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AIUtility.cpp
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30b79588db
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
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11 anos atrás |
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AIUtility.h
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30b79588db
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
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11 anos atrás |
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CMakeLists.txt
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95034b9fa0
- Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required
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11 anos atrás |
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Fuzzy.cpp
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a64df5718f
Some nontrivial optimizations based on profiling results:
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11 anos atrás |
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Fuzzy.h
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b0b0249524
- Implemented serialization of Goals. Loaded games work, at least.
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11 anos atrás |
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Goals.cpp
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441e4b2cb2
Improvements for AI speed (#1760)
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11 anos atrás |
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Goals.h
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b0b0249524
- Implemented serialization of Goals. Loaded games work, at least.
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11 anos atrás |
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StdInc.cpp
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7a66c1bf2b
* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
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13 anos atrás |
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StdInc.h
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2b45e13c5c
c++03 -> c++11 switch:
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12 anos atrás |
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VCAI.cbp
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4203d69525
Part 2 of new spell configuration
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11 anos atrás |
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VCAI.cpp
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43ba3d30ea
Breaking things - first commit towards configurable object(s).
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11 anos atrás |
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VCAI.h
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30b79588db
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
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11 anos atrás |
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VCAI.vcxproj
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36a69aaa2f
- Fixed VS project files (added missing .cpp files)
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12 anos atrás |
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main.cpp
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4a0587d500
More work on auto-fight.
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12 anos atrás |