CRmgTemplate.cpp 20 KB

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  1. /*
  2. * CRmgTemplate.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vstd/ContainerUtils.h>
  12. #include <boost/bimap.hpp>
  13. #include "CRmgTemplate.h"
  14. #include "Functions.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CTownHandler.h"
  17. #include "../TerrainHandler.h"
  18. #include "../serializer/JsonSerializeFormat.h"
  19. #include "../modding/ModScope.h"
  20. #include "../StringConstants.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. namespace
  23. {
  24. si32 decodeZoneId(const std::string & json)
  25. {
  26. return boost::lexical_cast<si32>(json);
  27. }
  28. std::string encodeZoneId(si32 id)
  29. {
  30. return std::to_string(id);
  31. }
  32. }
  33. CTreasureInfo::CTreasureInfo()
  34. : min(0),
  35. max(0),
  36. density(0)
  37. {
  38. }
  39. CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
  40. : min(imin), max(imax), density(idensity)
  41. {
  42. }
  43. bool CTreasureInfo::operator==(const CTreasureInfo & other) const
  44. {
  45. return (min == other.min) && (max == other.max) && (density == other.density);
  46. }
  47. void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
  48. {
  49. handler.serializeInt("min", min, 0);
  50. handler.serializeInt("max", max, 0);
  51. handler.serializeInt("density", density, 0);
  52. }
  53. namespace rmg
  54. {
  55. //FIXME: This is never used, instead TerrainID is used
  56. class TerrainEncoder
  57. {
  58. public:
  59. static si32 decode(const std::string & identifier)
  60. {
  61. return *VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "terrain", identifier);
  62. }
  63. static std::string encode(const si32 index)
  64. {
  65. return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
  66. }
  67. };
  68. class ZoneEncoder
  69. {
  70. public:
  71. static si32 decode(const std::string & json)
  72. {
  73. return std::stoi(json);
  74. }
  75. static std::string encode(si32 id)
  76. {
  77. return std::to_string(id);
  78. }
  79. };
  80. const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
  81. ZoneOptions::CTownInfo::CTownInfo()
  82. : townCount(0),
  83. castleCount(0),
  84. townDensity(0),
  85. castleDensity(0)
  86. {
  87. }
  88. int ZoneOptions::CTownInfo::getTownCount() const
  89. {
  90. return townCount;
  91. }
  92. int ZoneOptions::CTownInfo::getCastleCount() const
  93. {
  94. return castleCount;
  95. }
  96. int ZoneOptions::CTownInfo::getTownDensity() const
  97. {
  98. return townDensity;
  99. }
  100. int ZoneOptions::CTownInfo::getCastleDensity() const
  101. {
  102. return castleDensity;
  103. }
  104. void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
  105. {
  106. handler.serializeInt("towns", townCount, 0);
  107. handler.serializeInt("castles", castleCount, 0);
  108. handler.serializeInt("townDensity", townDensity, 0);
  109. handler.serializeInt("castleDensity", castleDensity, 0);
  110. }
  111. ZoneOptions::ZoneOptions():
  112. id(0),
  113. type(ETemplateZoneType::PLAYER_START),
  114. size(1),
  115. maxTreasureValue(0),
  116. owner(std::nullopt),
  117. matchTerrainToTown(true),
  118. townsAreSameType(false),
  119. monsterStrength(EMonsterStrength::ZONE_NORMAL),
  120. minesLikeZone(NO_ZONE),
  121. terrainTypeLikeZone(NO_ZONE),
  122. treasureLikeZone(NO_ZONE)
  123. {
  124. }
  125. TRmgTemplateZoneId ZoneOptions::getId() const
  126. {
  127. return id;
  128. }
  129. void ZoneOptions::setId(TRmgTemplateZoneId value)
  130. {
  131. if(value <= 0)
  132. throw std::runtime_error(boost::str(boost::format("Zone %d id should be greater than 0.") % id));
  133. id = value;
  134. }
  135. ETemplateZoneType ZoneOptions::getType() const
  136. {
  137. return type;
  138. }
  139. void ZoneOptions::setType(ETemplateZoneType value)
  140. {
  141. type = value;
  142. }
  143. int ZoneOptions::getSize() const
  144. {
  145. return size;
  146. }
  147. void ZoneOptions::setSize(int value)
  148. {
  149. size = value;
  150. }
  151. std::optional<int> ZoneOptions::getOwner() const
  152. {
  153. return owner;
  154. }
  155. const std::set<TerrainId> ZoneOptions::getTerrainTypes() const
