| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037 | /* * SDL_Extensions.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "SDL_Extensions.h"#include "SDL_PixelAccess.h"#include "../GameEngine.h"#include "../render/Graphics.h"#include "../render/IImage.h"#include "../render/IScreenHandler.h"#include "../render/Colors.h"#include "../CMT.h"#include "../xBRZ/xbrz.h"#include "../../lib/GameConstants.h"#include <tbb/parallel_for.h>#include <SDL_render.h>#include <SDL_surface.h>#include <SDL_version.h>Rect CSDL_Ext::fromSDL(const SDL_Rect & rect){	return Rect(Point(rect.x, rect.y), Point(rect.w, rect.h));}SDL_Rect CSDL_Ext::toSDL(const Rect & rect){	SDL_Rect result;	result.x = rect.x;	result.y = rect.y;	result.w = rect.w;	result.h = rect.h;	return result;}ColorRGBA CSDL_Ext::fromSDL(const SDL_Color & color){	return { color.r, color.g, color.b, color.a };}SDL_Color CSDL_Ext::toSDL(const ColorRGBA & color){	SDL_Color result;	result.r = color.r;	result.g = color.g;	result.b = color.b;	result.a = color.a;	return result;}SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions){	return newSurface(dimensions, nullptr);}SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given{	SDL_Surface * ret = nullptr;	if (mod != nullptr)		ret = SDL_CreateRGBSurface(0,dimensions.x,dimensions.y,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);	else		ret = SDL_CreateRGBSurfaceWithFormat(0,dimensions.x,dimensions.y,32,SDL_PixelFormatEnum::SDL_PIXELFORMAT_ARGB8888);	if(ret == nullptr)	{		const char * error = SDL_GetError();		std::string messagePattern = "Failed to create SDL Surface of size %d x %d. Reason: %s";		std::string message = boost::str(boost::format(messagePattern) % dimensions.x % dimensions.y % error);		throw std::runtime_error(message);	}	if (mod && mod->format->palette)	{		assert(ret->format->palette);		assert(ret->format->palette->ncolors >= mod->format->palette->ncolors);		memcpy(ret->format->palette->colors, mod->format->palette->colors, mod->format->palette->ncolors * sizeof(SDL_Color));	}	return ret;}void CSDL_Ext::blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst){	CSDL_Ext::blitSurface(src, dst, Point(x, y));}void CSDL_Ext::blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst){	if (src)		blitAt(src,pos.x,pos.y,dst);}// Vertical flipSDL_Surface * CSDL_Ext::verticalFlip(SDL_Surface * toRot){	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);	SDL_LockSurface(ret);	SDL_LockSurface(toRot);	const int bpp = ret->format->BytesPerPixel;	char * src = reinterpret_cast<char *>(toRot->pixels);	char * dst = reinterpret_cast<char *>(ret->pixels);	for(int i=0; i<ret->h; i++)	{		//FIXME: optimization bugged//		if (bpp == 1)//		{//			// much faster for 8-bit surfaces (majority of our data)//			std::reverse_copy(src, src + toRot->pitch, dst);//		}//		else//		{			char * srcPxl = src;			char * dstPxl = dst + ret->w * bpp;			for(int j=0; j<ret->w; j++)			{				dstPxl -= bpp;				std::copy(srcPxl, srcPxl + bpp, dstPxl);				srcPxl += bpp;			}//		}		src += toRot->pitch;		dst += ret->pitch;	}	SDL_UnlockSurface(ret);	SDL_UnlockSurface(toRot);	return ret;}// Horizontal flipSDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot){	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);	SDL_LockSurface(ret);	SDL_LockSurface(toRot);	char * src = reinterpret_cast<char *>(toRot->pixels);	char * dst = reinterpret_cast<char *>(ret->pixels) + ret->h * ret->pitch;	for(int i=0; i<ret->h; i++)	{		dst -= ret->pitch;		std::copy(src, src + toRot->pitch, dst);		src += toRot->pitch;	}	SDL_UnlockSurface(ret);	SDL_UnlockSurface(toRot);	return ret;}uint32_t CSDL_Ext::getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte){	