CMakeLists.txt 32 KB

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  1. # Minimum required version greatly affect CMake behavior
  2. # So cmake_minimum_required must be called before the project()
  3. # 3.16.0 is used since it's used by our currently oldest suppored system: Ubuntu-20.04
  4. cmake_minimum_required(VERSION 3.16.0)
  5. project(VCMI)
  6. # TODO
  7. # Vckpg:
  8. # - Improve install code once there is better way to deploy DLLs and Qt plugins
  9. #
  10. # Other:
  11. # - Cleanup remove_directory copy_directory if performance will be a problem.
  12. # We can use some macro over copy_if_different since it's only work for single file.
  13. # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
  14. # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
  15. # - Try to get rid of FOLDER override with define_property
  16. # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
  17. # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
  18. if(APPLE)
  19. if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
  20. set(APPLE_MACOS 1)
  21. else()
  22. set(APPLE_IOS 1)
  23. endif()
  24. endif()
  25. ############################################
  26. # User-provided options #
  27. ############################################
  28. if(NOT CMAKE_BUILD_TYPE)
  29. set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
  30. "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
  31. FORCE)
  32. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
  33. endif()
  34. # Platform-independent options
  35. option(ENABLE_CLIENT "Enable compilation of game client" ON)
  36. option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
  37. option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
  38. option(ENABLE_TRANSLATIONS "Enable generation of translations for launcher and editor" ON)
  39. option(ENABLE_NULLKILLER_AI "Enable compilation of Nullkiller AI library" ON)
  40. option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
  41. option(ENABLE_MINIMAL_LIB "Build only core parts of vcmi library that are required for game lobby" OFF)
  42. # Compilation options
  43. option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
  44. option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
  45. option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
  46. option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
  47. option(ENABLE_COLORIZED_COMPILER_OUTPUT "Colorize compilation output (Clang/GNU)." ON)
  48. option(ENABLE_CCACHE "Speed up recompilation by caching previous compilations" OFF)
  49. # Platform-specific options
  50. if(ANDROID)
  51. set(ENABLE_STATIC_LIBS ON)
  52. set(ENABLE_LAUNCHER OFF)
  53. else()
  54. option(ENABLE_STATIC_LIBS "Build library and all components such as AI statically" OFF)
  55. option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
  56. endif()
  57. if(APPLE_IOS OR ANDROID)
  58. set(ENABLE_MONOLITHIC_INSTALL OFF)
  59. set(ENABLE_SINGLE_APP_BUILD ON)
  60. set(ENABLE_EDITOR OFF)
  61. set(ENABLE_TEST OFF)
  62. set(ENABLE_LOBBY OFF)
  63. set(ENABLE_SERVER OFF)
  64. set(COPY_CONFIG_ON_BUILD OFF)
  65. else()
  66. option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF) # Used for Snap packages and also useful for debugging
  67. option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON)
  68. option(ENABLE_SERVER "Enable compilation of dedicated server" ON)
  69. option(ENABLE_EDITOR "Enable compilation of map editor" ON)
  70. option(ENABLE_SINGLE_APP_BUILD "Builds client and launcher as single executable" OFF)
  71. option(ENABLE_TEST "Enable compilation of unit tests" OFF)
  72. option(ENABLE_LOBBY "Enable compilation of lobby server" OFF)
  73. endif()
  74. # ERM depends on LUA implicitly
  75. if(ENABLE_ERM AND NOT ENABLE_LUA)
  76. set(ENABLE_LUA ON)
  77. endif()
  78. include(CMakeDependentOption)
  79. cmake_dependent_option(ENABLE_INNOEXTRACT "Enable innoextract for GOG file extraction in launcher" ON "ENABLE_LAUNCHER" OFF)
  80. ############################################
  81. # Miscellaneous options #
  82. ############################################
  83. if (ENABLE_STATIC_LIBS AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
  84. set(CMAKE_POSITION_INDEPENDENT_CODE ON)
  85. endif()
  86. if(APPLE_IOS)
  87. set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
  88. set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
  89. endif()
  90. if(ENABLE_COLORIZED_COMPILER_OUTPUT)
  91. if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
  92. add_compile_options(-fcolor-diagnostics)
  93. elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
  94. add_compile_options(-fdiagnostics-color=always)
  95. endif()
  96. endif()
  97. if(ENABLE_CCACHE)
  98. find_program(CCACHE ccache REQUIRED)
  99. endif()
  100. # The XCode and MSVC builds each require some more configuration further down.
