  329. }
  330. }
  331. }
  332. //printing attacker and defender's names
  333. new CLabel( 89, 37, FONT_SMALL, TOPLEFT, Colors::WHITE, sideNames[0]);
  334. new CLabel( 381, 53, FONT_SMALL, BOTTOMRIGHT, Colors::WHITE, sideNames[1]);
  335. //printing casualties
  336. for(int step = 0; step < 2; ++step)
  337. {
  338. if(br.casualties[step].size()==0)
  339. {
  340. new CLabel( 235, 360 + 97*step, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]);
  341. }
  342. else
  343. {
  344. int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
  345. int yPos = 344 + step*97;
  346. for(auto & elem : br.casualties[step])
  347. {
  348. new CAnimImage("CPRSMALL", CGI->creh->creatures[elem.first]->iconIndex, 0, xPos, yPos);
  349. std::ostringstream amount;
  350. amount<<elem.second;
  351. new CLabel( xPos+16, yPos + 42, FONT_SMALL, CENTER, Colors::WHITE, amount.str());
  352. xPos += 42;
  353. }
  354. }
  355. }
  356. //printing result description
  357. bool weAreAttacker = !(owner.cb->battleGetMySide());
  358. if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
  359. {
  360. int text=-1;
  361. switch(br.result)
  362. {
  363. case BattleResult::NORMAL: text = 304; break;
  364. case BattleResult::ESCAPE: text = 303; break;
  365. case BattleResult::SURRENDER: text = 302; break;
  366. }
  367. CCS->musich->playMusic("Music/Win Battle", false);
  368. CCS->videoh->open("WIN3.BIK");
  369. std::string str = CGI->generaltexth->allTexts[text];
  370. const CGHeroInstance * ourHero = owner.cb->battleGetMyHero();
  371. if (ourHero)
  372. {
  373. str += CGI->generaltexth->allTexts[305];
  374. boost::algorithm::replace_first(str,"%s",ourHero->name);
  375. boost::algorithm::replace_first(str,"%d",boost::lexical_cast<std::string>(br.exp[weAreAttacker?0:1]));
  376. }
  377. new CTextBox(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
  378. }
  379. else // we lose
  380. {
  381. switch(br.result)
  382. {
  383. case BattleResult::NORMAL:
  384. {
  385. CCS->musich->playMusic("Music/LoseCombat", false);
  386. CCS->videoh->open("LBSTART.BIK");
  387. new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[311]);
  388. break;
  389. }
  390. case BattleResult::ESCAPE: //flee
  391. {
  392. CCS->musich->playMusic("Music/Retreat Battle", false);
  393. CCS->videoh->open("RTSTART.BIK");
  394. new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[310]);
  395. break;
  396. }
  397. case BattleResult::SURRENDER:
  398. {
  399. CCS->musich->playMusic("Music/Surrender Battle", false);
  400. CCS->videoh->open("SURRENDER.BIK");
  401. new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[309]);
  402. break;
  403. }
  404. }
  405. }
  406. }
  407. CBattleResultWindow::~CBattleResultWindow()
  408. {
  409. }
  410. void CBattleResultWindow::activate()
  411. {
  412. owner.showingDialog->set(true);
  413. CIntObject::activate();
  414. }
  415. void CBattleResultWindow::show(SDL_Surface * to)
  416. {
  417. CIntObject::show(to);
  418. CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false);
  419. }
  420. void CBattleResultWindow::bExitf()
  421. {
  422. CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon
  423. GH.popIntTotally(this);
  424. if(dynamic_cast<CBattleInterface*>(GH.topInt()))
  425. GH.popInts(1); //pop battle interface if present
  426. //Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
  427. //so we can be sure that there is no dialogs left on GUI stack.
