CCampaignHandler.cpp 9.5 KB

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  1. #define VCMI_DLL
  2. #include "CCampaignHandler.h"
  3. #include <boost/filesystem.hpp>
  4. #include <stdio.h>
  5. #include <boost/algorithm/string/predicate.hpp>
  6. #include "CLodHandler.h"
  7. #include "../lib/VCMI_Lib.h"
  8. #include "CGeneralTextHandler.h"
  9. namespace fs = boost::filesystem;
  10. /*
  11. * CCampaignHandler.cpp, part of VCMI engine
  12. *
  13. * Authors: listed in file AUTHORS in main folder
  14. *
  15. * License: GNU General Public License v2.0 or later
  16. * Full text of license available in license.txt file, in main folder
  17. *
  18. */
  19. std::vector<CCampaignHeader> CCampaignHandler::getCampaignHeaders()
  20. {
  21. std::vector<CCampaignHeader> ret;
  22. std::string dirname = DATA_DIR "/Maps";
  23. std::string ext = ".h3c";
  24. if(!boost::filesystem::exists(dirname))
  25. {
  26. tlog1 << "Cannot find " << dirname << " directory!\n";
  27. }
  28. fs::path tie(dirname);
  29. fs::directory_iterator end_iter;
  30. for ( fs::directory_iterator file (tie); file!=end_iter; ++file )
  31. {
  32. if(fs::is_regular_file(file->status())
  33. && boost::ends_with(file->path().filename(), ext))
  34. {
  35. ret.push_back( getHeader( file->path().string() ) );
  36. }
  37. }
  38. return ret;
  39. }
  40. CCampaignHeader CCampaignHandler::getHeader( const std::string & name )
  41. {
  42. int realSize;
  43. unsigned char * cmpgn = CLodHandler::getUnpackedFile(name, &realSize);
  44. int it = 0;//iterator for reading
  45. CCampaignHeader ret = readHeaderFromMemory(cmpgn, it);
  46. delete [] cmpgn;
  47. return ret;
  48. }
  49. CCampaign * CCampaignHandler::getCampaign( const std::string & name )
  50. {
  51. CCampaign * ret = new CCampaign();
  52. int realSize;
  53. unsigned char * cmpgn = CLodHandler::getUnpackedFile(name, &realSize);
  54. int it = 0; //iterator for reading
  55. ret->header = readHeaderFromMemory(cmpgn, it);
  56. int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size();
  57. for(int g=0; g<howManyScenarios; ++g)
  58. {
  59. CCampaignScenario sc = readScenarioFromMemory(cmpgn, it, ret->header.version);
  60. ret->scenarios.push_back(sc);
  61. }
  62. std::vector<ui32> h3mStarts = locateH3mStarts(cmpgn, it, realSize);
  63. if(h3mStarts.size() != howManyScenarios)
  64. {
  65. tlog1<<"Our heuristic for h3m start points gave wrong results for campaign " << name <<std::endl;
  66. tlog1<<"Please send this campaign to VCMI Project team to help us fix this problem" << std::endl;
  67. delete [] cmpgn;
  68. return NULL;
  69. }
  70. for (int g=0; g<howManyScenarios; ++g)
  71. {
  72. if(g == howManyScenarios - 1)
  73. {
  74. ret->mapPieces.push_back(std::string( cmpgn + h3mStarts[g], cmpgn + realSize ));
  75. }
  76. else
  77. {
  78. ret->mapPieces.push_back(std::string( cmpgn + h3mStarts[g], cmpgn + h3mStarts[g+1] ));
  79. }
  80. }
  81. delete [] cmpgn;
  82. return ret;
  83. }
  84. CCampaignHeader CCampaignHandler::readHeaderFromMemory( const unsigned char *buffer, int & outIt )
  85. {
  86. CCampaignHeader ret;
  87. ret.version = readNormalNr(buffer, outIt); outIt+=4;
  88. ret.mapVersion = readChar(buffer, outIt);
  89. ret.mapVersion -= 1; //change range of it from [1, 20] to [0, 19]
  90. ret.name = readString(buffer, outIt);
  91. ret.description = readString(buffer, outIt);
  92. ret.difficultyChoosenByPlayer = readChar(buffer, outIt);
  93. ret.music = readChar(buffer, outIt);
  94. if(ret.version == 4) //I saw one campaign with this version, without either difficulty or music - it's
  95. { //not editable by any editor so I'll just go back by one byte.
