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- #include "StdInc.h"
- #include "ResourceSet.h"
- #include "GameConstants.h"
- #include "JsonNode.h"
- Res::ResourceSet::ResourceSet()
- {
- resize(GameConstants::RESOURCE_QUANTITY, 0);
- }
- Res::ResourceSet::ResourceSet(const JsonNode & node)
- {
- resize(GameConstants::RESOURCE_QUANTITY, 0);
- at(0) = node["wood"].Float();
- at(1) = node["mercury"].Float();
- at(2) = node["ore"].Float();
- at(3) = node["sulfur"].Float();
- at(4) = node["crystal"].Float();
- at(5) = node["gems"].Float();
- at(6) = node["gold"].Float();
- at(7) = node["mithril"].Float();
- }
- bool Res::ResourceSet::nonZero() const
- {
- for(int i = 0; i < size(); i++)
- if(at(i))
- return true;
- return false;
- }
- void Res::ResourceSet::amax(const TResourceCap &val)
- {
- for(int i = 0; i < size(); i++)
- ::vstd::amax(at(i), val);
- }
- bool Res::ResourceSet::canBeAfforded(const ResourceSet &res) const
- {
- return Res::canAfford(res, *this);
- }
- bool Res::ResourceSet::canAfford(const ResourceSet &price) const
- {
- return Res::canAfford(*this, price);
- }
- bool Res::canAfford(const ResourceSet &res, const ResourceSet &price)
- {
- assert(res.size() == price.size() && price.size() == GameConstants::RESOURCE_QUANTITY);
- for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
- if(price[i] > res[i])
- return false;
- return true;
- }
- bool Res::ResourceSet::nziterator::valid()
- {
- return cur.resType < GameConstants::RESOURCE_QUANTITY && cur.resVal;
- }
- Res::ResourceSet::nziterator Res::ResourceSet::nziterator::operator++()
- {
- advance();
- return *this;
- }
- Res::ResourceSet::nziterator Res::ResourceSet::nziterator::operator++(int)
- {
- nziterator ret = *this;
- advance();
- return ret;
- }
- const Res::ResourceSet::nziterator::ResEntry& Res::ResourceSet::nziterator::operator*() const
- {
- return cur;
- }
- const Res::ResourceSet::nziterator::ResEntry * Res::ResourceSet::nziterator::operator->() const
- {
- return &cur;
- }
- void Res::ResourceSet::nziterator::advance()
- {
- do
- {
- cur.resType++;
- } while(cur.resType < GameConstants::RESOURCE_QUANTITY && !(cur.resVal=rs[cur.resType]));
- if(cur.resType >= GameConstants::RESOURCE_QUANTITY)
- cur.resVal = -1;
- }
- Res::ResourceSet::nziterator::nziterator(const ResourceSet &RS)
- : rs(RS)
- {
- cur.resType = 0;
- cur.resVal = rs[0];
- if(!valid())
- advance();
- }
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