Ivan Savenko 43ba3d30ea Breaking things - first commit towards configurable object(s). 11 anos atrás
..
AIUtility.cpp 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 anos atrás
AIUtility.h 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 anos atrás
CMakeLists.txt 95034b9fa0 - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 11 anos atrás
Fuzzy.cpp a64df5718f Some nontrivial optimizations based on profiling results: 11 anos atrás
Fuzzy.h b0b0249524 - Implemented serialization of Goals. Loaded games work, at least. 11 anos atrás
Goals.cpp 441e4b2cb2 Improvements for AI speed (#1760) 11 anos atrás
Goals.h b0b0249524 - Implemented serialization of Goals. Loaded games work, at least. 11 anos atrás
StdInc.cpp 7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 13 anos atrás
StdInc.h 2b45e13c5c c++03 -> c++11 switch: 12 anos atrás
VCAI.cbp 4203d69525 Part 2 of new spell configuration 11 anos atrás
VCAI.cpp 43ba3d30ea Breaking things - first commit towards configurable object(s). 11 anos atrás
VCAI.h 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 anos atrás
VCAI.vcxproj 36a69aaa2f - Fixed VS project files (added missing .cpp files) 12 anos atrás
main.cpp 4a0587d500 More work on auto-fight. 12 anos atrás