  101. if(ENABLE_CCACHE)
  102. set(CMAKE_C_COMPILER_LAUNCHER "ccache")
  103. set(CMAKE_CXX_COMPILER_LAUNCHER "ccache")
  104. endif()
  105. if(ENABLE_CCACHE AND (CMAKE_GENERATOR STREQUAL "Xcode"))
  106. # https://stackoverflow.com/a/36515503/2278742
  107. # Set up wrapper scripts
  108. configure_file(xcode/launch-c.in xcode/launch-c)
  109. configure_file(xcode/launch-cxx.in xcode/launch-cxx)
  110. execute_process(COMMAND chmod a+rx
  111. "${CMAKE_BINARY_DIR}/xcode/launch-c"
  112. "${CMAKE_BINARY_DIR}/xcode/launch-cxx")
  113. # Set Xcode project attributes to route compilation through our scripts
  114. set(CMAKE_XCODE_ATTRIBUTE_CC "${CMAKE_BINARY_DIR}/xcode/launch-c")
  115. set(CMAKE_XCODE_ATTRIBUTE_CXX "${CMAKE_BINARY_DIR}/xcode/launch-cxx")
  116. set(CMAKE_XCODE_ATTRIBUTE_LD "${CMAKE_BINARY_DIR}/xcode/launch-c")
  117. set(CMAKE_XCODE_ATTRIBUTE_LDPLUSPLUS "${CMAKE_BINARY_DIR}/xcode/launch-cxx")
  118. endif()
  119. # Allow to pass package name from Travis CI
  120. set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
  121. set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
  122. set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
  123. # Contains custom functions and macros, but don't altering any options
  124. include(VCMIUtils)
  125. include(VersionDefinition)
  126. if(ANDROID)
  127. set(VCMI_VERSION "${APP_SHORT_VERSION}")
  128. configure_file("android/GeneratedVersion.java.in" "${CMAKE_SOURCE_DIR}/android/vcmi-app/src/main/java/eu/vcmi/vcmi/util/GeneratedVersion.java" @ONLY)
  129. endif()
  130. vcmi_print_important_variables()
  131. # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
  132. # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
  133. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  134. # Make FOLDER property inheritable
  135. # So when we set FOLDER property on AI directory all and targets inside will inherit it
  136. #
  137. # Important! This trick depend on undefined behavior since we override CMake own property.
  138. # In same time define_property documentation states it's function for custom properties.
  139. define_property(
  140. TARGET
  141. PROPERTY FOLDER
  142. INHERITED
  143. BRIEF_DOCS "Set the folder name."
  144. FULL_DOCS "Use to organize targets in an IDE."
  145. )
  146. # Generate Version.cpp
  147. if(ENABLE_GITVERSION)
  148. add_custom_target(update_version ALL
  149. BYPRODUCTS "Version.cpp"
  150. COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
  151. )
  152. else()
  153. add_definitions(-DVCMI_NO_EXTRA_VERSION)
  154. endif(ENABLE_GITVERSION)
  155. # Precompiled header configuration
  156. if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 6.0 )
  157. set(ENABLE_PCH OFF) # broken
  158. endif()
  159. if(ENABLE_PCH)
  160. macro(enable_pch name)
  161. target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
  162. endmacro(enable_pch)
  163. else()
  164. macro(enable_pch ignore)
  165. endmacro(enable_pch)
  166. endif()
  167. ############################################
  168. # Documentation section #
  169. ############################################
  170. include(UseDoxygen OPTIONAL)
  171. ############################################
  172. # Compile and linking options #
  173. ############################################
  174. #Enable C++17 Globally
  175. set (CMAKE_CXX_STANDARD 17)
  176. #General visibility options
  177. set(CMAKE_CXX_VISIBILITY_PRESET hidden)
  178. set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
  179. #Global fallback mapping
  180. # RelWithDebInfo falls back to Release, then MinSizeRel, and then to None (tbb in 22.04 requires it)
  181. set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel None "")
  182. # MinSizeRel falls back to Release, then RelWithDebInfo, and then to None (tbb in 22.04 requires it)
  183. set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo None "")
  184. # Release falls back to RelWithDebInfo, then MinSizeRel, and then to None (tbb in 22.04 requires it)
  185. set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel None "")
  186. set(CMAKE_XCODE_ATTRIBUTE_APP_DISPLAY_NAME ${APP_DISPLAY_NAME})
  187. set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
  188. set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Debug] dwarf)
  189. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO)
  190. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS NO)
  191. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS[variant=Debug] YES)
