SDL_Extensions.cpp 20 KB

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  1. #include "stdafx.h"
  2. #include "SDL_Extensions.h"
  3. #include "SDL_ttf.h"
  4. #include "CGameInfo.h"
  5. #include <iostream>
  6. #include <utility>
  7. #include <algorithm>
  8. #include "CMessage.h"
  9. #include <boost/algorithm/string.hpp>
  10. #include "hch/CDefHandler.h"
  11. #include <map>
  12. #include "client/Graphics.h"
  13. SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
  14. {
  15. return SDL_CreateRGBSurface(mod->flags,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
  16. }
  17. SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface
  18. {
  19. //return SDL_DisplayFormat(mod);
  20. return SDL_ConvertSurface(mod, mod->format, mod->flags);
  21. }
  22. bool isItIn(const SDL_Rect * rect, int x, int y)
  23. {
  24. if ((x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h))
  25. return true;
  26. else return false;
  27. }
  28. inline SDL_Rect genRect(const int & hh, const int & ww, const int & xx, const int & yy)
  29. {
  30. SDL_Rect ret;
  31. ret.h=hh;
  32. ret.w=ww;
  33. ret.x=xx;
  34. ret.y=yy;
  35. return ret;
  36. }
  37. void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst)
  38. {
  39. SDL_Rect pom = genRect(src->h,src->w,x,y);
  40. SDL_BlitSurface(src,NULL,dst,&pom);
  41. SDL_UpdateRect(dst,x,y,src->w,src->h);
  42. }
  43. void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
  44. {
  45. if(!dst) dst = screen;
  46. SDL_Rect pom = genRect(src->h,src->w,x,y);
  47. SDL_BlitSurface(src,NULL,dst,&pom);
  48. }
  49. void blitAtWR(SDL_Surface * src, SDL_Rect pos, SDL_Surface * dst)
  50. {
  51. blitAtWR(src,pos.x,pos.y,dst);
  52. }
  53. void blitAt(SDL_Surface * src, SDL_Rect pos, SDL_Surface * dst)
  54. {
  55. blitAt(src,pos.x,pos.y,dst);
  56. }
  57. SDL_Color genRGB(int r, int g, int b, int a=0)
  58. {
  59. SDL_Color ret;
  60. ret.b=b;
  61. ret.g=g;
  62. ret.r=r;
  63. ret.unused=a;
  64. return ret;
  65. }
  66. void updateRect (SDL_Rect * rect, SDL_Surface * scr)
  67. {
  68. SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h);
  69. }
  70. void CSDL_Ext::printAtMiddleWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst)
  71. {
  72. std::vector<std::string> * ws = CMessage::breakText(text,charpr);
  73. std::vector<SDL_Surface*> wesu;
  74. wesu.resize(ws->size());
  75. for (int i=0;i<wesu.size();i++)
  76. wesu[i]=TTF_RenderText_Blended(font,(*ws)[i].c_str(),kolor);
  77. int tox=0, toy=0;
  78. for (int i=0;i<wesu.size();i++)
  79. {
  80. toy+=wesu[i]->h;
  81. if (tox < wesu[i]->w)
  82. tox=wesu[i]->w;
  83. }
  84. int evx, evy = y - (toy/2);
  85. for (int i=0;i<wesu.size();i++)
  86. {
  87. evx = (x - (tox/2)) + ((tox-wesu[i]->w)/2);
  88. blitAt(wesu[i],evx,evy,dst);
  89. evy+=wesu[i]->h;
  90. }
  91. for (int i=0;i<wesu.size();i++)
  92. SDL_FreeSurface(wesu[i]);
  93. delete ws;
  94. }
  95. void CSDL_Ext::printAtWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst)
  96. {
  97. std::vector<std::string> * ws = CMessage::breakText(text,charpr);
  98. std::vector<SDL_Surface*> wesu;
  99. wesu.resize(ws->size());
  100. for (int i=0;i<wesu.size();i++)
  101. wesu[i]=TTF_RenderText_Blended(font,(*ws)[i].c_str(),kolor);
  102. int evy = y;
  103. for (int i=0;i<wesu.size();i++)
  104. {
  105. blitAt(wesu[i],x,evy,dst);
  106. evy+=wesu[i]->h;
  107. }
  108. for (int i=0;i<wesu.size();i++)
  109. SDL_FreeSurface(wesu[i]);
  110. delete ws;
  111. }