int bpp = surface->format->BytesPerPixel;	/* Here p is the address to the pixel we want to retrieve */	uint8_t *p = (uint8_t *)surface->pixels + y * surface->pitch + x * bpp;	switch(bpp)	{	case 1:		if(colorByte)			return colorTouint32_t(surface->format->palette->colors+(*p));		else			return *p;	case 2:		return *(uint16_t *)p;	case 3:			return p[0] | p[1] << 8 | p[2] << 16;	case 4:		return *(uint32_t *)p;	default:		return 0;       // shouldn't happen, but avoids warnings	}}template<int bpp, bool useAlpha>int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPointInput, [[maybe_unused]] uint8_t alpha){	SDL_Rect srcRectInstance = CSDL_Ext::toSDL(srcRectInput);	SDL_Rect dstRectInstance = CSDL_Ext::toSDL(Rect(dstPointInput, srcRectInput.dimensions()));	SDL_Rect * srcRect =&srcRectInstance;	SDL_Rect * dstRect =&dstRectInstance;	/* Make sure the surfaces aren't locked */	if ( ! src || ! dst )	{		SDL_SetError("SDL_UpperBlit: passed a nullptr surface");		return -1;	}	if ( src->locked || dst->locked )	{		SDL_SetError("Surfaces must not be locked during blit");		return -1;	}	if (src->format->BytesPerPixel==1 && (bpp==3 || bpp==4 || bpp==2)) //everything's ok	{		SDL_Rect fulldst;		int srcx;		int srcy;		int w;		int h;		/* If the destination rectangle is nullptr, use the entire dest surface */		if ( dstRect == nullptr )		{			fulldst.x = fulldst.y = 0;			dstRect = &fulldst;		}		/* clip the source rectangle to the source surface */		if(srcRect)		{			int maxw;			int maxh;			srcx = srcRect->x;			w = srcRect->w;			if(srcx < 0)			{				w += srcx;				dstRect->x -= srcx;				srcx = 0;			}			maxw = src->w - srcx;			if(maxw < w)				w = maxw;			srcy = srcRect->y;			h = srcRect->h;			if(srcy < 0)			{					h += srcy;				dstRect->y -= srcy;				srcy = 0;			}			maxh = src->h - srcy;			if(maxh < h)				h = maxh;		}		else		{			srcx = srcy = 0;			w = src->w;			h = src->h;		}		/* clip the destination rectangle against the clip rectangle */		{			SDL_Rect *clip = &dst->clip_rect;			int dx;			int dy;			dx = clip->x - dstRect->x;			if(dx > 0)			{				w -= dx;				dstRect->x += dx;				srcx += dx;			}			dx = dstRect->x + w - clip->x - clip->w;			if(dx > 0)				w -= dx;			dy = clip->y - dstRect->y;			if(dy > 0)			{				h -= dy;				dstRect->y += dy;				srcy += dy;			}			dy = dstRect->y + h - clip->y - clip->h;			if(dy > 0)				h -= dy;		}		if(w > 0 && h > 0)		{			dstRect->w = w;			dstRect->h = h;			if(SDL_LockSurface(dst))				return -1; //if we cannot lock the surface			const SDL_Color *colors = src->format->palette->colors;			uint8_t *colory = (uint8_t*)src->pixels + srcy*src->pitch + srcx;			uint8_t *py = (uint8_t*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;			for(int y=0; y<h; ++y, colory+=src->pitch, py+=dst->pitch)			{				uint8_t *color = colory;				uint8_t *p = py;				for(int x = 0; x < w; ++x)				{					const SDL_Color &tbc = colors[*color++]; //color to blit					if constexpr (useAlpha)						ColorPutter<bpp>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, int(alpha) * tbc.a / 255 );					else						ColorPutter<bpp>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a);					p += bpp;				}			}			SDL_UnlockSurface(dst);		}	}	return 0;}int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint, uint8_t alpha){	if (alpha == SDL_ALPHA_OPAQUE)	{		switch(dst->format->BytesPerPixel)		{		case 3: return blit8bppAlphaTo24bppT<3, false>(src, srcRect, dst, dstPoint, alpha);		case 4: return blit8bppAlphaTo24bppT<4, false>(src, srcRect, dst, dstPoint, alpha);		}	}	else	{		switch(dst->format->BytesPerPixel)		{			case 3: return blit8bppAlphaTo24bppT<3, true>(src, srcRect, dst, dstPoint, alpha);			