  192. set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION NO)
  193. set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION})
  194. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)
  195. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
  196. #Check for endian
  197. if(${CMAKE_VERSION} VERSION_LESS "3.20.0")
  198. include(TestBigEndian)
  199. test_big_endian(VCMI_ENDIAN_BIG)
  200. if(VCMI_ENDIAN_BIG)
  201. add_definitions(-DVCMI_ENDIAN_BIG)
  202. endif()
  203. elseif(${CMAKE_CXX_BYTE_ORDER} EQUAL "BIG_ENDIAN")
  204. add_definitions(-DVCMI_ENDIAN_BIG)
  205. endif()
  206. if(ENABLE_LAUNCHER)
  207. add_definitions(-DENABLE_LAUNCHER)
  208. endif()
  209. if(ENABLE_EDITOR)
  210. add_definitions(-DENABLE_EDITOR)
  211. endif()
  212. if(ENABLE_SINGLE_APP_BUILD)
  213. add_definitions(-DENABLE_SINGLE_APP_BUILD)
  214. endif()
  215. if(ENABLE_MINIMAL_LIB)
  216. add_definitions(-DENABLE_MINIMAL_LIB)
  217. endif()
  218. if(APPLE_IOS)
  219. set(CMAKE_MACOSX_RPATH 1)
  220. set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0)
  221. if(NOT USING_CONAN)
  222. list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_PREFIX_PATH}") # required for Boost
  223. set(CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH FALSE)
  224. set(CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH FALSE)
  225. endif()
  226. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
  227. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED_FOR_APPS YES)
  228. set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${BUNDLE_IDENTIFIER_PREFIX}.$(PRODUCT_NAME)")
  229. set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
  230. endif()
  231. if(APPLE_MACOS)
  232. # Not supported by standard library of our current minimal target - macOS 10.14 or newer required
  233. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-aligned-allocation")
  234. endif()
  235. if(MINGW OR MSVC)
  236. # Windows Vista or newer for FuzzyLite 6 to compile
  237. # Except for conan which already has this definition in its preset
  238. if(NOT USING_CONAN)
  239. add_definitions(-D_WIN32_WINNT=0x0600)
  240. endif()
  241. #delete lib prefix for dlls (libvcmi -> vcmi)
  242. set(CMAKE_SHARED_LIBRARY_PREFIX "")
  243. if(MSVC)
  244. if(ENABLE_CCACHE)
  245. # https://github.com/ccache/ccache/discussions/1154#discussioncomment-3611387
  246. file(COPY_FILE
  247. ${CCACHE} ${CMAKE_BINARY_DIR}/cl.exe
  248. ONLY_IF_DIFFERENT)
  249. set(CMAKE_VS_GLOBALS
  250. "CLToolExe=cl.exe"
  251. "CLToolPath=${CMAKE_BINARY_DIR}"
  252. "TrackFileAccess=false"
  253. "UseMultiToolTask=true"
  254. )
  255. endif()
  256. add_definitions(-DBOOST_ALL_NO_LIB)
  257. add_definitions(-DBOOST_ALL_DYN_LINK)
  258. set(Boost_USE_STATIC_LIBS OFF)
  259. # Don't link with SDLMain
  260. if(ENABLE_DEBUG_CONSOLE)
  261. set(SDL2_BUILDING_LIBRARY ON)
  262. add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
  263. endif()
  264. # Suppress warnings
  265. add_definitions(-D_CRT_SECURE_NO_WARNINGS)
  266. add_definitions(-D_SCL_SECURE_NO_WARNINGS)
  267. add_definitions(-D_SILENCE_TR1_NAMESPACE_DEPRECATION_WARNING) # Fix gtest and gmock build
  268. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /utf-8")
  269. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
  270. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4250") # 4250: 'class1' : inherits 'class2::member' via dominance
  271. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4251") # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
  272. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4244") # 4244: conversion from 'xxx' to 'yyy', possible loss of data
  273. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4267") # 4267: conversion from 'xxx' to 'yyy', possible loss of data
  274. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4275") # 4275: non dll-interface class 'xxx' used as base for dll-interface class
  275. #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4800") # 4800: implicit conversion from 'xxx' to bool. Possible information loss
  276. if(ENABLE_STRICT_COMPILATION)
  277. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /WX") # Treats all compiler warnings as errors
  278. endif()
  279. if(ENABLE_MULTI_PROCESS_BUILDS)
  280. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
  281. endif()
  282. # Workaround: Visual Studio has issues with exports of classes that inherit templates