  112. void CSDL_Ext::printAtMiddle(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality, bool refresh)
  113. {
  114. if(text.length()==0) return;
  115. SDL_Surface * temp;
  116. switch (quality)
  117. {
  118. case 0:
  119. temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
  120. break;
  121. case 1:
  122. SDL_Color tem;
  123. tem.b = 0xff-kolor.b;
  124. tem.g = 0xff-kolor.g;
  125. tem.r = 0xff-kolor.r;
  126. tem.unused = 0xff-kolor.unused;
  127. temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
  128. break;
  129. case 2:
  130. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  131. break;
  132. default:
  133. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  134. break;
  135. }
  136. SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-(temp->w/2),y-(temp->h/2)));
  137. if(refresh)
  138. SDL_UpdateRect(dst,x-(temp->w/2),y-(temp->h/2),temp->w,temp->h);
  139. SDL_FreeSurface(temp);
  140. }
  141. void CSDL_Ext::printAt(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
  142. {
  143. if (text.length()==0)
  144. return;
  145. SDL_Surface * temp;
  146. switch (quality)
  147. {
  148. case 0:
  149. temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
  150. break;
  151. case 1:
  152. SDL_Color tem;
  153. tem.b = 0xff-kolor.b;
  154. tem.g = 0xff-kolor.g;
  155. tem.r = 0xff-kolor.r;
  156. tem.unused = 0xff-kolor.unused;
  157. temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
  158. break;
  159. case 2:
  160. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  161. break;
  162. default:
  163. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  164. break;
  165. }
  166. SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x,y));
  167. SDL_UpdateRect(dst,x,y,temp->w,temp->h);
  168. SDL_FreeSurface(temp);
  169. }
  170. void CSDL_Ext::printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
  171. {
  172. if (text.length()==0)
  173. return;
  174. SDL_Surface * temp;
  175. switch (quality)
  176. {
  177. case 0:
  178. temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
  179. break;
  180. case 1:
  181. SDL_Color tem;
  182. tem.b = 0xff-kolor.b;
  183. tem.g = 0xff-kolor.g;
  184. tem.r = 0xff-kolor.r;
  185. tem.unused = 0xff-kolor.unused;
  186. temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
  187. break;
  188. case 2:
  189. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  190. break;
  191. default:
  192. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  193. break;
  194. }
  195. SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-temp->w,y-temp->h));
  196. SDL_UpdateRect(dst,x-temp->w,y-temp->h,temp->w,temp->h);
  197. SDL_FreeSurface(temp);
  198. }
  199. void CSDL_Ext::printToWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
  200. {
  201. if (text.length()==0)
  202. return;
  203. SDL_Surface * temp;
  204. switch (quality)
  205. {
  206. case 0:
  207. temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
  208. break;
  209. case 1:
  210. SDL_Color tem;
  211. tem.b = 0xff-kolor.b;
  212. tem.g = 0xff-kolor.g;
  213. tem.r = 0xff-kolor.r;
  214. tem.unused = 0xff-kolor.unused;
  215. temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
  216. break;
  217. case 2:
  218. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  219. break;
  220. default:
  221. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  222. break;
  223. }
  224. SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-temp->w,y-temp->h));
  225. SDL_FreeSurface(temp);
  226. }
  227. inline void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
