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							- /*
 
-  * main.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "../../lib/AI_Base.h"
 
- #include "BattleAI.h"
 
- #ifdef __GNUC__
 
- #define strcpy_s(a, b, c) strncpy(a, c, b)
 
- #endif
 
- static const char *g_cszAiName = "Battle AI";
 
- extern "C" DLL_EXPORT int GetGlobalAiVersion()
 
- {
 
- 	return AI_INTERFACE_VER;
 
- }
 
- extern "C" DLL_EXPORT void GetAiName(char* name)
 
- {
 
- 	strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
 
- }
 
- extern "C" DLL_EXPORT void GetNewBattleAI(std::shared_ptr<CBattleGameInterface> &out)
 
- {
 
- 	out = std::make_shared<CBattleAI>();
 
- }
 
 
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