  283. # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
  284. # Reported to Microsoft here:
  285. # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
  286. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
  287. # Required at least for compatibility with Boost 1.68 on Vcpkg
  288. set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
  289. endif(MSVC)
  290. if(MINGW)
  291. # Temporary (?) workaround for failing builds on MinGW CI due to bug in TBB
  292. set(CMAKE_CXX_EXTENSIONS ON)
  293. set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
  294. # Check for iconv (may be needed for Boost.Locale)
  295. include(CheckLibraryExists)
  296. check_library_exists(iconv libiconv_open "" ICONV_FOUND)
  297. if(ICONV_FOUND)
  298. set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
  299. endif()
  300. # Prevent compiler issues when building Debug
  301. # Assembler might fail with "too many sections"
  302. # With big-obj or 64-bit build will take hours
  303. if(CMAKE_BUILD_TYPE MATCHES Debug)
  304. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
  305. endif()
  306. endif(MINGW)
  307. endif(MINGW OR MSVC)
  308. if(ANDROID)
  309. if(ANDROID_NDK_MAJOR LESS 23 AND ANDROID_ABI MATCHES "^armeabi")
  310. # libunwind must come before other shared libs:
  311. # https://android.googlesource.com/platform/ndk/+/master/docs/BuildSystemMaintainers.md#Unwinding
  312. list(APPEND SYSTEM_LIBS unwind)
  313. endif()
  314. list(APPEND SYSTEM_LIBS log)
  315. endif()
  316. if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR NOT WIN32)
  317. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
  318. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wpointer-arith")
  319. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wuninitialized")
  320. if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0 OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
  321. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wmismatched-tags")
  322. endif()
  323. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter") # low chance of valid reports, a lot of emitted warnings
  324. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch") # large number of false-positives, disabled
  325. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder") # large number of noise, low chance of any significant issues
  326. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-sign-compare") # low chance of any significant issues
  327. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # emitted in fuzzylite headers, disabled
  328. if(ENABLE_STRICT_COMPILATION)
  329. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
  330. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=array-bounds") # false positives in boost::multiarray during release build, keep as warning-only
  331. endif()
  332. # Fix string inspection with lldb
  333. # https://stackoverflow.com/questions/58578615/cannot-inspect-a-stdstring-variable-in-lldb
  334. if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
  335. set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fstandalone-debug")
  336. endif()
  337. if(UNIX)
  338. set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
  339. endif()
  340. endif()
  341. # Check if some platform-specific libraries are needed for linking
  342. if(NOT WIN32 AND NOT APPLE_IOS)
  343. include(CheckLibraryExists)
  344. # Shared memory functions used by Boost.Interprocess
  345. # FindBoost handle linking with pthreads, but doesn't handle this
  346. CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
  347. if(HAVE_RT_LIB)
  348. set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
  349. endif()
  350. if(HAIKU)
  351. set(SYSTEM_LIBS ${SYSTEM_LIBS} network)
  352. endif()
  353. endif()
  354. if(ENABLE_LUA)
  355. add_definitions(-DSCRIPTING_ENABLED=1)
  356. endif()
  357. if(USING_CONAN AND (MINGW AND CMAKE_HOST_UNIX))
  358. # Hack for workaround https://github.com/conan-io/conan-center-index/issues/15405
  359. # Remove once it will be fixed
  360. execute_process(COMMAND
  361. bash -c "grep -rl Mf ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/Mf/mf/g'"
  362. )
  363. # Hack for workaround ffmpeg broken linking (conan ffmpeg forgots to link to ws2_32)
  364. # Remove once it will be fixed
  365. execute_process(COMMAND
  366. bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32)/secur32 ws2_32)/g'"
  367. )
  368. execute_process(COMMAND