  228. {
  229. Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel;
  230. p[0] = B;
  231. p[1] = G;
  232. p[2] = R;
  233. if(ekran->format->BytesPerPixel==4)
  234. p[3] = A;
  235. SDL_UpdateRect(ekran, x, y, 1, 1);
  236. }
  237. inline void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
  238. {
  239. Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel;
  240. p[0] = B;
  241. p[1] = G;
  242. p[2] = R;
  243. if(ekran->format->BytesPerPixel==4)
  244. p[3] = A;
  245. }
  246. ///**************/
  247. ///Reverses the toRot surface by the vertical axis
  248. ///**************/
  249. SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot)
  250. {
  251. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  252. //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
  253. if(toRot->format->BytesPerPixel!=1)
  254. {
  255. for(int i=0; i<ret->w; ++i)
  256. {
  257. for(int j=0; j<ret->h; ++j)
  258. {
  259. {
  260. Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
  261. /*
  262. #if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  263. CSDL_Ext::SDL_PutPixelWithoutRefresh(ret, i, j, p[0], p[1], p[2]);
  264. #else
  265. */
  266. CSDL_Ext::SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0]);
  267. //#endif
  268. }
  269. }
  270. }
  271. }
  272. else
  273. {
  274. for(int i=0; i<ret->w; ++i)
  275. {
  276. for(int j=0; j<ret->h; ++j)
  277. {
  278. {
  279. Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
  280. (*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
  281. }
  282. }
  283. }
  284. }
  285. return ret;
  286. }
  287. SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot)
  288. {
  289. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  290. //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
  291. if(ret->format->BytesPerPixel!=1)
  292. {
  293. for(int i=0; i<ret->w; ++i)
  294. {
  295. for(int j=0; j<ret->h; ++j)
  296. {
  297. {
  298. Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel;
  299. //int k=2;
  300. /*
  301. #if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  302. CSDL_Ext::SDL_PutPixelWithoutRefresh(ret, i, j, p[0], p[1], p[2]);
  303. #else
  304. */
  305. CSDL_Ext::SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0]);
  306. //#endif
  307. }
  308. }
  309. }
  310. }
  311. else
  312. {
  313. for(int i=0; i<ret->w; ++i)
  314. {
  315. for(int j=0; j<ret->h; ++j)
  316. {
  317. {
  318. Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel;
  319. (*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
  320. }
  321. }
  322. }
  323. }
  324. return ret;
  325. };
  326. ///**************/
  327. ///Rotates toRot surface by 90 degrees left
  328. ///**************/
  329. SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot)
  330. {
  331. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  332. //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
  333. for(int i=0; i<ret->w; ++i)
  334. {
  335. for(int j=0; j<ret->h; ++j)
  336. {
  337. {
  338. Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel;
  339. /*
  340. #if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  341. SDL_PutPixelWithoutRefresh(ret, i, j, p[0], p[1], p[2]);
  342. #else
  343. */
  344. SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0]);
  345. //#endif
  346. }
  347. }
  348. }
  349. return ret;
  350. }
  351. ///*************/
  352. ///Rotates toRot surface by 180 degrees
  353. ///*************/
  354. SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot)
