RegisterTypes.h 16 KB

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  1. #pragma once
  2. #include "../Connection.h"
  3. #include "../NetPacks.h"
  4. #include "../VCMI_Lib.h"
  5. #include "../CArtHandler.h"
  6. #include "../CObjectHandler.h"
  7. #include "../CObjectWithReward.h"
  8. #include "../CGameState.h"
  9. #include "../CHeroHandler.h"
  10. #include "../CTownHandler.h"
  11. #include "../CModHandler.h" //needed?
  12. /*
  13. * RegisterTypes.h, part of VCMI engine
  14. *
  15. * Authors: listed in file AUTHORS in main folder
  16. *
  17. * License: GNU General Public License v2.0 or later
  18. * Full text of license available in license.txt file, in main folder
  19. *
  20. */
  21. template<typename Serializer>
  22. void registerTypesMapObjects1(Serializer &s)
  23. {
  24. //////////////////////////////////////////////////////////////////////////
  25. // Adventure map objects
  26. //////////////////////////////////////////////////////////////////////////
  27. s.template registerType<IObjectInterface, CGObjectInstance>();
  28. // Non-armed objects
  29. s.template registerType<CGObjectInstance, CGTeleport>();
  30. s.template registerType<CGObjectInstance, CGSignBottle>();
  31. s.template registerType<CGObjectInstance, CGScholar>();
  32. s.template registerType<CGObjectInstance, CGBonusingObject>();
  33. s.template registerType<CGObjectInstance, CGMagicWell>();
  34. s.template registerType<CGObjectInstance, CGObservatory>();
  35. s.template registerType<CGObjectInstance, CGKeys>();
  36. s.template registerType<CGKeys, CGKeymasterTent>();
  37. s.template registerType<CGKeys, CGBorderGuard>(); s.template registerType<IQuestObject, CGBorderGuard>();
  38. s.template registerType<CGBorderGuard, CGBorderGate>();
  39. s.template registerType<CGObjectInstance, CGBoat>();
  40. s.template registerType<CGObjectInstance, CGMagi>();
  41. s.template registerType<CGObjectInstance, CGSirens>();
  42. s.template registerType<CGObjectInstance, CGShipyard>(); s.template registerType<IShipyard, CGShipyard>();
  43. s.template registerType<CGObjectInstance, CGDenOfthieves>();
  44. s.template registerType<CGObjectInstance, CGLighthouse>();
  45. s.template registerType<CGObjectInstance, CGMarket>(); s.template registerType<IMarket, CGMarket>();
  46. s.template registerType<CGMarket, CGBlackMarket>();
  47. s.template registerType<CGMarket, CGUniversity>();
  48. s.template registerType<CGObjectInstance, CGHeroPlaceholder>();
  49. s.template registerType<CGObjectInstance, CArmedInstance>(); s.template registerType<CBonusSystemNode, CArmedInstance>(); s.template registerType<CCreatureSet, CArmedInstance>();
  50. // Armed objects
  51. s.template registerType<CArmedInstance, CGHeroInstance>(); s.template registerType<IBoatGenerator, CGHeroInstance>(); s.template registerType<CArtifactSet, CGHeroInstance>();
  52. s.template registerType<CArmedInstance, CGDwelling>();
  53. s.template registerType<CGDwelling, CGTownInstance>(); s.template registerType<IShipyard, CGTownInstance>(); s.template registerType<IMarket, CGTownInstance>();
  54. s.template registerType<CArmedInstance, CGPandoraBox>();
  55. s.template registerType<CGPandoraBox, CGEvent>();
  56. s.template registerType<CArmedInstance, CGCreature>();
  57. s.template registerType<CArmedInstance, CGGarrison>();
  58. s.template registerType<CArmedInstance, CGArtifact>();
  59. s.template registerType<CArmedInstance, CGResource>();
  60. s.template registerType<CArmedInstance, CGMine>();
  61. s.template registerType<CArmedInstance, CBank>();
  62. s.template registerType<CBank, CGPyramid>();
  63. s.template registerType<CArmedInstance, CGSeerHut>(); s.template registerType<IQuestObject, CGSeerHut>();
  64. s.template registerType<CGSeerHut, CGQuestGuard>();
  65. }
  66. template<typename Serializer>
  67. void registerTypesMapObjects2(Serializer &s)
  68. {
  69. //Other object-related
  70. s.template registerType<IObjectInterface, CGTownBuilding>();
  71. s.template registerType<CGTownBuilding, CTownBonus>();
  72. s.template registerType<CGTownBuilding, COPWBonus>();
  73. s.template registerType<CGObjectInstance, CObjectWithReward>();
  74. s.template registerType<CObjectWithReward, CGPickable>();
  75. s.template registerType<CObjectWithReward, CGVisitableOPH>();
  76. s.template registerType<CObjectWithReward, CGVisitableOPW>();