  156. {
  157. if (terrainTypes.empty())
  158. {
  159. return vstd::difference(getDefaultTerrainTypes(), bannedTerrains);
  160. }
  161. else
  162. {
  163. return terrainTypes;
  164. }
  165. }
  166. void ZoneOptions::setTerrainTypes(const std::set<TerrainId> & value)
  167. {
  168. terrainTypes = value;
  169. }
  170. std::set<TerrainId> ZoneOptions::getDefaultTerrainTypes() const
  171. {
  172. std::set<TerrainId> terrains;
  173. for (auto terrain : VLC->terrainTypeHandler->objects)
  174. {
  175. if (terrain->isLand() && terrain->isPassable())
  176. {
  177. terrains.insert(terrain->getId());
  178. }
  179. }
  180. return terrains;
  181. }
  182. std::set<FactionID> ZoneOptions::getDefaultTownTypes() const
  183. {
  184. std::set<FactionID> defaultTowns;
  185. auto towns = VLC->townh->getDefaultAllowed();
  186. for(int i = 0; i < towns.size(); ++i)
  187. {
  188. if(towns[i]) defaultTowns.insert(FactionID(i));
  189. }
  190. return defaultTowns;
  191. }
  192. const std::set<FactionID> ZoneOptions::getTownTypes() const
  193. {
  194. if (townTypes.empty())
  195. {
  196. //Assume that all towns are allowed, unless banned
  197. return vstd::difference(getDefaultTownTypes(), bannedTownTypes);
  198. }
  199. else
  200. {
  201. return vstd::difference(townTypes, bannedTownTypes);
  202. }
  203. }
  204. void ZoneOptions::setTownTypes(const std::set<FactionID> & value)
  205. {
  206. townTypes = value;
  207. }
  208. void ZoneOptions::setMonsterTypes(const std::set<FactionID> & value)
  209. {
  210. monsterTypes = value;
  211. }
  212. const std::set<FactionID> ZoneOptions::getMonsterTypes() const
  213. {
  214. return vstd::difference(monsterTypes, bannedMonsters);
  215. }
  216. void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
  217. {
  218. mines = value;
  219. }
  220. std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
  221. {
  222. return mines;
  223. }
  224. void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
  225. {
  226. treasureInfo = value;
  227. recalculateMaxTreasureValue();
  228. }
  229. void ZoneOptions::recalculateMaxTreasureValue()
  230. {
  231. maxTreasureValue = 0;
  232. for (const auto& ti : treasureInfo)
  233. {
  234. vstd::amax(maxTreasureValue, ti.max);
  235. }
  236. }
  237. void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
  238. {
  239. treasureInfo.push_back(value);
  240. vstd::amax(maxTreasureValue, value.max);
  241. }
  242. const std::vector<CTreasureInfo> & ZoneOptions::getTreasureInfo() const
  243. {
  244. return treasureInfo;
  245. }
  246. ui32 ZoneOptions::getMaxTreasureValue() const
  247. {
  248. return maxTreasureValue;
  249. }
  250. TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
  251. {
  252. return minesLikeZone;
  253. }
  254. TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
  255. {
  256. return terrainTypeLikeZone;
  257. }
  258. TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
  259. {
  260. return treasureLikeZone;
  261. }
  262. void ZoneOptions::addConnection(const ZoneConnection & connection)
  263. {
  264. connectedZoneIds.push_back(connection.getOtherZoneId(getId()));
  265. connectionDetails.push_back(connection);
  266. }
  267. std::vector<ZoneConnection> ZoneOptions::getConnections() const
  268. {
  269. return connectionDetails;
  270. }
  271. std::vector<TRmgTemplateZoneId> ZoneOptions::getConnectedZoneIds() const
  272. {
  273. return connectedZoneIds;
  274. }
  275. bool ZoneOptions::areTownsSameType() const
  276. {
  277. return townsAreSameType;
  278. }
  279. bool ZoneOptions::isMatchTerrainToTown() const
  280. {
  281. return matchTerrainToTown;
  282. }
  283. const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
  284. {
  285. return playerTowns;
  286. }
  287. const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
  288. {
  289. return neutralTowns;
  290. }
  291. void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
  292. {
  293. static const std::vector<std::string> zoneTypes =
  294. {
  295. "playerStart",
  296. "cpuStart",
  297. "treasure",
  298. "junction",
  299. "water"
  300. };
  301. handler.serializeEnum("type", type, zoneTypes);
  302. handler.serializeInt("size", size, 1);