  369. bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32 mfplat/secur32 ws2_32 mfplat/g'"
  370. )
  371. # Fixup tbb for cross-compiling on Conan
  372. # Remove once it will be fixed
  373. execute_process(COMMAND
  374. bash -c "grep -rl tbb12 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/tbb tbb12/tbb12/g'"
  375. )
  376. endif()
  377. ############################################
  378. # Finding packages #
  379. ############################################
  380. set(BOOST_COMPONENTS date_time filesystem locale program_options system thread)
  381. if(ENABLE_INNOEXTRACT)
  382. list(APPEND BOOST_COMPONENTS iostreams)
  383. endif()
  384. find_package(Boost 1.48.0 REQUIRED COMPONENTS ${BOOST_COMPONENTS})
  385. find_package(ZLIB REQUIRED)
  386. # Conan compatibility
  387. if(TARGET zlib::zlib)
  388. add_library(ZLIB::ZLIB ALIAS zlib::zlib)
  389. endif()
  390. option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
  391. if(NOT FORCE_BUNDLED_MINIZIP)
  392. find_package(minizip)
  393. if(TARGET minizip::minizip)
  394. add_definitions(-DUSE_SYSTEM_MINIZIP)
  395. endif()
  396. endif()
  397. if (ENABLE_CLIENT)
  398. set(FFMPEG_COMPONENTS avutil swscale avformat avcodec)
  399. if(APPLE_IOS AND NOT USING_CONAN)
  400. list(APPEND FFMPEG_COMPONENTS swresample)
  401. endif()
  402. find_package(ffmpeg COMPONENTS ${FFMPEG_COMPONENTS})
  403. find_package(SDL2 REQUIRED)
  404. find_package(SDL2_image REQUIRED)
  405. if(TARGET SDL2_image::SDL2_image)
  406. add_library(SDL2::Image ALIAS SDL2_image::SDL2_image)
  407. endif()
  408. find_package(SDL2_mixer REQUIRED)
  409. if(TARGET SDL2_mixer::SDL2_mixer)
  410. add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer)
  411. endif()
  412. find_package(SDL2_ttf REQUIRED)
  413. if(TARGET SDL2_ttf::SDL2_ttf)
  414. add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
  415. endif()
  416. endif()
  417. if(ENABLE_LOBBY)
  418. find_package(SQLite3 REQUIRED)
  419. endif()
  420. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  421. # Widgets finds its own dependencies (QtGui and QtCore).
  422. find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network)
  423. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
  424. if(ENABLE_TRANSLATIONS)
  425. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS LinguistTools)
  426. add_definitions(-DENABLE_QT_TRANSLATIONS)
  427. endif()
  428. endif()
  429. if(ENABLE_NULLKILLER_AI AND ENABLE_CLIENT)
  430. find_package(TBB REQUIRED)
  431. endif()
  432. if(ENABLE_LUA)
  433. find_package(luajit)
  434. if(TARGET luajit::luajit)
  435. message(STATUS "Using LuaJIT provided by system")
  436. else()
  437. message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
  438. find_package(Lua REQUIRED)
  439. if(Lua_FOUND)
  440. add_library(luajit::luajit UNKNOWN IMPORTED)
  441. set_target_properties(luajit::luajit PROPERTIES
  442. INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}")
  443. set_target_properties(luajit::luajit PROPERTIES
  444. IMPORTED_LOCATION "${LUA_LIBRARIES}")
  445. endif()
  446. endif()
  447. endif()
  448. ############################################
  449. # Output directories #
  450. ############################################
  451. if(WIN32) # on Win everything goes into H3 root directory
  452. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  453. set(LIB_DIR "." CACHE STRING "Where to install main library")
  454. set(DATA_DIR "." CACHE STRING "Where to install data files")
  455. elseif(APPLE)
  456. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  457. include(GNUInstallDirs)
  458. set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
  459. if(ENABLE_MONOLITHIC_INSTALL)
  460. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  461. set(LIB_DIR "." CACHE STRING "Where to install main library")
  462. set(DATA_DIR "." CACHE STRING "Where to install data files")
  463. else()
  464. if(APPLE_MACOS)
  465. set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
  466. set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
  467. set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
  468. set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
  469. set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
  470. set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
  471. set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
  472. else()
  473. set(LIB_DIR "Frameworks")
  474. set(DATA_DIR ".")