  77. s.template registerType<CObjectWithReward, CGOnceVisitable>();
  78. s.template registerType<CGVisitableOPW, CGMagicSpring>();
  79. s.template registerType<CGObjectInstance, CPlayersVisited>();
  80. s.template registerType<CPlayersVisited, CGWitchHut>();
  81. s.template registerType<CPlayersVisited, CGShrine>();
  82. s.template registerType<CPlayersVisited, CCartographer>();
  83. s.template registerType<CPlayersVisited, CGObelisk>();
  84. //s.template registerType<CQuest>();
  85. //s.template registerType<IQuestObject>();
  86. //end of objects
  87. //////////////////////////////////////////////////////////////////////////
  88. // Bonus system
  89. //////////////////////////////////////////////////////////////////////////
  90. //s.template registerType<IPropagator>();
  91. s.template registerType<IPropagator, CPropagatorNodeType>();
  92. // Limiters
  93. //s.template registerType<ILimiter>();
  94. s.template registerType<ILimiter, LimiterList>();
  95. s.template registerType<ILimiter, CCreatureTypeLimiter>();
  96. s.template registerType<ILimiter, HasAnotherBonusLimiter>();
  97. s.template registerType<ILimiter, CreatureNativeTerrainLimiter>();
  98. s.template registerType<ILimiter, CreatureFactionLimiter>();
  99. s.template registerType<ILimiter, CreatureAlignmentLimiter>();
  100. s.template registerType<ILimiter, RankRangeLimiter>();
  101. s.template registerType<ILimiter, StackOwnerLimiter>();
  102. // s.template registerType<CBonusSystemNode>();
  103. s.template registerType<CBonusSystemNode, CArtifact>();
  104. s.template registerType<CArtifact, CGrowingArtifact>();
  105. s.template registerType<CBonusSystemNode, CCreature>();
  106. s.template registerType<CBonusSystemNode, CStackInstance>();
  107. s.template registerType<CStackInstance, CCommanderInstance>();
  108. s.template registerType<CBonusSystemNode, PlayerState>();
  109. s.template registerType<CBonusSystemNode, TeamState>();
  110. //s.template registerType<CGameState>(); //TODO
  111. s.template registerType<CBonusSystemNode, CGHeroInstance::HeroSpecial>();
  112. //s.template registerType<CArmedInstance>();
  113. s.template registerType<CBonusSystemNode, CStack>();
  114. s.template registerType<CBonusSystemNode, BattleInfo>();
  115. //s.template registerType<QuestInfo>();
  116. s.template registerType<CBonusSystemNode, CArtifactInstance>();
  117. s.template registerType<CArtifactInstance, CCombinedArtifactInstance>();
  118. //s.template registerType<CObstacleInstance>();
  119. s.template registerType<CObstacleInstance, MoatObstacle>();
  120. s.template registerType<CObstacleInstance, SpellCreatedObstacle>();
  121. }
  122. template<typename Serializer>
  123. void registerTypesClientPacks1(Serializer &s)
  124. {
  125. s.template registerType<CPack, CPackForClient>();
  126. s.template registerType<CPackForClient, PackageApplied>();
  127. s.template registerType<CPackForClient, SystemMessage>();
  128. s.template registerType<CPackForClient, PlayerBlocked>();
  129. s.template registerType<CPackForClient, YourTurn>();
  130. s.template registerType<CPackForClient, SetResource>();
  131. s.template registerType<CPackForClient, SetResources>();
  132. s.template registerType<CPackForClient, SetPrimSkill>();
  133. s.template registerType<CPackForClient, SetSecSkill>();
  134. s.template registerType<CPackForClient, HeroVisitCastle>();
  135. s.template registerType<CPackForClient, ChangeSpells>();
  136. s.template registerType<CPackForClient, SetMana>();
  137. s.template registerType<CPackForClient, SetMovePoints>();
  138. s.template registerType<CPackForClient, FoWChange>();
  139. s.template registerType<CPackForClient, SetAvailableHeroes>();
  140. s.template registerType<CPackForClient, GiveBonus>();
  141. s.template registerType<CPackForClient, ChangeObjPos>();
  142. s.template registerType<CPackForClient, PlayerEndsGame>();
  143. s.template registerType<CPackForClient, RemoveBonus>();
  144. s.template registerType<CPackForClient, UpdateCampaignState>();
  145. s.template registerType<CPackForClient, PrepareForAdvancingCampaign>();
  146. s.template registerType<CPackForClient, UpdateArtHandlerLists>();
  147. s.template registerType<CPackForClient, UpdateMapEvents>();
  148. s.template registerType<CPackForClient, UpdateCastleEvents>();