  303. handler.serializeInt("owner", owner);
  304. handler.serializeStruct("playerTowns", playerTowns);
  305. handler.serializeStruct("neutralTowns", neutralTowns);
  306. handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
  307. #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
  308. SERIALIZE_ZONE_LINK(minesLikeZone);
  309. SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
  310. SERIALIZE_ZONE_LINK(treasureLikeZone);
  311. #undef SERIALIZE_ZONE_LINK
  312. if(terrainTypeLikeZone == NO_ZONE)
  313. {
  314. handler.serializeIdArray<TerrainId, TerrainID>("terrainTypes", terrainTypes, std::set<TerrainId>());
  315. handler.serializeIdArray<TerrainId, TerrainID>("bannedTerrains", bannedTerrains, std::set<TerrainId>());
  316. }
  317. handler.serializeBool("townsAreSameType", townsAreSameType, false);
  318. handler.serializeIdArray<FactionID>("allowedMonsters", monsterTypes, std::set<FactionID>());
  319. handler.serializeIdArray<FactionID>("bannedMonsters", bannedMonsters, std::set<FactionID>());
  320. handler.serializeIdArray<FactionID>("allowedTowns", townTypes, std::set<FactionID>());
  321. handler.serializeIdArray<FactionID>("bannedTowns", bannedTownTypes, std::set<FactionID>());
  322. {
  323. //TODO: add support for std::map to serializeEnum
  324. static const std::vector<std::string> zoneMonsterStrengths =
  325. {
  326. "none",
  327. "weak",
  328. "normal",
  329. "strong"
  330. };
  331. int temporaryZoneMonsterStrengthIndex = monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : monsterStrength - EMonsterStrength::ZONE_WEAK + 1 ; // temporary until serializeEnum starts supporting std::map
  332. // temporaryZoneMonsterStrengthIndex = 0, 1, 2 and 3 for monsterStrength = ZONE_NONE, ZONE_WEAK, ZONE_NORMAL and ZONE_STRONG respectively
  333. handler.serializeEnum("monsters", temporaryZoneMonsterStrengthIndex, 2, zoneMonsterStrengths); // default is normal monsters
  334. switch (temporaryZoneMonsterStrengthIndex)
  335. {
  336. case 0:
  337. monsterStrength = EMonsterStrength::ZONE_NONE;
  338. break;
  339. case 1:
  340. monsterStrength = EMonsterStrength::ZONE_WEAK;
  341. break;
  342. case 2:
  343. monsterStrength = EMonsterStrength::ZONE_NORMAL;
  344. break;
  345. case 3:
  346. monsterStrength = EMonsterStrength::ZONE_STRONG;
  347. break;
  348. }
  349. }
  350. if(treasureLikeZone == NO_ZONE)
  351. {
  352. auto treasureData = handler.enterArray("treasure");
  353. treasureData.serializeStruct(treasureInfo);
  354. if (!handler.saving)
  355. {
  356. recalculateMaxTreasureValue();
  357. }
  358. }
  359. if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
  360. {
  361. auto minesData = handler.enterStruct("mines");
  362. for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
  363. {
  364. handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
  365. }
  366. }
  367. }
  368. ZoneConnection::ZoneConnection():
  369. zoneA(-1),
  370. zoneB(-1),
  371. guardStrength(0),
  372. connectionType(rmg::EConnectionType::GUARDED),
  373. hasRoad(rmg::ERoadOption::ROAD_TRUE)
  374. {
  375. }
  376. TRmgTemplateZoneId ZoneConnection::getZoneA() const
  377. {
  378. return zoneA;
  379. }
  380. TRmgTemplateZoneId ZoneConnection::getZoneB() const
  381. {
  382. return zoneB;
  383. }
  384. TRmgTemplateZoneId ZoneConnection::getOtherZoneId(TRmgTemplateZoneId id) const
  385. {
  386. if (id == zoneA)
  387. {
  388. return zoneB;
  389. }
  390. else if (id == zoneB)
  391. {
  392. return zoneA;
  393. }
  394. else
  395. {
  396. throw rmgException("Zone does not belong to this connection");
  397. }
  398. }
  399. int ZoneConnection::getGuardStrength() const
  400. {
  401. return guardStrength;
  402. }
  403. rmg::EConnectionType ZoneConnection::getConnectionType() const
  404. {
  405. return connectionType;
  406. }
  407. rmg::ERoadOption ZoneConnection::getRoadOption() const
  408. {
  409. return hasRoad;
  410. }
  411. bool operator==(const ZoneConnection & l, const ZoneConnection & r)
  412. {
  413. return l.zoneA == r.zoneA && l.zoneB == r.zoneB && l.guardStrength == r.guardStrength;
  414. }
  415. void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
  416. {