  355. {
  356. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  357. //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
  358. if(ret->format->BytesPerPixel!=1)
  359. {
  360. for(int i=0; i<ret->w; ++i)
  361. {
  362. for(int j=0; j<ret->h; ++j)
  363. {
  364. {
  365. Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2;
  366. /*
  367. #if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  368. SDL_PutPixelWithoutRefresh(ret, i, j, p[0], p[1], p[2], 0);
  369. #else
  370. */
  371. SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0], 0);
  372. //#endif
  373. }
  374. }
  375. }
  376. }
  377. else
  378. {
  379. for(int i=0; i<ret->w; ++i)
  380. {
  381. for(int j=0; j<ret->h; ++j)
  382. {
  383. Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
  384. (*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
  385. }
  386. }
  387. }
  388. return ret;
  389. }
  390. Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
  391. {
  392. int bpp = surface->format->BytesPerPixel;
  393. /* Here p is the address to the pixel we want to retrieve */
  394. Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
  395. switch(bpp) {
  396. case 1:
  397. if(colorByte)
  398. {
  399. return colorToUint32(surface->format->palette->colors+(*p));
  400. }
  401. else
  402. return *p;
  403. case 2:
  404. return *(Uint16 *)p;
  405. case 3:
  406. /*
  407. #if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
  408. return p[0] << 16 | p[1] << 8 | p[2];
  409. #else
  410. */
  411. return p[0] | p[1] << 8 | p[2] << 16;
  412. //#endif
  413. case 4:
  414. return *(Uint32 *)p;
  415. default:
  416. return 0; // shouldn't happen, but avoids warnings
  417. }
  418. }
  419. SDL_Surface * CSDL_Ext::alphaTransform(SDL_Surface *src)
  420. {
  421. Uint32 trans = SDL_MapRGBA(src->format, 0, 255, 255, 255);
  422. SDL_SetColorKey(src, 0, trans);
  423. src->flags|=SDL_SRCALPHA;
  424. SDL_Color transp;
  425. transp.b = transp.g = transp.r = 0;
  426. transp.unused = 255;
  427. if(src->format->BitsPerPixel == 8)
  428. {
  429. for(int yy=0; yy<src->format->palette->ncolors; ++yy)
  430. {
  431. SDL_Color cur = *(src->format->palette->colors+yy);
  432. //if(cur.r == 255 && cur.b == 255)
  433. if(yy==1 || yy==2 || yy==3 || yy==4 || yy==8 || yy==9)
  434. {
  435. SDL_Color shadow;
  436. shadow.b = shadow.g = shadow.r = 0;
  437. switch(cur.g) //change this values; make diffrerent for objects and shadows (?)
  438. {
  439. case 0:
  440. shadow.unused = 128;
  441. break;
  442. case 50:
  443. shadow.unused = 50+32;
  444. break;
  445. case 100:
  446. shadow.unused = 100+64;
  447. break;
  448. case 125:
  449. shadow.unused = 125+64;
  450. break;
  451. case 128:
  452. shadow.unused = 128+64;
  453. break;
  454. case 150:
  455. shadow.unused = 150+64;
  456. break;
  457. default:
  458. shadow.unused = 255;
  459. break;
  460. }
  461. SDL_SetColors(src, &shadow, yy, 1);
  462. }
  463. if(yy==0 || (cur.r == 255 && cur.g == 0 && cur.b == 0))
  464. {
  465. SDL_SetColors(src, &transp, yy, 1);
  466. }
  467. }
  468. }
  469. return src;
  470. }
  471. int CSDL_Ext::blit8bppAlphaTo24bpp(SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
  472. {
  473. if(src && src->format->BytesPerPixel==1 && dst && (dst->format->BytesPerPixel==3 || dst->format->BytesPerPixel==4)) //everything's ok
  474. {
  475. SDL_Rect fulldst;
  476. int srcx, srcy, w, h;
  477. /* Make sure the surfaces aren't locked */
  478. if ( ! src || ! dst ) {
  479. SDL_SetError("SDL_UpperBlit: passed a NULL surface");