  475. endif()
  476. endif()
  477. elseif(ANDROID)
  478. include(GNUInstallDirs)
  479. set(LIB_DIR "jniLibs/${ANDROID_ABI}")
  480. set(DATA_DIR "assets")
  481. else()
  482. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  483. include(GNUInstallDirs)
  484. if(ENABLE_MONOLITHIC_INSTALL)
  485. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  486. set(LIB_DIR "." CACHE STRING "Where to install main library")
  487. set(DATA_DIR "." CACHE STRING "Where to install data files")
  488. # following constants only used for platforms using XDG (Linux, BSD, etc)
  489. add_definitions(-DM_DATA_DIR="${DATA_DIR}")
  490. add_definitions(-DM_BIN_DIR="${BIN_DIR}")
  491. add_definitions(-DM_LIB_DIR="${LIB_DIR}")
  492. set(CMAKE_INSTALL_RPATH "$ORIGIN/")
  493. else()
  494. if(NOT BIN_DIR)
  495. set(BIN_DIR "${CMAKE_INSTALL_BINDIR}" CACHE STRING "Where to install binaries")
  496. endif()
  497. if(NOT LIB_DIR)
  498. set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
  499. endif()
  500. if(NOT DATA_DIR)
  501. set(DATA_DIR "${CMAKE_INSTALL_DATAROOTDIR}/vcmi" CACHE STRING "Where to install data files")
  502. endif()
  503. # following constants only used for platforms using XDG (Linux, BSD, etc)
  504. add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
  505. add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
  506. add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  507. set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  508. endif()
  509. endif()
  510. # iOS/Android have flat libs directory structure
  511. if(APPLE_IOS OR ANDROID)
  512. set(AI_LIB_DIR "${LIB_DIR}")
  513. set(SCRIPTING_LIB_DIR "${LIB_DIR}")
  514. else()
  515. set(AI_LIB_DIR "${LIB_DIR}/AI")
  516. set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
  517. endif()
  518. #######################################
  519. # Add subdirectories #
  520. #######################################
  521. if(APPLE_IOS)
  522. add_subdirectory(ios)
  523. endif()
  524. if (ENABLE_CLIENT)
  525. add_subdirectory_with_folder("AI" AI)
  526. endif()
  527. add_subdirectory(lib)
  528. if (ENABLE_CLIENT OR ENABLE_SERVER)
  529. add_subdirectory(server)
  530. endif()
  531. if(ENABLE_ERM)
  532. add_subdirectory(scripting/erm)
  533. endif()
  534. if(ENABLE_LUA)
  535. add_subdirectory(scripting/lua)
  536. endif()
  537. if(NOT TARGET minizip::minizip)
  538. add_subdirectory_with_folder("3rdparty" lib/minizip)
  539. add_library(minizip::minizip ALIAS minizip)
  540. endif()
  541. if(ENABLE_LAUNCHER)
  542. add_subdirectory(launcher)
  543. endif()
  544. if(ENABLE_EDITOR)
  545. add_subdirectory(mapeditor)
  546. endif()
  547. if(ENABLE_LOBBY)
  548. add_subdirectory(lobby)
  549. endif()
  550. if (ENABLE_CLIENT)
  551. add_subdirectory(client)
  552. endif()
  553. if(ENABLE_SERVER)
  554. add_subdirectory(serverapp)
  555. endif()
  556. if(ENABLE_TEST)
  557. enable_testing()
  558. add_subdirectory(test)
  559. endif()
  560. #######################################
  561. # Installation section #
  562. #######################################
  563. if(ANDROID)
  564. if(ANDROID_STL MATCHES "_shared$")
  565. set(stlLibName "${CMAKE_SHARED_LIBRARY_PREFIX}${ANDROID_STL}${CMAKE_SHARED_LIBRARY_SUFFIX}")
  566. install(FILES "${CMAKE_SYSROOT}/usr/lib/${ANDROID_SYSROOT_LIB_SUBDIR}/${stlLibName}"
  567. DESTINATION ${LIB_DIR}
  568. )
  569. endif()
  570. # zip internal assets - 'config' and 'Mods' dirs, save md5 of the zip
  571. install(CODE "
  572. cmake_path(ABSOLUTE_PATH CMAKE_INSTALL_PREFIX