  428. intTmp.showingDialog->setn(false);
  429. CCS->videoh->close();
  430. }
  431. Point CClickableHex::getXYUnitAnim(BattleHex hexNum, const CStack * stack, CBattleInterface * cbi)
  432. {
  433. assert(cbi);
  434. Point ret(-500, -500); //returned value
  435. if(stack && stack->initialPosition < 0) //creatures in turrets
  436. {
  437. switch(stack->initialPosition)
  438. {
  439. case -2: //keep
  440. ret = cbi->siegeH->town->town->clientInfo.siegePositions[18];
  441. break;
  442. case -3: //lower turret
  443. ret = cbi->siegeH->town->town->clientInfo.siegePositions[19];
  444. break;
  445. case -4: //upper turret
  446. ret = cbi->siegeH->town->town->clientInfo.siegePositions[20];
  447. break;
  448. }
  449. }
  450. else
  451. {
  452. static const Point basePos(-190, -139); // position of creature in topleft corner
  453. static const int imageShiftX = 30; // X offset to base pos for facing right stacks, negative for facing left
  454. ret.x = basePos.x + 22 * ( (hexNum.getY() + 1)%2 ) + 44 * hexNum.getX();
  455. ret.y = basePos.y + 42 * hexNum.getY();
  456. if (stack)
  457. {
  458. if(cbi->creDir[stack->ID])
  459. ret.x += imageShiftX;
  460. else
  461. ret.x -= imageShiftX;
  462. //shifting position for double - hex creatures
  463. if(stack->doubleWide())
  464. {
  465. if(stack->side == BattleSide::ATTACKER)
  466. {
  467. if(cbi->creDir[stack->ID])
  468. ret.x -= 44;
  469. }
  470. else
  471. {
  472. if(!cbi->creDir[stack->ID])
  473. ret.x += 44;
  474. }
  475. }
  476. }
  477. }
  478. //returning
  479. return ret + CPlayerInterface::battleInt->pos;
  480. }
  481. void CClickableHex::hover(bool on)
  482. {
  483. hovered = on;
  484. //Hoverable::hover(on);
  485. if(!on && setAlterText)
  486. {
  487. myInterface->console->alterTxt = std::string();
  488. setAlterText = false;
  489. }
  490. }
  491. CClickableHex::CClickableHex() : setAlterText(false), myNumber(-1), accessible(true), strictHovered(false), myInterface(nullptr)
  492. {
  493. addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);
  494. }
  495. void CClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
  496. {
  497. if(myInterface->cellShade)
  498. {
  499. if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
  500. {
  501. strictHovered = false;
  502. }
  503. else //hovered pixel is inside hex
  504. {
  505. strictHovered = true;
  506. }
  507. }
  508. if(hovered && strictHovered) //print attacked creature to console
  509. {
  510. const CStack * attackedStack = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber);
  511. if(myInterface->console->alterTxt.size() == 0 &&attackedStack != nullptr &&
  512. attackedStack->owner != myInterface->getCurrentPlayerInterface()->playerID &&
  513. attackedStack->alive())
  514. {
  515. MetaString text;
  516. text.addTxt(MetaString::GENERAL_TXT, 220);
  517. attackedStack->addNameReplacement(text);
  518. myInterface->console->alterTxt = text.toString();
  519. setAlterText = true;
  520. }
  521. }
  522. else if(setAlterText)
  523. {
  524. myInterface->console->alterTxt = std::string();
  525. setAlterText = false;
  526. }
  527. }
  528. void CClickableHex::clickLeft(tribool down, bool previousState)
  529. {
  530. if(!down && hovered && strictHovered) //we've been really clicked!
  531. {
  532. myInterface->hexLclicked(myNumber);
  533. }
  534. }
  535. void CClickableHex::clickRight(tribool down, bool previousState)
  536. {
  537. const CStack * myst = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber); //stack info
  538. if(hovered && strictHovered && myst!=nullptr)
  539. {
  540. if(!myst->alive()) return;
  541. if(down)
  542. {
  543. GH.pushInt(new CStackWindow(myst, true));
  544. }
  545. }
  546. }
  547. CHeroInfoWindow::CHeroInfoWindow(const InfoAboutHero &hero, Point *position) : CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, "CHRPOP")
  548. {
  549. OBJ_CONSTRUCTION_CAPTURING_ALL;
  550. if (position != nullptr)
  551. moveTo(*position);
  552. background->colorize(hero.owner); //maybe add this functionality to base class?