case 4: return blit8bppAlphaTo24bppT<4, true>(src, srcRect, dst, dstPoint, alpha);		}	}	logGlobal->error("%d bpp is not supported!", (int)dst->format->BitsPerPixel);	return -1;}uint32_t CSDL_Ext::colorTouint32_t(const SDL_Color * color){	uint32_t ret = 0;	ret+=color->a;	ret<<=8; //*=256	ret+=color->b;	ret<<=8; //*=256	ret+=color->g;	ret<<=8; //*=256	ret+=color->r;	return ret;}static void drawLineXDashed(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color){	double length(x2 - x1);	for(int x = x1; x <= x2; x++)	{		double f = (x - x1) / length;		int y = vstd::lerp(y1, y2, f);		if (std::abs(x - x1) % 5 != 4)			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y, color.r, color.g, color.b);	}}static void drawLineYDashed(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color){	double length(y2 - y1);	for(int y = y1; y <= y2; y++)	{		double f = (y - y1) / length;		int x = vstd::lerp(x1, x2, f);		if (std::abs(y - y1) % 5 != 4)			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y, color.r, color.g, color.b);	}}static void drawLineX(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2){	double length(x2 - x1);	for(int x = x1; x <= x2; x++)	{		double f = (x - x1) / length;		int y = vstd::lerp(y1, y2, f);		uint8_t r = vstd::lerp(color1.r, color2.r, f);		uint8_t g = vstd::lerp(color1.g, color2.g, f);		uint8_t b = vstd::lerp(color1.b, color2.b, f);		uint8_t a = vstd::lerp(color1.a, color2.a, f);		uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);		ColorPutter<4>::PutColor(p, r,g,b,a);	}}static void drawLineY(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2){	double length(y2 - y1);	for(int y = y1; y <= y2; y++)	{		double f = (y - y1) / length;		int x = vstd::lerp(x1, x2, f);		uint8_t r = vstd::lerp(color1.r, color2.r, f);		uint8_t g = vstd::lerp(color1.g, color2.g, f);		uint8_t b = vstd::lerp(color1.b, color2.b, f);		uint8_t a = vstd::lerp(color1.a, color2.a, f);		uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);		ColorPutter<4>::PutColor(p, r,g,b,a);	}}void CSDL_Ext::drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2, int thickness){	//FIXME: duplicated code with drawLineDashed	int width = std::abs(from.x - dest.x);	int height = std::abs(from.y - dest.y);	if(width == 0 && height == 0)	{		uint8_t * p = CSDL_Ext::getPxPtr(sur, from.x, from.y);		ColorPutter<4>::PutColorAlpha(p, color1);		return;	}	for(int i = 0; i < thickness; ++i)	{		if(width > height)		{			if(from.x < dest.x)				drawLineX(sur, from.x, from.y + i, dest.x, dest.y + i, color1, color2);			else				drawLineX(sur, dest.x, dest.y + i, from.x, from.y + i, color2, color1);		}		else		{			if(from.y < dest.y)				drawLineY(sur, from.x + i, from.y, dest.x + i, dest.y, color1, color2);			else				drawLineY(sur, dest.x + i, dest.y, from.x + i, from.y, color2, color1);		}	}}void CSDL_Ext::drawLineDashed(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color){	//FIXME: duplicated code with drawLine	int width  = std::abs(from.x - dest.x);	int height = std::abs(from.y - dest.y);	if ( width == 0 && height == 0)	{		CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, from.x, from.y, color.r, color.g, color.b);		return;	}	if (width > height)	{		if ( from.x < dest.x)			drawLineXDashed(sur, from.x, from.y, dest.x, dest.y, color);		else			drawLineXDashed(sur, dest.x, dest.y, from.x, from.y, color);	}	else	{		if ( from.y < dest.y)			drawLineYDashed(sur, from.x, from.y, dest.x, dest.y, color);		else			drawLineYDashed(sur, dest.x, dest.y, from.x, from.y, color);	}}void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color &color, int depth){	depth = std::max(1, depth);	for(int depthIterator = 