  417. static const std::vector<std::string> connectionTypes =
  418. {
  419. "guarded",
  420. "fictive",
  421. "repulsive",
  422. "wide"
  423. };
  424. static const std::vector<std::string> roadOptions =
  425. {
  426. "true",
  427. "false",
  428. "random"
  429. };
  430. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("a", zoneA, -1);
  431. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("b", zoneB, -1);
  432. handler.serializeInt("guard", guardStrength, 0);
  433. handler.serializeEnum("type", connectionType, connectionTypes);
  434. handler.serializeEnum("road", hasRoad, roadOptions);
  435. }
  436. }
  437. using namespace rmg;//todo: remove
  438. CRmgTemplate::CRmgTemplate()
  439. : minSize(72, 72, 2),
  440. maxSize(72, 72, 2)
  441. {
  442. }
  443. bool CRmgTemplate::matchesSize(const int3 & value) const
  444. {
  445. const int64_t square = value.x * value.y * value.z;
  446. const int64_t minSquare = minSize.x * minSize.y * minSize.z;
  447. const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
  448. return minSquare <= square && square <= maxSquare;
  449. }
  450. bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
  451. {
  452. return waterContent == EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
  453. }
  454. const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
  455. {
  456. return allowedWaterContent;
  457. }
  458. void CRmgTemplate::setId(const std::string & value)
  459. {
  460. id = value;
  461. }
  462. void CRmgTemplate::setName(const std::string & value)
  463. {
  464. name = value;
  465. }
  466. const std::string & CRmgTemplate::getName() const
  467. {
  468. return name;
  469. }
  470. const std::string & CRmgTemplate::getId() const
  471. {
  472. return id;
  473. }
  474. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
  475. {
  476. return players;
  477. }
  478. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
  479. {
  480. return cpuPlayers;
  481. }
  482. const CRmgTemplate::Zones & CRmgTemplate::getZones() const
  483. {
  484. return zones;
  485. }
  486. const std::vector<ZoneConnection> & CRmgTemplate::getConnectedZoneIds() const
  487. {
  488. return connectedZoneIds;
  489. }
  490. void CRmgTemplate::validate() const
  491. {
  492. //TODO add some validation checks, throw on failure
  493. }
  494. std::pair<int3, int3> CRmgTemplate::getMapSizes() const
  495. {
  496. return {minSize, maxSize};
  497. }
  498. void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
  499. {
  500. range.emplace_back(lower, upper);
  501. }
  502. void CRmgTemplate::CPlayerCountRange::addNumber(int value)
  503. {
  504. range.emplace_back(value, value);
  505. }
  506. bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
  507. {
  508. for(const auto & pair : range)
  509. {
  510. if(count >= pair.first && count <= pair.second) return true;
  511. }
  512. return false;
  513. }
  514. std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
  515. {
  516. std::set<int> numbers;
  517. for(const auto & pair : range)
  518. {
  519. for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
  520. }
  521. return numbers;
  522. }
  523. std::string CRmgTemplate::CPlayerCountRange::toString() const
  524. {
  525. if(range.size() == 1)
  526. {
  527. const auto & p = range.front();
  528. if((p.first == p.second) && (p.first == 0))
  529. return "";
  530. }
  531. std::string ret;
  532. bool first = true;
  533. for(const auto & p : range)
  534. {
  535. if(!first)
  536. ret +=",";
  537. else
  538. first = false;
  539. if(p.first == p.second)
  540. {
  541. ret += std::to_string(p.first);
  542. }
  543. else
  544. {
  545. ret += boost::str(boost::format("%d-%d") % p.first % p.second);
  546. }
  547. }
  548. return ret;
  549. }
  550. void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
  551. {
  552. range.clear();
  553. if(value.empty())
  554. {
  555. addNumber(0);
  556. }
  557. else
  558. {
  559. std::vector<std::string> commaParts;
  560. boost::split(commaParts, value, boost::is_any_of(","));
  561. for(const auto & commaPart : commaParts)
  562. {
  563. std::vector<std::string> rangeParts;
  564. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  565. if(rangeParts.size() == 2)