  96. outIt--;
  97. }
  98. return ret;
  99. }
  100. CCampaignScenario CCampaignHandler::readScenarioFromMemory( const unsigned char *buffer, int & outIt, int version )
  101. {
  102. struct HLP
  103. {
  104. //reads prolog/epilog info from memory
  105. static CCampaignScenario::SScenarioPrologEpilog prologEpilogReader( const unsigned char *buffer, int & outIt )
  106. {
  107. CCampaignScenario::SScenarioPrologEpilog ret;
  108. ret.hasPrologEpilog = buffer[outIt++];
  109. if(ret.hasPrologEpilog)
  110. {
  111. ret.prologVideo = buffer[outIt++];
  112. ret.prologMusic = buffer[outIt++];
  113. ret.prologText = readString(buffer, outIt);
  114. }
  115. return ret;
  116. }
  117. };
  118. CCampaignScenario ret;
  119. ret.mapName = readString(buffer, outIt);
  120. ret.packedMapSize = readNormalNr(buffer, outIt); outIt += 4;
  121. ret.preconditionRegion = buffer[outIt++];
  122. ret.regionColor = buffer[outIt++];
  123. ret.difficulty = buffer[outIt++];
  124. ret.regionText = readString(buffer, outIt);
  125. ret.prolog = HLP::prologEpilogReader(buffer, outIt);
  126. ret.epilog = HLP::prologEpilogReader(buffer, outIt);
  127. ret.travelOptions = readScenarioTravelFromMemory(buffer, outIt, version);
  128. return ret;
  129. }
  130. CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory( const unsigned char * buffer, int & outIt , int version )
  131. {
  132. CScenarioTravel ret;
  133. ret.whatHeroKeeps = buffer[outIt++];
  134. memcpy(ret.monstersKeptByHero, buffer+outIt, ARRAY_COUNT(ret.monstersKeptByHero));
  135. outIt += ARRAY_COUNT(ret.monstersKeptByHero);
  136. int artifBytes;
  137. if (version == 5) //AB
  138. {
  139. artifBytes = 17;
  140. ret.artifsKeptByHero[17] = 0;
  141. }
  142. else //SoD+
  143. {
  144. artifBytes = 18;
  145. }
  146. memcpy(ret.artifsKeptByHero, buffer+outIt, artifBytes);
  147. outIt += artifBytes;
  148. ret.startOptions = buffer[outIt++];
  149. switch(ret.startOptions)
  150. {
  151. case 1: //reading of bonuses player can choose
  152. {
  153. ret.playerColor = buffer[outIt++];
  154. ui8 numOfBonuses = buffer[outIt++];
  155. for (int g=0; g<numOfBonuses; ++g)
  156. {
  157. CScenarioTravel::STravelBonus bonus;
  158. bonus.type = buffer[outIt++];
  159. switch(bonus.type)
  160. {
  161. case 0: //spell
  162. {
  163. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  164. bonus.info2 = buffer[outIt++]; //spell ID
  165. break;
  166. }
  167. case 1: //monster
  168. {
  169. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  170. bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //monster type
  171. bonus.info3 = readNormalNr(buffer, outIt, 2); outIt += 2; //monster count
  172. break;
  173. }
  174. case 2: //building
  175. {
  176. bonus.info1 = buffer[outIt++]; //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  177. break;
  178. }
  179. case 3: //artifact
  180. {
  181. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  182. bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //artifact ID
  183. break;
  184. }
  185. case 4: //spell scroll
  186. {
  187. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  188. bonus.info2 = buffer[outIt++]; //spell ID
  189. break;
  190. }
  191. case 5: //prim skill
  192. {
  193. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  194. bonus.info2 = readNormalNr(buffer, outIt, 4); outIt += 4; //bonuses (4 bytes for 4 skills)
  195. break;
  196. }
  197. case 6: //sec skills
  198. {
