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IHandlerBase.h 2.9 KB

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  1. #pragma once
  2. /*
  3. * IHandlerBase.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "../lib/ConstTransitivePtr.h"
  12. #include "VCMI_Lib.h"
  13. #include "CModHandler.h"
  14. class JsonNode;
  15. /// base class for all handlers that can be accessed from mod system
  16. class DLL_LINKAGE IHandlerBase
  17. {
  18. // there also should be private member with such signature:
  19. // Object * loadFromJson(const JsonNode & json);
  20. // where Object is type of data loaded by handler
  21. // primary used in loadObject methods
  22. public:
  23. /// loads all original game data in vector of json nodes
  24. /// dataSize - is number of items that must be loaded (normally - constant from GameConstants)
  25. virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) = 0;
  26. /// loads single object into game. Scope is namespace of this object, same as name of source mod
  27. virtual void loadObject(std::string scope, std::string name, const JsonNode & data) = 0;
  28. virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) = 0;
  29. /// allows handler to do post-loading step for validation or integration of loaded data
  30. virtual void afterLoadFinalization(){};
  31. /**
  32. * Gets a list of objects that are allowed by default on maps
  33. *
  34. * @return a list of allowed objects, the index is the object id
  35. */
  36. virtual std::vector<bool> getDefaultAllowed() const = 0;
  37. virtual ~IHandlerBase(){}
  38. };
  39. template <class _ObjectID, class _Object> class CHandlerBase: public IHandlerBase
  40. {
  41. public:
  42. virtual ~CHandlerBase()
  43. {
  44. for(auto & o : objects)
  45. {
  46. o.dellNull();
  47. }
  48. }
  49. void loadObject(std::string scope, std::string name, const JsonNode & data) override
  50. {
  51. auto type_name = getTypeName();
  52. auto object = loadFromJson(data);
  53. object->id = _ObjectID(objects.size());
  54. objects.push_back(object);
  55. VLC->modh->identifiers.registerObject(scope, type_name, name, object->id);
  56. }
  57. void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override
  58. {
  59. auto type_name = getTypeName();
  60. auto object = loadFromJson(data);
  61. object->id = _ObjectID(index);
  62. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  63. objects[index] = object;
  64. VLC->modh->identifiers.registerObject(scope,type_name, name, object->id);
  65. }
  66. ConstTransitivePtr<_Object> operator[] (const _ObjectID id) const
  67. {
  68. const auto raw_id = id.toEnum();
  69. if (raw_id < 0 || raw_id >= objects.size())
  70. {
  71. logGlobal->errorStream() << getTypeName() << " id " << static_cast<si64>(raw_id) << "is invalid";
  72. throw std::runtime_error ("internal error");
  73. }
  74. return objects[raw_id];
  75. }
  76. protected:
  77. virtual _Object * loadFromJson(const JsonNode & json) = 0;
  78. virtual const std::string getTypeName() const = 0;
  79. public: //todo: make private
  80. std::vector<ConstTransitivePtr<_Object>> objects;
  81. };