  573. OUTPUT_VARIABLE absolute_install_prefix
  574. )
  575. set(absolute_data_dir \"\${absolute_install_prefix}/${DATA_DIR}\")
  576. file(MAKE_DIRECTORY \"\${absolute_data_dir}\")
  577. set(internal_data_zip \"\${absolute_data_dir}/internalData.zip\")
  578. execute_process(COMMAND
  579. \"${CMAKE_COMMAND}\" -E tar c \"\${internal_data_zip}\" --format=zip -- config Mods
  580. WORKING_DIRECTORY \"${CMAKE_SOURCE_DIR}\"
  581. )
  582. file(MD5 \"\${internal_data_zip}\" internal_data_zip_md5)
  583. file(WRITE \"\${absolute_data_dir}/internalDataHash.txt\"
  584. \${internal_data_zip_md5}
  585. )
  586. ")
  587. else()
  588. install(DIRECTORY config DESTINATION ${DATA_DIR})
  589. if (ENABLE_CLIENT OR ENABLE_SERVER)
  590. install(DIRECTORY Mods DESTINATION ${DATA_DIR})
  591. endif()
  592. endif()
  593. if(ENABLE_LUA)
  594. install(DIRECTORY scripts DESTINATION ${DATA_DIR})
  595. endif()
  596. # that script is useless for Windows / iOS / Android
  597. if(NOT WIN32 AND NOT APPLE_IOS AND NOT ANDROID)
  598. install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
  599. OWNER_WRITE OWNER_READ OWNER_EXECUTE
  600. GROUP_READ GROUP_EXECUTE
  601. WORLD_READ WORLD_EXECUTE)
  602. endif()
  603. if(WIN32)
  604. if(USING_CONAN)
  605. #Conan imports enabled
  606. vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
  607. file(GLOB dep_files
  608. ${dep_files}
  609. "${CMAKE_SYSROOT}/bin/*.dll"
  610. "${CMAKE_SYSROOT}/lib/*.dll"
  611. "${CONAN_SYSTEM_LIBRARY_LOCATION}/*.dll")
  612. else()
  613. file(GLOB dep_files
  614. ${dep_files}
  615. "${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
  616. endif()
  617. if(CMAKE_BUILD_TYPE MATCHES Debug)
  618. # Copy debug versions of libraries if build type is debug
  619. set(debug_postfix d)
  620. endif()
  621. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  622. get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION)
  623. get_filename_component(Qtbin_folder ${QtCore_location} PATH)
  624. file(GLOB dep_files
  625. ${dep_files}
  626. ${Qtbin_folder}/Qt5Core${debug_postfix}.dll
  627. ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
  628. ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
  629. ${Qtbin_folder}/Qt5Network${debug_postfix}.dll
  630. ${Qtbin_folder}/icu*.dll)
  631. get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE)
  632. if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY"))
  633. get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION)
  634. install(
  635. FILES ${integration_loc}
  636. DESTINATION ${BIN_DIR}/platforms
  637. )
  638. install(
  639. FILES "$<TARGET_FILE:Qt${QT_VERSION_MAJOR}::QWindowsVistaStylePlugin>"
  640. DESTINATION ${BIN_DIR}/styles)
  641. endif()
  642. endif()
  643. install(FILES ${dep_files} DESTINATION ${BIN_DIR})
  644. endif(WIN32)
  645. #######################################
  646. # Packaging section #
  647. #######################################
  648. if(MSVC)
  649. SET(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION ${BIN_DIR})
  650. Include(InstallRequiredSystemLibraries)
  651. endif()
  652. set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
  653. set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
  654. set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
  655. # vcmi does not have "patch version" in version string
  656. set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
  657. #TODO: remove version from Global.h and use this one as define?