0; depthIterator < depth; depthIterator++)	{		for(int i = 0; i < w; i++)		{			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+depthIterator,color.r,color.g,color.b);			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1-depthIterator,color.r,color.g,color.b);		}		for(int i = 0; i < h; i++)		{			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+depthIterator,y+i,color.r,color.g,color.b);			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+w-1-depthIterator,y+i,color.r,color.g,color.b);		}	}}void CSDL_Ext::drawBorder( SDL_Surface * sur, const Rect &r, const SDL_Color &color, int depth){	drawBorder(sur, r.x, r.y, r.w, r.h, color, depth);}uint8_t * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y){	return (uint8_t *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;}void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A){	uint8_t *p = getPxPtr(ekran, x, y);	switch(ekran->format->BytesPerPixel)	{	case 3:		ColorPutter<3>::PutColor(p, R, G, B);		Channels::px<3>::a.set(p, A); break;	case 4:		ColorPutter<4>::PutColor(p, R, G, B);		Channels::px<4>::a.set(p, A); break;	}}void CSDL_Ext::putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A){	const SDL_Rect & rect = ekran->clip_rect;	if(x >= rect.x  &&  x < rect.w + rect.x	&& y >= rect.y  &&  y < rect.h + rect.y)		CSDL_Ext::putPixelWithoutRefresh(ekran, x, y, R, G, B, A);}template<typename Functor>void loopOverPixel(SDL_Surface * surf, const Rect & rect, Functor functor){	uint8_t * pixels = static_cast<uint8_t*>(surf->pixels);	tbb::parallel_for(tbb::blocked_range<size_t>(rect.top(), rect.bottom()), [&](const tbb::blocked_range<size_t>& r)	{		for(int yp = r.begin(); yp != r.end(); ++yp)		{			uint8_t * pixel_from = pixels + yp * surf->pitch + rect.left() * surf->format->BytesPerPixel;			uint8_t * pixel_dest = pixels + yp * surf->pitch + rect.right() * surf->format->BytesPerPixel;			for (uint8_t * pixel = pixel_from; pixel < pixel_dest; pixel += surf->format->BytesPerPixel)			{				int r = Channels::px<4>::r.get(pixel);				int g = Channels::px<4>::g.get(pixel);				int b = Channels::px<4>::b.get(pixel);				functor(r, g, b);				Channels::px<4>::r.set(pixel, r);				Channels::px<4>::g.set(pixel, g);				Channels::px<4>::b.set(pixel, b);			}		}	});}void CSDL_Ext::convertToGrayscale(SDL_Surface * surf, const Rect & rect ){	loopOverPixel(surf, rect, [](int &r, int &g, int &b){		int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 * b);		r = gray;		g = gray;		b = gray;	});}void CSDL_Ext::convertToH2Scheme(SDL_Surface * surf, const Rect & rect ){	loopOverPixel(surf, rect, [](int &r, int &g, int &b){		double gray = 0.3 * r + 0.59 * g + 0.11 * b;		double factor = 2.0;		//fast approximation instead of colorspace conversion		r = static_cast<int>(gray + (r - gray) * factor);		g = static_cast<int>(gray + (g - gray) * factor);		b = static_cast<int>(gray + (b - gray) * factor);		r = std::clamp(r, 0, 255);		g = std::clamp(g, 0, 255);		b = std::clamp(b, 0, 255);	});}void CSDL_Ext::blitSurface(SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPoint){	SDL_Rect srcRect = CSDL_Ext::toSDL(srcRectInput);	SDL_Rect dstRect = CSDL_Ext::toSDL(Rect(dstPoint, srcRectInput.dimensions()));	int result = SDL_UpperBlit(src, &srcRect, dst, &dstRect);	if (result != 0)		logGlobal->error("SDL_UpperBlit failed! %s", SDL_GetError());}void CSDL_Ext::blitSurface(SDL_Surface * src, SDL_Surface * dst, const Point & dest){	Rect allSurface( Point(0,0), Point(src->w, src->h));	blitSurface(src, allSurface, dst, dest);}void CSDL_Ext::fillSurface( SDL_Surface *dst, const SDL_Color & color ){	Rect allSurface( Point(0,0), Point(dst->w, dst->h));	