  566. {
  567. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  568. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  569. addRange(lower, upper);
  570. }
  571. else if(rangeParts.size() == 1)
  572. {
  573. auto val = boost::lexical_cast<int>(rangeParts.front());
  574. addNumber(val);
  575. }
  576. }
  577. }
  578. }
  579. void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
  580. {
  581. handler.serializeString("name", name);
  582. serializeSize(handler, minSize, "minSize");
  583. serializeSize(handler, maxSize, "maxSize");
  584. serializePlayers(handler, players, "players");
  585. serializePlayers(handler, cpuPlayers, "cpu");
  586. {
  587. auto connectionsData = handler.enterArray("connections");
  588. connectionsData.serializeStruct(connectedZoneIds);
  589. }
  590. {
  591. boost::bimap<EWaterContent::EWaterContent, std::string> enc;
  592. enc.insert({EWaterContent::NONE, "none"});
  593. enc.insert({EWaterContent::NORMAL, "normal"});
  594. enc.insert({EWaterContent::ISLANDS, "islands"});
  595. JsonNode node;
  596. if(handler.saving)
  597. {
  598. node.setType(JsonNode::JsonType::DATA_VECTOR);
  599. for(auto wc : allowedWaterContent)
  600. {
  601. JsonNode n;
  602. n.String() = enc.left.at(wc);
  603. node.Vector().push_back(n);
  604. }
  605. }
  606. handler.serializeRaw("allowedWaterContent", node, std::nullopt);
  607. if(!handler.saving)
  608. {
  609. for(auto wc : node.Vector())
  610. {
  611. allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
  612. }
  613. }
  614. }
  615. {
  616. auto zonesData = handler.enterStruct("zones");
  617. if(handler.saving)
  618. {
  619. for(auto & idAndZone : zones)
  620. {
  621. auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
  622. idAndZone.second->serializeJson(handler);
  623. }
  624. }
  625. else
  626. {
  627. for(const auto & idAndZone : zonesData->getCurrent().Struct())
  628. {
  629. auto guard = handler.enterStruct(idAndZone.first);
  630. auto zone = std::make_shared<ZoneOptions>();
  631. zone->setId(decodeZoneId(idAndZone.first));
  632. zone->serializeJson(handler);
  633. zones[zone->getId()] = zone;
  634. }
  635. }
  636. }
  637. }
  638. std::set<TerrainId> CRmgTemplate::inheritTerrainType(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  639. {
  640. if (iteration >= 50)
  641. {
  642. logGlobal->error("Infinite recursion for terrain types detected in template %s", name);
  643. return std::set<TerrainId>();
  644. }
  645. if (zone->getTerrainTypeLikeZone() != ZoneOptions::NO_ZONE)
  646. {
  647. iteration++;
  648. const auto otherZone = zones.at(zone->getTerrainTypeLikeZone());
  649. zone->setTerrainTypes(inheritTerrainType(otherZone, iteration));
  650. }
  651. //This implicitely excludes banned terrains
  652. return zone->getTerrainTypes();
  653. }
  654. std::map<TResource, ui16> CRmgTemplate::inheritMineTypes(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  655. {
  656. if (iteration >= 50)
  657. {
  658. logGlobal->error("Infinite recursion for mine types detected in template %s", name);
  659. return std::map<TResource, ui16>();
  660. }
  661. if (zone->getMinesLikeZone() != ZoneOptions::NO_ZONE)
  662. {
  663. iteration++;
  664. const auto otherZone = zones.at(zone->getMinesLikeZone());
  665. zone->setMinesInfo(inheritMineTypes(otherZone, iteration));
  666. }
  667. return zone->getMinesInfo();
  668. }
  669. std::vector<CTreasureInfo> CRmgTemplate::inheritTreasureInfo(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  670. {
  671. if (iteration >= 50)
  672. {
  673. logGlobal->error("Infinite recursion for treasures detected in template %s", name);
  674. return std::vector<CTreasureInfo>();
  675. }
  676. if (zone->getTreasureLikeZone() != ZoneOptions::NO_ZONE)
  677. {
  678. iteration++;
  679. const auto otherZone = zones.at(zone->getTreasureLikeZone());
  680. zone->setTreasureInfo(inheritTreasureInfo(otherZone, iteration));
  681. }
  682. return zone->getTreasureInfo();
  683. }
  684. void CRmgTemplate::afterLoad()
  685. {
  686. for(auto & idAndZone : zones)
  687. {
  688. auto zone = idAndZone.second;
  689. //Inherit properties recursively.