  199. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  200. bonus.info2 = buffer[outIt++]; //skill ID
  201. bonus.info3 = buffer[outIt++]; //skill level
  202. break;
  203. }
  204. case 7: //resources
  205. {
  206. bonus.info1 = buffer[outIt++]; //type
  207. //FD - wood+ore
  208. //FE - mercury+sulfur+crystal+gem
  209. bonus.info2 = readNormalNr(buffer, outIt, 4); outIt += 4; //count
  210. break;
  211. }
  212. }
  213. ret.bonusesToChoose.push_back(bonus);
  214. }
  215. break;
  216. }
  217. case 2: //reading of players (colors / scenarios ?) player can choose
  218. {
  219. ui8 numOfBonuses = buffer[outIt++];
  220. for (int g=0; g<numOfBonuses; ++g)
  221. {
  222. CScenarioTravel::STravelBonus bonus;
  223. bonus.type = 8;
  224. bonus.info1 = buffer[outIt++]; //player color
  225. bonus.info2 = buffer[outIt++]; //from what scenario
  226. ret.bonusesToChoose.push_back(bonus);
  227. }
  228. break;
  229. }
  230. case 3: //heroes player can choose between
  231. {
  232. ui8 numOfBonuses = buffer[outIt++];
  233. for (int g=0; g<numOfBonuses; ++g)
  234. {
  235. CScenarioTravel::STravelBonus bonus;
  236. bonus.type = 9;
  237. bonus.info1 = buffer[outIt++]; //player color
  238. bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero, FF FF - random
  239. ret.bonusesToChoose.push_back(bonus);
  240. }
  241. break;
  242. }
  243. default:
  244. {
  245. tlog1<<"Corrupted h3c file"<<std::endl;
  246. break;
  247. }
  248. }
  249. return ret;
  250. }
  251. std::vector<ui32> CCampaignHandler::locateH3mStarts( const unsigned char * buffer, int start, int size )
  252. {
  253. std::vector<ui32> ret;
  254. for(int g=start; g<size; ++g)
  255. {
  256. if(startsAt(buffer, size, g))
  257. {
  258. ret.push_back(g);
  259. }
  260. }
  261. return ret;
  262. }
  263. bool CCampaignHandler::startsAt( const unsigned char * buffer, int size, int pos )
  264. {
  265. struct HLP
  266. {
  267. static unsigned char at(const unsigned char * buffer, int size, int place)
  268. {
  269. if(place < size)
  270. return buffer[place];
  271. throw std::string("Out of bounds!");
  272. }
  273. };
  274. try
  275. {
  276. //check minimal length of given region
  277. HLP::at(buffer, size, 100);
  278. //check version
  279. unsigned char tmp = HLP::at(buffer, size, pos);
  280. if(!(tmp == 0x0e || tmp == 0x15 || tmp == 0x1c || tmp == 0x33))
  281. {
  282. return false;
  283. }
  284. //3 bytes following version
  285. if(HLP::at(buffer, size, pos+1) != 0 || HLP::at(buffer, size, pos+2) != 0 || HLP::at(buffer, size, pos+3) != 0)
  286. {
  287. return false;
  288. }
  289. //unknown strange byte
  290. tmp = HLP::at(buffer, size, pos+4);
  291. if(tmp != 0 && tmp != 1 )
  292. {
  293. return false;
  294. }
  295. //size of map
  296. int mapsize = readNormalNr(buffer, pos+5);
  297. if(mapsize < 10 || mapsize > 530)
  298. {
  299. return false;
  300. }
  301. //underground or not
  302. tmp = HLP::at(buffer, size, pos+9);
  303. if( tmp != 0 && tmp != 1 )
  304. {
  305. return false;
  306. }
  307. //map name
  308. int len = readNormalNr(buffer, pos+10);
  309. if(len < 0 || len > 100)
  310. {
  311. return false;
  312. }
  313. for(int t=0; t<len; ++t)
  314. {
  315. tmp = HLP::at(buffer, size, pos+14+t);
  316. if(tmp == 0 || (tmp > 15 && tmp < 32)) //not a valid character
  317. {
  318. return false;
  319. }
  320. }
  321. }
  322. catch (...)
  323. {
  324. return false;
  325. }
  326. return true;
  327. }