  480. return(-1);
  481. }
  482. if ( src->locked || dst->locked ) {
  483. SDL_SetError("Surfaces must not be locked during blit");
  484. return(-1);
  485. }
  486. /* If the destination rectangle is NULL, use the entire dest surface */
  487. if ( dstRect == NULL ) {
  488. fulldst.x = fulldst.y = 0;
  489. dstRect = &fulldst;
  490. }
  491. /* clip the source rectangle to the source surface */
  492. if(srcRect) {
  493. int maxw, maxh;
  494. srcx = srcRect->x;
  495. w = srcRect->w;
  496. if(srcx < 0) {
  497. w += srcx;
  498. dstRect->x -= srcx;
  499. srcx = 0;
  500. }
  501. maxw = src->w - srcx;
  502. if(maxw < w)
  503. w = maxw;
  504. srcy = srcRect->y;
  505. h = srcRect->h;
  506. if(srcy < 0) {
  507. h += srcy;
  508. dstRect->y -= srcy;
  509. srcy = 0;
  510. }
  511. maxh = src->h - srcy;
  512. if(maxh < h)
  513. h = maxh;
  514. } else {
  515. srcx = srcy = 0;
  516. w = src->w;
  517. h = src->h;
  518. }
  519. /* clip the destination rectangle against the clip rectangle */
  520. {
  521. SDL_Rect *clip = &dst->clip_rect;
  522. int dx, dy;
  523. dx = clip->x - dstRect->x;
  524. if(dx > 0) {
  525. w -= dx;
  526. dstRect->x += dx;
  527. srcx += dx;
  528. }
  529. dx = dstRect->x + w - clip->x - clip->w;
  530. if(dx > 0)
  531. w -= dx;
  532. dy = clip->y - dstRect->y;
  533. if(dy > 0) {
  534. h -= dy;
  535. dstRect->y += dy;
  536. srcy += dy;
  537. }
  538. dy = dstRect->y + h - clip->y - clip->h;
  539. if(dy > 0)
  540. h -= dy;
  541. }
  542. if(w > 0 && h > 0)
  543. {
  544. SDL_Rect sr;
  545. sr.x = srcx;
  546. sr.y = srcy;
  547. sr.w = dstRect->w = w;
  548. sr.h = dstRect->h = h;
  549. if(SDL_LockSurface(dst))
  550. return -1; //if we cannot lock the surface
  551. if(dst->format->Rshift==0) //like in most surfaces
  552. {
  553. for(Uint16 y=0; y<sr.h; ++y)
  554. {
  555. for(Uint16 x=0; x<sr.w; ++x)
  556. {
  557. SDL_Color & tbc = src->format->palette->colors[*((Uint8*)src->pixels + (y+sr.y)*src->pitch + x + sr.x)]; //color to blit
  558. Uint8 * p = (Uint8*)dst->pixels + (y+dstRect->y)*dst->pitch + (x+dstRect->x)*dst->format->BytesPerPixel; //place to blit at
  559. // According analyze, the values of tbc.unused are fixed,
  560. // and the approximate ratios are as following:
  561. //
  562. // tbc.unused numbers
  563. // 192 2679
  564. // 164 326907
  565. // 82 705590
  566. // 214 1292625
  567. // 128 4842923
  568. // 0 72138078
  569. // 255 77547326
  570. //
  571. // By making use of such characteristic, we may implement a
  572. // very fast algorithm for heroes3 without loose much quality.
  573. switch ((Uint32)tbc.unused)
  574. {
  575. case 255:
  576. break;
  577. case 0:
  578. p[0] = tbc.r;
  579. p[1] = tbc.g;
  580. p[2] = tbc.b;
  581. break;
  582. case 128: // optimized
  583. p[0] = ((Uint16)tbc.r + (Uint16)p[0]) >> 1;
  584. p[1] = ((Uint16)tbc.g + (Uint16)p[1]) >> 1;
  585. p[2] = ((Uint16)tbc.b + (Uint16)p[2]) >> 1;
  586. break;
  587. default:
  588. p[0] = ((((Uint32)p[0]-(Uint32)tbc.r)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.r) & 0xFF;
  589. p[1] = ((((Uint32)p[1]-(Uint32)tbc.g)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.g) & 0xFF;
  590. p[2] = ((((Uint32)p[2]-(Uint32)tbc.b)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.b) & 0xFF;
  591. //p[0] = ((Uint32)tbc.unused*(Uint32)p[0] + (Uint32)tbc.r*(Uint32)(255-tbc.unused))>>8; //red
  592. //p[1] = ((Uint32)tbc.unused*(Uint32)p[1] + (Uint32)tbc.g*(Uint32)(255-tbc.unused))>>8; //green