  690. inheritTerrainType(zone);
  691. inheritMineTypes(zone);
  692. inheritTreasureInfo(zone);
  693. //TODO: Inherit monster types as well
  694. auto monsterTypes = zone->getMonsterTypes();
  695. if (monsterTypes.empty())
  696. {
  697. zone->setMonsterTypes(VLC->townh->getAllowedFactions(false));
  698. }
  699. }
  700. for(const auto & connection : connectedZoneIds)
  701. {
  702. auto id1 = connection.getZoneA();
  703. auto id2 = connection.getZoneB();
  704. auto zone1 = zones.at(id1);
  705. auto zone2 = zones.at(id2);
  706. zone1->addConnection(connection);
  707. zone2->addConnection(connection);
  708. }
  709. if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::RANDOM))
  710. {
  711. allowedWaterContent.insert(EWaterContent::NONE);
  712. allowedWaterContent.insert(EWaterContent::NORMAL);
  713. allowedWaterContent.insert(EWaterContent::ISLANDS);
  714. }
  715. allowedWaterContent.erase(EWaterContent::RANDOM);
  716. }
  717. void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
  718. {
  719. static const std::map<std::string, int3> sizeMapping =
  720. {
  721. {"s", { 36, 36, 1}},
  722. {"s+u", { 36, 36, 2}},
  723. {"m", { 72, 72, 1}},
  724. {"m+u", { 72, 72, 2}},
  725. {"l", {108, 108, 1}},
  726. {"l+u", {108, 108, 2}},
  727. {"xl", {144, 144, 1}},
  728. {"xl+u", {144, 144, 2}},
  729. {"h", {180, 180, 1}},
  730. {"h+u", {180, 180, 2}},
  731. {"xh", {216, 216, 1}},
  732. {"xh+u", {216, 216, 2}},
  733. {"g", {252, 252, 1}},
  734. {"g+u", {252, 252, 2}}
  735. };
  736. static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
  737. std::string encodedValue;
  738. if(handler.saving)
  739. {
  740. auto iter = sizeReverseMapping.find(value);
  741. if(iter == sizeReverseMapping.end())
  742. encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
  743. else
  744. encodedValue = iter->second;
  745. }
  746. handler.serializeString(fieldName, encodedValue);
  747. if(!handler.saving)
  748. {
  749. auto iter = sizeMapping.find(encodedValue);
  750. if(iter == sizeMapping.end())
  751. {
  752. std::vector<std::string> parts;
  753. boost::split(parts, encodedValue, boost::is_any_of("x"));
  754. value.x = (boost::lexical_cast<int>(parts.at(0)));
  755. value.y = (boost::lexical_cast<int>(parts.at(1)));
  756. value.z = (boost::lexical_cast<int>(parts.at(2)));
  757. }
  758. else
  759. {
  760. value = iter->second;
  761. }
  762. }
  763. }
  764. void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
  765. {
  766. std::string encodedValue;
  767. if(handler.saving)
  768. encodedValue = value.toString();
  769. handler.serializeString(fieldName, encodedValue);
  770. if(!handler.saving)
  771. value.fromString(encodedValue);
  772. }
  773. VCMI_LIB_NAMESPACE_END