fillRect(dst, allSurface, color);}void CSDL_Ext::fillRect( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color){	SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);	uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);	SDL_FillRect(dst, &newRect, sdlColor);}void CSDL_Ext::fillRectBlended( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color){	SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);	uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);	SDL_Surface * tmp = SDL_CreateRGBSurface(0, newRect.w, newRect.h, dst->format->BitsPerPixel, dst->format->Rmask, dst->format->Gmask, dst->format->Bmask, dst->format->Amask);	SDL_FillRect(tmp, nullptr, sdlColor);	SDL_BlitSurface(tmp, nullptr, dst, &newRect);	SDL_FreeSurface(tmp);}STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color){	return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);}void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color){	uint32_t key = mapColor(surface,color);	SDL_SetColorKey(surface, SDL_TRUE, key);}void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface){	setColorKey(surface, toSDL(Colors::DEFAULT_KEY_COLOR));}void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface){	uint32_t key = mapColor(surface, toSDL(Colors::DEFAULT_KEY_COLOR));	auto & color = surface->format->palette->colors[key];	// set color key only if exactly such color was found	if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)	{		SDL_SetColorKey(surface, SDL_TRUE, key);		color.a = SDL_ALPHA_TRANSPARENT;	}}void CSDL_Ext::setClipRect(SDL_Surface * src, const Rect & other){	SDL_Rect rect = CSDL_Ext::toSDL(other);	SDL_SetClipRect(src, &rect);}void CSDL_Ext::getClipRect(SDL_Surface * src, Rect & other){	SDL_Rect rect;	SDL_GetClipRect(src, &rect);	other = CSDL_Ext::fromSDL(rect);}SDL_Surface* CSDL_Ext::drawOutline(SDL_Surface* source, const SDL_Color& color, int thickness){	if(thickness < 1)		return nullptr;	SDL_Surface* sourceSurface = SDL_ConvertSurfaceFormat(source, SDL_PIXELFORMAT_ARGB8888, 0);	SDL_Surface* destSurface = newSurface(Point(source->w, source->h));	if(SDL_MUSTLOCK(sourceSurface)) SDL_LockSurface(sourceSurface);	if(SDL_MUSTLOCK(destSurface)) SDL_LockSurface(destSurface);	int width = sourceSurface->w;	int height = sourceSurface->h;	// Helper lambda to get alpha	auto getAlpha = [&](int x, int y) -> Uint8 {		if (x < 0 || x >= width || y < 0 || y >= height)			return 0;		Uint32 pixel = *((Uint32*)sourceSurface->pixels + y * width + x);		Uint8 r;		Uint8 g;		Uint8 b;		Uint8 a;		SDL_GetRGBA(pixel, sourceSurface->format, &r, &g, &b, &a);		return a;	};	tbb::parallel_for(tbb::blocked_range<size_t>(0, height), [&](const tbb::blocked_range<size_t>& r)	{		// Go through all transparent pixels and check if they border an opaque region		for(int y = r.begin(); y != r.end(); ++y)		{			for(int x = 0; x < width; x++)			{				if(getAlpha(x, y) != 0)					continue; // Skip opaque pixels				bool isOutline = false;				for(int dy = -thickness; dy <= thickness && !isOutline; ++dy)				{					for(int dx = -thickness; dx <= thickness; ++dx)					{						// circular neighborhood						if(dx * dx + dy * dy > thickness * thickness)							continue;						if(getAlpha(x + dx, y + dy) > 0)						{							isOutline = true;							break; // break inner loop only						}					}				}				if(isOutline)				{					Uint32 newPixel = SDL_MapRGBA(destSurface->format, color.r, color.g, color.b, color.a);					*((Uint32*)destSurface->pixels + y * width + x) = newPixel;				}			}		}	});	if(SDL_MUSTLOCK(sourceSurface)) SDL_UnlockSurface(sourceSurface);	if(SDL_MUSTLOCK(destSurface)) SDL_UnlockSurface(destSurface);	SDL_FreeSurface(sourceSurface);	return