  553. int attack = hero.details->primskills[0];
  554. int defense = hero.details->primskills[1];
  555. int power = hero.details->primskills[2];
  556. int knowledge = hero.details->primskills[3];
  557. int morale = hero.details->morale;
  558. int luck = hero.details->luck;
  559. int currentSpellPoints = hero.details->mana;
  560. int maxSpellPoints = hero.details->manaLimit;
  561. new CAnimImage("PortraitsLarge", hero.portrait, 0, 10, 6);
  562. //primary stats
  563. new CLabel(9, 75, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":");
  564. new CLabel(9, 87, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":");
  565. new CLabel(9, 99, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":");
  566. new CLabel(9, 111, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":");
  567. new CLabel(69, 87, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack));
  568. new CLabel(69, 99, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense));
  569. new CLabel(69, 111, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power));
  570. new CLabel(69, 123, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge));
  571. //morale+luck
  572. new CLabel(9, 131, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":");
  573. new CLabel(9, 143, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":");
  574. new CAnimImage("IMRL22", morale + 3, 0, 47, 131);
  575. new CAnimImage("ILCK22", luck + 3, 0, 47, 143);
  576. //spell points
  577. new CLabel(39, 174, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]);
  578. new CLabel(39, 186, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints));
  579. }
  580. CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner)
  581. : embedded(Embedded),
  582. owner(_owner)
  583. {
  584. OBJ_CONSTRUCTION_CAPTURING_ALL;
  585. if(embedded)
  586. {
  587. pos.w = QUEUE_SIZE * 37;
  588. pos.h = 46;
  589. pos.x = screen->w/2 - pos.w/2;
  590. pos.y = (screen->h - 600)/2 + 10;
  591. icons = std::make_shared<CAnimation>("CPRSMALL");
  592. stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");
  593. }
  594. else
  595. {
  596. pos.w = 800;
  597. pos.h = 85;
  598. new CFilledTexture("DIBOXBCK", Rect(0,0, pos.w, pos.h));
  599. icons = std::make_shared<CAnimation>("TWCRPORT");
  600. stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");
  601. //TODO: where use big icons?
  602. //stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESBIG");
  603. }
  604. stateIcons->preload();
  605. stackBoxes.resize(QUEUE_SIZE);
  606. for (int i = 0; i < stackBoxes.size(); i++)
  607. {
  608. stackBoxes[i] = new StackBox(this);
  609. stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80)*i, 0));
  610. }
  611. }
  612. CStackQueue::~CStackQueue()
  613. {
  614. }
  615. void CStackQueue::update()
  616. {
  617. std::vector<battle::Units> queueData;
  618. owner->getCurrentPlayerInterface()->cb->battleGetTurnOrder(queueData, stackBoxes.size(), 0);
  619. size_t boxIndex = 0;
  620. for(size_t turn = 0; turn < queueData.size() && boxIndex < stackBoxes.size(); turn++)
  621. {
  622. for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++)
  623. stackBoxes[boxIndex]->setStack(queueData[turn][unitIndex], turn);
  624. }
  625. for(; boxIndex < stackBoxes.size(); boxIndex++)
  626. stackBoxes[boxIndex]->setStack(nullptr);
  627. }
  628. CStackQueue::StackBox::StackBox(CStackQueue * owner)
  629. : bg(nullptr),
  630. icon(nullptr),
  631. amount(nullptr),
  632. stateIcon(nullptr)
  633. {
  634. OBJ_CONSTRUCTION_CAPTURING_ALL;
  635. bg = new CPicture(owner->embedded ? "StackQueueSmall" : "StackQueueLarge" );
  636. pos.w = bg->pos.w;
  637. pos.h = bg->pos.h;
  638. if(owner->embedded)
  639. {
  640. icon = new CAnimImage(owner->icons, 0, 0, 5, 2);
  641. amount = new CLabel(pos.w/2, pos.h - 7, FONT_SMALL, CENTER, Colors::WHITE);
  642. }
  643. else
  644. {
  645. icon = new CAnimImage(owner->icons, 0, 0, 9, 1);
  646. amount = new CLabel(pos.w/2, pos.h - 8, FONT_MEDIUM, CENTER, Colors::WHITE);
  647. int icon_x = pos.w - 17;
  648. int icon_y = pos.h - 18;
  649. stateIcon = new CAnimImage(owner->stateIcons, 0, 0, icon_x, icon_y);
  650. stateIcon->visible = false;
  651. }
  652. }
  653. void CStackQueue::StackBox::setStack(const battle::Unit * nStack, size_t turn)
  654. {
  655. if(nStack)
  656. {
  657. bg->colorize(nStack->unitOwner());
  658. icon->visible = true;
  659. icon->setFrame(nStack->creatureIconIndex());
  660. amount->setText(makeNumberShort(nStack->getCount()));
  661. if(stateIcon)
  662. {
  663. if(nStack->defended(turn) || (turn > 0 && nStack->defended(turn - 1)))
  664. {
  665. stateIcon->setFrame(0, 0);
  666. stateIcon->visible = true;
  667. }
  668. else if(nStack->waited(turn))
  669. {
  670. stateIcon->setFrame(1, 0);
  671. stateIcon->visible = true;
  672. }
  673. else
  674. {
  675. stateIcon->visible = false;
  676. }
  677. }
  678. }
  679. else
  680. {
  681. bg->colorize(PlayerColor::NEUTRAL);
  682. icon->visible = false;
  683. icon->setFrame(0);
  684. amount->setText("");
  685. if(stateIcon)
  686. stateIcon->visible = false;
  687. }
  688. }