  658. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
  659. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  660. set(CPACK_PACKAGE_NAME "VCMI")
  661. else()
  662. set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
  663. endif()
  664. if("${PACKAGE_FILE_NAME}" STREQUAL "")
  665. set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
  666. else()
  667. set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
  668. endif()
  669. set(CPACK_PACKAGE_VENDOR "VCMI team")
  670. if(WIN32)
  671. # Note: due to NSI script generation process all of the backward slashes here are useful
  672. set(CPACK_MONOLITHIC_INSTALL 1)
  673. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
  674. set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
  675. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  676. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
  677. else()
  678. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
  679. endif()
  680. if(CMAKE_SYSTEM_PROCESSOR MATCHES ".*64")
  681. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
  682. else()
  683. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
  684. endif()
  685. if(ENABLE_LAUNCHER)
  686. set(VCMI_MAIN_EXECUTABLE "VCMI_launcher")
  687. else()
  688. set(VCMI_MAIN_EXECUTABLE "VCMI_client")
  689. endif()
  690. set(CPACK_PACKAGE_EXECUTABLES "${VCMI_MAIN_EXECUTABLE};VCMI")
  691. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS "
  692. CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\${VCMI_MAIN_EXECUTABLE}.exe\\\"
  693. ExecShell '' 'netsh' 'advfirewall firewall add rule name=vcmi_server dir=in action=allow program=\\\"$INSTDIR\\\\vcmi_server.exe\\\" enable=yes profile=public,private' SW_HIDE
  694. ExecShell '' 'netsh' 'advfirewall firewall add rule name=vcmi_client dir=in action=allow program=\\\"$INSTDIR\\\\vcmi_client.exe\\\" enable=yes profile=public,private' SW_HIDE
  695. ")
  696. set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS "
  697. Delete \\\"$DESKTOP\\\\VCMI.lnk\\\"
  698. ExecShell '' 'netsh' 'advfirewall firewall delete rule name=vcmi_server' SW_HIDE
  699. ExecShell '' 'netsh' 'advfirewall firewall delete rule name=vcmi_client' SW_HIDE
  700. ")
  701. # Strip MinGW CPack target if build configuration without debug info
  702. if(MINGW)
  703. if(NOT (CMAKE_BUILD_TYPE STREQUAL "Debug") OR (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
  704. set(CPACK_STRIP_FILES ON)
  705. endif()
  706. endif()
  707. # set the install/unistall icon used for the installer itself
  708. # There is a bug in NSI that does not handle full unix paths properly.
  709. set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  710. set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  711. # set the package header icon for MUI
  712. set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
  713. set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
  714. set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
  715. set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
  716. set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
  717. set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
  718. set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
  719. set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
  720. set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
  721. # Use BundleUtilities to fix build when Vcpkg is used and disable it for mingw
  722. if(NOT (${CMAKE_CROSSCOMPILING}))
  723. add_subdirectory(win)
  724. endif()
  725. elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
  726. set(CPACK_MONOLITHIC_INSTALL 1)
  727. set(CPACK_GENERATOR "DragNDrop")
  728. set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
  729. # Workaround for this issue:
  730. # CPack Error: Error executing: /usr/bin/hdiutil detach "/Volumes/VCMI"
  731. # https://github.com/actions/runner-images/issues/7522#issuecomment-1564467252
  732. set(CPACK_COMMAND_HDIUTIL "/usr/bin/sudo /usr/bin/hdiutil")
  733. # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
  734. # So we can keep both enabled and this shouldn't hurt
  735. # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
  736. set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
  737. # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
  738. # Otherwise DMG background image wouldn't work
  739. # Pre-generated DS_Store use absolute path to background image
  740. set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
  741. include(GetGitRevisionDescription)
  742. get_git_head_revision(GIT_REFSPEC GIT_SHA1)
  743. string(TIMESTAMP CURRENT_YEAR "%Y")
  744. set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  745. set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  746. set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2007-${CURRENT_YEAR} VCMI team")
  747. set(MACOSX_BUNDLE_GUI_IDENTIFIER "eu.vcmi.vcmi")
  748. set(MACOSX_BUNDLE_BUNDLE_VERSION ${GIT_SHA1})
  749. set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${APP_SHORT_VERSION})
  750. if(ENABLE_LAUNCHER)
  751. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
  752. else()
  753. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
  754. endif()
  755. set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
  756. install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
  757. configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
  758. install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
  759. # Bundle fixing code must be in separate directory to be executed after all other install code
  760. add_subdirectory(osx)
  761. elseif(APPLE_IOS)
  762. set(CPACK_GENERATOR ZIP)
  763. set(CPACK_ARCHIVE_FILE_EXTENSION ipa)
  764. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
  765. set(CPACK_INSTALL_CMAKE_PROJECTS "${CMAKE_CURRENT_BINARY_DIR};${CMAKE_PROJECT_NAME};app;/")
  766. else()
  767. set(CPACK_GENERATOR TGZ)
  768. endif()
  769. include(CPack)