destSurface;}void applyAffineTransform(SDL_Surface* src, SDL_Surface* dst, double a, double b, double c, double d, double tx, double ty){	assert(src->format->format == SDL_PIXELFORMAT_ARGB8888);	assert(dst->format->format == SDL_PIXELFORMAT_ARGB8888);	// Lock surfaces for direct pixel access	if (SDL_MUSTLOCK(src)) SDL_LockSurface(src);	if (SDL_MUSTLOCK(dst)) SDL_LockSurface(dst);	// Calculate inverse matrix M_inv for mapping dst -> src	double det = a * d - b * c;	if (std::abs(det) < 1e-10)		throw std::runtime_error("Singular transform matrix!");	double invDet = 1.0 / det;	double ia =  d * invDet;	double ib = -b * invDet;	double ic = -c * invDet;	double id =  a * invDet;	tbb::parallel_for(tbb::blocked_range<size_t>(0, dst->h), [&](const tbb::blocked_range<size_t>& r)	{		// For each pixel in the destination image		for(int y = r.begin(); y != r.end(); ++y)			{			for(int x = 0; x < dst->w; x++)			{				// Map destination pixel (x,y) back to source coordinates (srcX, srcY)				double srcX = ia * (x - tx) + ib * (y - ty);				double srcY = ic * (x - tx) + id * (y - ty);				// Nearest neighbor sampling (can be improved to bilinear)				auto srcXi = static_cast<int>(round(srcX));				auto srcYi = static_cast<int>(round(srcY));				// Check bounds				if (srcXi >= 0 && srcXi < src->w && srcYi >= 0 && srcYi < src->h)				{					auto srcPixels = (Uint32*)src->pixels;					auto dstPixels = (Uint32*)dst->pixels;					Uint32 pixel = srcPixels[srcYi * src->w + srcXi];					dstPixels[y * dst->w + x] = pixel;				}				else				{					// Outside source bounds: set transparent or black					auto dstPixels = (Uint32*)dst->pixels;					dstPixels[y * dst->w + x] = 0x00000000;  // transparent black				}			}		}	});	if (SDL_MUSTLOCK(src)) SDL_UnlockSurface(src);	if (SDL_MUSTLOCK(dst)) SDL_UnlockSurface(dst);}int getLowestNonTransparentY(SDL_Surface* surface){	assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);	if(SDL_MUSTLOCK(surface)) SDL_LockSurface(surface);	int w = surface->w;	int h = surface->h;	int bpp = surface->format->BytesPerPixel;	auto pixels = (Uint8*)surface->pixels;	for(int y = h - 1; y >= 0; --y)	{		Uint8* row = pixels + y * surface->pitch;		for(int x = 0; x < w; ++x)		{			Uint32 pixel = *(Uint32*)(row + x * bpp);			Uint8 r;			Uint8 g;			Uint8 b;			Uint8 a;			SDL_GetRGBA(pixel, surface->format, &r, &g, &b, &a);			if (a > 0)			{				if(SDL_MUSTLOCK(surface))					SDL_UnlockSurface(surface);				return y;			}		}	}	if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface);	return -1;  // fully transparent}void fillAlphaPixelWithRGBA(SDL_Surface* surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a){	assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);	if (SDL_MUSTLOCK(surface)) SDL_LockSurface(surface);	auto pixels = (Uint32*)surface->pixels;	int pixelCount = surface->w * surface->h;	tbb::parallel_for(tbb::blocked_range<size_t>(0, pixelCount), [&](const tbb::blocked_range<size_t>& range)	{		for(int i = range.begin(); i != range.end(); ++i)		{			Uint32 pixel = pixels[i];			Uint8 pr;			Uint8 pg;			Uint8 pb;			Uint8 pa;			// Extract existing RGBA components using SDL_GetRGBA			SDL_GetRGBA(pixel, surface->format, &pr, &pg, &pb, &pa);			Uint32 newPixel = SDL_MapRGBA(surface->format, r, g, b, a);			if(pa == 0)				newPixel = SDL_MapRGBA(surface->format, 0, 0, 0, 0);			pixels[i] = newPixel;		}	});	if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface);}void gaussianBlur(SDL_Surface* surface, int amount){	assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);	if (!surface || amount <= 0) return;	if (SDL_MUSTLOCK(surface)) SDL_LockSurface(surface);	int width = surface->w;	int height = surface->h;	int pixelCount = width * height;	auto pixels = static_cast<Uint32*>(surface->pixels);	std::vector<Uint8> srcR(pixelCount);	std::vector<Uint8> srcG(pixelCount);	std::vector<Uint8> srcB(pixelCount);	std::vector<Uint8> srcA(pixelCount);	std::vector<Uint8> dstR(pixelCount);	std::vector<Uint8> dstG(pixelCount);	std::vector<Uint8> dstB(pixelCount);	std::vector<Uint8> dstA(pixelCount);	// Initialize src channels from surface pixels	tbb::parallel_for(tbb::blocked_range<size_t>(0, height), [&](const tbb::blocked_range<size_t>& r)	{		for(int y = r.begin(); y != r.end(); ++y)		{			for (int x = 0; x < width; ++x)			{				Uint32 pixel = pixels[y * width + x];				Uint8 r;				Uint8 g;				Uint8 b;				Uint8 a;				SDL_GetRGBA(pixel, surface->format, &r, &g, &b, &a);				int idx = y * width + x;				srcR[idx] = r;				srcG[idx] = g;				srcB[idx] = b;				srcA[idx] = a;			}		}	});	// 3x3 Gaussian kernel	std::array<std::array<float, 3>, 3> kernel = {{		{{1.f/16, 2.f/16, 1.f/16}},		{{2.f/16, 4.f/16, 2.f/16}},		{{1.f/16, 2.f/16, 1.f/16}}	}};	// Apply the blur 'amount' times for stronger blur	for (int iteration = 0; iteration < amount; ++iteration)	{		tbb::parallel_for(tbb::blocked_range<size_t>(0, height), [&](const tbb::blocked_range<size_t>& r)		{			for(int y = r.begin(); y != r.end(); ++y)			{				for (int x = 0; x < width; ++x)				{					float sumR = 0.f;					float sumG = 0.f;					float sumB = 0.f;					float sumA = 0.f;					for (int ky = -1; ky <= 1; ++ky)					{						for (int kx = -1; kx <= 1; ++kx)						{							int nx = x + kx;							int ny = y + ky;							// Clamp edges							if (nx < 0) nx = 0;							else if (nx >= width) nx = width - 1;							if (ny < 0) ny = 0;							else if (ny >= height) ny = height - 1;							int nIdx = ny * width + nx;							float kval = kernel[ky + 1][kx + 1];							sumR += srcR[nIdx] * kval;							sumG += srcG[nIdx] * kval;							sumB += srcB[nIdx] * kval;							sumA += srcA[nIdx] * kval;						}					}					int idx = y * width + x;					dstR[idx] = static_cast<Uint8>(sumR);					dstG[idx] = static_cast<Uint8>(sumG);					dstB[idx] = static_cast<Uint8>(sumB);					dstA[idx] = static_cast<Uint8>(sumA);				}			}		});		// Swap src and dst for next iteration (blur chaining)		srcR.swap(dstR);		srcG.swap(dstG);		srcB.swap(dstB);		srcA.swap(dstA);	}	// After final iteration, write back to surface pixels	tbb::parallel_for(tbb::blocked_range<size_t>(0, height), [&](const tbb::blocked_range<size_t>& r)	{		for(int y = r.begin(); y != r.end(); ++y)		{			for (int x = 0; x < width; ++x)			{				int idx = y * width + x;				pixels[idx] = SDL_MapRGBA(surface->format, srcR[idx], srcG[idx], srcB[idx], srcA[idx]);			}		}	});	if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface);}SDL_Surface * CSDL_Ext::drawShadow(SDL_Surface * source, bool doSheer){	SDL_Surface *sourceSurface = SDL_ConvertSurfaceFormat(source, SDL_PIXELFORMAT_ARGB8888, 0);	SDL_Surface *destSurface = newSurface(Point(source->w, source->h));	assert(destSurface->format->format == SDL_PIXELFORMAT_ARGB8888);	double shearX = doSheer ? 0.5 : 0.0;	double scaleY = doSheer ? 0.5 : 0.25;	int lowestSource = getLowestNonTransparentY(sourceSurface);	int lowestTransformed = lowestSource * scaleY;	// Parameters for applyAffineTransform	double a = 1.0;	double b = shearX;	double c = 0.0;	double d = scaleY;	double tx = -shearX * lowestSource;	double ty = lowestSource - lowestTransformed;	applyAffineTransform(sourceSurface, destSurface, a, b, c, d, tx, ty);	fillAlphaPixelWithRGBA(destSurface, 0, 0, 0, 128);	gaussianBlur(destSurface, 1);	SDL_FreeSurface(sourceSurface);	return destSurface;}
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