  149. s.template registerType<CPackForClient, RemoveObject>();
  150. s.template registerType<CPackForClient, TryMoveHero>();
  151. //s.template registerType<CPackForClient, SetGarrisons>();
  152. s.template registerType<CPackForClient, NewStructures>();
  153. s.template registerType<CPackForClient, RazeStructures>();
  154. s.template registerType<CPackForClient, SetAvailableCreatures>();
  155. s.template registerType<CPackForClient, SetHeroesInTown>();
  156. //s.template registerType<CPackForClient, SetHeroArtifacts>();
  157. s.template registerType<CPackForClient, HeroRecruited>();
  158. s.template registerType<CPackForClient, GiveHero>();
  159. s.template registerType<CPackForClient, NewTurn>();
  160. s.template registerType<CPackForClient, InfoWindow>();
  161. s.template registerType<CPackForClient, SetObjectProperty>();
  162. s.template registerType<CPackForClient, SetHoverName>();
  163. s.template registerType<CPackForClient, ShowInInfobox>();
  164. s.template registerType<CPackForClient, AdvmapSpellCast>();
  165. s.template registerType<CPackForClient, OpenWindow>();
  166. s.template registerType<CPackForClient, NewObject>();
  167. s.template registerType<CPackForClient, NewArtifact>();
  168. s.template registerType<CPackForClient, AddQuest>();
  169. s.template registerType<CPackForClient, SetAvailableArtifacts>();
  170. s.template registerType<CPackForClient, CenterView>();
  171. s.template registerType<CPackForClient, HeroVisit>();
  172. s.template registerType<CPackForClient, SetCommanderProperty>();
  173. }
  174. template<typename Serializer>
  175. void registerTypesClientPacks2(Serializer &s)
  176. {
  177. s.template registerType<CPackForClient, BattleStart>();
  178. s.template registerType<CPackForClient, BattleNextRound>();
  179. s.template registerType<CPackForClient, BattleSetActiveStack>();
  180. s.template registerType<CPackForClient, BattleResult>();
  181. s.template registerType<CPackForClient, BattleStackMoved>();
  182. s.template registerType<CPackForClient, BattleStackAttacked>();
  183. s.template registerType<CPackForClient, BattleAttack>();
  184. s.template registerType<CPackForClient, StartAction>();
  185. s.template registerType<CPackForClient, EndAction>();
  186. s.template registerType<CPackForClient, BattleSpellCast>();
  187. s.template registerType<CPackForClient, SetStackEffect>();
  188. s.template registerType<CPackForClient, BattleTriggerEffect>();
  189. s.template registerType<CPackForClient, BattleObstaclePlaced>();
  190. s.template registerType<CPackForClient, BattleSetStackProperty>();
  191. s.template registerType<CPackForClient, StacksInjured>();
  192. s.template registerType<CPackForClient, BattleResultsApplied>();
  193. s.template registerType<CPackForClient, StacksHealedOrResurrected>();
  194. s.template registerType<CPackForClient, ObstaclesRemoved>();
  195. s.template registerType<CPackForClient, CatapultAttack>();
  196. s.template registerType<CPackForClient, BattleStacksRemoved>();
  197. s.template registerType<CPackForClient, BattleStackAdded>();
  198. s.template registerType<CPackForClient, Query>();
  199. s.template registerType<Query, HeroLevelUp>();
  200. s.template registerType<Query, CommanderLevelUp>();
  201. s.template registerType<Query, BlockingDialog>();
  202. s.template registerType<Query, GarrisonDialog>();
  203. s.template registerType<Query, ExchangeDialog>();
  204. s.template registerType<CPackForClient, CGarrisonOperationPack>();
  205. s.template registerType<CGarrisonOperationPack, ChangeStackCount>();
  206. s.template registerType<CGarrisonOperationPack, SetStackType>();
  207. s.template registerType<CGarrisonOperationPack, EraseStack>();
  208. s.template registerType<CGarrisonOperationPack, SwapStacks>();
  209. s.template registerType<CGarrisonOperationPack, InsertNewStack>();
  210. s.template registerType<CGarrisonOperationPack, RebalanceStacks>();
  211. s.template registerType<CPackForClient, CArtifactOperationPack>();
  212. s.template registerType<CArtifactOperationPack, PutArtifact>();
  213. s.template registerType<CArtifactOperationPack, EraseArtifact>();
  214. s.template registerType<CArtifactOperationPack, MoveArtifact>();
  215. s.template registerType<CArtifactOperationPack, AssembledArtifact>();
  216. s.template registerType<CArtifactOperationPack, DisassembledArtifact>();