  593. //p[2] = ((Uint32)tbc.unused*(Uint32)p[2] + (Uint32)tbc.b*(Uint32)(255-tbc.unused))>>8; //blue
  594. break;
  595. }
  596. }
  597. }
  598. }
  599. else if(dst->format->Rshift==16) //such as screen
  600. {
  601. for(Uint16 y=0; y<sr.h; ++y)
  602. {
  603. for(Uint16 x=0; x<sr.w; ++x)
  604. {
  605. SDL_Color & tbc = src->format->palette->colors[*((Uint8*)src->pixels + (y+sr.y)*src->pitch + x + sr.x)]; //color to blit
  606. Uint8 * p = (Uint8*)dst->pixels + (y+dstRect->y)*dst->pitch + (x+dstRect->x)*dst->format->BytesPerPixel; //place to blit at
  607. switch ((Uint32)tbc.unused)
  608. {
  609. case 255:
  610. break;
  611. case 0:
  612. p[2] = tbc.r;
  613. p[1] = tbc.g;
  614. p[0] = tbc.b;
  615. break;
  616. case 128: // optimized
  617. p[2] = ((Uint16)tbc.r + (Uint16)p[2]) >> 1;
  618. p[1] = ((Uint16)tbc.g + (Uint16)p[1]) >> 1;
  619. p[0] = ((Uint16)tbc.b + (Uint16)p[0]) >> 1;
  620. break;
  621. default:
  622. p[2] = ((((Uint32)p[2]-(Uint32)tbc.r)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.r) & 0xFF;
  623. p[1] = ((((Uint32)p[1]-(Uint32)tbc.g)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.g) & 0xFF;
  624. p[0] = ((((Uint32)p[0]-(Uint32)tbc.b)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.b) & 0xFF;
  625. //p[2] = ((Uint32)tbc.unused*(Uint32)p[2] + (Uint32)tbc.r*(Uint32)(255-tbc.unused))>>8; //red
  626. //p[1] = ((Uint32)tbc.unused*(Uint32)p[1] + (Uint32)tbc.g*(Uint32)(255-tbc.unused))>>8; //green
  627. //p[0] = ((Uint32)tbc.unused*(Uint32)p[0] + (Uint32)tbc.b*(Uint32)(255-tbc.unused))>>8; //blue
  628. break;
  629. }
  630. }
  631. }
  632. }
  633. SDL_UnlockSurface(dst);
  634. }
  635. }
  636. return 0;
  637. }
  638. Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
  639. {
  640. Uint32 ret = 0;
  641. ret+=color->unused;
  642. ret<<=8; //*=256
  643. ret+=color->b;
  644. ret<<=8; //*=256
  645. ret+=color->g;
  646. ret<<=8; //*=256
  647. ret+=color->r;
  648. return ret;
  649. }
  650. void CSDL_Ext::update(SDL_Surface * what)
  651. {
  652. if(what)
  653. SDL_UpdateRect(what, 0, 0, what->w, what->h);
  654. }
  655. void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, int3 color)
  656. {
  657. for(int i=0;i<w;i++)
  658. {
  659. SDL_PutPixelWithoutRefresh(sur,x+i,y,color.x,color.y,color.z);
  660. SDL_PutPixelWithoutRefresh(sur,x+i,y+h-1,color.x,color.y,color.z);
  661. }
  662. for(int i=0; i<h;i++)
  663. {
  664. SDL_PutPixelWithoutRefresh(sur,x,y+i,color.x,color.y,color.z);
  665. SDL_PutPixelWithoutRefresh(sur,x+w-1,y+i,color.x,color.y,color.z);
  666. }
  667. }
  668. void CSDL_Ext::setPlayerColor(SDL_Surface * sur, unsigned char player)
  669. {
  670. if(player==254)
  671. return;
  672. if(sur->format->BitsPerPixel==8)
  673. {
  674. if(player != 255)
  675. *(sur->format->palette->colors+5) = graphics->playerColors[player];
  676. else
  677. *(sur->format->palette->colors+5) = *graphics->neutralColor;
  678. }
  679. }
  680. int readNormalNr (std::istream &in, int bytCon)
  681. {
  682. int ret=0;
  683. int amp=1;
  684. unsigned char byte;
  685. if (in.good())
  686. {
  687. for (int i=0; i<bytCon; i++)
  688. {
  689. in.read((char*)&byte,1);
  690. ret+=byte*amp;
  691. amp<<=8;
  692. }
  693. }
  694. else return -1;
  695. return ret;
  696. }
  697. std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor)
  698. {
  699. for (int i=0;(i<tor.size())&&(boost::find_first(str,"%s"));i++)
  700. {
  701. boost::replace_first(str,"%s",tor[i]);
  702. }
  703. return str;
  704. }
  705. SDL_Surface * CSDL_Ext::std32bppSurface = NULL;