  217. s.template registerType<CPackForClient, SaveGame>();
  218. s.template registerType<CPackForClient, SetSelection>();
  219. s.template registerType<CPackForClient, PlayerMessage>();
  220. }
  221. template<typename Serializer>
  222. void registerTypesServerPacks(Serializer &s)
  223. {
  224. s.template registerType<CPack, CPackForServer>();
  225. s.template registerType<CPackForServer, CloseServer>();
  226. s.template registerType<CPackForServer, EndTurn>();
  227. s.template registerType<CPackForServer, DismissHero>();
  228. s.template registerType<CPackForServer, MoveHero>();
  229. s.template registerType<CPackForServer, ArrangeStacks>();
  230. s.template registerType<CPackForServer, DisbandCreature>();
  231. s.template registerType<CPackForServer, BuildStructure>();
  232. s.template registerType<CPackForServer, RecruitCreatures>();
  233. s.template registerType<CPackForServer, UpgradeCreature>();
  234. s.template registerType<CPackForServer, GarrisonHeroSwap>();
  235. s.template registerType<CPackForServer, ExchangeArtifacts>();
  236. s.template registerType<CPackForServer, AssembleArtifacts>();
  237. s.template registerType<CPackForServer, BuyArtifact>();
  238. s.template registerType<CPackForServer, TradeOnMarketplace>();
  239. s.template registerType<CPackForServer, SetFormation>();
  240. s.template registerType<CPackForServer, HireHero>();
  241. s.template registerType<CPackForServer, BuildBoat>();
  242. s.template registerType<CPackForServer, QueryReply>();
  243. s.template registerType<CPackForServer, MakeAction>();
  244. s.template registerType<CPackForServer, MakeCustomAction>();
  245. s.template registerType<CPackForServer, DigWithHero>();
  246. s.template registerType<CPackForServer, CastAdvSpell>();
  247. s.template registerType<CPackForServer, CastleTeleportHero>();
  248. s.template registerType<CPackForServer, CommitPackage>();
  249. s.template registerType<CPackForServer, SaveGame>();
  250. s.template registerType<CPackForServer, SetSelection>();
  251. s.template registerType<CPackForServer, PlayerMessage>();
  252. }
  253. template<typename Serializer>
  254. void registerTypesPregamePacks(Serializer &s)
  255. {
  256. s.template registerType<CPack, CPackForSelectionScreen>();
  257. s.template registerType<CPackForSelectionScreen, CPregamePackToPropagate>();
  258. s.template registerType<CPackForSelectionScreen, CPregamePackToHost>();
  259. s.template registerType<CPregamePackToPropagate, ChatMessage>();
  260. s.template registerType<CPregamePackToPropagate, QuitMenuWithoutStarting>();
  261. s.template registerType<CPregamePackToPropagate, SelectMap>();
  262. s.template registerType<CPregamePackToPropagate, UpdateStartOptions>();
  263. s.template registerType<CPregamePackToPropagate, PregameGuiAction>();
  264. s.template registerType<CPregamePackToPropagate, PlayerLeft>();
  265. s.template registerType<CPregamePackToPropagate, PlayersNames>();
  266. s.template registerType<CPregamePackToPropagate, StartWithCurrentSettings>();
  267. s.template registerType<CPregamePackToHost, PlayerJoined>();
  268. s.template registerType<CPregamePackToHost, RequestOptionsChange>();
  269. }
  270. template<typename Serializer>
  271. void registerTypes(Serializer &s)
  272. {
  273. registerTypesMapObjects1(s);
  274. registerTypesMapObjects2(s);
  275. registerTypesClientPacks1(s);
  276. registerTypesClientPacks2(s);
  277. registerTypesServerPacks(s);
  278. registerTypesPregamePacks(s);
  279. }
  280. #ifndef INSTANTIATE_REGISTER_TYPES_HERE
  281. extern template DLL_LINKAGE void registerTypes<CISer<CConnection>>(CISer<CConnection>& s);
  282. extern template DLL_LINKAGE void registerTypes<COSer<CConnection>>(COSer<CConnection>& s);
  283. extern template DLL_LINKAGE void registerTypes<CSaveFile>(CSaveFile & s);
  284. extern template DLL_LINKAGE void registerTypes<CLoadFile>(CLoadFile & s);
  285. extern template DLL_LINKAGE void registerTypes<CTypeList>(CTypeList & s);
  286. extern template DLL_LINKAGE void registerTypes<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
  287. extern template DLL_LINKAGE void registerTypes<CISer<CMemorySerializer>>(CISer<CMemorySerializer> & s);
  288. extern template DLL_LINKAGE void registerTypes<COSer<CMemorySerializer>>(COSer<CMemorySerializer> & s);
  289. #endif